Nazhena Vasilliovna

Emma Greyfrost's page

647 posts. Organized Play character for JASON RODARTE.


Race

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence

Classes/Levels

Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

About Emma Greyfrost

Emma Greyfrost
Human (Chelaxian) psychic 2 ( Pathfinder RPG Occult Adventures 60)
LN Medium humanoid (human)
Init +3; Senses Perception +5
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d6+3)
Fort +1, Ref +1, Will +3 (+2 bonus vs. mind-affecting effects)
Defensive Abilities emotional push (+2, 1/day)
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mwk cold iron morningstar +2 (1d8)
Special Attacks phrenic amplification (focused force OA), phrenic pool (3 points)
Psychic Spell-Like Abilities (CL 2nd; concentration +5)
1/day—detect thoughts (DC 13)
Psychic Spells Known (CL 2nd; concentration +5)
1st (5/day)— charm person (DC 15), magic missile , mind thrust I OA (DC 14)
0 (at will)— daze (DC 14), ghost sound (DC 13), message, stabilize, telekinetic projectile OA
Psychic Discipline Rapport
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Statistics
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Str 11, Dex 12, Con 12, Int 17, Wis 11, Cha 15
Base Atk +1; CMB +1; CMD 12
Feats Spell Focus (enchantment), Steadfast Personality ACG
Traits influential, reactionary
Skills Acrobatics -2 (-6 to jump), Bluff +6, Diplomacy +7 (+10 to make requests of a creature), Intimidate
+6, Linguistics +7, Perception +5, Profession (teacher) +5, Sense Motive +5, Spellcraft +8
Languages Celestial, Common, Elven, Infernal, Varisian
SQ emotional bond
Combat Gear potion of cure light wounds (6), potion of mage armor (3), acid (2), alchemist's fire (2), holy
water (2), thunderstone (3); Other Gear mwk cold iron morningstar, backpack, bedroll, belt pouch, flint
and steel, prismatic crystal OA, torch (10), trail rations (5), waterskin, 1,224 gp
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Special Abilities
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Emotional Bond (Su) Create empathic link with allies, allowing you to monitor their emotional states.
Emotional Push +2 (1/day) (Su) You or bonded ally gains bonus to save, you regain 1 pool if they
succeed.
Focused Force (Su) 1 pool: increase increase die size of force spell one step, from d4 to d6, etc.
Phrenic Pool (3/day) (Su) Pool of points you can use to modify psychic spells as they're cast.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.

Emma Greyfrost #2
Human (Chelaxian) psychic 8 ( Pathfinder RPG Occult Adventures 60)
LN Medium humanoid (human)
Init +3; Senses Perception +11
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Defense
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AC 14, touch 11, flat-footed 13 (+1 Dex, +3 natural)
hp 57 (8d6+23)
Fort +5, Ref +5, Will +8 (+2 bonus vs. mind-affecting effects)
Defensive Abilities emotional push (+2, 3/day)
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mwk cold iron morningstar +5 (1d8)
Special Attacks phrenic amplifications (focused force OA, mindtouch OA, overpowering mind OA), phrenic pool
(6 points)
Psychic Spell-Like Abilities (CL 8th; concentration +14)
At will— share memory (willing target only) UM (DC 15)
1/day—detect thoughts (DC 14)
Psychic Spells Known (CL 8th; concentration +14)
4th (4/day)— charm monster (DC 22), lesser geas (DC 22)
3rd (6/day)— coordinated effort APG, haste, mind thrust III OA (DC 20)
2nd (8/day)— blindness/deafness (DC 18), darkvision, enthrall (DC 20), suggestion (DC 20)
1st (8/day)— charm person (DC 19), hypnotism (DC 19), mage armor , magic missile , murderous
commandUM (DC 19), shield
0 (at will)— daze (DC 18), detect magic , ghost sound (DC 16), know direction , mage hand , message,
stabilize, telekinetic projectile OA
Psychic Discipline Rapport
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Statistics
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Str 11, Dex 12, Con 12, Int 23, Wis 11, Cha 15
Base Atk +4; CMB +4; CMD 15
Feats Casting Conduit, Greater Spell Focus (enchantment), Spell Focus (divination), Spell Focus
(enchantment), Steadfast Personality ACG, Toughness
Traits influential, reactionary
Skills Acrobatics -2 (-6 to jump), Bluff +8, Diplomacy +13 (+16 to make requests of a creature),
Intimidate +8, Knowledge (arcana) +12, Knowledge (history) +12, Knowledge (nobility) +14, Linguistics +14,
Perception +11, Profession (teacher) +6, Sense Motive +11, Spellcraft +17, Stealth -1, Survival +2
Languages Abyssal, Azlanti, Celestial, Common, Elven, Halfling, Hallit, Infernal, Kelish, Skald, Tengu,
Varisian
SQ emotional bond
Combat Gear potion of cure light wounds (6), potion of mage armor (3), wand of magic missile (CL 3rd,
44 charges) , acid (2), alchemist's fire (2), holy water (2), thunderstone (3); Other Gear mwk cold iron
morningstar, amulet of natural armor +3 , cloak of resistance +2 , headband of vast intelligence +4 ,
backpack, bedroll, belt pouch, flint and steel, prismatic crystal OA, torch (10), trail rations (5), waterskin,
2,723 gp
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Special Abilities
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Casting Conduit Do min spell dmg to adjacent ally who can then make touch attack to deliver normal
p1
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spell dmg.
Emotional Bond (Su) Create empathic link with allies, allowing you to monitor their emotional states.
Emotional Push +2 (3/day) (Su) You or bonded ally gains bonus to save, you regain 1 pool if they
succeed.
Focused Force (Su) 1 pool: increase increase die size of force spell one step, from d4 to d6, etc.
Greater Spell Focus (Enchantment) +1 to the Save DC of spells from one school.
Mindtouch (Su) 1 pool: detect surface thoughts of spell target (as the 3rd-round effect of detect
thoughts).
Overpowering Mind (Ex) 2/4 pool: increase Will save DC of linked mind-affecting spell by +1/+2.
Phrenic Pool (6/day) (Su) Pool of points you can use to modify psychic spells as they're cast.
Spell Focus (Divination) Spells from one school of magic have +1 to their save DC.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.