Fort Inevitable (Inactive)

Game Master Daedeloth

Adventures around Fort Inevitable


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Pnin awakes the next day fully recovered from his rat bite.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

well...enough purse slinging over item...take the cloaks...i will take ring...lets go earn some loot...we can settle up upon the return sanrael slips the ring on....


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Sanrael takes this time to sharpen his blade....repair his armor...and travel into town....are there any shops that deal in items of magic...??


Rillin has magic armor and weapons available, for other magic items you can visit Nolm’s across the street from Rillin's, run by Falandra Nolm.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

I will go to nolms....inquire about items....and show a piece of glass from the green spire...see if theres interest...


Sanrael goes to town and visits Nolm’s. Upon entry you see the shop is divided into two areas to the left there are several glass cases with items on display, you see rings, wands, potions, scrolls and various other items. To the right you see lots of shelves with books of all kinds,

A human woman with short black hair, probably in her late twenties, looks up from a book and asks: “Welcome, what can I help you with today?”

Is there some item in particular that you are inquiring about? Basically if you have a Core Rule Book, the store has about a 90% chance to have any item priced at 5000gp or less.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Im Sanrael...Sanrael Bloodthorn....im looking at items i may wish to purchase in the near future..my companions and I have recently visited the green spire...is this of interest to you perhaps? Sanrael shows her the small piece if glass from the spire....


The woman identifies herself as Falandra Nolm as she takes the piece to examine.

She casts a spell and studies the piece of green glass for a few moments. “Ah, it seems you speak true Sanrael Bloodthorn, this is a genuine piece from the Emerald Spire, it is interesting but not of any value to me.”


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

I am most pleased to make your aquaintance...thank you for examining the glass...


"You're welcome."

If there is nothing else Sanrael needs she goes back to reading her book.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

ummmm I hate to be a nuisance...but can you tell me what you know of the green spire...


“Hmmmmm. In the unthinkable depths of time, the mysterious Vault Builders carved vast homes in the subterranean recesses of the world. They left their fingerprints in many places in the Darklands beneath Golarion, delving colossal cavern-worlds and sculpting titanic magical constructs that strengthened these vaults against collapse, supplied them with air and water, and filled them with whatever specimens and artifacts the Vault Builders saw fit to preserve. Most of the Vault Builders’ works were entirely buried miles below the surface—but not the Emerald Spire.

Why the Vault Builders created the Spire or when they abandoned it, no one can say. Like many other strange wonders in the world’s depths, the Emerald Spire was forged with mighty magic, served its purpose for untold centuries, and in time was forgotten by its makers. What remains today is the titanic splinter of strange green crystal embedded in the earth.

Sometime around 10,000 years ago, an Azlanti wizard- prince named Nhur Athemon—a devotee of the demon lord Abraxas—was discovered plotting against the royal family and forced to flee into exile across the sea in the untamed continent of Avistan. Nhur Athemon and his followers chose a remote woodland for their home in exile. Not only was the Echo Wood thousands of miles from Azlanti justice; it was also home to the mysterious Emerald Spire, which Nhur Athemon had discovered after hearing tales of the fantastic crystal from natives he subjugated in his exile.

The exiled prince was fascinated by the arcane power slumbering in the Spire. Among other unusual properties, the substance of the Emerald Spire proved physically nigh indestructible but magically malleable and capable of serving as an arcane battery for powering long-lasting spells or creating constructs. Most importantly, the device served as a powerful locus for planar energy, tapping the subtle magical currents miles beneath the world’s surface to create potent resonances with every known plane of existence.
Nhur Athemon realized that the Spire held secrets to vast power—perhaps power enough to overthrow the enemies who had forced him to flee Azlant. He raised the green glass tower that remains today over the Spire’s uppermost point. Below ground, they sculpted strange dungeons to access different points along the Emerald Spire and built laboratories to experiment with the Spire’s planar properties.

However, Nhur Athemon and his followers didn’t escape Azlanti justice forever. A few decades after the evil archmage fled his homeland, the Azlanti authorities successfully divined his location and launched a powerful attack to eradicate the vile cultists. The attackers wiped Nhur Athemon’s palace off the crown of Brokenhelm Hill (the modern site of Thornkeep) and shattered the upper reaches of the Emerald Spire. The Azlanti warriors raided Nhur Athemon’s secret dungeons and hidden vaults, slaying the wizard in his lair. But while Nhur Athemon was seemingly destroyed, his attackers didn’t realize that he had already become a lich, and his phylactery was hidden deep in the Spire vaults. Although his body was blasted from existence, his spirit survived.

When Nhur Athemon reincorporated, he found his lair a ruin, and slowly took to rebuilding the lower portions of it. He fell into dormancy as the centuries crept by, awakening occasionally to continue his studies before sinking again into slumber. Over that time, others occasionally discovered the Spire from outside—powerful wizards, deadly cults, or insidious monsters—believing it to be an Azlanti ruin. In other ages, the ever-changing alignments of the planes made the Spire’s depths truly perilous, deterring all but the boldest and most powerful explorers.

Serpentfolk scholars hailing from the buried Darklands refuges discovered the Emerald Spire’s subterranean levels, and established retreats of their own in its deep reaches. Humans came to the region, but the primitive tribes of the Echo Wood and the early settlers of the River Kingdoms avoided the Spire, spooked by the eerie otherness of the place and stories of the various monsters from other worlds that frequently plagued it. The goblins of Zog, which occupied the Echo Wood roughly 500 years ago, used the Emerald Spire as a creative form of execution, driving those sentenced to death into the dungeon to meet grisly ends in the monster-infested depths.

After Zog was defeated by the neighboring realms, human settlers slowly moved back into the northwest corner of the River Kingdoms. Towns such as Thornkeep, Southwood, and Mosswater were founded near the Emerald Spire. More people and more commerce meant that the news of the Spire’s existence began to spread. New parties of adventurers came to the area to try their luck in the Spire’s dungeons. At the same time, the deeper levels of the Emerald Spire attracted the attention of new waves of subterranean dwellers. Bands of derros, morlocks, troglodytes, and stranger creatures infiltrated the Spire’s lower reaches from the Darklands, establishing lairs and performing horrid experiments.

The Spire endures to this day, protected by the vast magical prowess of its original builders. Its levels are said to be occupied by several different factions and races; some fight for territory, some seek to harness the great artifact’s powers, and others simply wish to be left alone. On other levels, the secrets of the Azlanti or even the ancient Vault Builders allegedly lie undisturbed, awaiting explorers intrepid enough to reach them.”


“Is that more or less than you were looking for?”


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

more or less....yes...very helpful...your knowledge is impressive....do you have any personal experiences?


“Not within the spire.”


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

not within...but Perhaps without??


“Yes, doesn’t everyone?”


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

some more than others.....what might yours entail? if i can ask m’ lady


Meanwhile back at the winery....

Taserle bursts into the guest house shouting "ZOMBIES!"

Four zombies follow her in.

Action for Pnin, Curral, Kiryl, and Idril.


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

Guess we aren't very good at our job....

hack down a ZED: 1d20 + 6 ⇒ (3) + 6 = 92d6 + 9 ⇒ (6, 4) + 9 = 19


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

disrupt undead: 1d20 + 3 ⇒ (1) + 3 = 4
damage: 1d6 ⇒ 2

Of course I will wait if I can for Curral to start inspiring us if I can.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Sanrael...seeing no more information to be gotten...returns to the winery


AC 22; HP 65; init +3; Perception + 10

While guarding Lady Taserle, we all shall tow the line.

Always ready, always alert, for even the zombies find her fine.

Inspire courage.


Pnin bot sneak attack flat footed zombie.

bow: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
dam: 2d6 + 2 + 1 ⇒ (5, 2) + 2 + 1 = 10


Taeserle draws a pair of daggers from somewhere and attacks.

d: 1d20 + 6 ⇒ (2) + 6 = 8

d: 1d20 + 6 ⇒ (3) + 6 = 9


With the exception of Pnin who fells a zombie, the party doesn't manage to hit any of the zombies shocked at their arrival in this tranquil space.

who: 4d5 ⇒ (2, 2, 5, 3) = 12The 3 remaining zombies attack Idril, Kiryl, and Pnin.

Idril
slam: 1d20 + 6 ⇒ (10) + 6 = 16
dam: 1d6 + 4 ⇒ (5) + 4 = 9

Kiryl
slam: 1d20 + 6 ⇒ (14) + 6 = 20
dam: 1d6 + 4 ⇒ (3) + 4 = 7

Pnin
slam: 1d20 + 6 ⇒ (11) + 6 = 17
dam: 1d6 + 4 ⇒ (5) + 4 = 9


Meanwhile back in town Sanrael departs the store and runs into to Chamberlain Nythist walking down the street. He frowns at Sanrael and asks:

"What news of the spire? Reports on your progress have been somewhat lacking."


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

ahhhh your esteemed highness...although incremental...we make progress nonetheless...we are but mere amateurs...and surprisingly we have thus far survived...we continue to delve ever downwards...and suspect there is dark necrmancy afoot...


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

we have only just recovered from wounds suffered on our last sojourn from all manner of foul creatures...and i was just now going to seek your illustriousness...
Sanrael bows with a fourish....


AC 22; HP 65; init +3; Perception + 10

continue to Inspire Courage 2/12,

Pnin has it right, strike the foe!...3 zombies must fall 'ere we go!

Curral mutters to himself I should spend more time thinking of courageous things to say

and attacks zombie on Idril

Longsword: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
damage: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

Idril gets slammed because there is no Mage armor.

She attempts to burn what isin front of her.
Using burning hands
fire: 2d4 ⇒ (4, 3) = 7
HP 6 left


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

-7/20 HP
Hang in their Idril!

Quick action fervor/heal Kiryl: 1d6 + 1d3 ⇒ (2) + (1) = 3

-4/20HP

Kiryl tries to hack down the nearest zombie GSPA: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 262d6 + 9 + 1 ⇒ (4, 3) + 9 + 1 = 17

confirm: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 102d6 + 9 + 1 ⇒ (1, 6) + 9 + 1 = 17


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Sorry, sorry! It's been a crazy couple of days here. Baby niece born and then New Year's!

Pnin fires at another zombie

Shortbow: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16

Damage: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6

-9/16 HP

These zombies are strong, but we are stronger!


Taeserle:
d: 1d20 + 6 ⇒ (6) + 6 = 12

d: 1d20 + 6 ⇒ (15) + 6 = 21
dam: 1d4 + 3 ⇒ (3) + 3 = 6

This round the party rallies and takes down the remaining zombies with a bit of help from Taeserle.

——————————
In town.

The Chamberlain looks a bit skeptical but continues on his way:
“Well enough, see that you report your progress with regularity.”


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Sanrael continues back to the Winery....breathing in the fresh air....


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Well fought, Taeserle. Do zombies frequently get this close to the winery?


Taeserle:

“No, but there was a group of skeletons a few weeks ago. That’s one of the reasons for having you guys around.”

Sanrael arrives back at the winery.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

By Vargs hideous scrotum face!!! What mischief have you motley crew been up to?? I go on a short walk and all unravels??!!!


Does anyone respond to Sanrael? Anybody taking any actions?


AC 22; HP 65; init +3; Perception + 10

Didn't you get your invitation to the Zombie Ball Sanrael?, laughs Curral.

Do I notice anything of import after searching the zombies for items or interesting features? perception: 1d20 + 5 ⇒ (11) + 5 = 16


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

apparently my honey laced voiced friend...ibwasnt invited!! Perhaps we can backtrack their path and make sure there arent others


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Sanrael begins tracking back from where zombies came....
perception: 1d20 + 12 ⇒ (6) + 12 = 18


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

Roll Survival for tracking...


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Sanrael looks up...startled by someone completely unknown
who are you???!!!!


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

survival: 1d20 + 7 ⇒ (3) + 7 = 10


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

Idril just tries to heal and feel better.


The Zombies don’t have anything of value/interest.
Anyone providing healing?
Who is accompanying Sanrael?


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Is there a high point...hill...building from which to view the surrounding countryside??


AC 22; HP 65; init +3; Perception + 10

-Sorry Sanrael, Maqej is an old character of mine. Sometimes use them when posting about mechanics.-

Cast Cure Light on Idril and Pnin

on Idril CLW: 1d8 + 2 ⇒ (1) + 2 = 3

on Pnin CLW: 1d8 + 2 ⇒ (3) + 2 = 5


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

I dont know....Curral....i suspect Maqej is a spy....quick...whats my favorite food???

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