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Statistics
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Str 10
Dex 17
Con 13
Int 12
Wis 7
Cha 17
Base Atk +1; CMB +1; CMD 14
Feats
Divine Hunter: Prof. Longbow
Divine Hunter: precise shot
1: Endurance
Harsh conditions or long exertions do not easily tire you.
Benefit: You reduce the penalty from being grazed, wounded, or critical by 1 (to –0, –1, and –2, respectively).
In addition, you gain a +4 bonus on the following checks and savesSwim checks to resist nonlethal damage from exhaustion, Constitution checks to continue running, Constitution checks to avoid nonlethal damage from a forced march, Constitution checks to hold your breath, Constitution checks to avoid nonlethal damage from starvation or thirst, Fortitude saves to avoid nonlethal damage from hot or cold environments, and Fortitude saves to resist damage from suffocation.
You can sleep in light or medium armor without becoming fatigued.
Normal: A character without this feat who sleeps in medium or heavier armor is fatigued the next day.
Other Gear
12 Pathfinder's kit (a backpack, a bedroll, a belt pouch, a clay mug, a dagger, two fishhooks, a flint and steel, a sewing needle, a signal whistle, 50 feet of string, 50 feet of thread, a waterskin, a week's worth of trail rations, and a whetstone)
1 grappling arrow (designed to work with silk rope)
4gp left after Paladin starting gold (175gp)
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Special Abilities
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Bot Me!:
Ivanna will usually begin combat by spending one act to start Inspire Courage via oratory by encouraging the team in some way. She may skip this against trivial-seeming foes.
She will usually focus on bringing down the biggest threat by filling it with arrows, probably not bothering with more than two acts worth of attacks to keep out of reach and maintain a position with minimal soft cover.
Note that thanks to her Deadeye Bowman trait, she ignores soft cover as long as it comes from only one aource.
When useful, she may cast daze or grease, saving the latter for when it will truly make a difference since she only has two spell slots.
She will not hesitate to use Remove Fear or Countersong if either comes up.
Background:
History
Born to a female human Varisian ranger and a wandering male elven cleric of Desna, Ivanna has wanderlust in her blood. Her mother and she never stayed in one place for too long. Although her father managed to find them for visits over the years, she never had any siblings by blood. Both of her parents were skilled archers and they made sure that she took up the skill as well.
When her mother died, Ivanna ventured farther than she ever had before, leaving Varisia to visit Nirmathas, Lastwall, and soon Ustalav.
Although it was her blood and a reference for Desna that brought her to the road, it was her strong connection to Erastil and the visions and dreams he gave her that brought her finally to Mendev to join the battle against the Worldwound.
Snapshots
Dark hair, olive colored skin.
She wears her red Varisian family scarf at all times.
A teasing smile, sometimes flirtatious, always lurks at the edges of her lips.
Her faith in Erastil and Desna both are woven through her life in many small ways. She prays to and thanks both of them for little things every day.
Goals and Metagoals
She is not sure yet where she is going or what she is doing, but she knows from the dreams and visions she has had from Erastil that she is where she needs to be and she will know what she needs to do next.
Known NPCs
Her father is a wandering cleric of Desna
Memories, Mannerisms, and Quirks
She still remembers the first deer she shot down to bring back to the wagon train.
She remembers the scent and sound of her mother over her shoulder, whispering in her ear as she learned how to hold a bow.
She *doesn't* remember the boys that fell all over themselves for her but could never get her attention.
She twirls a few curls of her hair with a free hand almost constantly