GM Toothy's Wrath of the Righteous (Inactive)

Game Master Sir Longears

HP, Sanity and Conditions:
Darrien - 17/22 - Grazed (-0*) | Sanity 31/33 (2 thd) |
Edril - 15/15 - Healthy (-0) | Sanity 35/38 (3 thd) |
Finja - 5/20 - Critical (-3) | Sanity 31/32 (2 thd) |
Ivanna - 9/17 - Grazed (-0*) | Sanity 36/36 (3 thd) |
Jiao Feng - (-1)/22 - Critical (-3) | Sanity 33/33 (2 thd) | disabled
Matheus Critchton - 16/16 - Healthy (-0) | Sanity 36/36 (3 thd) | (1 Str dmg)
___________________________
NPCs

Anevia 17/17 - Healthy (-0)
Aravashnial 35/35 - Healthy (-0)
Horgus 18/18 - Healthy (-0)
Isa 2/2 - Healthy (-0)

Battle Map


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Halfling HP 14/16 (2 STR) -3 Critical | AC 17 T 14 FF 14 | F 2 R 4 W 4 | Init 3 | Perc 4 |1st 0/5

For bodyguard normally Matheus is +4 to hit (+5 right now with Ivanna) and if successful adds +5 to AC for that attack. It is currently only once per round.


- INACTIVE - (GM called off game)

FYI I am attending a conference this week. There are even a few events for it the next two evenings. Please do not hesitate to bot me, though I will post when I can.


AC 41/39/39 hp 187/187 F +22, R +26, W +19 (+9 vs. mind-affecting effects); Init +14; Senses blindsense 30 ft., greensight 60 ft., low-light vision, scent, see in darkness; Perc +43 (+47 to hear conversation or find concealed object) DR 5/cold iron; Immune charm, cold, sleep; Resist electricity 10, fire 10

Apologies, had some delays because of traveling, catching up asap.


HP: 12/12 | AC:18 / T:18 / FF:10 | Fort: 4, Ref: 5, Will: 0 | CMD: 19 | Init: 3 | Perception: 4 (Darkvision 60 ft)
娇风 Jiao Feng wrote:
Apologies. I was actually about to post right now.

...she said, and proceeded to not post except to notify she actually intended to... :)


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Just as a reminder, if you are short on healing, you can always ask Hashrin for her healing potions.

Also, as a cleric, Edril also has healing both in the form of spells and channels. It all depends on how he'll RP this newfound power.


Edril is planning to have it be somewhat dramatic. :P


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Guys, I need some decision before I can move you...

Also, you are still in combat. The time doesn't stop for you, so the longer you take to make a decision about what to do, the more time the enemies will have to get reinforcements and prepare themselves.


Halfling HP 14/16 (2 STR) -3 Critical | AC 17 T 14 FF 14 | F 2 R 4 W 4 | Init 3 | Perc 4 |1st 0/5

Another round is rolled over?


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Matheus Critchton wrote:
Another round is rolled over?

Yes, you are on another round. You can keep making actions and I'll interrupt you whenever/if I seem fit. However, as I said, the more you linger, the more time you give the mongrels to organize themselves.


Halfling HP 14/16 (2 STR) -3 Critical | AC 17 T 14 FF 14 | F 2 R 4 W 4 | Init 3 | Perc 4 |1st 0/5

So currently Darrien is on 7HP, Matheus on 8 and Finja 5?


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Matheus Critchton wrote:
So currently Darrien is on 7HP, Matheus on 8 and Finja 5?

Darrien is at 4. He was brought down to 1 hp.


HP: 12/12 | AC:18 / T:18 / FF:10 | Fort: 4, Ref: 5, Will: 0 | CMD: 19 | Init: 3 | Perception: 4 (Darkvision 60 ft)

Well, I would post, but all I could do is several move actions to end up somewhere. I'll follow you guys wherever you go(either door on this floor, the hole in the ground, etc...)
Basically, posting to say I would post but my actions will depend on what others will do.


Halfling HP 14/16 (2 STR) -3 Critical | AC 17 T 14 FF 14 | F 2 R 4 W 4 | Init 3 | Perc 4 |1st 0/5

Same, Matheus is more backup on this type of siege assault.


Edril similarly is backup, but if we're worried I can summon something to scout the hole.


AC 41/39/39 hp 187/187 F +22, R +26, W +19 (+9 vs. mind-affecting effects); Init +14; Senses blindsense 30 ft., greensight 60 ft., low-light vision, scent, see in darkness; Perc +43 (+47 to hear conversation or find concealed object) DR 5/cold iron; Immune charm, cold, sleep; Resist electricity 10, fire 10

Well i would go in if there's noone else ready, but my AC isn't the highest, neither are hitpoints. Several hits with a bow will strike me down as well.

Would be good to have something draw AoOs or readied actions i guess.


AC 41/39/39 hp 187/187 F +22, R +26, W +19 (+9 vs. mind-affecting effects); Init +14; Senses blindsense 30 ft., greensight 60 ft., low-light vision, scent, see in darkness; Perc +43 (+47 to hear conversation or find concealed object) DR 5/cold iron; Immune charm, cold, sleep; Resist electricity 10, fire 10

This means I vote for a summon, since the people with shield and higher ac seem to have problems already.


HP: 12/12 | AC:18 / T:18 / FF:10 | Fort: 4, Ref: 5, Will: 0 | CMD: 19 | Init: 3 | Perception: 4 (Darkvision 60 ft)

Well, the people with shield and high AC are almost dying, HP-wise.
Aside from that, I am too far away to do anything but move closer to the rest of the group(or split off and open a door alone - which is a nope).
Hence why I said, I'd like others to act first because my final position will depend on what approach is chosen by everybody else.


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So, what is the plan? Who is going first?


Sorry, that's probably on me. It has been a round now?


AC 41/39/39 hp 187/187 F +22, R +26, W +19 (+9 vs. mind-affecting effects); Init +14; Senses blindsense 30 ft., greensight 60 ft., low-light vision, scent, see in darkness; Perc +43 (+47 to hear conversation or find concealed object) DR 5/cold iron; Immune charm, cold, sleep; Resist electricity 10, fire 10

Yeah if we can a summon going in first is probably the best approach.


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Very well, the summoned beetle has eaten the archer's readied attack...

@Edril: You mentioned the beetle relaying back information to you, but the beetle, as a mindless being, can't speak or understand things... does Edril has any ability that would allow him to see what the beetle can? For otherwise there is no way I'm aware of you knowing what it saw down there.


I sure thought that by dint of controlling them we got their senses. Let me go re-read all the summoning packet.


I get so aggravated that it doesn't remember who I want to post as in my particular threads. :\


M image for Darrien Fighter 2| HP: 9/22 | AC: 20 FF: 19 T:11 | Fort: +5, Ref:+1, Will: +2 | Init: +1| Perc: +7

Sorry all, having a bit of a rough time IRL at the moment... As such, posting with be sparse. Please bot as needed, and I apologize for the inconvenience.


Get better. Not saying that as a "we need you", saying that as "the world needs you", so I hope things get better. Take care of you. Games will be here.


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Darrien Rose Rossberg wrote:
Sorry all, having a bit of a rough time IRL at the moment... As such, posting with be sparse. Please bot as needed, and I apologize for the inconvenience.

Take care of your life! We'll be here when things are better!

@Ivanna: I believe you were unharmed before, and you took 21 (7+14) damage from the arrows. With 17hp, you were brought down to -4, not -7, so with Edril's channeling, you are conscious with 2hp.


HP: 12/12 | AC:18 / T:18 / FF:10 | Fort: 4, Ref: 5, Will: 0 | CMD: 19 | Init: 3 | Perception: 4 (Darkvision 60 ft)

Oh well. This time, I'm waiting.
If I had waited for Edril, I would have dealt damage after the healing, with lower penalty.
Weekends are always a bit difficult, but I'll try to post after all the non-frontliners have gone.


AC 41/39/39 hp 187/187 F +22, R +26, W +19 (+9 vs. mind-affecting effects); Init +14; Senses blindsense 30 ft., greensight 60 ft., low-light vision, scent, see in darkness; Perc +43 (+47 to hear conversation or find concealed object) DR 5/cold iron; Immune charm, cold, sleep; Resist electricity 10, fire 10

I apologize for keeping to forget about the flurry of blows thing.
Will try to remember next time.


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Quick recounting of Ivanna's last shots rolls:

8, 1, 5, 15 (but had the -10), 5, 3, 5, 1, 9, 2, 18 (but had the -10), 4, 3.

Lol! It appears luck is not on your side!


HP: 12/12 | AC:18 / T:18 / FF:10 | Fort: 4, Ref: 5, Will: 0 | CMD: 19 | Init: 3 | Perception: 4 (Darkvision 60 ft)

Again, ready to post - but waiting on Edril.
(Waiting potentially already paid off, if my target fails the save versus Grease).

I would love to pre-post and simply state I'll wait until after they did their thing, but the tactical situation may change, and not knowing what the others do makes it hard.
At the same time it's too close a call to allow casual choices.


Sorry, very busy weekend, will get something up soon.


AC 41/39/39 hp 187/187 F +22, R +26, W +19 (+9 vs. mind-affecting effects); Init +14; Senses blindsense 30 ft., greensight 60 ft., low-light vision, scent, see in darkness; Perc +43 (+47 to hear conversation or find concealed object) DR 5/cold iron; Immune charm, cold, sleep; Resist electricity 10, fire 10

Normal stabilization check at this point would be 1d20 + 2 - 1.
Does that critical mean i get a -3 on that check?
That's cascading fast then...


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娇风 Jiao Feng wrote:

Normal stabilization check at this point would be 1d20 + 2 - 1.

Does that critical mean i get a -3 on that check?
That's cascading fast then...

You don't get the -3 critical penalty on stabilize checks... but also, with the wound threshold rules you are disabled from 0 to -2 (your Con modifier), so you can still act.


M image for Darrien Fighter 2| HP: 9/22 | AC: 20 FF: 19 T:11 | Fort: +5, Ref:+1, Will: +2 | Init: +1| Perc: +7

sorry for the no post period, but I am hoping to get back to normal posting in a day or few.


Halfling HP 14/16 (2 STR) -3 Critical | AC 17 T 14 FF 14 | F 2 R 4 W 4 | Init 3 | Perc 4 |1st 0/5

Isn't Jiao Feng conscious at -1? Sorry I missed that.


HP: 12/12 | AC:18 / T:18 / FF:10 | Fort: 4, Ref: 5, Will: 0 | CMD: 19 | Init: 3 | Perception: 4 (Darkvision 60 ft)

Conscious, yes, but disabled.
That means only a move or Standard Action.
Which in turn means unless she had the potion in hand all the time, she would need to retrieve it first(and could not drink it). Even if she did, she would provoke drinking it(as with retrieving).

That means effectively, Jiao would need to waste this turn 5-foot stepping away(which is an action), then next turn to retrieve the potion, then the turn after to drink it.

Mechanically, you could move up, retrieve a potion, and feed it to her.
(Nevermind that being distracting in melee, or the size difference) - thats what I meant.
Or at least get closer and get ready to feed that potion IF someone goes down - which seemed to go with your intent of trying to aid your comrades better than standing back and (effectively) skipping your turn.

:) It was really just a suggestion, sorry if I worded it pushy.


Halfling HP 14/16 (2 STR) -3 Critical | AC 17 T 14 FF 14 | F 2 R 4 W 4 | Init 3 | Perc 4 |1st 0/5

Not at all :)


HP: 12/12 | AC:18 / T:18 / FF:10 | Fort: 4, Ref: 5, Will: 0 | CMD: 19 | Init: 3 | Perception: 4 (Darkvision 60 ft)

Paging Darrien and Jiao Feng
Bump as a friendly reminder that you are up for posting.


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Guys, I'm really sorry to say this, but I've decided to close this game.

I love the story behind this AP and I like your characters very much, but being this game one so focused in combat, I can't accept to take more than a week to solve a single round of combat.

We are almost a full year playing together and have not finished 1/2 of the first book and this is the easier part. We'll be dead in real life before this game ends.

I wish you good luck in your other games.


HP: 12/12 | AC:18 / T:18 / FF:10 | Fort: 4, Ref: 5, Will: 0 | CMD: 19 | Init: 3 | Perception: 4 (Darkvision 60 ft)

Would you reconsider to allow player botting? If someone does not post within 48 hours, another player can post for them?

I understand you cannot always bot people, but it would be a pity to close down like this. I know some Play-by-Post GM's also skip over encounters that are just there to "stretch" things out, not posing a real challenge and leveling by Milestone. While we would miss out on a few battles, that may also significantly speed things up(and possible act as inherent counterbalance to stuff like wound threesholds).

Or, at least, allow people a chance to drop out if they know they will be unable to keep pace(maybe with the option of coming back later), rather than drop all of us capable and willing to keep going?


AC 41/39/39 hp 187/187 F +22, R +26, W +19 (+9 vs. mind-affecting effects); Init +14; Senses blindsense 30 ft., greensight 60 ft., low-light vision, scent, see in darkness; Perc +43 (+47 to hear conversation or find concealed object) DR 5/cold iron; Immune charm, cold, sleep; Resist electricity 10, fire 10

I apologize for the delay in posting. Thought I was down and now have a busy week with limited access to computer.
There's always ups and downs in posting, that's quite normal.
Even in real life rounds not everyone is there every time and sometimes nobody is there.
Thought the game was going good so far.
Would be sad if canceled.


I similarly was having much fun and trying to be diligent in my posting.

I certainly can understand however should you choose to close the game.


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Finja of Aaramor wrote:

Would you reconsider to allow player botting? If someone does not post within 48 hours, another player can post for them?

I understand you cannot always bot people, but it would be a pity to close down like this. I know some Play-by-Post GM's also skip over encounters that are just there to "stretch" things out, not posing a real challenge and leveling by Milestone. While we would miss out on a few battles, that may also significantly speed things up(and possible act as inherent counterbalance to stuff like wound threesholds).

Or, at least, allow people a chance to drop out if they know they will be unable to keep pace(maybe with the option of coming back later), rather than drop all of us capable and willing to keep going?

I have already considered such measures, but this would transform this game in a 2 or 3 players game. I've already cut the meaningless encounters. Sadly there is no way around my decision.


Halfling HP 14/16 (2 STR) -3 Critical | AC 17 T 14 FF 14 | F 2 R 4 W 4 | Init 3 | Perc 4 |1st 0/5

Thanks for running the game, it was enjoyable.


I agree. Thank you for running, I had looked forward very much to playing, and enjoyed your GMing. Best of luck in your future endeavors.


HP: 12/12 | AC:18 / T:18 / FF:10 | Fort: 4, Ref: 5, Will: 0 | CMD: 19 | Init: 3 | Perception: 4 (Darkvision 60 ft)

It does sadden me, but thanks anyway. Best of luck in future endeavors to all.


- INACTIVE - (GM called off game)

I'm really sorry for whatever part I played in this. I really struggled this week.

I was enjoying this game and everything I had read of it from before. Really bummed. :-(

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