PFS All for Immortality Hard Mode (Inactive)

Game Master KingTreyIII

Maps, Handouts, Etc.


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Grand Lodge

Male Max HP: 183 | AC: 33; T: 24; FF: 25 |CMB: +15; CMD: 32| Init: 0 | Fort: +14; Ref: +7; Will: +12 | Immune to Curse Effects Current Damage: 0 |
Spell Slots:
9 (9) |2 (8) | 8 (8) | 6 (8) |7 (8) | 6 (7) | 5 (5)

One thing at a time. We need to stop the nemhains first.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

I'd just keep beating down Mr. Khayn, and remember to use Vicious Stomp if he goes negative so he's actually dead (so even if the genies use Resurrection he'll have a negative level). If he goes negative with the first or second hit, use all subsequent attacks to Sunder his gear while he is helpless/dead (if there are items you can damage with bludgeoning).

Or go after the lower-down nemhain. Leave the flying one for Géatan to handle, it's not worth spending a standard on your boots.

But in any event this is a battle for the monks to shine.

Grand Lodge

male Suli Monk (Ki Mysic, Monk of the Four Winds, Monk of the Sacred Mountain)18 | AC 36(38) T31 FF32(34) | CMD 49 | DR 3/- | HP 16/168 | Fort +18 Ref+17 Will+20 | Init+3 | Perc +21 | EA 10/15 | EF 15/18 | Ki 1/15

Does anyone tell Suli what element to use on the ghosts?

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Géatan might know, Sir Hendric doesn't.
But Sulii has a Ghost Touch amulet? That's good.

Grand Lodge

male Suli Monk (Ki Mysic, Monk of the Four Winds, Monk of the Sacred Mountain)18 | AC 36(38) T31 FF32(34) | CMD 49 | DR 3/- | HP 16/168 | Fort +18 Ref+17 Will+20 | Init+3 | Perc +21 | EA 10/15 | EF 15/18 | Ki 1/15

Oh yes. I have disappointed at least 1 GM in the past when they're like "Ha! You do half damage to it! It lives more than 1 round!", to which I obviously respond "Nope!" *shows GM character sheet*

Silver Crusade

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Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)
Kaldane Starlight wrote:
Yay! We've used up all the enemy wishes! =,(

Green is tapped out but Purple may have two left (if they can grant three wishes each). Purple used one in the first round (either the Heal or the protection spell) but that's it as far as I can tell. We could ready to interrupt if he uses an SLA and thereby thwart Wish, but Purple could foil that by using his Quickened Glitterdust to draw out the readied attack. Killing or banishing Purple is probably the way to go. Xon is making good progress in that regard.

We were trying to spare the lives of Aspis agents, and Mr. Khayn was merciful enough to Sir Hendric, only breaking stuff when he could have killed him with a full attack. Although it is a pain to deal with broken stuff OOC, from an IC point of view it should be viewed as more merciful. (And OOC I've found out that I can actually buy spellcasting services at any needed CL, which I didn't realize before, so it's not wrecking my WBL forever.)
When the genies were constantly reviving him, killing Khayn just meant an extra negative level, but once they are out of the picture then dead is dead and I'd rather not do that if we have a choice.

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

I cannot post. But I Will attack yellow than Blue. With ghost Salt arrow.(I think is undead right?)

Grand Lodge

male Suli Monk (Ki Mysic, Monk of the Four Winds, Monk of the Sacred Mountain)18 | AC 36(38) T31 FF32(34) | CMD 49 | DR 3/- | HP 16/168 | Fort +18 Ref+17 Will+20 | Init+3 | Perc +21 | EA 10/15 | EF 15/18 | Ki 1/15

The question I have is...once dead, don't his buffs fizzle?


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻

Why would they? Spells aren’t inherently dispelled when the person with it cast upon them goes dead. Again, correct me if I’m wrong

Grand Lodge

male Suli Monk (Ki Mysic, Monk of the Four Winds, Monk of the Sacred Mountain)18 | AC 36(38) T31 FF32(34) | CMD 49 | DR 3/- | HP 16/168 | Fort +18 Ref+17 Will+20 | Init+3 | Perc +21 | EA 10/15 | EF 15/18 | Ki 1/15

Admittedly this is what I've heard from my PFS play group but, when you die you cease being a person and are an object. As such, you are no longer a valid target for ongoing effects that do not also have the ability to target objects.

I will do some research now and get back to you all with what I find.

Grand Lodge

male Suli Monk (Ki Mysic, Monk of the Four Winds, Monk of the Sacred Mountain)18 | AC 36(38) T31 FF32(34) | CMD 49 | DR 3/- | HP 16/168 | Fort +18 Ref+17 Will+20 | Init+3 | Perc +21 | EA 10/15 | EF 15/18 | Ki 1/15

After looking through multiple sources and threads, it appears to fall under GM decision. There have been no official rulings one way or the other. Never mind then.

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

... gm. Those arrows are ghost Salt. So they are full.

And There no save for the drain?


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| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻

No save for the Con Drain.

And I’m well aware that those arrows had ghost salt.

Grand Lodge

male Suli Monk (Ki Mysic, Monk of the Four Winds, Monk of the Sacred Mountain)18 | AC 36(38) T31 FF32(34) | CMD 49 | DR 3/- | HP 16/168 | Fort +18 Ref+17 Will+20 | Init+3 | Perc +21 | EA 10/15 | EF 15/18 | Ki 1/15

Attacking defensively and total defense are two separate things.

Attacking defensively gives a -4 to attacks and a +2 dodge bonus to AC and CMD (or 3 if you have 3+ ranks in Acrobatics). This still allows the defender to AOO.

Total (or full) Defense gives a +4 dodge bonus to AC and CMD (or 6 if you have 3+ ranks in Acrobatics). This does not allow the defender to make any AOOs.


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻

I'm aware that they're two separate things, I was just taken aback by your roundabout way of describing that (and now I see why; I didn't know about the no AoOs thing with total defense). It's kinda bending the rules, but you know what? I won't argue it! I wanna see where this goes!

Grand Lodge

male Suli Monk (Ki Mysic, Monk of the Four Winds, Monk of the Sacred Mountain)18 | AC 36(38) T31 FF32(34) | CMD 49 | DR 3/- | HP 16/168 | Fort +18 Ref+17 Will+20 | Init+3 | Perc +21 | EA 10/15 | EF 15/18 | Ki 1/15
Core Rulebook wrote:

Total Defense

You can defend yourself as a standard action. You get a +4 dodge bonus to your AC for 1 round. Your AC improves at the start of this action. You can’t combine total defense with fighting defensively or with the benefit of the Combat Expertise feat. You can’t make attacks of opportunity while using total defense.
Core rulebook wrote:

Fighting Defensively as a Standard Action:

You can choose to fight defensively when attacking. If you do so, you take a –4 penalty on all attacks in a round to gain a +2 dodge bonus to AC until the start of your next turn.

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

I Do a 5 foot step after i talk.


Map and handout aid Token.

Kaldane, I need a align weapon now!

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

Or something for the drain.

Grand Lodge

male Suli Monk (Ki Mysic, Monk of the Four Winds, Monk of the Sacred Mountain)18 | AC 36(38) T31 FF32(34) | CMD 49 | DR 3/- | HP 16/168 | Fort +18 Ref+17 Will+20 | Init+3 | Perc +21 | EA 10/15 | EF 15/18 | Ki 1/15

I would ask that Tortuga flank with me, but I'll understand if you don't.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

I can finish off the Nemhain threatening you, Géatan. I have Bless Weapon 1/day for 1 round as a swift action from my faction card. It can't have more HP than its regeneration.

The lesser Nemhain, hopefully it will continue flanking as per its orders - and with the smoke it may not be able to hit you with a ranged attack. You have taken 8 Con drain? Restoration is a 3 round casting time so that will have to happen after the fight.

Tortuga, remember that you and Suli have Escape Route. If you wanted to flank with Suli as he suggests, you could move NW and then NE and not provoke from Khayn for leaving the second square since it is adjacent to Suli. You would provoke from the genies though for leaving your original square. But Purple's CMD (and damage) have been wrecked by a lot of Str damage; might want to wait until after Xon goes to see if he can wreck it some more.

Nox, the Smokestick fills a 10' cube - can you mark it on the map? Sir Hendric has Blind-Fight so can move at full speed through it, and can reroll his 20% miss chance when adjacent to the Nemhain.

Dark Archive

Male Wayang Unchained Rogue 10/Shadowdancer 3 HP 75 / Init +8 / Fort +9 Ref +19 Will+11/Trap Spotter +17/Stealth Take 10: 95, Perception 34, Sense Motive 0

Alright, so I put the 10 foot cube down I think correctly... but honestly, I'm not 100% sure? It seems smaller than I remember most people marking it, unless I'm marking it incorrectly somehow, but 10 feet is not really all that much to work with.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Nox, given how small the area is, I think you'd have taken a 5' step closer to Géatan on the round you used it to cover him in the cloud. It was for his benefit, right?

If the reason it is taking you longer to draw items is what I think it is, you don't want to drop the smokestick in an adjacent square.

Or Géatan could stepped into the smoke.

Dark Archive

Male Wayang Unchained Rogue 10/Shadowdancer 3 HP 75 / Init +8 / Fort +9 Ref +19 Will+11/Trap Spotter +17/Stealth Take 10: 95, Perception 34, Sense Motive 0

Fixed, easy 5 foot step on my part.

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

If you miss Hendrik. I have a spell that can save us.

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

Loot?


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻

Is someone able to identify the loot?


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻

You know that Khayn’s gear (a headband, belt, ring, cloak, boots, robe, armor, and amulet) is magic, but no one has Spellcraft to identify them. I will say that he also has 4 daggers and a masterwork Silver shortsword which aren’t magical.

EDIT: Derp! Mr. Khayn also has a silver key on him.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Now that was a tough fight!
Suli down to, what, 16 HP at the end? Tortuga hanging at 8 HP all the way through the fight? Géatan at 3 Con, and Sir Hendric (the most vulnerable of the martials) at 39 HP and 10 Con? Nox unable to Stealth, and Kaldane stuck behind a Wall of Force basically the whole time. Were it not for the fact that two of our party were monks, this would have been a TPK.

Wishes:
Hmm, the wording does raise a question, does it mean 3 wishes total among all the pashas or 3 wishes each? I can see your interpretation and have no issue with it, just think it could be clearer if that's how it is written. Now, the spell is not as restrictive as you might think - it explicitly has a clause that greater effects are possible and up to GM discretion. Additionally, the "remove injuries and afflictions" use would be generally better than Reach Heal (which is what I guessed you had them doing). The "remove injuries" use would only cure one thing at a time (like HP damage) but wouldn't need a ranged touch into melee vs a prone target. Interesting that for the more creative applications, Miracle has the line "Have any effect whose power level is in line with the above effects" but Wish has the line "You may try to use a wish to produce greater effects than these, but doing so is dangerous." But I think you ran it well.

Thoughts on the encounter design:
I really hate that we were screwed over for trying to talk. He was stalling until his buddies showed up. Would we have been better off just going straight murderhobo? Should I have asked for a Sense Motive if he was actually listening to us?
A high-level brawler (that's what he was, right?) is an awesome choice for a Hard Mode encounter in the hands of a capable GM, because the scenario writer doesn't know which PCs will show up and the brawler can counter a lot of things. I think you did a great job with his Martial Flexibility. Monkey Style? Greater Vital Strike? Good choices. He might have wanted Deflect Arrows, though. Greater Sunder, not a fan just because of how hard it is to fix. And I wonder how Mr. Khayne knew what gear was magical. Like, he didn't attack the boots, helmet, gauntlets, or backpack. But I guess with a full attack for damage Sir Hendric would have been dead so I shouldn't complain too much. Strong Jaw was... +18 damage per hit, roughly? So as good as Challenge, without the drawbacks. Ouch. That would have been good to hit with a Quickened Dispel.
Nemhains are insane. A Dread Wraith is CR 13, has a save on its Con drain, can't do two touches in a round (aside from AOOs), and doesn't have all those SLAs. Nemhains are sooooo much worse. Wall of Force has very few counters: teleportation, Disintegrate, Spell Sunder or Shatterspell, or Void Dust. I will make sure to carry Void Dust from now on.
As to your tactics, you could very well have had multiple kills including Sir Hendric. I appreciated that you played the enemies smart as if they were trying to win the fight and not accepting that they were going to lose and just trying to rack up a few kills before they fall. Mr. Khayn really did have a chance, if Suli hadn't rolled so well on that last Elemental Fist. It did not feel like I was spared by GM mercy (which I hate), but rather like the enemies were trying to win and I just wasn't as much of a threat to them (which was true enough).

Dark Archive

Male Wayang Unchained Rogue 10/Shadowdancer 3 HP 75 / Init +8 / Fort +9 Ref +19 Will+11/Trap Spotter +17/Stealth Take 10: 95, Perception 34, Sense Motive 0

@on the wishes: The reason why is Miracle is granted by the god, so the god can say "Nope" and the spell just fizzles. Wishes are granted by arcane manipulation of reality, so it always works, no matter how ridiculous the wish... just perhaps not in ways you meant to. Or want to. >.>

@on the encounter- I agree very much. Not just "Kill PC 1, Kill PC 2", but legit negating each of our tactics and trying to take us down... felt almost like a final anime battle against the big bad who has a plan for each of the heroes rather than "rocket tag".

I am slightly terrified that this was just the doorman though....

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

On healing up, it looks like there is only one scroll of Restoration among the whole party (Nox). Is that right? I didn't have the money left to get one after upgrading my lance.

If Kaldane can use Nox's scroll on Géatan, Sir Hendric will try to muddle through with his max HP at 88. Ouch. We have no other way of fixing ability drain as far as I can tell. Heal doesn't do it.

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

Yeah, he was great.... (And i suppose that having 9 wishes was an asset that the aspis Will not like to lose)

I didn't realise that is still important on high level.

Hendrik you can have His belt or my +6 or +4 dex belt., i Will take the robe. I don't think he was cursed....

Kaldane, you are immune to curse right? You could take the rest.

Shall we destroy the linked objet? Gaétan would argue that this is not His job to hunt undead.


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| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻

I understand your qualms about the “screwing over for being diplomatic” thing, Hendric, but if it makes you feel any better the shaitans were already on their way and he was genuinely listening to you all—he’s actually a reasonable guy—but you got penalized for a different, more understandable reason than you think. I’ll explain once the scenario’s over.

Khayn was actually a Steel-Breaker. For the first round I gave him Weapon Focus (for prereq.), Weapon Versatility (to get over the ”...a bludgeoning weapon cannot be used to damage a rope.” thing [That line’s actually not in the Core, but I used it as a rule of thumb for this combat]), and Snake Style (which he never got to enter). I switched to Greater Vital Strike and its prereqs after he got his last wish.

As for the “How did he know” issue: it was a logical assumption. Headband? Mental stat. Belt? Physical. Cloak? Saves. He was just making logical assumptions based on what you guys were wearing and from his experience. I actually was going to have him Sunder any wrist sheaths, but none of the people he could fill-attack had them

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150
GM Xavier Kahlvet wrote:

I understand your qualms about the “screwing over for being diplomatic” thing, Hendric, but if it makes you feel any better the shaitans were already on their way and he was genuinely listening to you all—he’s actually a reasonable guy—but you got penalized for a different, more understandable reason than you think. I’ll explain once the scenario’s over.

Khayn was actually a Steel-Breaker. For the first round I gave him Weapon Focus (for prereq.), Weapon Versatility (to get over the ”...a bludgeoning weapon cannot be used to damage a rope.” thing [That line’s actually not in the Core, but I used it as a rule of thumb for this combat]), and Snake Style (which he never got to enter). I switched to Greater Vital Strike and its prereqs after he got his last wish.

As for the “How did he know” issue: it was a logical assumption. Headband? Mental stat. Belt? Physical. Cloak? Saves. He was just making logical assumptions based on what you guys were wearing and from his experience. I actually was going to have him Sunder any wrist sheaths, but none of the people he could fill-attack had them

I suppose that is the deal with Alex. as a rule of thumb Three fight in a 14-15.

Liberty's Edge

Lawful Good Dwarf Monk (Unchained) 15 (Sheet) (Equipment) | HP: 169/169 | AC: 39 (30 T, 35 F) | CMD: 50 | F: 20, R: 19, W: 18 | Init: 10 | Perc: 25 | Speed 70, fly 90 (good) |
Tracked Resources:
Ki Pool 7/13 | Stunning Fist 11/17 | Punishing Kick 15/15 | Touch of Serenity 13/15 | Winged Boots 1/3 | Reroll 0/1

As difficult as it was, I enjoyed that combat. It certainly beats that ooze thing in the last adventure. (I'm still sore about that. Seriously DR 15/- and immune to all but slashing weapons? Way to troll the high level meta monster designer.)

Liberty's Edge

Lawful Good Dwarf Monk (Unchained) 15 (Sheet) (Equipment) | HP: 169/169 | AC: 39 (30 T, 35 F) | CMD: 50 | F: 20, R: 19, W: 18 | Init: 10 | Perc: 25 | Speed 70, fly 90 (good) |
Tracked Resources:
Ki Pool 7/13 | Stunning Fist 11/17 | Punishing Kick 15/15 | Touch of Serenity 13/15 | Winged Boots 1/3 | Reroll 0/1

Unfortunately my restoration ki power is self only.

I am currently down 150 hp. Not sure we have time to sit here and drain a bunch of cure light wands to heal us. Should we consider faster healing methods?

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

I think you are right Tortuga - some Heals would be good (Suli, Tortuga, Sentry) if Kaldane has the spells slots. Even so, we'll be sitting here a bit, if we want Kaldane to try to cast Break Enchantment (1 minute per attempt) on Nox. Nox seems to have come down with a curse.

Nox Neuropastum wrote:
He steps out of the line of sight of the hole and reaches into his backpack, though it takes longer than it should... WHY IS NOTHING IN THIS PACK WHERE I LEFT IT!?

Sounds like the oracle Haunted curse? Maybe I can try Greater Banner first and see if that works.

Restoration is 3 rounds for Géatan's Con drain.

If time permits, I'd like to refill my Blood Reservoir of Physical Prowess (taking 4 Con damage) and get some Lesser Restorations (3 rounds each, would probably need about 2 castings - Géatan has a wand).

If we had a lot of time, I'd ask for a pair of Mending spells from Kaldane on the lance, but those are 10 minutes each, so probably not.

I wouldn't suggest buffing up until we think we are close to where Suliji is and can have Nox looking through a door with the Gloves of Reconnaissance to make sure Suliji is there. I don't want a repeat of the dragon encounter where we buffed before going through the door and some effects wore off by the time we got to her. But as with the dragon, I am definitely not letting Suliji monologue. The 10 min/level stuff like Air Walk I would do now.

I would really like to be actually prepared for a fight, instead of having the enemy ready and buffed and us not. That has gotten tiresome.

Kaldane has a lot of great short-duration party buffs (Prayer, Blessing of Fervor, Particulate Form, my scroll of Moment of Greatness). Tortuga might benefit from one of Suli's Strong Jaw potions (especially if we run into Wall of Force again). If Géatan has another scroll of Heroism (looks like he got a scroll with 2 castings), he should use it, although actually I think he needs Nox to use it on him. Sir Hendric's UMD was tied to the headband.

My plan:
Heal up and remove conditions
Do long-lasting buffs
Scout out and find Suliji
Do short-duration buffs if possible
Fight

Liberty's Edge

Lawful Good Dwarf Monk (Unchained) 15 (Sheet) (Equipment) | HP: 169/169 | AC: 39 (30 T, 35 F) | CMD: 50 | F: 20, R: 19, W: 18 | Init: 10 | Perc: 25 | Speed 70, fly 90 (good) |
Tracked Resources:
Ki Pool 7/13 | Stunning Fist 11/17 | Punishing Kick 15/15 | Touch of Serenity 13/15 | Winged Boots 1/3 | Reroll 0/1

I have a wand of break enchantment. It is only CL 10, but might be good to try instead of using spell slots.

I also have wands of lesser restoration and freedom of movement that can be used.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Sir Hendric will wear Géatan's old belt (+4 Dex) instead of Mr. Khayn's belt (+2 Str). Better AC, initiative, Reflex saves, and Ride checks.

And he'll put on Mr. Khayn's boots.

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

I Will probably drnk a lot of things.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Kaldane, you have Ancestors as your wandering spirit, correct?

That also grants you the spells, doesn't it? Specifically, both Heroism and Greater Heroism. Greater Heroism is amazing (and a reason to conserve level 6+ spell slots and not use them for Heal right now, wand charges or a few Mass CLW instead). The +4 to attacks/saves/skills, of course, but the Immunity to Fear might be even better depending on what we are facing. Remember the ooze? Kaldane can't benefit from morale bonuses but would still get fear immunity and temporary HP. It only lasts 15 minutes, though. Hopefully Suliji isn't too far away.

Kaldane's level 2 slots are probably done now (had to re-up Barkskin before the Khayn fight). I think that would have been 10 Barkskins (hitting everybody except Tortuga, twice), so he had to dip into the Level 3 slots. I also think Suli missed the post where Kaldane said he was giving everybody Barkskin, as Suli's AC only includes a +1 natural armor. Had he factored it in, his AC would have been 4 higher and that mega-hit from Khayn would have missed. But it made for a more epic battle that it hit and Suli was still standing afterwards. Things to keep track of moving forwards.


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻

I’m actually going to be fairly busy today so I may not be able to post that much. That said, if we haven’t heard from Kaldane and Nox by tomorrow then I’m going to bot them so we can keep things moving.

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

Before entering the door Gaétan Will drink.

Ambrovosia

Antimetic stuff
meditation tea. 120
Wismuz salix
Antitoxin and antiplague
And putting holy weapon palm on Nox arrows.

Grand Lodge

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Male Max HP: 183 | AC: 33; T: 24; FF: 25 |CMB: +15; CMD: 32| Init: 0 | Fort: +14; Ref: +7; Will: +12 | Immune to Curse Effects Current Damage: 0 |
Spell Slots:
9 (9) |2 (8) | 8 (8) | 6 (8) |7 (8) | 6 (7) | 5 (5)

I am posting this to all of my games, so apologies if you see this multiple times:

Unfortunately, I have some bad news.

A combination of work-related stuff has lead to me having to take some time off from the forums. I am, in all honesty, going to need to be gone for several months, as I am going to be travelling for extended periods of time (weeks or more) and I'll likely not have good access to the internet.

As I am not someone who would want to have you all sit and wait for me here, I am going to be withdrawing/closing all of my open forum games.

I want to thank everyone who I have had the pleasure to game with over the last couple of years here, as I have immensely enjoyed my time on the forums, and hopefully, once my work stabilizes, I will be able to rejoin the community.

Thank you again for your time and energy, and I am sorry that I won't be able to keep things moving forward in any of the games that I am running.

-----------

So as an add-on to the above message, I know that I am the primary healer for the group and that we're likely near the end of the module. Please feel free to bot me as needed until we're finished, as I don't want to have you all die because of my work. As far as the cert for this module goes, I'm perfectly fine with not getting it, or you can feel free to email it to me.

Again, I apologize about this situation. It's a surprisingly crazy time in my life right now.

Grand Lodge

male Suli Monk (Ki Mysic, Monk of the Four Winds, Monk of the Sacred Mountain)18 | AC 36(38) T31 FF32(34) | CMD 49 | DR 3/- | HP 16/168 | Fort +18 Ref+17 Will+20 | Init+3 | Perc +21 | EA 10/15 | EF 15/18 | Ki 1/15

Based on his character sheet. The best time saving tactic would be to cast Heal on myself and Tortuga. Then maybe a mass CMW or two?

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

I think it better to save the L6 slots for Greater Heroism or in-combat Heals.
We'll be waiting at least 10 rounds (1 minute) for a Break Enchantment attempt on Nox, so Nox can use wand charges on us. See how far we get with that and then use Mass CLW for the rest.

Heroism on Nox makes him auto-succeed on UMD for wands.
Sir Hendric has a wand of CCW with 7 charges, roughly 25 per shot. Use up 6 of those, then CLW, all while the Break Enchantment attempts happen.

Kaldane uses Mass CLW after he is done casting Break Enchantment.

Let's get that done and see what spell slots we have left for buffing.


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻

I’m gonna have to go through some of the backlog to track some stuff.

Kaldane, it’s a shame that that happened to you and I hope that things will work out for you.

That said, with how far along you guys are in this scenario, not giving you a Chronicle is flat-out not an option. As Kaldane’s participation is, honestly, paramount to this group’s survival, I will continue to bot him.

Dark Archive

Male Wayang Unchained Rogue 10/Shadowdancer 3 HP 75 / Init +8 / Fort +9 Ref +19 Will+11/Trap Spotter +17/Stealth Take 10: 95, Perception 34, Sense Motive 0

Kaldane, sorry to hear that, it absolutely sucks. :(

Hope that everything turns out better.

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

Again, i don't know the situation. Are we at map? What going on?

Because I want to ail him saying are here to save him.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Nox saw the Patron in the room by looking through the door with the magic gloves. He did not see Suliji.
Then the Patron moved.
Nox went into the room to try to find him.
Sir Hendric thinks it is a trap and wants to finish buffing.

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