Fort Inevitable (Inactive)

Game Master Daedeloth

Adventures around Fort Inevitable


851 to 900 of 5,204 << first < prev | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | next > last >>

Kiryl, Sanrael and Pnin each smash a skeleton to bits o’ bone while Idril wounds one and Curral croons.

Curral
claw: 1d20 + 4 ⇒ (7) + 4 = 11

Kiryl
claw: 1d20 + 4 ⇒ (17) + 4 = 21
Dam: 1d6 + 1 ⇒ (6) + 1 = 7

Pnin
claw: 1d20 + 4 ⇒ (17) + 4 = 21
Dam: 1d6 + 1 ⇒ (4) + 1 = 5

Sanrael
claw: 1d20 + 4 ⇒ (3) + 4 = 7


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Morningstar: 1d20 + 2 ⇒ (7) + 2 = 9

Damage: 1d8 + 2 ⇒ (1) + 2 = 3

-9/14 HP


AC 22; HP 65; init +3; Perception + 10

-Don't forget the +1hit/+1dam everybody-

Continue to Inspire Courage 2/12

Alright everybody, let's get in our licks...Smash and stomp these walking pile of sticks.

Morningstar: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
damage: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

-7/20HP

Bye bones!

GSPA: 1d20 + 1 + 6 ⇒ (9) + 1 + 6 = 162d6 + 9 + 1 ⇒ (3, 3) + 9 + 1 = 16


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

GS: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 232d6 + 6 + 1 ⇒ (2, 3) + 6 + 1 = 12


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

Cast disrupt undead

disrupt: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5


Idril and Curral finish off the wounded skeleton while Kiryl and Sanrael each shatter another!

Pnin and his skeletal opponent each swing and moss.

claw: 1d20 + 4 ⇒ (12) + 4 = 16


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

disrupt: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
damage: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Sanrael comes up behind skeleton attacking Pnin and cleaves it head to navel
GS: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 282d6 + 6 + 1 ⇒ (5, 5) + 6 + 1 = 17


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Thanks for the assistance, Idril and Sanrael! I'm feeling a little worse for wear!

Pnin sits down and breaths a sigh of relief.

-9/14 HP


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Sanrael looks about....ready.....
Looking st bones....are they reassembling??
perception: 1d20 + 12 ⇒ (18) + 12 = 30


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

Kiryl casts ~detect magic~ and strenuously searches the room. Does it look securable for a rest?

perception: 1d20 + 9 ⇒ (20) + 9 = 29


None of the bones are reassembling.

Kiryl detects no magic within the room. The room contains the 8 coffins, the brazier, and there is the door you came in and another door that remains unexplored. You would probably need to do something about the doors or risk something entering the room while you rest.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

kiryl...lets stack coffins in front of unexplored door...then retire to the previous room and rest...what say you? Others?


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

-7/20HP

Let's stack 4 coffins in front of each door and just rest here. Pnin, have a listen at the unexplored door first.

Pnin CLW: 1d8 + 1 + 1d4 ⇒ (8) + 1 + (4) = 13
Kiryl CLW: 1d8 + 1 + 1d4 ⇒ (1) + 1 + (1) = 3
Kiryl CLW: 1d8 + 1 + 1d4 ⇒ (4) + 1 + (4) = 9


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Sanrael examines the coffins and the walks about room
perception: 1d20 + 12 ⇒ (4) + 12 = 16

pnin....can you see any secret doors


You stack 4 coffins in front of each door.

The coffins are about 3'x7' and made of wood, each weighs about 100 lbs, so it would take considerable force to open one of the doors with 4 coffins stacked behind it, and it would most definitely make noise.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

pnin...let me tend to those rat bites....
heal: 1d20 + 5 ⇒ (3) + 5 = 8


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

sorry Pnin....i need special herbs to treat them


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

through the next door?
Maybe we think too much. I need rest but this barricading is not what I expected.

How can I help?


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

Maybe those rat bites need an amputation. The infection must stop. I will give it a go. If necessary.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Sorry. I had a flight today and am just now seeing everything.

Pnin feels rejuvenated, but still feverish.

Thanks for the healing Kiryl, and for your efforts, Sanrael. I feel much better and can deal the pain.

Pnin says with a smile: Idril, I'd rather not lose a limb . . . but thanks for offering so . . . eagerly

Pnin looks around the room for secrets of any kind, but especially hidden entrances. Now that the coffins are open, he makes sure to look in there. And under where the coffins were.

Perception: 1d20 + 13 ⇒ (3) + 13 = 16

Sorry . . . not much help. Pnin did have a look around the room earlier too though . . . with a natural 20


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

yes Idril....i think youre right....lets cut off a limb...but lets wait till he takes a catnap...


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

Don't worry Pnin, I'm sure you'll feel better after a rest.

Kiryl takes his on advice....zzzzzz.....

perception on watch: 1d20 + 9 ⇒ (9) + 9 = 18


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

perception on watch: 1d20 + 6 ⇒ (18) + 6 = 24


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

perception on watch: 1d20 + 12 ⇒ (12) + 12 = 24


The next morning arrives without any incidents during the night. And Pnin still has all his limbs.

Pnin make another Fort save.

If anyone with spellcraft and detect magic wants to try to ID anything the group found give me one spellcraft roll for each item examined.


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

Guess I cannot do anything since I do not have both detect magic and spellcraft. Only trained in spellcraft.

Idril looks on intently to anyone who can identify these items to see if she can learn anything.


AC 22; HP 65; init +3; Perception + 10

Cast Detect Magic and use Spellcraft on...

Cloak: 1d20 + 5 ⇒ (12) + 5 = 17

Cloak: 1d20 + 5 ⇒ (5) + 5 = 10

Potion: 1d20 + 5 ⇒ (1) + 5 = 6

-anything I am missing?-


The first cloak is a +1 cloak of resistance.


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

What does everything think about the cloak.

Rested up 15/15HP (as long as GM says 1 pt for rest)

With a smile on her face..New door new adventure...Pnin go first and check things. You have all limbs, no gangrene? Go get em.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Fort: 1d20 + 1 ⇒ (1) + 1 = 2

Pnin's racism towards rats intensifies.

Idril, while I am not feeling at my full strength, I am fine scouting. I'd rather lose limbs to a trap than in my sleep . . .

Pnin carefully opens the next door when everyone is ready.

Perception: 1d20 + 12 ⇒ (6) + 12 = 18


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Sanrael draws his weapon....
perception: 1d20 + 12 ⇒ (9) + 12 = 21


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

I cannot stop laughing at your roll of a 1. It is now time to chop
the limb. You now might infest us all

Whenever we move on Idril casts Mage Armor.

If everyone is ready it seems Pnin is ready to go first. Sanrael looks ready with his sword out. Meh...I am ready too.


Pnin wakes feeling feverish and sicker than yesterday, -2 more Con.

Nothing heard at the door, which Pnin discovers is locked when he tries it.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

this may not be a popular suggestion...but after this next room..if not sooner....we should head back....pnin doesnt seem to be recovering well...


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

No Sanrael you are most correct. There is no point in our group questing for freedom just to have one of our members die before tasting such a sweet fruit. Say the word Pnin and we will return to Inevitable.
Until then, yon door beckons.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

shall we allow idril better protection with the cloak? She will never reach a higher level and we wont benefit from her spells if shes a rotting corpse amongst all the Carrion about


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Idril, I too have laughed at the number of 1s I am rolling. It is pretty terrible. Amputation might be necessary. Or just leave Pnin for dead here and you will find a new cat, Bnin, in town...

So the door is locked, and now that I am on my feet I feel more woozy. Perhaps these are signs that we should return to the fort now. I seem to remember our last trip back was not incident-free. There may be battles both in front of and behind us. I'm not sure how many I have left in me at this rate.

DM are there any at-large consequences of being at 8 CON? I am aware of the HP drop and the affected modifiers. But I know that 8 in a score is "less than average human" so I don't know if I should look out for something in particular.


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

I am ready to move forward. But it seems we need to go.

Hey Kiryl


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

8 CON gives you -1HP per hit die. :(

That's a good point Pnin. Let's leave this door and what lies beyond for our next trip; hate to get savaged on the way back to Inevitable.

Perception heading back to Inevitable unless someone else comes up with something better: 1d20 + 9 ⇒ (5) + 9 = 14


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

agreed....head back


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

perception: 1d20 + 6 ⇒ (1) + 6 = 7


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

perception: 1d20 + 12 ⇒ (14) + 12 = 26


Nothing bothers the travelers on their way back except for thoughts of all the treasure that was waiting unguarded behind the unopened door.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Upon our return....sanrael takes the ring of protection off...and tosses it to Kiryl....get as much coin as you can...i care not...the fellowship we form and its success is of more importance to me
Sanrael then makes the short walk into town to find a healer with knowledge of herbs that would help rat bite disease...


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

Idril catches the toss of the ring and hands it back to Sanrael. Well Earned. It is yours.

Idril stands ready....to walk with Sanrael.
What do you know about rats?


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

no Idril...as agreed it must be sold....hete Kiryl...
I know people can die from rar bites....almost as if theyre poison...i will talk to someone in town and help Pnin


Curral is able to ascertain the properties of the other items once the group returns to their quarters at the winery and Taeserle who it turns out can appraise jewelry values the gems for the group and provides Pnin with some herbs that can be made into a tea that should help him recover from the rat bite with some rest.

Group treasure haul:

+1 ring of protection
+1 cloak of resistance x2
CLW potion (1d8+1) x3
50 gp
50 pp
12 gems (100 gp each)


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Sanrael tells the party he will keep the ring...he will forego his share of the take
And owe everyone 233 gp, which he will pay as possible

851 to 900 of 5,204 << first < prev | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Fort Inevitable All Messageboards

Want to post a reply? Sign in.