Rise of The Runelords, Powered by 2E Pathfinder!

Game Master Vrog Skyreaver

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Greetings one and all,

So I have had most of my campaigns I'm running wrap up for one reason or another, and so I feel like I want to try my hand a running an AP in PBP.

Given that I'm a pretty big fan of Rise of the Runelords, it should come as no surprise that I would want to run it. and given the timing of the 2e playtest, I think this could be the start of something wonderful.

So before you start with your dotting and talking about making characters, I have a few caveats that you should be aware of:

First: I will be making some changes to the AP. Overall, the main story will follow most of the same beats, but I will be modifying things here and there to both cater to the group that ends up being selected, and to try and keep people on their toes.

Second: Everyone has to understand that this is a multi-YEAR commitment; one that I expect you to make should you be selected. While I understand that life happens, what I see far too much of in APs in the PBP format is people agreeing to play, then playing for a month or two, then dropping from the game because it's not going fast enough for them. If this feels like something you might even have the possibility to do, PLEASE DO NOT APPLY TO THIS GAME.

Third: I don't use any sort of battle map when I am running on the boards, and that would certainly continue with this game. What I will typically do is give a map of the area the battle is taking place in and then use theater of the mind for the rest.

Fourth: By apping, you agree to post at least once a day during the workweek (Monday-Friday). While I don't tend to post much on the weekends, I will still try to post at least once on the weekend, but I'm not going to hold anyone to that because the weekends are meant for doing things outside the house, not sitting around writing PBP posts.

Fifth: I have a pet peeve, and I know it's a weird one, but it's mine, so there; by apping to this post, you agree to NOT read spoilers not meant for your character. To show that you have read all of the above and agree to these stipulations, please do not dot, but instead post something interesting about your character's backstory that includes the phrase In for a penny, in for a pound. You will not be considered a complete submission with this.

I apologize about the rather draconian rules above, but I want everyone to have clear expectations, so we don't have the game die off in three months after half the players leave. I don't want to waste anyone's time, and I want players who feel the same way.

Assuming that I haven't driven you off with the above wall of text, here is the pertinent information you need to apply:

Character Creation:

To give the optional system a try (and because I enjoy rolling attributes over meticulously point-balancing my attributes), we will be using the alternate system of rolling attributes described on page 21 of the Playtest Rulebook.

HP will work the standard way in the system (HP from race plus HP from class).

Ancestry: Any ancestry except for Goblin is allowed, including half-races (like Half-Orc or Half-Elf).

Backgrounds: Any background is allowed from the list without prejudice.

Classes: Any class is allowed, with the foreknowledge that I will only be selecting one of any particular class, and I will be looking to balance the party to allow for the reasonably wide variety of threats you will face in this Adventure Path.

Roles: Please list a role with your submission to help me understand what you expect to do in the group from the following list. This will help me better balance the group, and should help everyone have a clearer idea of what will be expected of them. Note that roles don't have to be locked into a certain class (i.e. you don't have to be a paladin to be a front-liner; in fact I find it fun to play effective characters that work against type.):

Front-Liner: As a front-liner, you should be leading the charge into battle, getting into melee and doing your best to tie up enemies there so that your allies are free to do their part. Given the nature of the role, you will see a disproportionate amount of the damage the group takes come your way, so you should have means to deal with or mitigate that damage.

Healer: As a healer, you will be expected to keep your allies alive and functioning. While it's not required to be able to use healing magic, know that your primary role (but not your only role) is keeping your friends alive, and your group will be counting on you to do that.

Controller: As a controller, your job will be tying up multiple groups of enemies (although to be successful at this role, you don't necessarily have to kill them). You will be using your abilities to disable or debuff your enemies, allowing your allies to pick them off at their leisure.

Damage Dealer: As a damage dealer, it will be your job to eliminate targets as quickly as possible. Your allies will expect you to drop enemies so that they can focus on their roles.

Support: As a support, your job in the group is to make everyone else in your group: Better. Faster. Stronger. You will have the technology. Your role will not contribute much directly to the landscape of the battlefield, but your group will likely notice your contributions.

Playtest: Given that this is going to at least partially be run during the playtest timeframe, there will likely be character revisions that will happen. If a change to a class or ancestry occurs between combats, we'll go ahead and apply that change. If there is a change that occurs DURING combat, we will hold off on making the change until the combat is complete (which means that it's not entirely impossible that we won't have to change anything at all, should the rules get returned to the previous state.) Also, I will be submitting feedback on how the game to the surveys, and I would encouage you all to do the same.

Should you have questions, please don't hesitate to ask!


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Hi Vrog is someone having prior knowledge a problem?


Nope, since as I mentioned I'm going to be changing things up, with the expectation that since it's been around for over a decade, there are going to be a person or two who has played it.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Stat Roll 1: 4d6 ⇒ (6, 5, 5, 4) = 20
Stat Roll 2: 4d6 ⇒ (4, 5, 1, 6) = 16
Stat Roll 3: 4d6 ⇒ (3, 6, 6, 4) = 19
Stat Roll 4: 4d6 ⇒ (2, 5, 1, 4) = 12
Stat Roll 5: 4d6 ⇒ (2, 2, 3, 2) = 9
Stat Roll 6: 4d6 ⇒ (4, 4, 1, 1) = 10

16, 15, 16, 11, 7, 9... overall good but where to put the seven will depend on the class.


Well I have run this AP, but never played it, so this seems interesting. I'd also like to get a feel for 2ed.

Let me see about making something, (though the idea of making a character without HeroLab is daunting).

stat: 4d6 ⇒ (1, 3, 1, 5) = 10 9
stat: 4d6 ⇒ (3, 4, 6, 1) = 14 13
stat: 4d6 ⇒ (5, 5, 3, 4) = 17 14
stat: 4d6 ⇒ (6, 4, 4, 6) = 20 16
stat: 4d6 ⇒ (1, 4, 2, 3) = 10 9
stat: 4d6 ⇒ (6, 4, 3, 5) = 18 15

Hmm, will have to think about that.

Silver Crusade

stat: 4d6 ⇒ (6, 4, 6, 5) = 21 17
stat: 4d6 ⇒ (2, 3, 5, 1) = 11 10
stat: 4d6 ⇒ (1, 2, 4, 4) = 11 10
stat: 4d6 ⇒ (1, 1, 4, 4) = 10 9
stat: 4d6 ⇒ (2, 4, 2, 3) = 11 9
stat: 4d6 ⇒ (2, 2, 2, 2) = 8 6

Well, that is kind of completely awful :-(

So, two questions

1) Can I reroll my random stats? For what are probably obvious reasons, I'm not going to play that set of numbers above. THAT much of a challenge I'm not willing to spend years on :-).

2) What happens if the game changes sufficiently to basically invalidate a character? Or to make another build a better fit for the character concept? Its hard to give a specific example.

Admittedly, not TOO likely to be an issue since playtesting will likely be over by the time we reach level 2

Edit: I presume that there is the obvious error ("with this" should be "without this") in
"You will not be considered a complete submission with this."


Hi, Vrog! Quick question. How long are you accepting applications? I ask because I feel like I should only be in one long-term game at a time, partly to manage the amount of time I spend posting and partly out of respect to the given GM's (don't want to dilute my role-playing with posting fatigue! That's no fun for me OR you). I applied to another long-term game recently. I will hopefully know by Friday those results. I don't want to waste your time applying and then having to bow out of the running 2 days later. (Unless that's perfectly acceptable to you!)


O would be very interested in trying this, my experience with the AP is from playing the card game.

Lets look at Stats
Stats: 4d6 - 2 ⇒ (2, 4, 3, 6) - 2 = 13
Stats: 4d6 - 3 ⇒ (3, 3, 3, 4) - 3 = 10
Stats: 4d6 - 3 ⇒ (4, 6, 3, 5) - 3 = 15
Stats: 4d6 - 2 ⇒ (2, 5, 3, 4) - 2 = 12
Stats: 4d6 - 1 ⇒ (4, 1, 2, 2) - 1 = 8
Stats: 4d6 - 1 ⇒ (1, 2, 4, 3) - 1 = 9

Oh, My those are awful

That said I could still Net 17,17,14,10,9,8 before Ancestry Flaw


Let me roll the dice first and make my choices from there....

Abilty #1: 4d6 ⇒ (6, 5, 4, 2) = 17 - 2 = 15
Abilty #2: 4d6 ⇒ (6, 3, 6, 2) = 17 - 2 = 15
Abilty #3: 4d6 ⇒ (2, 2, 3, 1) = 8 - 1 = 7
Abilty #4: 4d6 ⇒ (2, 3, 1, 2) = 8 - 1 = 7
Abilty #5: 4d6 ⇒ (4, 1, 6, 6) = 17 - 1 = 16
Abilty #6: 4d6 ⇒ (1, 5, 6, 4) = 16 - 1 = 15


I have yet to mess around with the playtest much, would that be a problem?

4d6 ⇒ (5, 3, 2, 3) = 13-2
4d6 ⇒ (6, 6, 6, 4) = 22-4
4d6 ⇒ (3, 5, 5, 2) = 15-2
4d6 ⇒ (5, 2, 6, 1) = 14-1
4d6 ⇒ (3, 3, 6, 3) = 15-3
4d6 ⇒ (6, 5, 5, 2) = 18-2

11, 18, 13, 13, 12, 16

quite the set, and I like there is a range there.

Has anyone built out a "template" for a character avatar for 2nd Ed Pathfinder, or are most people just using the standard one?


I would be interested in playing a barbarian, Animal Totem, something along the lines of a Tarzan type. A Front-Liner or Damage Dealer, I am not sure how PF2 barbarians work actually.

First Draft:

Tework had never even been to his parents homeland of Garund nor had he ever seen an Ape until the vision of the great white ape came to him. He was raised on a farm near Sandpoint.

The goblin Raiders came in the night burning and killing, the Ape Spirit came to Tework and her rage joined with his. When his vision cleared his parents and the Goblins where dead and the farm was in flames.

He would get vengeance on these creatures, and all of their ilk, In for a penny, in for a pound.

Wow, there are some crazy stat lines in there.


4d6 ⇒ (3, 1, 5, 2) = 11 10
4d6 ⇒ (6, 5, 3, 5) = 19 16
4d6 ⇒ (2, 6, 5, 1) = 14 13
4d6 ⇒ (5, 3, 6, 3) = 17 14
4d6 ⇒ (3, 2, 6, 6) = 17 15
4d6 ⇒ (5, 5, 2, 1) = 13 12

DM:
Do you want "In for a penny in for a pound" in our actual submission or just anywhere?


4d6 - 1 ⇒ (4, 5, 1, 5) - 1 = 14
4d6 - 1 ⇒ (6, 1, 4, 3) - 1 = 13
4d6 - 1 ⇒ (1, 4, 2, 2) - 1 = 8
4d6 - 3 ⇒ (3, 3, 4, 3) - 3 = 10
4d6 - 1 ⇒ (1, 1, 3, 1) - 1 = 5
4d6 - 1 ⇒ (5, 1, 2, 2) - 1 = 9

I wish this was 1e, but understand that not everyone like the older version better. Also pretty impressive to get a negative point buy...


4d6 ⇒ (4, 5, 6, 3) = 18 15
4d6 ⇒ (6, 5, 5, 3) = 19 16
4d6 ⇒ (6, 2, 6, 2) = 16 14
4d6 ⇒ (6, 5, 2, 1) = 14 13
4d6 ⇒ (6, 2, 2, 1) = 11 10
4d6 ⇒ (5, 5, 6, 2) = 18 16

Dot! Not bad rolls at all...


Let's see . . ..:
4d6 - 1 ⇒ (1, 1, 1, 5) - 1 = 7 -2
4d6 - 1 ⇒ (1, 3, 4, 1) - 1 = 8 -1
4d6 - 1 ⇒ (2, 3, 1, 1) - 1 = 6 -2
4d6 - 1 ⇒ (6, 5, 1, 5) - 1 = 16 +3
4d6 - 1 ⇒ (3, 3, 2, 1) - 1 = 8 -1
4d6 - 2 ⇒ (2, 3, 4, 2) - 2 = 9 -1

WAY below Strength character, there.

Under the rolling rules, gets a net of +4 (or +2 modifiers), for a net attribute modifier of -2.

Compared to a stock character of a net attribute modifier of +9.


So, that's a net of 11 modifier bonus below the system's character build standards.

Yeah, way too much of a challenge to want to dedicate years to working against it.

Try again?:
4d6 - 1 ⇒ (6, 6, 1, 4) - 1 = 16 +3
4d6 - 1 ⇒ (6, 5, 5, 1) - 1 = 16 +3
4d6 - 1 ⇒ (6, 4, 1, 4) - 1 = 14 +2
4d6 - 2 ⇒ (2, 5, 4, 2) - 2 = 11 +0
4d6 - 1 ⇒ (1, 2, 4, 1) - 1 = 7 -2
4d6 - 1 ⇒ (2, 1, 2, 5) - 1 = 9 -1

Net of +5 modifiers, with the character build options taking it to a +7, or 2 below stock. That challenge might not be too bad for years of play.

But such is life.

This thread is rolling WAY under average, as statistical norms are really close to the system's default total (if not distribution).

https://anydice.com/articles/4d6-drop-lowest/


pauljathome wrote:

1) Can I reroll my random stats? For what are probably obvious reasons, I'm not going to play that set of numbers above. THAT much of a challenge I'm not willing to spend years on :-).[/ooc]

Sure, you can reroll once. That would apply to everyone, with the caveat that if you reroll, you have to accept the second roll.

pauljathome wrote:
2) What happens if the game changes sufficiently to basically invalidate a character? Or to make another build a better fit for the character concept? Its hard to give a specific example.

We'll talk about it if/when the time comes.

pauljathome wrote:
Edit: I presume that there is the obvious error ("with this" should be "without this")

Yes, you have the right of it. I always try to meticulously go through my initial post for grammar and making sure things like that don't slip by, and every time they do.

Apoc Golem wrote:
Hi, Vrog! Quick question. How long are you accepting applications?

I'm not setting a date right now, mainly cause I'm still converting the material, but I would imagine that it will most likely be somewhere within the two-three week range. I usually like to go until I have a good range of qualified submissions to choose from, but sometimes that isn't possible. I will give plenty of warning before the end of recruitment, as I'll post it a week out, and then I'll take two or three days to go through submissions.

Wanderer82 wrote:
I have yet to mess around with the playtest much, would that be a problem?

Not at all. Part of the reason for doing this is to at least try to get people familiar with the system.

Elbowtotheface:

Somewhere in your actual submission, as I mentioned in the post. BTW, if anyone is reading that whose aliasname isn't Elbowtotheface, you've already failed, and clearly didn't read my initial post.

I believe that is all of the current questions, but keep them coming!

Silver Crusade

roll: 4d6 ⇒ (4, 5, 1, 5) = 15 14
roll: 4d6 ⇒ (6, 3, 3, 4) = 16 13
roll: 4d6 ⇒ (2, 2, 4, 5) = 13 11
roll: 4d6 ⇒ (2, 2, 1, 6) = 11 10
roll: 4d6 ⇒ (3, 1, 4, 6) = 14 13
roll: 4d6 ⇒ (2, 2, 3, 3) = 10 8

Obviously, this game isn't for me :-( (I HAVE played enough to know that these stats are an absolute death sentence in PF2). Oh well. Hope you guys have fun


Awesome! Then I will check back in a few days and, if I can, I will drop a submission.


First Roll:
4d6 ⇒ (6, 6, 1, 3) = 16 15
4d6 ⇒ (3, 3, 3, 3) = 12 9
4d6 ⇒ (2, 1, 1, 2) = 6 5
4d6 ⇒ (4, 1, 3, 6) = 14 13
4d6 ⇒ (5, 4, 2, 3) = 14 12
4d6 ⇒ (1, 1, 4, 2) = 8 7

Second Roll:
4d6 ⇒ (2, 4, 1, 6) = 13 12
4d6 ⇒ (6, 5, 2, 1) = 14 13
4d6 ⇒ (6, 1, 5, 5) = 17 16
4d6 ⇒ (3, 3, 4, 3) = 13 10
4d6 ⇒ (4, 1, 1, 1) = 7 6
4d6 ⇒ (4, 6, 4, 5) = 19 15

Sweet, going to go with the second roll. Right now I'm thinking a bard for support but that might change. I'll work on the character over the next few days.


Or I'll finish her this morning! Going to roll with Thalia Velerin, half-elf bard. I played her in a Jade Regent tabletop game years ago. I'd love to have her go through RotRL in the new edition. :D

I still haven't spent all her starting cash, but otherwise I think she's good to go. Let me know if anything looks incorrect.

Brief Background:
Thalia is the daughter of local herbalist Hannah Velerin and a wandering Varisian man whom her mother refuses to talk about. Music has always seemed to be in the young half-elf's blood, and she possesses a natural beauty and talent for song and dance. Much to her mother's disapproval, she has sought combat training and hopes to one day follow a life of adventure like her childhood friend, Ameiko Kaijitsu. Though she knows Ameiko's brief career ended in tragedy, Thalia believes her story will play out differently. And once her story begins, she's determined not to bow out early--after all, in for a penny, in for a pound!

Adopting her absentee father's culture as her own, Thalia usually dresses in silks and scarves, though she dons leathers when expecting danger. She is a devout follower of Shelyn, and wears a holy symbol of the Eternal Rose around her neck.

Statistics:
Female Half-elf Bard 1 (Playtest)
NG Medium humanoid (elf, human)
Senses Perception +3E; low-light vision

---------------------------
Defense
---------------------------
AC 15; TAC 13 (+2 armor, +2 Dex, +1 proficiency)
HP 16
Fort +1T, Ref +3T, Will +3E

---------------------------
Offense
---------------------------
Speed 30 ft.
Melee rapier +3 (1d6-1; deadly d8, disarm, finesse)
Ranged shortbow +3 (1d6; 60 ft., deadly d10)

Spell Roll +5
Spell DC 15
Occult Spells Known
1st (2/day)--charm, magic missile, soothe
Cantrips--daze, ghost sound, inspire courage, shield, telekinetic projectile

Spell Points 6
Composition Powers counter performance, lingering composition

---------------------------
Statistics
---------------------------
Str 8, Dex 15, Con 10, Int 13, Wis 12, Cha 18
Languages Common, Elven
Ancestry Feats Half-elf (Elven Speed, Low-light Vision)
Background Feats Fascinating Performance [Entertainer]
Bard Feats Lingering Composition
Skills Acrobatics +2T, Athletics -1T, Deception +5T, Diplomacy +5T, Entertainment Lore +2T, Intimidation +5T, Occultism +3T, Performance +5T, Society +2T
Class Features Muse (maestro)

Equipment
studded leather
rapier
shortbow
20 arrows
73 sp

Bulk 3/4

Ability Boosts:
+2 Str from ancestry; +2 Cha from background

Role:
Support!


I've been trying to get into a Rise of the Runelords game for quite some time. None of those rules seem draconian to me, so I'll throw a hat in the ring.

4d6 ⇒ (6, 2, 5, 6) = 19-17
4d6 ⇒ (2, 5, 4, 6) = 17-15
4d6 ⇒ (6, 6, 6, 6) = 24-18
4d6 ⇒ (3, 3, 6, 4) = 16-13
4d6 ⇒ (6, 5, 4, 6) = 21-17
4d6 ⇒ (3, 5, 3, 4) = 15-12

Wow, I think those die rolls are asking for a good concept. Maybe a monk with the wizard archetype or maybe wizard multiclass. Definitely a frontliner with perhaps a touch of damage dealer? I still need to work through the new rules a bit before anything gets too concrete.


I know I'd like to try for PF2

4d6 ⇒ (4, 5, 4, 3) = 16 = 13
4d6 ⇒ (3, 1, 3, 1) = 8 = 7
4d6 ⇒ (6, 3, 4, 6) = 19 = 16
4d6 ⇒ (3, 1, 4, 2) = 10 = 9
4d6 ⇒ (2, 3, 1, 4) = 10 = 9
4d6 ⇒ (2, 6, 2, 1) = 11 = 10
...WELP

4d6 ⇒ (4, 1, 5, 4) = 14 = 13
4d6 ⇒ (4, 6, 1, 6) = 17 = 16
4d6 ⇒ (4, 6, 3, 6) = 19 = 16
4d6 ⇒ (3, 1, 3, 1) = 8 = 7
4d6 ⇒ (5, 3, 5, 1) = 14 = 13
4d6 ⇒ (4, 2, 6, 5) = 17 = 15
ah, that's not so painful...
Now what class to try...?


Any ideas on how much damage output we'd need to be Damage Dealer? 'Cause I'm looking at some of this alchemy stuff and, except for needing a nat 20 to remove the Damage over Time (DoT) stuff, Alchemists don't seem to have much to offer for offense.
Is inflicting -2 AC (flat-footed) good enough to be Controller? None of the other debuffs seem very helpful except entangled and/or deafened against spellcasters.


1 person marked this as a favorite.
ScegfOd wrote:
Any ideas on how much damage output we'd need to be Damage Dealer?

The roles aren't meant to much to be a "You must be this tall to ride this ride" sort of thing, but more like a "When fights break out, this is more-or-less what you can expect me to do."


Sceg, also bear in mind 2E was given an overall damage nerf, mainly (I suspect) to make fights last longer. Combined with a revamped XP track, my impression is that it makes for fewer, more meaningful fights per level. Less "kill 3 gobbos to hit the 2000xp mark" types of fights and more "omfg that's a very big demon" fights.


So.... DoT might be handy?

...I might be going bomb alchy then, thanks! xD


Sure, why not. I've never played Runelords, aside from the card game.

Stat: 4d6 ⇒ (4, 2, 1, 5) = 12
Stat: 4d6 ⇒ (6, 5, 3, 3) = 17
Stat: 4d6 ⇒ (3, 6, 5, 6) = 20
Stat: 4d6 ⇒ (5, 5, 2, 1) = 13
Stat: 4d6 ⇒ (1, 5, 2, 6) = 14
Stat: 4d6 ⇒ (5, 5, 2, 3) = 15

11, 14, 17, 12, 13, 13. Perfectly cromulent. Maybe something front line?


Ooo, definitely interested, especially since I've been dying to do go through Runelords and play more PF2. Let's see here...

Stats: 4d6 ⇒ (3, 6, 6, 5) = 20-3=17
Stats: 4d6 ⇒ (1, 6, 5, 4) = 16-1=15
Stats: 4d6 ⇒ (2, 6, 3, 5) = 16-2=14
Stats: 4d6 ⇒ (4, 6, 3, 2) = 15-2=13
Stats: 4d6 ⇒ (6, 1, 2, 4) = 13-1=12
Stats: 4d6 ⇒ (3, 6, 5, 5) = 19-3=16

Holy cow. Best I've rolled in a long time lol. I'm thinking maybe druid, going down the Wild path,though I need to see how wild shape works. Would hate to waste those rolls on someone who replaces their stats with worse animal ones. But yeah, even though he's going to be Wild, he's very curious about the cities, the cobblestone jungles. His mother warned against it, saying if he was in for a penny he'd be on for a pound, but for him getting to know these new wilds is worth the risk.


I'm not completely familiar with 2e but I'm interested.
4d6 ⇒ (1, 6, 1, 1) = 9
4d6 ⇒ (4, 1, 6, 2) = 13
4d6 ⇒ (1, 1, 6, 5) = 13
4d6 ⇒ (5, 1, 5, 1) = 12
4d6 ⇒ (2, 3, 1, 5) = 11
4d6 ⇒ (1, 1, 2, 2) = 6

Wow... completely unplayable. Let's try again.
4d6 ⇒ (4, 4, 5, 1) = 14 13
4d6 ⇒ (6, 1, 5, 6) = 18 17
4d6 ⇒ (1, 4, 4, 3) = 12 11
4d6 ⇒ (4, 6, 2, 1) = 13 12
4d6 ⇒ (4, 6, 2, 5) = 17 15
4d6 ⇒ (6, 1, 2, 5) = 14 13

I like it. Let's see what I can do. Probably build a wizard or sorcerer.


This is Sbodd, decided I'd dust off an old Rogue character instead. (I'll update the profile fully if accepted.)

Role-wise, I'd definitely be a damage dealer, and also a skillmonkey.

Background:

Marcan used to be a small time guild thief in (Korvosa? Some major city.). When a new boss took over with a somewhat more...'aggressive' style, Marcan's crew said "in for a penny, in for a pound" and went along with it. Marcan himself discovered he didn't have a taste for the new level of violence, and fled the city.

After a fair while spent wandering, he eventually settled down in Sandpoint. He's all respectable now, an elder in the town, married, follower of Desna. But he's kept a few of his old skills sharp, just in case something were to happen...

Statistics:

Male Half-elf Rogue 1
Perception +2E, low light vision

Defenses:
HP 19 (8+8+3 Con)
AC 16 (+2 armor +3 dex +1 prof); TAC 14
Fort +4T
Reflex +5E
Will +2E

Offense:
Speed 35'
Rapier +4T, 1d6+3 P, deadly d8
Dart +4T, 1d4P, 20' range

Gear (5/6 bulk):
Studded leather (+2 AC, -1 check, 1 bulk, 30 sp)
Rapier (1d6 P, deadly d8, disarm, finesse, 1 bulk, 15sp)
10 darts (1d4 P, 20' range, agile thrown, 1sp, 1 bulk)
Thieves tools (30sp)
Basic Crafters book (1sp)
Disguise kit (1 bulk, 20sp)
50' hemp rope (1 bulk, 1sp)
Backpack, clothing, Flint and steel, 5 rations, pup tent, 2 waterskins, writing set (40 sp)
5 sp left

Stats
Str 12, Dex 17, Con 16 (14+2 Ancestry), Int 15 (13+2 Background), Wis 11, Cha 13

Skills:
Acrobatics +4T(S)
Athletics +2T(S)
Crafting +3T(S)
Deception +2T(S)
Diplomacy +2T(S)
Intimidation +2T(S)
Lore: Underworld +2T
Medicine: +1T
Performance +2T(S)
Religion +1T
Society +2T (S)
Stealth +4T(S); Experienced Smuggler
Thievery +4T(S)

Weapon Proficiency:
Simple
Hand crossbow, shortbow, rapier, sap, shortsword
Armor Proficiency: Light

Languages: Common, Elven, Goblin

L1 Ancestry feat: half-elf (+5 spd, low light vision)
Ancestry Boost: Con

Background: Criminal (int boost, Experienced Smuggler skill feat, Underworld Lore training)

Rogue:
Class Features:
Finesse Striker
When you attack with an agile or finesse one-handed melee weapon, you can
add your Dexterity modifier to damage instead of your Strength modifier.
Sneak Attack
You deal additional damage to flat-footed creatures (see page 322). If you Strike
a flat-footed creature with an agile or finesse melee weapon, an agile or finesse
unarmed attack, or a ranged attack, you deal 1d6 extra precision damage. For a
ranged attack with a thrown weapon, that weapon must also be agile or finesse.
As your rogue levels increase, so does the number of damage dice of your
sneak attack. Increase the number of dice by one at 5th, 11th, and 17th levels.
Surprise Attack
On the first round of combat, creatures that haven’t acted are flat-footed to you.

L1 Rogue Feat: Trap Finder
You have an intuitive sense that alerts you to the dangers and presence of
traps. You gain a +1 circumstance bonus to Perception checks to find traps, to AC against
attacks made by traps, and to saves against traps. Even if you aren’t searching, you still
get a check to find traps if you are trained or better in Stealth. You can disable traps as
though you had a proficiency rank of master in Thievery; if your proficiency modifier in
Thievery is actually master, this increases to legendary instead.

L1 Skill Feat: Fleet (+5' move speed)


Is there a particular format you'd like character stat blocks in? I have one I've used in my profiles for 1e characters. I can probably adapt it to 2e or I can do a link to the 2e character sheet pdf.


done with first try at a backstory:

background for Velkan Voica:

Velkan grew up in a city not too far from Sandpoint. There weren’t many kids with humongous canines around, and Velkan didn’t have many friends growing up. Luckily he also inherited some strength from his Orc ancestors, and so he wasn’t picked on.
Velkan was also born quite smart, and spent his spare time with his nose buried in books; they’d never judge him based on his teeth, after all. As he studied different things, he found he had a great interest in the history of his people; the varisian (and hopefully thassalonian) half, anyway.
Of the many things Velkan studied, alchemy was also prominent. He could’ve settled down and started a world famous apothacary with his talents, but when it came to the study of ancient Thasselon, he just couldn’t stop searching. “In for a penny, in for a pound” his mother would say. Eventually, Velkan’s search led him to a place named Sandpoint...

will probably be a mix of controller and damage dealer.
I'm leaning towards Alchemist w/ wiz multiclass

DM:

about the backgrounds, what would Scholar of the Ancients give?
My first guess for maximum similarity is
Lore (Thassalon)
and
Multilingual (Thassalonian+something)
(ignoring the tiny skill buffs)
but what do you think?


I went ahead and made assumptions (and probably formatting mistakes too, but I need sleep so I'll fix 'em later)
But here's the alias for Velkan Voica
Currently planning to be an alchemist that takes the wizard dedication at 2nd and throws around lots of bombs for fun and profit xD
Also it'll be fun to RP getting darkvision as part of some alchemy/magic gone horribly right at level 5 xD


4d6 - 4 ⇒ (6, 5, 6, 4) - 4 = 17
4d6 - 2 ⇒ (3, 3, 2, 6) - 2 = 12
4d6 - 1 ⇒ (2, 1, 5, 2) - 1 = 9
4d6 - 1 ⇒ (4, 1, 6, 5) - 1 = 15
4d6 - 1 ⇒ (2, 1, 1, 2) - 1 = 5
4d6 - 1 ⇒ (6, 6, 6, 1) - 1 = 18

Oh this is exciting! Really min-maxed there haha. I'm thinking a pugilist. Monk without the zen, more tavern brawler. But I'll put a more solid background together later tonight.


Also, since we are using the alternate system of stat rolling, do we still get the ability boosts and flaws from backgrounds/ classes/ etc, or only from our racial adjustments?


in the book it says you get the racial boosts and flaws (minus one free pick) as well as the non-free boost from background (the 2 option boost, not the free pick)
In other words, if you're human you get a floating +2 and a +2 to one of the two background stats, otherwise you get the background choice and the racial boosts/penalties.
(don't forget we're still capped at 18 for stats at level 1)


Aha, gotcha. Thanks!


Apoc Golem here, presenting the prestigious pugilist, Amycus Pope!


ScegfOd has the exact right of it. Speaking of:

ScegfOd:

I'm assuming that is a trait that you would like to make into a background? If so, I'm going to say no, since A) there is a scholar background, and b) I'd like to just stick with what is currently available from Paizo.

Also, if you are not ScegfOd, please feel free to change one of your two lowest stats to 18, but you have to post which one you're updating in the gameplay thread.

Slayde77 wrote:
Is there a particular format you'd like character stat blocks in?

Not particularly for the character sheet, no. I will have some requirements for the race and class fields (basically to build a header) should you be selected, but nothing other than "easy to read" for the actual body of the character sheet.

Also, you do not need to create an alias for your submission unless you are actually selected. As someone who has over 100 aliases himself, I completely understand why you would want to avoid it. If you are recycling an alias, of course, then do as you will, but just know that it is in no way required.

So here is a list so far of applicants, as well as the state of said application. I will have notes for each of you who has completed a character so far below as well:

Characters built:
Velkan Voica - Human (Half-Orc) Alchemist, played by ScegfOd.
Marcan - Human (Half-Elf) Rogue, Played by Sbodd
Thalia Velerin - Human (Half-Elf) Bard, played by Brainiac

Attributes Rolled:
Kevin O'Rourke 440
drbuzzard
MrSt4ng3
Profession Smith 6 ranks
wanderer82
ElbowtotheFace
oyzar
Fighting Chicken
hustonj
Hawksw0rd
TheGoofyGe3k
Slayde77

Velkan Voica:

Okay, so for the most part your character is put together correctly. I noticed a couple of things, however; first off, you have too many languages. Having a int above 14 lets you pick 1 language from the list, and you get access to your regional language, meaning that you can learn it (it's the same way with uncommon weapons; having access to one doesn't mean you actually get that weapon).

Also, I noticed that you are missing which of the two options for Half-Orcs you're taking from the list (as taking the feat once gives you two options, and you can opt to take it again with another ancestry feat to get the other two).

I see an issue with your bulk: Your backpack can hold 4 bulk of stuff before it's full, and you have well over that: the first three items you have listed under it (alchemist's supplies, spellbook, formula book) take up all the bulk it can hold. Assuming that you took a hooded lantern instead of a bull's eye lantern, your satchel is close to full but not completely full. You might consider buying a backpack to store more stuff in, since you'll likely want to pick up treasure; just note that not wearing a backpack will give you 1 extra L bulk to add to your consideration (not really a problem for you, but it would be for a lower-str character).

Finally (and this is not a requirement, but will help out a lot), you should probably mark what level of training your skills, perception, proficiencies, and saves are at. It can get confusing really quickly, and keeping them straight will help make sure you're not missing math anywhere).

Also, if you are not Velkan, you may start with a level 1 magical item; just make sure to post which one you're taking in the forum so I'll know. Thanks!

Marcan:

I have a question on: on your skills, after your training level, some of them have a (s). What is that specific notation?

Also, your SP spent and bulk do not appear to be correct.

For SP spent, I count 30 +15 +1 total +30 +1 +20 +1 +40, for a combined total of 138 sp. out of your starting 150, leaving you with 12, not 5, meaning you spent less than you thought.

For your Bulk, I noticed that you listed the Disguise kit as 1 bulk, but it's actually only L bulk. You should probably also add anything that weighs L bulk to your entry for that thing, cause it's really easy to miscount.

Finally, per the update, Fleet no longer has the Skill tag, meaning you'll need to pick a different skill feat.

Other than that, it looks good.

If you are not Marcan, go ahead and add 5 to your total bulk. Just mention it in the forum so I don't miscalculate your Bulk!

Thalia Velerin:

You have one too many spells in your repetoire: you should have 1 1st +4 cantrips +1 muse spell, for a total of 2 1st and 4 cantrips.

You should also probably mark that Inspire Courage is a Composition Cantrip somewhere in there, as you'll likely want to pick up others along the way, and it's worth noting that you can only use one composition cantrip a round.

It's worth mentioning that you can't speak Elven, since that is an option you have to pick from your Half-Elf feat, which to be fair I would not pick either.

You should also probably note your spell attack somewhere, which for you would be +3 (1 for proficiency and 2 for dex).

I would recommend that you track L bulk on items, since it's easy to overlook them and they can add up quickly.

I'd probably also buy a set of clothes or two, since Sandpoint likely has decency laws on the books and you'll want to change out of your armor at some point or another =)

If you are not Thalia, congratulations, you can now speak two additional languages of your choice. Just post to the forum which languages they are, so I don't mess up when I look at your character.


4d6 - 1 ⇒ (1, 6, 2, 3) - 1 = 11
4d6 - 1 ⇒ (1, 1, 5, 4) - 1 = 10
4d6 - 2 ⇒ (2, 2, 2, 3) - 2 = 7
4d6 ⇒ (1, 5, 5, 4) = 15
4d6 - 1 ⇒ (6, 5, 1, 1) - 1 = 12
4d6 - 3 ⇒ (3, 4, 4, 5) - 3 = 13

OK, Id play a human Noble Sorcerer. Stats could be better, but they're not bad once you add bonuses for ancestry and background.

Might go Half-Elf, haven't decided yet.


GM:
According to the errata update 1.2, "Page 64—In the Bard’s spell repertoire, in the first sentence, change “one 1st-level occult spell” to “two 1st-level occult spells”." So I think the amount of spells is correct.

Also looking at the errata again, it seems I should have one more trained skill since they removed signature skills. Bards should be "Trained in Occultism and Performance; Trained in additional skills equal to 6 plus your Intelligence modifier." I will add Stealth if this is acceptable.

I will note that inspire courage is a composition cantrip.

Humans start with Common and "one additional language, selected from those to which you have access." Elven is a common language so I assumed I would have access to it, though I will swap it with Varisian if needed.

Will add spell attack line to my alias, as well as track L bulk. I will make all the changes tomorrow.

Dang, there goes my nudist idea! Kidding, of course. I will be sure to purchase clothes once I work out where to spend the rest of my silver.

Thanks for the feedback. Let me know if there are any other issues.


Er, is there a reason I didn't make the list? Did I do something wrong with my application?


DM:
Vrog Skyreaver wrote:


Backgrounds: Any background is allowed from the list without prejudice.

AH, so that doesn't mean the list of campaign traits, that means the background list from the rule book, huh?

WELP xD
...I guess I was just a bit sleep deprived when I read that the first time, oh well xD

Scholar would be good, even if I'd prefer to get the thassalonian language somehow
I take it that there will be other ways for us to access information that the trait from the PF1 version of the campaign would give us access to?
Maybe Lore (academia)? :P

Also, I'll try to represent the skills better and remove the extra two languages & multilingual (as for varisian, I think you're thinking of the other races; for humans it says "One additional language, selected from those to which you have access" even without the bonus language at 14 intelligence. For the varisian ethnicity it says "Varisians have access to the Varisian language"; humans are weird :P), and thanks for taking the time to give me feedback so soon xD

I'll post after I fix the errors ^_^

Edit: does draconic seem wizardly in PF2? I know there used to be some fluff about dragons and draconic being important to arcane magic...
I might swap draconic out for Jotun later, just 'cause some of the thassalonian ruins are cyclops infested (iirc) xD


updated profile
Still not sure if I'll take Draconic (because wizards would know it) or Jotun (because Thassolonian ruin researchers might know it)

Also (after being reminded to bring a bag for treasure--thanks for the reminder, Vrog) I'd like to recommend to everyone to use a sack for treasure hauling.
If my reading of the rule-book is correct, they're 5 for 1 cp and they can hold 8 bulk if they're carried in hand or 2 bulk if tied into clothing (still need backpacks, belt pouches, and satchels because sacks are bad in combat: you need two hands to open 'em and move things in and out)

DM:
I assumed that sack (5) means that you get 5 for the listed price (1cp), but I'm less sure about the bulk. Should they be L each? or L for 5?
I assumed each sack is L bulk at all times, but I'd be happy to get room for 4 more light items if you disagree...


Thalia: you are correct. I missed that one.

Apoc Golem: You posted while I was working on my post, so when I finished it I then saw your post, but mine took me more than an hour and a half to write, so I'll just include you next time.

ScegfOd:

Correct, you should have three lanaguages in total: Common, one you have access to, and an additional one you have access to from your Int. I should have made that clearer, and didn't.

Dragons do seem to be a good source of magic (since they have a bloodline and all) so it makes sense that their language would be magic-y.

As for the backgrounds, I'd prefer not to use anything that isn't in the playtest for now, since I want to be able to provide feedback on the system as-is to the developers. We can revisit the issue when the final system gets released should you be selected.

As far as sacks go, you might just wanna tie one outside your pack and get some belt pouches to cover your small stuff (they don't have any weight on their own). From what I can see after looking at it, you're intepretation is correct: it's 5 for a cp and they are each bulk L.

Since it has been mentioned, I'll explain my process for reviewing submissions. What I like to do is read through the submission entirely and make a note of things I have questions about or don't make sense, then go through and double-check the math with a calculator, before going and looking up stuff in the appropriate reference (in this case, the Playtest book). I might miss a thing or two, but I think overall it's a system that works.

Jumping subjects completely, since we're going to be playing in the era of playtests, I want us to all use the most up-to-date info we have. What that means is that if the doc updates doc gets...updated and you don't see me or someone else post here about it, could you do so? It will help everyone keep on the same page. Thanks!


Oh derp. I didn't even think of that. Sounds good!

Liberty's Edge

Hey Vrog....still time to apply for this game?? Interested in seeing the 2nd edition rules in action!!!

Thanks

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