GM Toothy's Wrath of the Righteous (Inactive)

Game Master Sir Longears

HP, Sanity and Conditions:
Darrien - 17/22 - Grazed (-0*) | Sanity 31/33 (2 thd) |
Edril - 15/15 - Healthy (-0) | Sanity 35/38 (3 thd) |
Finja - 5/20 - Critical (-3) | Sanity 31/32 (2 thd) |
Ivanna - 9/17 - Grazed (-0*) | Sanity 36/36 (3 thd) |
Jiao Feng - (-1)/22 - Critical (-3) | Sanity 33/33 (2 thd) | disabled
Matheus Critchton - 16/16 - Healthy (-0) | Sanity 36/36 (3 thd) | (1 Str dmg)
___________________________
NPCs

Anevia 17/17 - Healthy (-0)
Aravashnial 35/35 - Healthy (-0)
Horgus 18/18 - Healthy (-0)
Isa 2/2 - Healthy (-0)

Battle Map


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- INACTIVE - (GM called off game)

Ivanna will happily help the others drink their potions if their hands are full.

pretty sure I'm unhurt


AC 41/39/39 hp 187/187 F +22, R +26, W +19 (+9 vs. mind-affecting effects); Init +14; Senses blindsense 30 ft., greensight 60 ft., low-light vision, scent, see in darkness; Perc +43 (+47 to hear conversation or find concealed object) DR 5/cold iron; Immune charm, cold, sleep; Resist electricity 10, fire 10

Nah I don't need one right now, but I will happily keep it. Who's going in first now? If none of you want to, I will.


Halfling HP 14/16 (2 STR) -3 Critical | AC 17 T 14 FF 14 | F 2 R 4 W 4 | Init 3 | Perc 4 |1st 0/5

Matheus looks at the gifted potion trying to decide the best path before drinking it so that his wounds would not slow him down and nodding solemnly towards the other members.

Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7


Edril focuses his energy through his ring, and summons a fire beetle at the lip of the hole, then sends it down below. The tiny fire beetle illuminates a bit, and relays back its senses to Edril. It can see in the dark, though Edril can't.


Current Map | Loot | Critical-Fumble Generator

:: Lair of the Vile and Vicious - Arodus 20 - Morning ::

Edril summons a celestial fire beetle and sends it flying through the hole in the ground. The poor thing flies only a couple feet before vanishing in a puff if golden colored powder as an arrow strikes it... however, even if short lived, the bug ensured that that arrow was spent on him and not on any of you.

Combat Rolls:
Attack@Beetle - Mongrelman (Lizard-Spider), point-blank shot: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
Damage, point-blank shot: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7

_________________________________________
Rounds:
Round 10

Matheus > Ivanna > Jiao Feng > Mongrelmen > Edril > Finja > Darrien

Round 11

Matheus > Ivanna > Jiao Feng > Mongrelmen > Edril > Finja > Darrien

GM Only:
Purple (Lizard-Boar): 26 damage (critical, unconscious, stable)
Green (Tentacles): 30 damage (dead)
Red (Lobster-Longspear): 30 damage (dead)
Pink (Bull): 30 damage (dead)
Cyan (Scorpion-Woman): 33 damage (dead)
Yellow (Furred-Snake): 31 damage (dead)
Trollhound: 46 damage (dead)
Green (Lizard-Spider)


"The creature is gone, and it would not have dispersed so quickly were it not for hostile intent." Edril comments, after his beetle returns to the plane it was drawn from.


M image for Darrien Fighter 2| HP: 9/22 | AC: 20 FF: 19 T:11 | Fort: +5, Ref:+1, Will: +2 | Init: +1| Perc: +7

Darrien takes the opportunity to rush in after seeing the arrow hit the beetle.

move action, if I see the mongrel archer, and I am close enough, I will spend all movement to get within threatening distance, otherwise, he will double move towards them, and then set his shield firmly in place to provide total cover.


HP: 12/12 | AC:18 / T:18 / FF:10 | Fort: 4, Ref: 5, Will: 0 | CMD: 19 | Init: 3 | Perception: 4 (Darkvision 60 ft)

Loath as I am to admit it, I am effectively blinded. Someone with light needs to go down there as well or I'll swing with miss chance. @GM: Is there movement cost for going down? If the lower floor is 8 feet, how high is the ceiling? Do we need to duck or can we stand normally? And finally, do we need acrobatics to avoid nonlethal falling damage? Or is it only per full 10 feet?


AC 41/39/39 hp 187/187 F +22, R +26, W +19 (+9 vs. mind-affecting effects); Init +14; Senses blindsense 30 ft., greensight 60 ft., low-light vision, scent, see in darkness; Perc +43 (+47 to hear conversation or find concealed object) DR 5/cold iron; Immune charm, cold, sleep; Resist electricity 10, fire 10

Jiao Feng uses the opening and follows in after Darrien.
She joins Darrien in his attack.

Flurry with cold iron nine-ring broadsword: 1d20 + 5 ⇒ (6) + 5 = 111d8 + 3 ⇒ (5) + 3 = 8
Perfect Strike: 1d20 + 5 ⇒ (6) + 5 = 111d8 + 3 ⇒ (3) + 3 = 6
Flurry with cold iron nine-ring broadsword: 1d20 + 5 ⇒ (4) + 5 = 91d8 + 3 ⇒ (5) + 3 = 8

Attack with cold iron nine-ring broadsword: 1d20 + 5 - 5 ⇒ (17) + 5 - 5 = 171d8 + 3 ⇒ (1) + 3 = 4

Moved both Darrien and Jiao Feng on the map where i believe they can go.

Oh nice it's general roll low time again.


- INACTIVE - (GM called off game)

Ivanna casts light on Darrien's shield before following him down.


Halfling HP 14/16 (2 STR) -3 Critical | AC 17 T 14 FF 14 | F 2 R 4 W 4 | Init 3 | Perc 4 |1st 0/5

With the other lights in the party, and seeing Ivanna's action he says to her while moving up towards the half-elf. "Excuse me if I may." before chanting and invoking his own light upon one of the arrows in her quiver. "Mayhaps this will let us see further in the situation."


HP: 12/12 | AC:18 / T:18 / FF:10 | Fort: 4, Ref: 5, Will: 0 | CMD: 19 | Init: 3 | Perception: 4 (Darkvision 60 ft)

Oh well, nobody rolls Acrobatics, Light should be there, I'll simply roll with the assumptions...
Finja moves with Darrien and Jiao as well, finding a group of Mongrels waiting for them, and attacking the one already hurt by Jiao(and maybe Darrien)

Attack: 1d20 + 6 - 1 ⇒ (8) + 6 - 1 = 13 Damage: 1d8 + 3 - 1 ⇒ (8) + 3 - 1 = 10


Current Map | Loot | Critical-Fumble Generator

:: Lair of the Vile and Vicious - Arodus 20 - Morning ::

As Darrien jumps through the hole in the ground and lands with a sonorous clank of his armor and shield, he notices yet another barricade, this one defended by three more mongrels in addition to the archer from above (green). The first one (magenta) has an oily green skin riddled with black warts, large tusks and long forelimbs, resembling a primate; the second one (black) is a female who carries a rustic trident in her hands and appears to have remarkably few mongrel deformities aside from hands with a weird number of digits (one hand has three fingers, while the other has six) and no body hair; the third one (dark green), another female, is disgustingly fat with a thick skin akin to that of an elephant (even if it is difficult to know if it is really thick, or if it is just covered in crusts of dirt and dead skin), patches of coarse grey hair and a large maw, full of sharp teeth.

Two of the mongrels try to harm Darrien as he reaches the barricade, but his armor protect him from the attacks. Finja and Jiao Feng soon follow Darrien and while Jiao Feng misses most of her attacks, she manages to graze the woman's arm with her sword. Finja is not so lucky, however.

Protected behind the barricade, the archer shots three times, twice at Ivanna and once at Finja. The half-elf is struck twice and with great strength, bringing her down immediately, causing her to bleed in the ground. Finja, on the other hand, ducks behind her shield and avoids the arrow. Since Darrien is protected behind his shield, the mongrels focus their attacks on Jiao Feng and Finja. While Jiao Feng easily dodges the mongrelwoman's trident, Finja is struck in her face by the powerful hands of the wort-covered mongrel and almost loses her sense. The last mongrel tries to bite Finja, but her armor protects her vitals.

Combat Rolls:
Readied Attack@Darrien - Mongrelman (Black-Warts) (slam): 1d20 + 4 ⇒ (12) + 4 = 16
Readied Attack@Darrien - Mongrelman (Normal) (trident): 1d20 + 4 ⇒ (11) + 4 = 15
Attack@Ivanna - Mongrel (Lizard-Spider) (longbow), favored enemy, point-blank shot: 1d20 + 9 + 2 + 1 ⇒ (8) + 9 + 2 + 1 = 20
Damage, favored enemy, point-blank shot: 1d8 + 3 + 2 + 1 ⇒ (1) + 3 + 2 + 1 = 7
Attack@Ivanna - Mongrel (Lizard-Spider) (longbow), favored enemy, point-blank shot: 1d20 + 9 + 2 + 1 - 5 ⇒ (17) + 9 + 2 + 1 - 5 = 24
Damage, favored enemy, point-blank shot: 1d8 + 3 + 2 + 1 ⇒ (8) + 3 + 2 + 1 = 14
Attack@Finja - Mongrel (Lizard-Spider) (longbow), favored enemy, point-blank shot: 1d20 + 9 + 2 + 1 - 10 ⇒ (5) + 9 + 2 + 1 - 10 = 7
Attack@Jiao Feng - Mongrel (Normal) (trident), grazed: 1d20 + 4 - 1 ⇒ (4) + 4 - 1 = 7
Target (1: Finja, 2: Jiao Feng): 1d2 ⇒ 1
Attack@Finja - Mongrel (Black-Warts) (slam): 1d20 + 4 ⇒ (20) + 4 = 24
Crit?: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 2d4 + 6 ⇒ (1, 4) + 6 = 11
Attack@Finja - Mongrel (Elephant) (bite): 1d20 + 4 ⇒ (10) + 4 = 14

_________________________________________
Rounds:
Round 11

Matheus > Ivanna > Jiao Feng > Mongrelmen > Edril > Finja > Darrien

Round 12

Matheus > Ivanna > Jiao Feng > Mongrelmen > Edril > Finja > Darrien

GM Only:
Purple (Lizard-Boar): 26 damage (critical, unconscious, stable)
Green (Tentacles): 30 damage (dead)
Red (Lobster-Longspear): 30 damage (dead)
Pink (Bull): 30 damage (dead)
Cyan (Scorpion-Woman): 33 damage (dead)
Yellow (Furred-Snake): 31 damage (dead)
Trollhound: 46 damage (dead)
Green (Lizard-Spider)
Magenta (Black-Warts)
Black (Normal): 4 damage (grazed)
Dark Green (Elephant)


- INACTIVE - (GM called off game)

oof. -7 hp


HP: 12/12 | AC:18 / T:18 / FF:10 | Fort: 4, Ref: 5, Will: 0 | CMD: 19 | Init: 3 | Perception: 4 (Darkvision 60 ft)

Attack, Critical, Defensive, Stamina: 1d20 + 5 - 3 - 4 + 2 ⇒ (15) + 5 - 3 - 4 + 2 = 15 Damage: 1d8 + 5 ⇒ (3) + 5 = 8
Attack, Critical, Iterative, Defensive: 1d20 + 5 - 3 - 5 - 4 ⇒ (13) + 5 - 3 - 5 - 4 = 6 Damage: 1d8 + 5 ⇒ (7) + 5 = 12

Finja, taking another heavy blow from one of the enemies, attempts to retaliate with 2 heavy but cautious swings.
Unwilling to leave herself open, she then brings forward her Shield to provide cover against the enemies.

+2 dodge AC from defensive Fighting(in statline). Spending 2 Stamina to boost first attack. Did not realize they had a barricade, or would have done so on last attack already. Total cover to the east side.


Edril follows the rest of the group down the hole, and sees what amounts basically to a massacre. He's scared, noticeably, and takes up a position behind Finja where hopefully the shield will block some blows. He grips the small carved wooden symbol of Nethys. Please, please we could greatly use some aid. We are trying to do good, please. His prayer seems to be heard, as the holy symbol radiates a gentle light, and soothing energy passes over all in the area.

Channel: 1d6 ⇒ 6

Everyone in the area can heal 6. You're not up, but I can deal with that on the next turn, and you aren't bleeding out.


AC 41/39/39 hp 187/187 F +22, R +26, W +19 (+9 vs. mind-affecting effects); Init +14; Senses blindsense 30 ft., greensight 60 ft., low-light vision, scent, see in darkness; Perc +43 (+47 to hear conversation or find concealed object) DR 5/cold iron; Immune charm, cold, sleep; Resist electricity 10, fire 10

Jiao Feng doesn't like what she sees one bit, but she focuses on her attack on the mongrel, biting her teeth.

Flurry with cold iron nine-ring broadsword: 1d20 + 5 ⇒ (12) + 5 = 171d8 + 3 ⇒ (2) + 3 = 5
Flurry with cold iron nine-ring broadsword: 1d20 + 5 ⇒ (4) + 5 = 91d8 + 3 ⇒ (6) + 3 = 9

Flurry with cold iron nine-ring broadsword: 1d20 + 5 - 5 ⇒ (8) + 5 - 5 = 81d8 + 3 ⇒ (3) + 3 = 6
Flurry with cold iron nine-ring broadsword: 1d20 + 5 - 5 ⇒ (1) + 5 - 5 = 11d8 + 3 ⇒ (5) + 3 = 8

Flurry with cold iron nine-ring broadsword: 1d20 + 5 - 10 ⇒ (18) + 5 - 10 = 131d8 + 3 ⇒ (4) + 3 = 7
Flurry with cold iron nine-ring broadsword: 1d20 + 5 - 10 ⇒ (2) + 5 - 10 = -31d8 + 3 ⇒ (2) + 3 = 5


- INACTIVE - (GM called off game)

Ivanna retrieves her bow and decides to shoot at the foes from the ground.

longbow, attack, hurt: 1d20 + 4 - 2 ⇒ (5) + 4 - 2 = 7
cold iron, piercing: 1d8 ⇒ 5

longbow, attack, hurt: 1d20 + 4 - 2 - 5 ⇒ (1) + 4 - 2 - 5 = -2
cold iron, piercing: 1d8 ⇒ 1


Halfling HP 14/16 (2 STR) -3 Critical | AC 17 T 14 FF 14 | F 2 R 4 W 4 | Init 3 | Perc 4 |1st 0/5

Matheus scrambles along behind hoping to see an opportunity to help without getting in the way of the general melee.


Current Map | Loot | Critical-Fumble Generator

:: Lair of the Vile and Vicious - Arodus 20 - Morning ::

Despite wounded, Finja manages to slash the chest of the enormous mongrelwoman, and soon hides herself behind her tower shield. Edril arrives, holding his handcrafted holy symbol, desperate for divine intervention and thanks to Nethys, heals all of you in a burst of energy... however, both the wounded mongrels are also healed.

Jiao Feng makes quick slashes with her broadsword, however only the first one connects and draws blood, while the others are stopped by the barricade. Back to consciousness, Ivanna reaches for her bow but is unable to shoot while prone and Matheus joins the fight, apparently lost by the chaos of battle. Darrien tries to strike with his shield but is also hampered by the barricade and then decides to also protect himself with his shield.

With both Darrien and Finja protected behind their shields, the mongrelwoman with the trident and the one covered in black warts focus their attacks on Jiao Feng... most of the attacks hit the barricade and the only one that breaches it is dodged. The huge mongrelwoman fighting Finja decides to abandon the barricade in order to attack her from her side and manages to bite Finja once.

The shield wall proves to be a serious problem for the archer on the back and she has no choice but to target Jiao Feng, even if protected by both the barricade and the other mongrel. Her first shot, however, strikes her right shoulder, while she manages to dodge the second and the third hits the barricade.

Combat Rolls:
Attack - Darrien (shield bash), stamina: 1d20 + 3 ⇒ (8) + 3 = 11
Attack - Darrien (shield bash): 1d20 + 3 - 5 ⇒ (10) + 3 - 5 = 8
Attack@Jiao Feng - Mongrelman (Normal) (trident), grazed: 1d20 + 4 - 1 ⇒ (13) + 4 - 1 = 16
Attack@Jiao Feng - Mongrelman (Normal) (trident), grazed: 1d20 + 4 - 1 - 5 ⇒ (9) + 4 - 1 - 5 = 7
Attack@Jiao Feng - Mongrelman (Normal) (trident), grazed: 1d20 + 4 - 1 - 10 ⇒ (7) + 4 - 1 - 10 = 0
Attack@Jiao Feng - Mongrel (Black-Warts) (slam): 1d20 + 4 ⇒ (14) + 4 = 18
Attack@Jiao Feng - Mongrel (Black-Warts) (slam): 1d20 + 4 - 5 ⇒ (5) + 4 - 5 = 4
Attack@Jiao Feng - Mongrel (Black-Warts) (slam): 1d20 + 4 - 10 ⇒ (14) + 4 - 10 = 8
Attack@Finja - Mongrel (Elephant) (bite): 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Attack@Finja - Mongrel (Elephant) (bite): 1d20 + 4 - 5 ⇒ (12) + 4 - 5 = 11
Attack@Finja - Mongrel (Elephant) (bite): 1d20 + 4 - 10 ⇒ (18) + 4 - 10 = 12
Attack@Jiao Feng - Mongrel (Lizard-Spider) (longbow), favored enemy, point-blank shot: 1d20 + 9 + 2 + 1 ⇒ (15) + 9 + 2 + 1 = 27
Damage, favored enemy, point-blank shot: 1d8 + 3 + 2 + 1 ⇒ (1) + 3 + 2 + 1 = 7
Attack@Jiao Feng - Mongrel (Lizard-Spider) (longbow), favored enemy, point-blank shot: 1d20 + 9 + 2 + 1 - 5 ⇒ (14) + 9 + 2 + 1 - 5 = 21
Attack@Jiao Feng - Mongrel (Lizard-Spider) (longbow), favored enemy, point-blank shot: 1d20 + 9 + 2 + 1 - 10 ⇒ (9) + 9 + 2 + 1 - 10 = 11

_________________________________________
Rounds:
Round 12

Matheus > Ivanna > Jiao Feng > Mongrelmen > Edril > Finja > Darrien

Round 13

Matheus > Ivanna > Jiao Feng > Mongrelmen > Edril > Finja > Darrien

GM Only:
Purple (Lizard-Boar): 26 damage (critical, unconscious, stable)
Green (Tentacles): 30 damage (dead)
Red (Lobster-Longspear): 30 damage (dead)
Pink (Bull): 30 damage (dead)
Cyan (Scorpion-Woman): 33 damage (dead)
Yellow (Furred-Snake): 31 damage (dead)
Trollhound: 46 damage (dead)
Green (Lizard-Spider)
Magenta (Black-Warts)
Black (Normal): 5 damage (grazed)
Dark Green (Elephant): 2 damage

@Jiao Feng: I believe I have already mentioned it before, but you can only FoB on your first act.

@Ivanna: While prone, you can't make ranged attacks unless you wield a crossbow.


- INACTIVE - (GM called off game)

let's go ahead and say I stood up before my first attack, since I would have had to. That means I am now standing and I am short one less arrow.

Ivanna says a word of encouragement to the party as she lines up a shot at the most injured mongrel in sight.

inspire courage, then attack

longbow, attack, inspired, hurt: 1d20 + 4 + 1 - 2 ⇒ (8) + 4 + 1 - 2 = 11
cold iron, piercing: 1d8 + 1 ⇒ (1) + 1 = 2


"Ivanna, may I touch you?" Edril asks. Should she consent, he steps nearer and calls once more upon the holy power of Nethys to heal her. Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7

Should she prefer that he not, Edril will instead call upon the power of Nethys to shield his allies, granting allies within 20 feet a +2 deflection bonus to AC until his next turn.


- INACTIVE - (GM called off game)

"First I'm a mouth-full and now you want to touch me? Ya got me wondering what's next. There's no time for that now, though; heal away... Lover boy."


AC 41/39/39 hp 187/187 F +22, R +26, W +19 (+9 vs. mind-affecting effects); Init +14; Senses blindsense 30 ft., greensight 60 ft., low-light vision, scent, see in darkness; Perc +43 (+47 to hear conversation or find concealed object) DR 5/cold iron; Immune charm, cold, sleep; Resist electricity 10, fire 10

Cursing as the arrow grazes her shoulder, Jiao Feng keeps slashing at the mongrel in front of her.

Nine Ring Broadsword: 1d20 + 5 ⇒ (6) + 5 = 111d8 + 3 ⇒ (2) + 3 = 5
Nine Ring Broadsword: 1d20 + 5 ⇒ (18) + 5 = 231d8 + 3 ⇒ (1) + 3 = 4

Nine Ring Broadsword: 1d20 + 5 - 5 ⇒ (4) + 5 - 5 = 41d8 + 3 ⇒ (4) + 3 = 7

Nine Ring Broadsword: 1d20 + 5 - 10 ⇒ (18) + 5 - 10 = 131d8 + 3 ⇒ (1) + 3 = 4


HP: 12/12 | AC:18 / T:18 / FF:10 | Fort: 4, Ref: 5, Will: 0 | CMD: 19 | Init: 3 | Perception: 4 (Darkvision 60 ft)

Attack, Critical: 1d20 + 5 - 3 ⇒ (19) + 5 - 3 = 21 Damage: 1d8 + 5 ⇒ (1) + 5 = 6 Threat
Attack, Critical, Confirm?: 1d20 + 5 - 3 ⇒ (15) + 5 - 3 = 17 Damage: 1d8 + 5 ⇒ (8) + 5 = 13
Attack, Critical, Iterative: 1d20 + 5 - 3 - 5 ⇒ (10) + 5 - 3 - 5 = 7 Damage: 1d8 + 5 ⇒ (3) + 5 = 8

Trying to evade them did not help, they found openings regardless - focusing on the Elephant flanking her, Finja sliced twice at the Mongrels Throat, before setting her Shield firmly again to defend from the front.

Attack, Attack, shield to east


Current Map | Loot | Critical-Fumble Generator

:: Lair of the Vile and Vicious - Arodus 20 - Morning ::

Even if hurt, Ivanna inspires the others with her words while sending another arrow that hits no target. To ameliorate her situation, Edril prays for Nethys and is rewarded by healing the archer of some of her injuries. Jiao Feng, Finja and Darrien all continue to fight their individual enemies, all of them wounding them. In Finja's case, she manages to bring the huge woman down in a pool of blood.

The remaining mongrels focus their attacks at Jiao Feng once more, since she is the only one exposed. The wart-covered mongrel manages a lucky strike with his fist, even if only a grazing one... however, it is enough to distract Jiao Feng and soon after she is hit by a well aimed arrow which almost brings her down...

Combat Rolls:
Attack - Darrien (shield bash), inspire courage: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
Damage, inspire courage: 1d8 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Attack - Darrien (shield bash), inspire courage: 1d20 + 3 + 1 - 5 ⇒ (11) + 3 + 1 - 5 = 10
Attack@Jiao Feng - Mongrelman (Normal) (trident), wounded: 1d20 + 4 - 2 ⇒ (12) + 4 - 2 = 14
Attack@Jiao Feng - Mongrelman (Normal) (trident), wounded: 1d20 + 4 - 2 - 5 ⇒ (1) + 4 - 2 - 5 = -2
Attack@Jiao Feng - Mongrelman (Normal) (trident), wounded: 1d20 + 4 - 2 - 10 ⇒ (17) + 4 - 2 - 10 = 9
Attack@Jiao Feng - Mongrel (Black-Warts) (slam), grazed: 1d20 + 4 - 1 ⇒ (16) + 4 - 1 = 19
Attack@Jiao Feng - Mongrel (Black-Warts) (slam), grazed: 1d20 + 4 - 1 - 5 ⇒ (20) + 4 - 1 - 5 = 18
Critical?: 1d20 + 4 - 1 - 5 ⇒ (2) + 4 - 1 - 5 = 0
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Attack@Jiao Feng - Mongrel (Black-Warts) (slam), grazed: 1d20 + 4 - 1 - 10 ⇒ (19) + 4 - 1 - 10 = 12
Attack@Jiao Feng - Mongrel (Lizard-Spider) (longbow), favored enemy, point-blank shot: 1d20 + 9 + 2 + 1 ⇒ (12) + 9 + 2 + 1 = 24
Damage, favored enemy, point-blank shot: 1d8 + 3 + 2 + 1 ⇒ (6) + 3 + 2 + 1 = 12
Attack@Jiao Feng - Mongrel (Lizard-Spider) (longbow), favored enemy, point-blank shot: 1d20 + 9 + 2 + 1 - 5 ⇒ (13) + 9 + 2 + 1 - 5 = 20
Attack@Jiao Feng - Mongrel (Lizard-Spider) (longbow), favored enemy, point-blank shot: 1d20 + 9 + 2 + 1 - 10 ⇒ (5) + 9 + 2 + 1 - 10 = 7
Stabilize - Mongrel (Elephant): 1d20 + 2 - 8 ⇒ (14) + 2 - 8 = 8

_________________________________________
Rounds:
Round 13

Matheus > Ivanna > Jiao Feng > Mongrelmen > Edril > Finja > Darrien

Round 14

Matheus > Ivanna > Jiao Feng > Mongrelmen > Edril > Finja > Darrien

GM Only:
Purple (Lizard-Boar): 26 damage (critical, unconscious, stable)
Green (Tentacles): 30 damage (dead)
Red (Lobster-Longspear): 30 damage (dead)
Pink (Bull): 30 damage (dead)
Cyan (Scorpion-Woman): 33 damage (dead)
Yellow (Furred-Snake): 31 damage (dead)
Trollhound: 46 damage (dead)
Green (Lizard-Spider)
Magenta (Black-Warts) 8 damage (grazed)
Black (Normal): 10 damage (wounded)
Dark Green (Elephant): 23 damage (critical, unconscious, bleeding)

Boting Darrien and Matheus.


- INACTIVE - (GM called off game)

I think Ivanna is at 9, so, thanks to Endurance, she has no penalties.

Ivanna continues her inspiration, shoots an arrow, and then murmurs a spell. The mongrels find the ground slick with grease!

attack and then cast grease, DC14

longbow, attack, inspired: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
cold iron, piercing: 1d8 + 1 ⇒ (6) + 1 = 7


Halfling HP 14/16 (2 STR) -3 Critical | AC 17 T 14 FF 14 | F 2 R 4 W 4 | Init 3 | Perc 4 |1st 0/5

Matheus watches the melee in close quarters knowing that he would only get in the way. Staying back and continuing to watch, ready to aid if he sees opportunity.


Edril once again channels the power of Nethys, guarding his allies. +2 AC to allies for 1 round


HP: 12/12 | AC:18 / T:18 / FF:10 | Fort: 4, Ref: 5, Will: 0 | CMD: 19 | Init: 3 | Perception: 4 (Darkvision 60 ft)

@Matheus: How about moving behind Darrien and feeding Jiao her potion? She kept it earlier, and is at -1 now...certainly an opportunity to aid someone in need...

Finja moves forward, so that the barricade no longer protects them, and the archer is within her reach. She still kept her Shield up to protect herself from the surprisingly accurate archer, and attempted to slice at the Mongrel in front of her - unsuccessfully.
Attack: 1d20 + 5 - 3 + 1 ⇒ (1) + 5 - 3 + 1 = 4 Damage: 1d8 + 5 + 1 ⇒ (5) + 5 + 1 = 11

Action to 5-foot step, Action to attack, Ready action to Tower Shield Block against the Archer.


Halfling HP 14/16 (2 STR) -3 Critical | AC 17 T 14 FF 14 | F 2 R 4 W 4 | Init 3 | Perc 4 |1st 0/5

Matheus steps up to Jiao Feng. "Please let me. You focus on defense, I'll see if I can help." he says as he pulls out a potion and holding to her lips, stretching upwards while also trying not to break her rhythm of combat.

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