Fort Inevitable (Inactive)

Game Master Daedeloth

Adventures around Fort Inevitable


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AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

abomination!! Work of evil miscreants!!
Sanrael walks over to examine the scene...
knowledge dungeoneering: 1d20 + 5 ⇒ (18) + 5 = 23


Overcome by his emotions upon seeing the abominable scene, Sanrael forgets care and pushes by Pnin striding forward towards the table triggering a trap. A heavy iron cage containing a skeleton in a leather harness falls down from a recessed area in the ceiling striking Sanrael.

cage : 1d20 + 15 ⇒ (8) + 15 = 23
dam: 2d6 ⇒ (4, 2) = 6

Sanrael make a DC14 reflex save or be trapped inside the cage with the skeletal warrior.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Grrrrrrrrrrr


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

reflex: 1d20 + 5 ⇒ (5) + 5 = 10


The skeletal warrior strikes at Sanrael with its great sword.

GS: 1d20 + 5 ⇒ (15) + 5 = 20
dam: 2d6 ⇒ (5, 4) = 9


AC 22; HP 65; init +3; Perception + 10

Look for a release for the trap

perception: 1d20 + 5 ⇒ (16) + 5 = 21


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

Idril attempts to help Sanreal.

disrupt undead: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d6 ⇒ 4


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Sanrael rushes the skeleton
Ramming him into the cage....full force
Then attacking
power attack greatsword: 1d20 + 7 ⇒ (18) + 7 = 252d6 + 9 ⇒ (4, 1) + 9 = 14


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Pnin tries to open the cage

DisableDevice: 1d20 + 9 ⇒ (8) + 9 = 17


Kiryl?


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Hp.......7


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

Kiryl stands back and makes sure that ninja-trap skeletons are not the only surprise in this area.

perception: 1d20 + 9 ⇒ (4) + 9 = 13


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

Smart move Kiryl!

Idril has some space. Back to back with Kiryl.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Great!! I will just stay in this cage with the skeleton....while you examine cage...and stroll about the room


Curral and Pnin notice a chain connected to the top of the cage that goes up into the ceiling. They also spot some sort of mechanism partially hidden by the table that might be used to raise the trap but it appears to be missing the handle needed to crank it. There is no door into the cage, however it might be possible to lift one side using brute strength or there might just be enough room to squeeze through the bars but it would definitely be tight.

Kiryl is unable to locate any additional threats.

Idril blasts the skeletal warrior with a ray of cold, while Sanrael hacks into the bones with his great sword. Though damaged the skeleton continues to fight further wounding an already bloody Sanrael.

GS: 1d20 + 5 ⇒ (18) + 5 = 23
dam: 2d6 ⇒ (1, 2) = 3


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Sanrael traps the skeletons sword with his skull....and counters.....
GS: 1d20 + 7 ⇒ (11) + 7 = 182d6 + 6 ⇒ (3, 1) + 6 = 10

HP——4


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

disrupt undead: 1d20 + 3 ⇒ (15) + 3 = 18
damage: 1d6 ⇒ 5


AC 22; HP 65; init +3; Perception + 10

Try and lift the cage enough for Kiryl to get under.

Strength: 1d20 + 2 ⇒ (4) + 2 = 6

Ungh! I don't think I can lift it!


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

sing Curral!! It will grasp its non existent ears and drop its sword


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

Keep up the disruption Idril!

Kiryl rushes forward to try and help Curral lift the cage enough for Sanrael to escape.

Strength: 1d20 + 4 ⇒ (14) + 4 = 18


Pnin?


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Hold on Sanrael!

Pnin tries his hardest to help lift the cage

Strength: 1d20 + 1 ⇒ (5) + 1 = 6


Sanrael and Idril wound the skeleton again, but it still comes on despite slowing a little. Fortunately for Sanrael its attack completely misses.

GS: 1d20 + 5 ⇒ (6) + 5 = 11

The combined effort of Curral, Kiryl and Pnin is just enough to raise one side of the cage a few feet off the ground.


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

Cast again against the Super Skeleton

disrupt undead: 1d20 + 3 ⇒ (12) + 3 = 15

damage: 1d6 ⇒ 6


AC 22; HP 65; init +3; Perception + 10

Quick, Sanrael! under the cage! hisses Curral between clenched teeth.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Sanrael escapes thru the opening...leaving a trail if blood along the floor...
by the acrid stench of a dwarves burning sack!!...that was too close!!!


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Pnin starts to examine the room for additional traps and inspects the bodies to try to determine more about what was happening to these creatures

Perception: 1d20 + 13 ⇒ (4) + 13 = 17


Idril blasts the skeleton into a pile of bones as Sanrael slides out from the cage. Pnin immediately lets go of the cage to inspect the room. Kiryl and Curral have no choice but to drop the cage as it is too heavy for them to support. Pnin doesn’t notice anything in addition to what was previously described.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

i wouldnt mind us taking a closer look at that sword
If possible
Sanrael reaches through the bars in his bleeding...injured....needing healing state...to retrieve the sword.....


Sanrael reaches through the cage and grasps sword pulling it back through the bars. Meanwhile, the pile of bones that was once a skeleton slides to the far side of the cage and also through the bars, it looks like the bones are reassembling.


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

KnowArcana: 1d20 + 5 ⇒ (17) + 5 = 22

Thought I destroyed the skeleton. What is going on here?


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Sanrael weakly stumbles over and hacks the creatures on the table....in case they animate


Idril:
Perhaps the curving wall of glowing green crystal bulging out of the corner of the room is somehow related to the skeleton reassembling? You are certain it must be part of the emerald spire itself that you saw from above ground. Or maybe the necromancer who created the skeleton imbued it with extra negative energy that would allow it to "live" twice?

Sanrael hacks the body parts on the table.

The skeleton looks almost complete now.


AC 22; HP 65; init +3; Perception + 10

Cast CLW twice on Sanrael CLW: 2d8 + 4 ⇒ (4, 4) + 4 = 12

Kiryl, take care of those reassembling bones! Idryl, disrupt that thing a couple of more times!


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

curral...take the legs away from it


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

Idril shares...It may be the glowing green crystal bulging out of the corner. I am somewhat certain it has to do with the Emerald Spire itself. Or maybe the Necromancer who created the skeleton added extra negative energy to allow it to reassemble.

Was the crystal glowing as much as it now when we first entered?

disrupt undead: 1d20 + 3 ⇒ (15) + 3 = 18

damage: 1d6 ⇒ 4


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

good thinking Idril....can anyone help me with healing? Pnin...when we rest for a while let me look at the rat butes...see if i can help you with them


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

If Kiryl thinks he can safely hack at the bones through the cage he does so GSPA: 1d20 + 6 ⇒ (20) + 6 = 262d6 + 9 ⇒ (5, 1) + 9 = 15, otherwise he casts ~detect magic~ about the room.

Keep disrupting those bones Idril. See if it can keep 'healing' itself or not. Either way, I'm not that worried about a skeleton in a cage.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Thanks Sanrael, I do feel weakened from the bite. I think we should heal up and continue onward . . . Unless the magically inclined want to continue their investigation into the necromancy.


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere
DM Darkvision wrote:
Sanrael reaches through the cage and grasps sword pulling it back through the bars. Meanwhile, the pile of bones that was once a skeleton slides to the far side of the cage and also through the bars, it looks like the bones are reassembling.

Am I misreading what is happening? I thought the skeleton is reassembling outside of the cage. "Meanwhile the pile of bones that was once a skeleton slides to the far side and also through the bars"


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Oh, rereading it again, I agree with Idril's interpretation.

Pnin approaches the bones and is ready to smash them with his trusty morningstar.


AC 22; HP 65; init +3; Perception + 10
Sanrael Bloodthorn wrote:
curral...take the legs away from it

I would but I'm busy healing you...


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Sanrael gazes longingly at Curralthanks Curral...can you sing to me whilst i sit on your lap...as you heal me


Idril and Kiryl team up to put the bones down for a second time. And yes the skeleton was outside the cage.


AC 22; HP 65; init +3; Perception + 10

Smacks Sanrael on the forehead You're healed, doofus. Quit your blathering and let's figure out what's reanimating these bones.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Sanrael treats the rat bites on Pnin....attempting to improve the wounds healing
healing: 1d20 + 5 ⇒ (19) + 5 = 24


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

thank you Curral...l


Pnin make another fortitude save.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Bastet be with me

Fort: 1d20 + 0 ⇒ (6) + 0 = 6

Not feeling very fortified I guess.


Pnin doesn't feel any better, still -2 Con.

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