Fort Inevitable (Inactive)

Game Master Daedeloth

Adventures around Fort Inevitable


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AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Yes . . . let's be more careful and mind the ceilings.

Pnin re-enters the room and looks for traps or hidden things. Above and below.

Perception: 1d20 + 13 ⇒ (14) + 13 = 27

-4/14HP


AC 22; HP 65; init +3; Perception + 10

Stupid spiders.

Go and help Pnin.

perception: 1d20 + 5 ⇒ (9) + 5 = 14


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Sanrael checks the body that was to be a meal..and the weapons
perception: 1d20 + 12 ⇒ (12) + 12 = 24


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Sanrael, stop checking me out!


Pnin sees something up in the far corner of the ceiling about 20' off the ground and obscured by webs, perhaps the spider's nest?

Sanrael finds the body to be a desiccated husk, apparently a prior victim drained of all fluids by the spider. The weapons are rusted and in poor condition: long sword, dagger, war hammer, morning star, 2 short swords, and a great axe.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Not you Pnin!! Foolish feline!!! The original body in the webs!!


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

~detect magic~ perception: 1d20 + 9 ⇒ (6) + 9 = 15


There is something magical up in the corner (20' up) where Pnin thinks the spider's nest is located.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Are there some web covered areas still?
Pnin...can your tell if there are traps in the room?


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

Pnin, when you are done checking for traps maybe you can climb up there and see what's in that spider's nest.

Are the weapons worth anything?


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

I don't see anymore traps. I'm not sure if I can climb the wall. Maybe I can shimmy between the walls? Especially if someone can give me a boost?


Even with a boost, the climber is going to need to climb about 10' higher. Going to need a climb skill check.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

maybe we can tie a rope ‘round an axe and toss it up and pull it down..


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Sanrael looks about for one of the rusty weapons that he can tie his rope to.....


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

For the love of law Pnin, just climb up there and liberate the loot!


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

I'm not trained in climb. I don't think this is going to work out....

Tired of Kiryl's badgering, Pnin attempts to ascend the wall.

Give me a boost then Kiryl!

If there are no natural foot/handholds, Pnin uses his pitons to create them.

Climb: 1d20 + 1 ⇒ (20) + 1 = 21

Acrobatics: 1d20 + 9 ⇒ (6) + 9 = 15


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Wow! maybe things are turning around for ole Pnin!


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

Sorry Pnin, just figured climbing = rogues. Although, looking at my skill sheet I'm +4 without armor. Ha!

After Pnin "mistakenly" steps on Kiryl's face whilst he boosts the cat-man upwards:

Nimble as a cat I always say! That's why their kind always have fresh eggs. Well done Pnin; guess you are giving new meaning to the phrase 'cat burglar'.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

No problem, Kiryl. I probably should have put at least a point in there for the training and bonus. Next level I guess . . .


Maybe you guys should get a copy of D&D for Dummies? Sanrael has the best climb skill +8 without armor.

In any event, Pnin expertly uses the remaining webs to aid his climbing technique and easily makes it to the nest which contains the following valuables: 2 cloaks, a potion and a large leather pouch with 50 platinum.


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

Can't be responsible for everyone else's PCs man... ;-p

~detect magic~ on the looted loot.


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

Glad you guys could handle this task. I have a very difficult time climbing.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Sanrael would climb...but prefers to bring the nest down to the ground versus climbing into a nest of spiders...


Both cloaks and the potion are magic.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

spellcraft: 1d20 ⇒ 18
Sanrael tries to identify the properties


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

If Spellcraft works to Identify sure why not.
Spellcraft: 1d20 + 4 ⇒ (18) + 4 = 22


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Idril....i think it works like that...not 100% sure
But lets see if it sticks when we throw it against the wall!!


Spellcraft can only be used if trained, meaning you have placed skill ranks in it. Sanrael has not trained spellcraft so can’t use it.

To use spellcraft to Determine Properties of Magic Item you need to cast detect magic or identify. I don’t see detect magic or identify on Idril’s spell list.

Attempting to ascertain the properties of a magic item takes 3 rounds per item to be identified and you must be able to thoroughly examine the object.

Retry? When using detect magic or identify to learn the properties of magic items, you can only attempt to ascertain the properties of an individual item once per day. Additional attempts reveal the same results.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Merci DM....as always....your pearls of enlightment are most welcome....


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

Guess next spell will be identify by Idril. Oh well.
What next gentlemen?


AC 22; HP 65; init +3; Perception + 10

I'll try and identify it when we take a break.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Let's move onward then!

When everyone is ready, Pnin opens the door and sees what's going on in there.

-4/14 HP


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Pnin!! Listen at doors first
Sanrael draws his sword


Pnin listens at the door but doesn't hear anything so he opens it. The 30'x40' room contains two rows of 4 coffins, one the left and one to the right of the entry. Between the rows of coffins in the center of the room is an unlit iron brazier. The room smells of smoke. There are wisps of spider webs in the corners by the ceiling. There is one additional door along the wall to your right.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

lets bar the door....rest and heal...try to identify items...


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Maybe the spider bite has made me paranoid, but I think we should burn the coffins. Cleansing fire!

Pnin readies for battle and looks around the room (and ceiling!) for signs of traps, secrets, or that the coffins have been moved (especially the lids!)

Perception: 1d20 + 13 ⇒ (20) + 13 = 33


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

yes Pnin....youre not thinking clearly...i say we vote...bar door...rest....identify....or rush in a tale in 8 creatures possibly.....


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

Kiryl looks about the room ~detect magic~ perception: 1d20 + 9 ⇒ (14) + 9 = 23

This looks like a fine place to rest, but let's make sure there is nothing 'resting' in those coffins and no spiders lurking above.

If no magic or obvious threat detected:

Here Sanrael, help me unlid this coffin. The rest of you be ready, in case.


As soon as Kiryl touches the coffin a cold wind blows about the room sending bits of ash and web drifting through the air, the bits of material take the shape of dozens of pairs of glowing green eyes which appear to stare directly at you watching for several seconds, then they disappear. The room goes back to its previously described state.

Pnin sees no signs of traps or creatures, but can’t tell if unknowns horrors might lurk within the coffins.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

ummmmm
Lets rethink this Kiryl.....can you cast light?

perception: 1d20 + 12 ⇒ (11) + 12 = 23


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

curral...kiryl....what do you see in the dark?? You should be able to see perfectly


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

Yes, yes.... Kiryl says dismissively as he casts light on Sanrael's boots, Now help me with this coffin. and shoves the lid aside.

Any result from my earlier ~detect magic~? Specifically the coffins or brazier.


No magic detected, though the wind and eyes were obviously some sort of spell.

Kiryl pushes the lid aside revealing a clawing skeleton!

K init: 1d20 + 3 ⇒ (15) + 3 = 18
Skeleton init: 1d20 + 2 ⇒ (12) + 2 = 14

Kiryl action. Then skeleton. Then everyone else.


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

Good init bonus paying off! Thinking I should take improved initiative now...

Ha! Bones, just like I thought! Time for your final rest creature....

GSPA: 1d20 + 6 ⇒ (17) + 6 = 232d6 + 9 ⇒ (5, 2) + 9 = 16


Kiryl smashes the skeleton to bits as the 7 other caskets open and 7 more skeletons jump out!

Party action.


AC 22; HP 65; init +3; Perception + 10

Curral begins a bardic performance to Inspire Courage, +1 to hit and +1 to damage for everyone in the party.

I'm glad this morning that I had my scones...begins Curral, he winks at Sanrael It'll help fuel me when I smash these bones.


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

Now for your friends!

Kiryl charges the nearest skeleton:
GSPA: 1d20 + 2 + 1 + 6 ⇒ (7) + 2 + 1 + 6 = 162d6 + 9 + 1 ⇒ (3, 1) + 9 + 1 = 14


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

Cast disrupt undead
disrupt: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23
damage: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Sanrael remembers the cage match with skeleton
And attacks with fury
GW: 1d20 + 7 ⇒ (16) + 7 = 232d6 + 6 ⇒ (4, 5) + 6 = 15


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Pnin attacks!

Morningstar: 1d20 + 2 ⇒ (20) + 2 = 22

Damage: 1d8 + 2 ⇒ (6) + 2 = 8

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