![]()
![]()
Sounds interesting! I've never played this module before. What is your experience with roleplaying games and, in particular, the play-by-post format I played Pathfinder in a face-to-face group for about 7 years (alternating as DM and player), and I've been active on these forums for about 5, both as a player and a DM. What is your favourite character class
What is your favourite race
What do you expect from this game
A brief writing example (a character background, an original story, a post in another gameplay thread)
![]()
Alright, here's what I've got for Marcan so far: High Concept: reformed Thieves' Guild member
Basically, after fleeing the Night Scales under...not the best of terms, he wandered for a while before settling in Sandpoint. The local priest helped him settle in, and now he's part of the town - has a small shop, helps out around the town, married a local woman a couple years back. (He also - very, very quietly - works to keep the Scales from setting up any operations nearby.) ![]()
Here's my submission. Still have a bit of gold to spend, and haven't created an alias yet - I'll do that if I'm accepted. Corrin Corinn stands 5'8", with a sturdy build and an easy smile. His typical outfit is well worn traveling clothes, dyed green and tan. His brown hair is kept short, but otherwise largely untamed. He's everyone's friend, but his trusting attitude means he's easily taken advantage of. Corrin's mother, Caitlin, is a druid, a liason between their hometown and several of the neighboring tribes. She's brought him with her on her journeys for years (ever since she left eight year old Corrin at home for a month, and discovered he'd started tinkering with steam engines. Caitlin has a dim view of industry, to put it mildly.) His father and two sisters run a fishing boat back home. All the traveling means Corrin has friends scattered across the region. Tevin and Devin, sons of a barbarian chieftain, enjoy Corrin's descriptions of technological marvels. In another clan, three of the elders insist Corrin call them Baba (grandmother). He's the best juvenile archer on the shores of Black, and has the trophies to prove it (as well as three separate rivals who've sworn to best him this coming summer). Crunch: Corrin Level 1 Human Warrior Str 18 Dex 20 (18+2 racial) Con 16 Int 17 Wis 18 Cha 17 Initiative +7 (+5 stat, +2 trait) HP 13 (10+3Con)
BAB +1
Human:
VMC: fighter Traits:
Drawback: family ties (When a family member makes a request of you, you must fulfill that request or take a –2 penalty on all Wisdom– and Charisma-based ability checks and skill checks until you either do what was requested or succeed at a DC 20 Will saving throw, which you can attempt once per day at the start of each day. You can’t take this drawback if you have no family. If you ever lose your family or lose contact with your family, exchange this drawback for the Doubt drawback.) Feats:
Skills (2+3+1+2bg)
Level 1 warrior Gear:
![]()
Trying another couple:
Set 4
Set 5:
Set 6:
Rerolls, in order:
Looks like set #4 is the winner :p ![]()
Alright, let's see what the dice have to say. Set 1:
17, 11, 14, 17, 16
Set 3:
Reroll set 1 roll 5
Re-rerolls: 2d6 ⇒ (2, 3) = 5 ![]()
Dotting for interest. Initial concept would be an apprentice liason between the town and one or more of the nearby tribes. His parent/mentor travels between the two, probably one of the druids mentioned in the campaign background. He's trying to decide which society he really belongs in. Crunch/party role would be archer and limited support. I'll flesh that out if the concept is approved and once I see the dice rolls, but probably something like expert into ranger. ![]()
Crunch for my warpriest, Thorak, half-orc follower of Horus: Spoiler:
Half orc
Str 16 (7pt +ASI)
BAB +4
CMB +7, CMD 17 (18 vs grapple) Longbow +10 (+4 Dex +4 BAB +1 focus +1 enh), 1d8+6 (+3 Str +2 spec +1 enh)/20/x3 Full attack +8/+8, 1d8+6 (first one doubled)
Traits:
Languages: Common, orc, draconic Racial: Sacred Tattoo (+1 luck all saves, +1 more from fate's favored)
FCB: 6x 1/6 free bonus feat Skills (2+1/lvl) Knowledge (dungeoneering) +4 (3r+3c+1s)
Feats:
Heroic defiance? Clustered shots (Bab+6)? Snap shot (Bab+6)? Quicken blessing (lvl 10)? Ricochet toss? Craft wondrous item? W1: Proficiencies, Weapon focus: bows
Class features: Blessings 6/day, DC 15
Sacred weapon damage: d8 Sacred weapon enhancement 6/day: +1 Fervor 5/day:
Spells:
1 (5):
2 (4):
Gear: 16000 gp +1 Adaptive Seeking bow 9340 gp +1 chain shirt 1250 gp Pearl of power I (crafted, 500gp)
Still need to pick cantrips, and spend a little more gold on some consumables. Let me know if I messed anything up! ![]()
Looking at the party composition... Skald doesn't really make a lot of sense without friendly melee types who can benefit from the rage. Unless Rorek's going to roll a front liner (or one of the casters is summon-happy), it might make sense for me to stat up someone else, maybe a Slayer if we need a rogue and a front liner. ![]()
Haven't created an alias yet, but here's the stats for Krusk, half orc Skald. He's a melee type and offers some solid party wide buffs while he's smashing faces in. Basic backstory concept is that his parents disappeared when he was very young. A family of elves adopted him, and he's realized that he won't be around to see his siblings grow up without some serious life extending or time altering magic. A deep dungeon where time doesn't work right sounds like a great place to start looking... Crunch: Krusk Level 1 half orc totemic skald Str 16
HP 9 Initiative +3 (+2 trait, +1 Dex) Attack: Greatsword +3/19-20, 2d6+3 AC 14 (Studded leather +3, Dex +1)
Languages: Common, Orc, Draconic Proficiencies: All simple/martial weapons, light and medium armor, non-tower shields (no spell failure) Skills:
Raging Song 9/day (3 base, 2 Cha, 1 fcb, 3 feat) Spells/Day:
Spells Known:
1st level (2)
Feats: Extra Performance (class), Skald's Vigor (L1) Racial:
Traits: Reactionary (+2 initiative)
Class:
Favored Class: 1 raging song round Gear (77 lb for medium load, 105 gp):
![]()
Welcome to the boards! I'd potentially be interested. I know the Pathfinder rules pretty well, but I'm less familiar with the details of Golarion - so I can't, for example, tell you the difference between the various groups of dwarves mentioned in the OP. I've been playing on the boards for a while. My posts do tend to run on the shorter side, so this would be something of a stretching-my-limits exercise for me - one I'm definitely interested in, however! A multi-paragraph post every couple of days should be doable. As far as a character....hmm. What about a priestess of Torag, religious leader of a small clan of dwarves somewhere far from their homeland? She's older, a traditionalist, trying to keep their group together and maintain the traditional dwarven ways. If that sounds interesting, I can flesh things out over the weekend. ![]()
Krusk, half-orc Skald: Party Role: As a Skald, Krusk would be a front liner, providing buffs to the party's melee contingent, swinging a greatsword along with them, along with some buff and utility spellcasting. Can also be a face as needed. Character Concept:
Krusk is a native of Nirmathas. He grew up in Tamran, a child of half orc parents who had settled there. His parents made enough to keep them all fed, but not much more than that. He spent his time listening to any bard, troubador, or performer who came through with heroic tales. On reaching adulthood, he signed up with the Chernasardo rangers; his knack for capturing his comrades' deeds in poetry and song is helping him make quick friends, and the magic he's learned to put into his songs is handy once the time for stealth has passed.
Player Experience: I've played and run Pathfinder since the initial playtest, mostly custom scenarios with a home group. It's been a few years since I've played heavily. I know the core rules quite well, the later splats less so. I've been active on these forums for a few years now; had one game of Dungeon World (my Belym alias) that ran for three years, and a bunch of others that have been shorter. I'm on the forums at least once basically every day.
![]()
A half orc, lightly armored but with a large sword strapped to his back, makes his way through the crowd, having a heated discussion with the elven girl accompanying him. "No, you can't join me. We've talked about this! You're too young, and you're not skilled enough yet. Plus, mom and dad forbade it." He pauses by a vendor, buying a pair of candied apples and handing one to his sister. Turning, his eye falls on the group of apparent warriors nearby. He approaches and asks, " Begging your pardon, but are any of you interested in the Golden Shield's pairs tourney? I'm signed up, but find myself in need of a partner." From behind him, the elven girl says "I told you, I'll be your partner!" The half orc ignores her. ![]()
And updated crunch (replaced Weapon Familiarity with City Raised, added the background skill points, and picked up a Skald's Kit. That leaves me overspent by 7 gp; if that's a problem I'll ditch the instrument from the kit.) Krusk the Skald:
Krusk Level 1 half orc skald Str 16
HP 9 Attack: Greatsword +3/19-20, 2d6+3 AC 14 (Studded leather +3, Dex +1)
Languages: Common, Orc, Elvish Proficiencies: All simple/martial weapons, light and medium armor, non-tower shields (no spell failure) Skills:
Raging Song 9/day (3 base, 2 Cha, 1 fcb, 3 feat) Spells/Day:
Spells Known:
1st level (2)
Feats: Extra Performance (class), Skald's Vigor Racial:
Traits: Riftwarden Orphan (+2 concentration)
Class:
Favored Class: 1 raging song round Gear (77 lb for medium load, 105 gp):
For the prestige class, I'm still eyeing Evangelist of Irori, or Furious Guardian. And, since I read the player's guide a while back, I think that's a wrap. Let me know if you see anything else that needs fixing or have any questions. ![]()
Alright, here's the 10-minute background for Krusk: Background:
Ten minute background: Five Things: Krusk's general dislike for demons after a life in Kenabres was sharpened to hatred when he found out they were responsible for his parents' demise. Krusk is close with his adopted elven family, especially his "big" sister (who has a few decades on him, but is much less mature due to the differences in lifespan). Krusk is spoiling to join the fight against the demons, but has yet to be accepted by any group mounting an expedition. Krusk channels magic through the rhythms and words of poetry - primarily works about the prior crusades. Krusk blames the Riftwardens for his parents' death, as well as the demons. Two goals:
Defeat a demon captain in single combat, or some other feat worthy of his own poem Known secret:
Hidden secret:
Two friends:
Jolan, monk of Irori. A librarian, he's helped Krusk with his research as well as his martial training. One rival:
Three Memories:
A recounting of The Luminous Death of Paladin Joquin to a demon-fighting training class, when Krusk actually began glowing. This was the first time his magic manifested. Helvor. He'd checked in on Krusk from time to time growing up, always just as "a friend of your [adopted] parents". When Krusk turned 15, Helvor showed up and said (almost word-for-word), "Your parents were Riftwardens. You bear the mark. It's time for you to join us. I'll tell you about their final mission on the way." Kelar lashed out, punching him and accusing him of lying, and hurling every epithet he could think of.
I'm happy to tweak, discuss, or flesh out anything if you have questions! ![]()
Alright, initial crunch for Krusk. Still working on finishing out the backstory, and still have a few things to pick (mostly gear). As a minor crunchy request: Greater Skald's Vigor requires 10 ranks in Perform(Sing). Could I use Oratory instead?
Krusk
Stats:
Str 16 Dex 12 Con 13 Int 10 Wis 10 Cha 14 HP 9 (10 when raging) Attack: Greatsword +3/19-20, 2d6+4 (if raging, +4, 2d6+6) AC 14 (Studded leather +3, Dex +1)
Languages: Common, Orc (sub Elvish?) Proficiencies: All simple/martial weapons, light and medium armor, non-tower shields (no spell failure) Skills:
Raging Song 6/day (3 base, 2 Cha, 1 fcb) Spells/Day:
Spells Known:
1st level (2)
Feats: Scribe Scroll (class), Skald's Vigor
Details: Racial: +2 Str Intimidating (+2 racial to Intimidate) Sacred Tattoo (+1 luck on all saves, replaces Orc Ferocity) Weapon Familiarity (Proficiency with greataxes, falchions; all orc weapons are martial) Darkvision 60' Orc Blooded (counts as orc and human) Traits: Riftwarden Orphan (+2 concentration)
Class:
Favored Class: 1 raging song round
![]()
Krusk, half orc Skald, Riftwarden orphan Krusk is a lifelong resident of Kenabres. After his parents' disappearance, the Riftwardens left him with a foster family...of elves. It's a little weird, since his older sister is still just a kid and will be for another few decades, even though Krusk has been on his own for a few years now. Still, he's close with his foster family, especially his sister Liesa. When he found out the reason behind his parents' disappearance, the general animosity towards demons most Kenabreans feel became sharpened in Krusk. He immersed himself in the history of the Worldwound and the crusades, and discovered he could bring forth magic from the old poems of and about crusaders past. The more he read, the more his determination to fight the demons sharpened. The Riftwardens tried to recruit him when he reached adulthood. It...did not go well. Krusk blamed the group for his parents' death, and had been nursing that grudge for years. The agent they sent was arrogant, and assumed Krusk would just go along - after all, he had the Mark! They didn't quite come to blows, but it was close. This covers about half of the ten minute background... Still deciding on a few things, most notably a deity to favor.
|