Svetocher

Bronaval's page

19 posts. Alias of MrStr4ng3.


Race

| HP: 31/31 | AC 17(21), touch 13, flat-footed 14(18) | Init: +3 | Saves: Fort +4, Ref +4, Will +3 | Perception -1 | darkvision 60 ft., low-light vision |

Classes/Levels

Spells -1st 3/4 -2nd 1/2 | lesser extend metamagic rod 2/3 | Condition - Shield

Gender

CG Female Fetchling | Summoner (shadow caller) 4

About Bronaval

Bronoval
Female fetchling summoner (shadow caller) 4 (Pathfinder RPG Advanced Player's Guide 54, Pathfinder RPG Advanced Race Guide 110, Pathfinder RPG Bestiary 2 123)
CN Medium outsider (native)
Init +3; Senses darkvision 60 ft., low-light vision; Perception -1
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 31 (4d8+8)
Fort +4, Ref +4, Will +3
Defensive Abilities shield ally; Resist cold 5, electricity 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee shortspear +3 (1d6)
Ranged paueliel light crossbow +7 (1d8/19-20)
Spell-Like Abilities (CL 4th; concentration +8)
. . 1/day—disguise self
Summoner Spell-Like Abilities (CL 4th; concentration +8)
. . 7/day—summon monster II
Summoner (Shadow Caller) Spells Known (CL 4th; concentration +8)
. . 2nd (2/day)—lesser evolution surge[APG] (DC 16), haste
. . 1st (4/day)—mage armor, lesser rejuvenate eidolon[APG], shield, unfetter[APG] (DC 15)
. . 0 (at will)—detect magic, mage hand, mending, message, open/close (DC 14), read magic
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Statistics
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Str 10, Dex 16, Con 14, Int 13, Wis 8, Cha 18
Base Atk +3; CMB +3; CMD 16
Feats Augment Summoning, Spell Focus (conjuration)
Traits fast-talker, northern ancestry
Skills Acrobatics +0 (-4 to jump), Bluff +12, Diplomacy +8, Stealth +9; Racial Modifiers +2 Stealth
Languages Aklo, Common
SQ bond senses (4 rounds/day), eidolon (named Eidolon), emissary[ARG], life link, shadow eidolon, shadow summoning
Combat Gear cold iron crossbow bolts (30), cold iron crossbow bolts (20), lesser extend metamagic rod, wand of lesser rejuvenate eidolon (50 charges); Other Gear mithral shirt, paueliel light crossbow, shortspear, bracelets of the fey touch, ioun torch ioun stone[APG], ring of sustenance, backpack, belt pouch, belt pouch, candle (4), flint and steel, iron spike[APG] (10), marbles[APG], mirror, snow goggles[UE], twine (50')[APG], waterskin (2), winter blanket, 12 pp, 8 gp, 8 sp, 3 cp
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Special Abilities
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Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Bond Senses (4 rounds/day) (Su) As a standard action, you can share Eidolon's senses while on same plane.
Darkvision (60 feet) You can see in the dark (black and white only).
Eidolon Can summon a powerful aspect of an outsider.
Emissary (1/day) Once per day, roll twice when making a Bluff or Diplomacy check and take the better roll.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Shadow Eidolon (Sp) Eidolon is a manifestation of your shadow, and you both lack a shadow while it's summoned.
Shadow Summoning (Sp) Summoned creatures have shadow template instead of celestial or fiendish.
Shield Ally (Ex) +2 AC and save when within eidolon's reach.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summon Monster II (7/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.

haste:
When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow.


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Eidolon CR –
Biped
CN Medium outsider
Init +1; Senses darkvision 120 ft.; Perception +6
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Defense
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AC 19, touch 11, flat-footed 18 (+4 armor, +1 Dex, +4 natural)
hp 25 (3d10+3)
Fort +4, Ref +2, Will +3
Defensive Abilities evasion; Resist cold 4
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Offense
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Speed 30 ft.
Melee bite +6 (1d6+3), 2 claws +6 (1d4+3 plus 1d6 bleed)
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Statistics
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Str 17, Dex 13, Con 13, Int 7, Wis 10, Cha 11
Base Atk +3; CMB +6; CMD 17
Feats Blind-fight, Deepsight[APG]
Skills Fly +4, Perception +6, Sleight of Hand +4, Stealth +15; Racial Modifiers +8 Stealth
Languages Common
Other Gear thieves' tools
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Special Abilities
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Blind-Fight Re-roll misses because of concealment, other benefits.
Darkvision (120 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (4) You have the specified Energy Resistance against Cold attacks.
Evasion (Ex) No damage on successful reflex save.