PFS All for Immortality Hard Mode (Inactive)

Game Master KingTreyIII

Maps, Handouts, Etc.


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Map and handout aid Token.

Better buffing then.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

@GM, we were doing round-based buffs but you have had Suliji speaking in big blocks of text that would take more than 6 seconds.

I will not have waited more than 6 seconds.

If you want her to be using Talking is a Free Action for dramatic effect, fine, as long as rounds are not marked off the durations.

I was very clear about this back in the dragon fight and again here - I will not let somebody monologue to kill our buffs.

That is why I keep asking for an initiative roll, so I can start taking actions.

You keep delaying that so she can talk more.

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

I want to listen to her. That she know about "spoiler" is pertubing for the least"

I think that the GM have giving us enough lattitude to say to listen to her.

Scarab Sages

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male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

I am confused... She is stalling for Time? argh!!!!!

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

I think she is stalling.

But you and Nox wanted to talk to her, so I did not attack. That is strictly an OOC decision. IC, Sir Hendric should have attacked, but on a player-to-player level that would be a rude thing to do.

I think talking to her is a mistake. She is too clever and will manipulate us like she did everybody else. I am not smart enough to see through all of her tricks, so I want to just ignore what she says and finish the mission.

EVERYTHING we have heard about her in these scenarios is clever manipulation and schemes. Listening to somebody like that is just giving them the chance to manipulate you. And she is really, really good at that.

Liberty's Edge

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Lawful Good Dwarf Monk (Unchained) 15 (Sheet) (Equipment) | HP: 169/169 | AC: 39 (30 T, 35 F) | CMD: 50 | F: 20, R: 19, W: 18 | Init: 10 | Perc: 25 | Speed 70, fly 90 (good) |
Tracked Resources:
Ki Pool 7/13 | Stunning Fist 11/17 | Punishing Kick 15/15 | Touch of Serenity 13/15 | Winged Boots 1/3 | Reroll 0/1

I told you we should have shelled the compound from the harbor.

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

Master manipulation?

From what we know, she was the emissary of the patreons Who pressure the agenda to do their things but now we Heard that she want to Up but we only Heard.....

The dragon was the master manipulator.

Silver Crusade

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Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)
Professor Kramolag wrote:
“Suliji’s the one who started it all—she and her withered patron. And from your recounting of events you played right into her hand. Suliji knows how to manipulate. She pulled together a group of six of us. Some she lured with a chance for revenge—like Aspenthi—others with the promise of profit—like Myrosype—and me with the looming specter of blackmail. We did her bidding, coordinated her attack on the Grand Lodge, and ultimately suffered when the Society began attacking to avenge itself. No doubt you’ve felt very proud every time you executed another Korholm leader? We’ve learned the hard way that Suliji uses those happy feelings as a smokescreen to operate with impunity, letting you think you’ve won every time you kill a decoy. No doubt she sold me out because I looked too deeply into her real plans. She made a pact with the dragon for my—what did you call it again? ‘A favor’? In truth it was her ripping my own research out of my hands and into the lizard’s claws!”
Professor Kramolag wrote:

Kramolag turns to Geatan. "Yes, because Suliji took my research and gave them to the dragon much to my chagrin. Try to keep up!"

She turns once more to Hendric. “Suliji’s an ambitious woman, but she covers her tracks well. I found that she returned to Ostenso regularly over the past two years—and not to check in at the Aspis headquarters. Instead, she was sneaking into the mausoleum of Jhandorage Vaulnder Alexayn--Suliji's withered 'patron.' He is—or was—one of the Consortium’s founders who died more than a century ago. He was practically an informal saint of the Druman Kalistocracy by the time he died, so she might be smuggling his wealth out. More likely she’s found some other advantage within, possibly one tied to the Consortium’s early days that she could hold over the Patrons’ heads or use to tear the Consortium apart.”

Professor Kramolag wrote:

Kramolag nods in agreement, followed by her grabbing the back of her neck in pain—obviously the action strained a sore.

”If Suliji’s poised to do anything further with or against the Consortium, you can bet your sweet patootie that you and your colleagues will be harmed in the process. If she’s willing to ruin the Thuvian country to make a little gold, what would she destroy to win her end game? My suggestion? Go to Ostenso, break into Alexayn’s crypt, and learn what Suliji plans next. Assuming she’s not just aiming to give every child a puppy and a free education, you’ll probably want to stop her.”

Marcos Farabellus wrote:
"I want you to get to the bottom of it and confront Suliji Peshar. If, as we suspect, she plans to frame the Pathfinder Society, you need to stop her, and otherwise, you’ll be well-placed to take decisive action to gain us leverage over the Consortium toward a peaceful resolution of hostilities."


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| Strange Aeons | Hell's Rebels | ◆◇↻

You know...you could ask her in-game about that stuff, which no one has yet!

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

Hey, I want to Say I am having a blast for the moment. The tension, the characters conflicts, the mystery.

But I want to know if you are ok with this. Not everybody would love what happening now and Real life matters more.

And that include you GM.

Silver Crusade

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Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Thanks for asking, Géatan.
I am having a great time.


| Strange Aeons | Hell's Rebels | ◆◇↻

I am more than willing to admit that Hendric’s sheer stubbornness has me more than a little frustrated—but I can pretty well see now that it’s Aldizog roleplaying his character to a T and not just doing this for rebellion’s sake, so that makes me feel a bit better.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

I mean, my reasoning is exactly what I have laid out.

Suliji is very good at manipulation. Sir Hendric doesn't want to be manipulated. There's no point in talking to her. She could well have a +60 Bluff. Or even just use selective truths. Right now she's using speculative "what-ifs" and that's a pointless argument to have.

As I said before, she convinced a High Priest of Abadar to turn to banditry, specifically stealing from his Emir. Now that is persuasive.
Edit: was that the dragon or Suliji who turned him? Either way, Sir Hendric takes it as an object lesson. That even the wisest can be fooled and tricked into doing evil.

Sir Hendric doesn't think he's impossible to fool. I as a player don't think I'm impossible to fool. So I'm just not considering anything she has to say.

It's like... imagine a low-level SHIELD agent is sent to guard Loki. He knows Loki is a master manipulator. He knows he can be fooled. So he puts in earplugs. Doesn't listen to a single word Loki has to say.

So I'm judging her by her actions. If we try to free the hostage without attacking her, what does she do?

Dark Archive

Male Wayang Unchained Rogue 10/Shadowdancer 3 HP 75 / Init +8 / Fort +9 Ref +19 Will+11/Trap Spotter +17/Stealth Take 10: 95, Perception 34, Sense Motive 0

Okay guys, I'm gonna be up front here, cause I'm not sure how to handle this in society.

Part of Nox's schtick is he's the society's assassin. He cleans up people that the Society has deemed to dangerous to just let live, despite the society's general "Don't murder people" attitude.

Right now? This guy want's to set the charau-ka of Usaro to slaughter THOUSANDS of people. I'm a huge lore buff, so I know how bad the Charau-ka are... they are just as bad, if not worse, than Zon-Kuthon's insane cultists. Nox has done a Mwangi mission or two and has dealt with those things, so he knows in game just how evil and horrible they are... Honestly? Ever since the bastard showed up in our notes I had hoped we got him or Stachalto so it'd be an easy choice to kill them.

I know that Hendric wants to finish the mission and just take Suliji in... but Nox is 100% gonna side with Suliji if only for the chance to kill this particular Patron. Especially Now that he's met her and reminded him of his previous interactions (I hadn't actually made the connection before).

The problem is, this strays really, really close into PVP territory, and well, guild rules become a problem. Nox is 100% going to kill this Patron, but I also don't want to put you guys in a position where the only way to stop that from happening is to fight Nox, which you technically can't because of the no PVP rules, and that's just kinda not fair.

So... stepping away from our characters for a moment, how do we resolve this within the rules and without breaking our characters?


| Strange Aeons | Hell's Rebels | ◆◇↻

Uh...Nox. Look in Gameplay...

I was observing how close it got to PvP area and I was making sure that it wasn't getting too out of hand.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Sir Hendric wants to save the Patron and then use that leverage over him to get him to change the Consortium's plans.
"We saved you, you owe us."

That was one of the main points behind going to help them in the first place!

Killing a Patron is pointless. There will just be another who could be worse. Plus we help Suliji do whatever she is trying to do, and remember that she was behind the attack on the Society.

But having a Patron be indebted to us? That is a far better option.

I don't have a solution to the PvP thing. In no case will I ally with Suliji. She is too cunning.

Edit: ninja'd by Gameplay.

Liberty's Edge

Lawful Good Dwarf Monk (Unchained) 15 (Sheet) (Equipment) | HP: 169/169 | AC: 39 (30 T, 35 F) | CMD: 50 | F: 20, R: 19, W: 18 | Init: 10 | Perc: 25 | Speed 70, fly 90 (good) |
Tracked Resources:
Ki Pool 7/13 | Stunning Fist 11/17 | Punishing Kick 15/15 | Touch of Serenity 13/15 | Winged Boots 1/3 | Reroll 0/1

Kill them both and let Pharasma sort it out sounded good from the beginning to Tortuga.

Dark Archive

Male Wayang Unchained Rogue 10/Shadowdancer 3 HP 75 / Init +8 / Fort +9 Ref +19 Will+11/Trap Spotter +17/Stealth Take 10: 95, Perception 34, Sense Motive 0

Ninja'd.

Grand Lodge

male Suli Monk (Ki Mysic, Monk of the Four Winds, Monk of the Sacred Mountain)18 | AC 36(38) T31 FF32(34) | CMD 49 | DR 3/- | HP 16/168 | Fort +18 Ref+17 Will+20 | Init+3 | Perc +21 | EA 10/15 | EF 15/18 | Ki 1/15

This is fantastic! I love the conflict of orders.

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

I will post my attacks in a few hours.

I am happy that we had some would be confortable with those type of conflicts.

But... She doesn't give me the impression of a master manipulator. She's actually have lost control of her power now. (my impression)

I would have side with Nox with this one. Those patreon have insanely stupid greed. Happy, we have now a fight.

I don't have the impression that there any traitor for the moment as said by the mummy lord. We don't have her side of thing. Suji seems in fact fed up of all of this. Until there a clear line between good and evil. I will not attact her or the patreon lethally.

What buff do we have now?

Silver Crusade

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Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Group buffs are Particulate Form, Blessing of Fervor, and Prayer.

Kaldane may have cast a second Greater Heroism if anybody wanted it. Or else he didn't.

I really wish we had brought the unconscious Mr. Khayn with us and revived him when we saw the Patron. I wonder if any other groups have thought to do that.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

I think I have a solution.
PvP is okay if everyone is okay with it?
Then have Géatan knock out Sir Hendric.

There is literally no other way to get him to go along with a plan to side with Suliji and kill the Patron as Nox wants to do.
Once Sir Hendric is down, you guys can surrender to Suliji and play her little games.

And I know Nox and Géatan would be equally obstinate about handing her head on a pike to Alexayn so if we won this fight we'd still have a problem.

Just don't let him regain consciousness around you.

Obviously he'll be furious. He'll report your betrayal and siding with Suliji to the Decemvirate. He'll never adventure with any of you again. I as a player will be okay with it. I just don't see a better solution. Unless Nox and Géatan are willing to hand her over to Alexayn.

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

Géatan will never do that.

But I have the feeling that suji will not be the first to attack. In this combat.

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

Now, i Will fight.

Grand Lodge

male Suli Monk (Ki Mysic, Monk of the Four Winds, Monk of the Sacred Mountain)18 | AC 36(38) T31 FF32(34) | CMD 49 | DR 3/- | HP 16/168 | Fort +18 Ref+17 Will+20 | Init+3 | Perc +21 | EA 10/15 | EF 15/18 | Ki 1/15

orders are orders :)

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Do we get Perception checks to spot the Invisible foe or hear what Nox is whispering?


| Strange Aeons | Hell's Rebels | ◆◇↻

All things considered, I’m sure most of you guys auto-succeed at the Perception check, so I’ll say that you all can hear what Nox (and Suliji) are whispering, and that Suliji is somewhere within adjacent to Nox (anything more accurate will require a move action to make an active Perception check)

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

I knew this falcata was an holy Avenger!

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

I am extremely sorry.

My anxiety in this mission is paralysing me.

... We haven't "lost" do we?

Grand Lodge

male Suli Monk (Ki Mysic, Monk of the Four Winds, Monk of the Sacred Mountain)18 | AC 36(38) T31 FF32(34) | CMD 49 | DR 3/- | HP 16/168 | Fort +18 Ref+17 Will+20 | Init+3 | Perc +21 | EA 10/15 | EF 15/18 | Ki 1/15

Lost? How?

Also, is Xon attackable from his place in the floor?

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

We probably have failed. Certainly if Xon kills the Patron, I don't see how we can have succeeded at the mission.

Nox, I thought we should have just killed Suliji but I stayed my hand so you could talk to her. I didn't impose my will on the rest of the group. And how do you repay me? You exploit the "No PVP" rule to do something that ruins the mission for us all, and makes Sir Hendric break a holy vow to Iomedae, while knowing that he can do nothing about it. And now I have to find a way to react in character to someone who has directly betrayed the Society and our mission. With, I guess, harsh language, since I can't do a damn thing to you. But Sir Hendric will definitely tell both the Society and the Consortium what you have done.

(I know our mission had a little asterisk of "you may have to improvise" but that is just giving us enough rope to hang ourselves.)

"I swear on my honor as a servant of Iomedae that I speak the truth and that we are not here to harm the Aspis Consortium."
I mean, that was the truth as he understood it - "Kill the Patrons" wasn't the mission. Was that Nox's plan all along? I wish I had known that when we started. You've made a liar out of him.

And to what benefit? We aren't seers or prophets. We can't know exactly what the ramifications will be of murdering this defenseless man - of siding with the powerful (Suliji) to slaughter the weak (Ratarion). Yes, in this scene that is exactly what is going on: the strong slaughtering the weak and helpless (though not innocent). Doing evil things "for the greater good" -- that's the road to Hell.
We aren't judges (Sir Hendric would want Geas spells or a 3rd-level Inheritor's Crusader before conducting a trial; something foolproof that cannot be foiled with Bluff or magic). But even if we were, why does Suliji get a chance to try to talk her way out of her crimes but Ratarion just gets executed without a chance to even see the evidence against him? She could have forged those orders we found, for all we know. To get us to be on her side with this vendetta.

It's hideously unfair IC and OOC. I don't know what I can do now in this game.

Yes, if it was the only way to move the story ahead, I was okay with being knocked out and absent for the rest of it so you could go your own way. But then the GM moved things along in a different way... Suliji hadn't used lethal force on us (yet) so things might have taken an unexpected turn... I even had a thought about how we could handle the contract with Alexayn without killing either Suliji or a Patron... and you had to go do that.

But Géatan, you may as well just kill one of the sword-monsters, I don't think anybody minds about them.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Ratarion might be alive now, but a couple more touches from Xon and he won't be. We can't take action against Xon, can we? Because of the "No PVP" rule that Nox is exploiting?

Ratarion better not be in fact as helpless as he seems - he better have some damn good trick up his sleeve if he wants to survive. I guess we could have Kaldane cast Death Ward on him if he can get to him before Xon kills him.

Amended answer to your earlier question Géatan: No, I am not having fun right now. I thought Suli's plan was a great way of keeping thing de-escalated. I was hoping we'd find a third option and I even had some ideas; if we defeated the sword and sword-monsters we might have been able to talk about them (Suliji's restraint in this fight being a factor).

Grand Lodge

male Suli Monk (Ki Mysic, Monk of the Four Winds, Monk of the Sacred Mountain)18 | AC 36(38) T31 FF32(34) | CMD 49 | DR 3/- | HP 16/168 | Fort +18 Ref+17 Will+20 | Init+3 | Perc +21 | EA 10/15 | EF 15/18 | Ki 1/15

I mean, Suli plans on punching Xon. He has little reason not to. After some research, I am fully willing to pay the cost for the repercussions should Nox fail the fortitude save.


| Strange Aeons | Hell's Rebels | ◆◇↻

Okay, I’ve had enough.

First off, Hendric, just because something doesn’t go according to your plan doesn’t mean that you are justified in verbally—or textually—abusing your peers, whether that’s myself or your fellow players. I get that you’re understandably upset, but this is the third time that you’ve done exactly this (first with Nuck Tuk, second with the “negotiations turn to combat” issue with respect to flat-footed-ness), but I'm not taking further actions because we are at the final combat and hard mode is understandably stressful. Additionally, as far as I can find, Hendric never gave any holy vow of the sort in-character.

With that said, he does have a point, Nox. You yourself were expressing earlier to a method of trying to resolve in-character motivations while also not breaking the “no PvP” rule of PFS, and you went against exactly that by doing something that directly opposes the intended actions of another PC. That goes directly against precisely what you were trying to advocate for earlier, which is an insane conflict of interest. You have additionally put others in a situation where the only way to stop you from preventing what they were intending is to break said PvP rule by attacking Xon, which is an extension of your character. Whether or not you did this on purpose is up in the air, but it has left everyone in a situation where no one wins.

Additionally, all of you have gravely misunderstood the mission. The mission was to go to Alexayn’s crypt, find clues, then ”take whatever actions you deem appropriate.” Yes, Marcos said that killing Aspis would be playing into Suliji’s hand, but that was when he was assuming that Suliji was trying to frame the Society for it, which Suliji specifically said that she isn’t! And as far as you all understand it, that is the truth. Never once did he say “Your mission is to keep the Patrons alive,” or “Your mission is to kill the Patrons”; the mission, overall, is to make sure that the Society doesn’t take the brunt of the blame and get their reputation screwed over—Ratarion’s life is not a relevant factor in that. In fact, Ratarion’s life is reduced to a fraction of the secondary success condition.

This entire encounter, not just the combat one but the social aspect as well, is supposed to make you all question everything that you are doing and understand that not everything in this world is black and white. Hendric, you’re advocating for saving Ratarion’s life, when he is one of a group of mercantile overlords with the blood of thousands on his hands. Saving a life is indeed a good act, but is saving the life of an unrepentant murderer? And Nox, you are actively choosing to attack a helpless man, but the man you are attacking is an unrepentant man with the blood of thousands on his hands. Killing a man is an evil act, but is killing a murderer? That’s the point: You. Don’t. Know. Neither of you are playing the scenario incorrectly, you are simply playing it correctly in different ways.

The scenario is supposed to present two options: Side with Suliji, a woman that has been hinted at as being a master manipulator and the mastermind behind this all, to finally rid the world of the Aspis Consortium; or to defy Suliji’s request and ultimately save the organization that has fought against the Society time and time again. There is no third option.

Nox’s actions haven’t doomed you all in the slightest. In fact, later on, you may find that Nox’s actions right here had little impact on the success or failure of the mission overall.

Liberty's Edge

Lawful Good Dwarf Monk (Unchained) 15 (Sheet) (Equipment) | HP: 169/169 | AC: 39 (30 T, 35 F) | CMD: 50 | F: 20, R: 19, W: 18 | Init: 10 | Perc: 25 | Speed 70, fly 90 (good) |
Tracked Resources:
Ki Pool 7/13 | Stunning Fist 11/17 | Punishing Kick 15/15 | Touch of Serenity 13/15 | Winged Boots 1/3 | Reroll 0/1

Tortuga is definitely for bringing the Patrons to justice, but he has been influenced by Hendric for certain, and is still unsure of Suliji's innocence.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Yes, I admit emotions are running high. I do not think anything I said here was abusive (maybe I could have just said "unfair" and not "hideously unfair").

Yes, I had a way I would have liked things to go. I did not insist on it or force it on anybody else. I offered a way out that I could stay true to my character. That offer wasn't accepted.

Sir Hendric swore here that we were not here to harm the Aspis, since that was his best understanding of the mission.

And our orders: "If, as we suspect, she plans to frame the Pathfinder Society, you need to stop her, and otherwise, you’ll be well-placed to take decisive action to gain us leverage over the Consortium toward a peaceful resolution of hostilities."
To me, that "otherwise" means that even if Suliji isn't trying to frame us, we can still benefit by gaining leverage over the Consortium.

Thank you for clarifying about the success conditions and the lack of possibility for compromise.

If Xon kills Ratarion, I do not see how the Society escapes blame. Even if Sir Hendric did not confess, a well-worded Commune would implicate the Society. The Consortium has ample Wishes at their disposal.

The moral dilemmas and intricate manipulations would make this a good novel. It's not fun being the one manipulated however.

My "third option" was Suliji abandoning her vengeance but remaining alive (she flees or surrenders, whatever), and we report back to Alexayn that there was no traitor. Suliji was doing what he wanted, as were the Patrons (following his example as a greedy bastard). And if he won't accept that, then Sir Hendric declares himself a traitor for breaking a contract and offers his life.

I do not intend to attack you by responding to the points you raise.


| Strange Aeons | Hell's Rebels | ◆◇↻

Um...That's actually a dead link, Hendric XD but I was able to extrapolate where it was that you said that (I didn't realize it was to the Aspis concierges).

That said, many things are lost over text, including facial expressions and intonations, so things can easily be misconstrued.

I hope that that resolved the situation. I'm going to advance the combat now, and I hope that everyone will be on the same page once I do so.

Dark Archive

Male Wayang Unchained Rogue 10/Shadowdancer 3 HP 75 / Init +8 / Fort +9 Ref +19 Will+11/Trap Spotter +17/Stealth Take 10: 95, Perception 34, Sense Motive 0

Sorry guys. I am, apparently, wrong genre savvy and will probably pay for it with my life. :(

As for the Xon thing, my intention was to hopefully resolve the issue in a way that would leave Hendric's conscious clean, if angry with Nox, without having to knock him out. Since Xon is useless in the fight anyways, I figured that blaming it on the shadow and even "dismissing him" might allow us a loophole to prevent actual PVP.

In short, I was being to clever for my own good, and it backfired massively.

In character though, the "Path to hell" is just fine by Nox. He's not a holy knight of a god, he's a assassin without the prestige class. He is FAR more likely to kill someone, anyone, than risk letting that person kill others. Nox is absolutely the kind of person to answer the question of "Should we kill baby hitler" with a "Absolutely". That gets into ugly alignment debates, but that is his character and until now playing that way has worked out, and even helped in a few situations where somebody had to be the "Bad guy" of the group.

Either way, I guess I'm trying to say is I'm sorry for causing trouble. I don't know if I got played, and I don't really care. "Cause My character would do that" is a terrible excuse for making the game unfun for others, and I'm sorry that I did that even if it was on accident.


| Strange Aeons | Hell's Rebels | ◆◇↻

Honest question: where does it say that the shadow poofs if the dancer goes away, because I honestly couldn’t find it anywhere?

Dark Archive

Male Wayang Unchained Rogue 10/Shadowdancer 3 HP 75 / Init +8 / Fort +9 Ref +19 Will+11/Trap Spotter +17/Stealth Take 10: 95, Perception 34, Sense Motive 0

I mean, honestly it doesn't, but it's created by the shadow dancer with the shadow dancer's alignment, so.... *Shrugs* Dunno

Grand Lodge

male Suli Monk (Ki Mysic, Monk of the Four Winds, Monk of the Sacred Mountain)18 | AC 36(38) T31 FF32(34) | CMD 49 | DR 3/- | HP 16/168 | Fort +18 Ref+17 Will+20 | Init+3 | Perc +21 | EA 10/15 | EF 15/18 | Ki 1/15

If I may.

Though I have only joined you all for this final scenario, I do find it unfortunate that some individuals have placed a higher value on 'winning' over 'just playing the game'. Is getting both prestige so vital to your 'fun' that enjoying how the game is going is lesser? If it is, then you are entitled to play however you desire. I will not say that that style of play is wrong, for it is not my place to say such a thing. I will say though that such priorities are not enjoyable for me to play with, and I'd venture to assume that many others who play this game would agree.

The story is interesting, please let it be interesting. Complainting only when it's 'interesting' doesn't suit you is tiring, and I would even venture to say childish.

I am not calling out any particular individual with this post. However, if you feel that I am targeting you, maybe consider my words.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Wow. That was... unexpected.

I will definitely get a dustpan and also chip in for the Rez (if I can't extort one out of the Patrons in-game).

Nox, I appreciate that you were trying to find a solution. I don't see how it could have worked (Sir Hendric heard you give the order and heard all of your whispering) but I appreciate that it was not your intention to be disruptive.

I also misread the situation. I thought Suliji doing something non-obvious on her turn meant she was not engaging in this fight and there was hope for a "nobody dies" solution.

@Suli - you make a good point. I do see myself in your comments, and take them to heart. I did not know about Ratarion's life and the second Prestige Point until the GM mentioned it, so I do not think that was a motivating factor for anyone. Playing my character was behind my decisions and I don't perceive any others as different. My emphasizing "the mission" rather than morality was an attempt to avoid alignment arguments first and foremost. Of all the reasons Sir Hendric had, "follow the mission as it was originally laid out" seemed the least controversial. It was not the most important or the most sound.

If the way to "win" this one is to side with Suliji, I'd rather "lose".

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

Because of the high intensity of all of this. I would like a break for a few days.


| Strange Aeons | Hell's Rebels | ◆◇↻
Géatan Émond wrote:

Because of the high intensity of all of this. I would like a break for a few days.

You know, I think that that’s a fair request. Let’s all just take a few days to recuperate and process and we can reconvene on, say, Friday. Anyone have any objections to that?

Liberty's Edge

Lawful Good Dwarf Monk (Unchained) 15 (Sheet) (Equipment) | HP: 169/169 | AC: 39 (30 T, 35 F) | CMD: 50 | F: 20, R: 19, W: 18 | Init: 10 | Perc: 25 | Speed 70, fly 90 (good) |
Tracked Resources:
Ki Pool 7/13 | Stunning Fist 11/17 | Punishing Kick 15/15 | Touch of Serenity 13/15 | Winged Boots 1/3 | Reroll 0/1

No objections.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Fine with me.

Dark Archive

Male Wayang Unchained Rogue 10/Shadowdancer 3 HP 75 / Init +8 / Fort +9 Ref +19 Will+11/Trap Spotter +17/Stealth Take 10: 95, Perception 34, Sense Motive 0

I'm fine. Course I'm in a dust pan, so my comment doesn't mean much. :P

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Perhaps Nox can play Kaldane for the rest of this fight?


| Strange Aeons | Hell's Rebels | ◆◇↻
Sir Hendric the Vigilant wrote:
Perhaps Nox can play Kaldane for the rest of this fight?

That’s actually a really good idea!

Liberty's Edge

Lawful Good Dwarf Monk (Unchained) 15 (Sheet) (Equipment) | HP: 169/169 | AC: 39 (30 T, 35 F) | CMD: 50 | F: 20, R: 19, W: 18 | Init: 10 | Perc: 25 | Speed 70, fly 90 (good) |
Tracked Resources:
Ki Pool 7/13 | Stunning Fist 11/17 | Punishing Kick 15/15 | Touch of Serenity 13/15 | Winged Boots 1/3 | Reroll 0/1
Nox Neuropastum wrote:
I'm fine. Course I'm in a dust pan, so my comment doesn't mean much. :P

That's if Suliji's next spell isn't gust of wind.

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Community / Forums / Online Campaigns / Play-by-Post Discussion / PFS All for Immortality Hard Mode Discussion All Messageboards

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This recruitment is for the All for Immortality trilogy, a series of scenarios from Season 7 that is tier 12-15. By signing up for the recruitment here you are agreeing to playing all three of these scenarios in "hard mode"; a version of the scenarios for those who explicitly wish for a challenge.

A few stipulations for recruitment: The party should be a well-rounded party, meaning that it must contain at least one of each:

  • Healer
  • Caster
  • Beatstick
  • Skills Expert

Trust me when I say "you'll thank me later."

Additionally, this is a high-stakes scenario in which your lives should be on the line, whether or not you have the gold to bring yourself back, thus, if you sign up with a character that has the Ultimate Mercy feat, then you will be rejected, as I feel that that feat specifically breaks these scenarios far too easily. Other than that, I am willing to recruit anything, all I ask is that you know how to play your character and roleplay your character.

All said and done, recruitment is OPEN! Happy gaming, everybody. Hope I get to commit some character deaths! Wait. Did I say that out loud?

Scarab Sages

Daathiel is an Emberkin Mindchemist2/Archivist10 inspired by the Doctor. He has outstanding Knowledge skills, a few defensive tricks, and a Bardic Performance that stacks with other bards. As well, he can Disable magical traps. His offense is pathetic. He'd be a fine 5th or 6th PC. I'll get his profile up on the website and submit him.

He's Scarab Sages, and particularly interested in immortality since his lifespan was cut short by errata.


What errata, if you don't mind my asking?

Scarab Sages

They shortened Aasimar lifespan by a lot a couple of years ago. Something to do with making a character in an AP work out right.
Barely affects gameplay, but throws off the Doctor-ness of a long-lived outsider who has a bonus to Int and Cha but dumped Wis...


Oh! When you said "lifespan" I didn't think that you meant literally. I thought I had to deal with something akin to a Lore Warden having to be re-updated. My apologies.

Dark Archive

Drat! Faeranduil is a blaster wizard 13 that I would love to run through this series, but he is signed up for a game of Betrayal in the Bones at a con at Sept 29. He will be level 14 after that. If it turns out recruitment goes slowly and you are willing to wait for a bit I would be happy to join.

Liberty's Edge

I haven't updated him with his last EotT chronicle, but I suppose I can give him a try.

I don't know how much of a beatstick he's be considered to be, so if you think he's too weak to handle it, let me know.


I mostly made that specification because I don’t want the party to be screwed over because it happens to be a party full of fragile wizards or stupid fighters. To paraphrase another GM, if I kill you I want to do it properly, not because of a bad party composition.

Scarab Sages

So I've got Daathiel mostly updated. Need to double-check the skill point total. His defenses include a Ring of Blinking, Angelic Wings, and Boots of Escape, so he's not helpless defensively; still, he'd try to stay out of danger and use performance and spells to help the party. I have lots of gold to spend on boosting him further. A scroll of AMF might be great for an Aasimar who can fly non-magically, and with Probable Path he can activate it with certainty (or get a Wand Key Ring). One note here is that my local PFS lodge always ruled according to the creator's intent of the Archivist's Lore Master ability - that it grants the "Take 10 at will" as a normal bard in addition to the earlier access to "Take 20 x/day".

My other option is my Seeker cavalier, Sir Hendric the Vigilant, who is level 13.2 (finished Eyes of the Ten). He is a classic Order of the Sword cavalier, human on a horse, with a few neat tricks (Snake Style to deal with touch attacks, and Escape Route and Coordinated Charge with Tactician). Hits hard on a challenge/charge, of course, but also has good social skills and great saves. Also has lots of gold to spend.

Is there one or the other you would prefer to have?


Yeah, I would rule it as you just getting the same ability at an earlier level (the creator’s intent). Other than that I think it would be more of a question of whether or not you’d like to aim for high tier in Parts 2 and 3.

Liberty's Edge

Tortuga is pretty much the opposite of fragile. Decent saves, decent defenses, lots of hp. It was more a question of whether someone people would consider him a beatstick given his dpr isn't optimized. His attacks deal an average of 14 damage, 21 if the target is evil. He gets anywhere from 5 to 10 attacks per round depending on conditions, though at least 2 of those attacks probably don't have a great chance of hitting.

He is level 13.2, so would hit 14 after part 1.

I do have a level 12.1 cleric who could fill the healer role if needed otherwise.


Ah. I see the confusion. When I said "Beatstick," I more meant a person who is more likely to be up in the fray of combat; I suppose "Frontliner" would be a more accurate term.

Silver Crusade

Here's my other option. Waiting to see who else we get for additional recruits. If we get another skillmonkey, I'll play Sir Hendric instead of Daathiel. It would be great to bring him out of retirement. But if there is no other skillmonkey, Daathiel it is.


I have a few characters that I can play this with: I have a Sensate Fighter 13, A Oracle 14, a Bard 12, and I think one more (I'm at work now).


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Oh, yeah, a 13 monk. In other words, I have options whether we're going high or low tier.

Looking at the submissions so far, I think I'll go ahead and play my Oracle, so no one needs to take "the healer" spot. That being said, as a Metal Oracle, he tends to be a front-line fighter. I will, however, do my best to keep you all alive.

With that out of the way, I have kind a list of suggestions for things you should have/do in order to be able to survive any Hard mode (although I'm going to amend some of them due to the level of the game):

AC: a good general rule for AC is 20 + level, so at this level you'd be looking for a 32-35. There are some caveats to that, however, like if you're playing an arcane caster who can't really use their class features with armor.

Saves: at this tier in hard mode, all of your saves should be at least double digit, with a heavy emphasis on Will and Fort (reflex tends to *just* be damage, but even then you can't ignore it).

Healing: While I will indeed be covering healing as much as possible, note that no one should want or be expected to be a magical gumdrop dispenser. It's a really boring way to play the game, and I honestly believe that everyone should be responsible for their own healing, to a certain extent. There are some items that I recommend that everyone purchase (especially as a Seeker) that helps to insure your own survival and the survival of those around you:

at least one scroll of Heal
at least one scroll of Breath of Life
at least one scroll of Break Enchantment
at least one scroll of Restoration (or greater if you can swing it)
at least one wand of Cure Light Wounds (which given the level range might be depleted after a single combat!)
at least one bead of newt prevention
The pp or materials to pay for bringing you back from the dead

Additionally, you should have a reasonable and reliable way to deal with the following:

Flying creatures
Swarms (note that if your not an alchemist, any swarm you meet here will likely not find Alchemist's Fire to be all that big a threat)
DR
SR
Difficult Terrain (I have seen a seeker level character die when he got stuck in difficult terrain without an out for it)

Dark Archive

Hello!

Nox is my character that thus far has survived both Bonekeep and Waking Rune in hard mode, and I'd love the chance to take on all for immortality in hard mode as well!

Nox is both a skill monkey, and due to his ability to be pretty much always undetectable, a decent back up plan to collect bodies and escape should things turn south. I want to save my other level 12 character for a eyes of the ten run, so Nox is the only option I have at the moment.


1 person marked this as a favorite.

Alright, sounds like we have a legal party. However, since Paizo’s website has been ahem having a seizure, I’ll keep recruitment open for another 5 days to see if there’s any more interest, then we’ll start (Sorry Faeranduil, this isn’t staying open for another month!)

Dark Archive

Vrog Skyreaver wrote:


AC: a good general rule for AC is 20 + level, so at this level you'd be looking for a 32-35. There are some caveats to that, however, like if you're playing an arcane caster who can't really use their class features with armor.

Saves: at this tier in hard mode, all of your saves should be at least double digit, with a heavy emphasis on Will and Fort (reflex tends to *just* be damage, but even then you can't ignore it).

Healing: While I will indeed be covering healing as much as possible, note that no one should want or be expected to be a magical gumdrop dispenser. It's a really boring way to play the game, and I honestly believe that everyone should be responsible for their own healing, to a certain extent. There are some items that I recommend that everyone purchase (especially as a Seeker) that helps to insure your own survival and the survival of those around you:

at least one scroll of Heal
at least one scroll of Breath of Life
at least one scroll of Break Enchantment
at least one scroll of Restoration (or greater if you can swing it)
at least one wand of Cure Light Wounds (which given the level range might be depleted after a single combat!)
at least one bead of newt prevention
The pp or materials to pay for bringing you back from the dead

Additionally, you should have a reasonable and reliable way to deal with the following:

Flying creatures
Swarms (note that if your not an alchemist, any swarm you meet here will likely not find...

Okay, let's see...

AC: 25- It's not that impressive, but I'm in combat something has gone terribly wrong.

Saves: This is where I'm the most worried, as my will save is trash. Luckily, I'm almost never targetable, which avoids some of the worst of it, but it's definitely a worry if I get caught in a AOE will save blast. Any suggestions on boosts other than dumping all the gold I have into a slightly better cloak of resistance?

Healing: I have a CLW for me and a ILW for my shadow, and a scroll of each of your suggested pack o not dying scrolls for 5700 which seems a fair expenditure to keep me alive. (I didn't even know newt bead was a thing! Awesome!)

I'm ranged, so flying creatures don't bug me, and I've got Ghost Slayer so no incorporeal problems. And a swarmbane clasp is cheap enough to handle.

DR is easy enough to handle, I keep a range of bane arrows on me for each occasion to deal with it, as well as a oil of bless weapon just in case.

Silver Crusade

@Nox - a few thoughts. You seem to have four neck slot items (Amulet of Natural Armor, Mummer's Ruff, Periapt of Health, and Life's Breath Talisman). While you can wear up to 3 talismans, you can't wear other neck slot items with them. You also have two eye slot items (Sniper's Goggles and Eyes of the Eagle).

As to your saves, a Cloak of Resistance is a boring but effective option - Prot Evil can also be used in its place but isn't always on. Lucky Horseshoe is a nice item, +1 luck bonus to saves that boosts to +4 1/day. Cracked Pale Green Prism Ioun Stone gives a +1 competence bonus. Cap of the Free Thinker is good but expensive. Adding +2 Wis to your headband for 6,000 will help your Perception as well as your Will save; potions or scrolls of Owl's Wisdom are cheaper and will give +4 for a shorter time.

Avoiding being targeted is great, but there are some Will effects with huge areas, like harpy song. If I bring Sir Hendric, he'll give a +5 morale bonus vs fear with his banner (and he'll give a bonus vs charms and compulsions as well by the second scenario).

Leaning towards bringing the cavalier. Nox can handle the traps, so Daathiel is less essential there. And Sir Hendric helps the two other melee types by sharing Coordinated Charge. The big drawback is the party's lack of Knowledge skills (which Daathiel would cover), but let's see who else we get.

Dark Archive

@Sir Hendric- I own all those items because I've picked them up at one point or another, but I'm only ever wearing (Currently) the Sniper's Goggles and the Life's Breath (Which I think means my AC should be 24 now that I re-check it) with the intention to swap it out as needed for either the periapt of health or others depending on the situation. Periapt of health was a MUST in bonekeep, and Mummer's ruff allows for absolute hilarity in more roleplay heavy encounters, and the natural armor is to switch out if my life's breath gets used up. Eyes of the eagle was what I wore before I picked up sniper goggles, and I've held onto them just in case since.

Definitely grabbing that horseshoe, that will help a bunch. If I buy the scrolls of not dying, I can't quite afford the prism, but i'll put it on the next to buy.

Liberty's Edge

Vrog Skyreaver wrote:

AC: a good general rule for AC is 20 + level, so at this level you'd be looking for a 32-35. There are some caveats to that, however, like if you're playing an arcane caster who can't really use their class features with armor.

Saves: at this tier in hard mode, all of your saves should be at least double digit, with a heavy emphasis on Will and Fort (reflex tends to *just* be damage, but even then you can't ignore it).

Healing: While I will indeed be covering healing as much as possible, note that no one should want or be expected to be a magical gumdrop dispenser. It's a really boring way to play the game, and I honestly believe that everyone should be responsible for their own healing, to a certain extent. There are some items that I recommend that everyone purchase (especially as a Seeker) that helps to insure your own survival and the survival of those around you:

at least one scroll of Heal
at least one scroll of Breath of Life
at least one scroll of Break Enchantment
at least one scroll of Restoration (or greater if you can swing it)
at least one wand of Cure Light Wounds (which given the level range might be depleted after a single combat!)
at least one bead of newt prevention
The pp or materials to pay for bringing you back from the dead

Additionally, you should have a reasonable and reliable way to deal with the following:

Flying creatures
Swarms
DR
SR
Difficult Terrain (I have seen a seeker level character die when he got stuck in difficult terrain without an out for it)

AC starts at 31, but as long as we know we are heading into danger, my barkskin ki power will probably be up, bumping that to a 36. If there is time for a buff action, I usually keep a shield spell in my ring of spell storing and I have the furious defense ki power in a pinch. So my AC usually ranges from 36-44 in combat.

Saves are 17/16/14. I have dwarf and monk bonuses on top of those and improved evasion.

I recommend first aid gloves over the scroll if you can swing the extra cost. The action economy of a scroll sucks unless you are putting it into a spring-loaded wrist sheath. (That's pretty much the only way to draw one as a swift action.)

What the heck is a bead of newt prevention?

Tortuga has the restoration ki power which he can use on himself.

Flying creatures and difficult terrain I pretty much stick to potions of fly to resolve both.

DR, I can overcome most as my attacks are magic, cold iron, silver, lawful, good, and bludgeoning. So that leaves piercing, slashing, chaotic, evil, and adamantine. If it's one of those I just tend to live with the reduced damage output.

I don't care about SR.

If we don't have a decent blaster I suppose I could invest in a swarmbane clasp, but since the AoMF will be my primary neck slot I'd have to switch it out during combat.

Silver Crusade

Sir Hendric has a swarmbane clasp. He can't Challenge a swarm, but he can still hit it for 3d8+75 on a charge. So I don't think Tortuga needs to invest in a clasp.

Sir Hendric meets just about everything else on Vrog's list, other than the fact that his AC is a little low - but he's a skirmisher, and has various ways to bring it up if needed.

Think I am a bit lacking in ways to deal with adverse visibility conditions. I do have Blind-Fight, but might want a scroll of Echolocation or something.


Bead of Newt Prevention

Grand Lodge

Not applying to play as I have already played it. I just wanted to say this is a blast and one of my favourite series. I hope you all have fun.

A minor contribution to the healing talk, inspiring-recovery is a great spell not everyone has heard of yet.

Dark Archive

GM Xavier Kahlvet wrote:
Alright, sounds like we have a legal party. However, since Paizo’s website has been ahem having a seizure, I’ll keep recruitment open for another 5 days to see if there’s any more interest, then we’ll start (Sorry Faeranduil, this isn’t staying open for another month!)

No problem, I thought there would be no harm in asking though in case there was not that much interest.

Liberty's Edge

I'm interested if this is still open. I just have a couple of questions. What level/tier? What characters are still needed? I have quite a few open in different tiers that I would like to play.

Liberty's Edge

I think we're missing a caster (blaster, controller, whatever). Maybe someone to cover more knowledge skills.

Right now I think we have monk, oracle, cavalier, rogue.

This is for PCs level 12-15. APL appears to be 13 right now with 14, 13, 13, 12.

I think the two 13s will level to 14 after part 1.

Liberty's Edge

I just went through my characters, and the only two I would have to play this with I'm missing almost all of my chronicle sheets, and aren't updated properly. I'm only just now getting back into playing after being gone for a year and during that time I lost most of my sheets and boons and all. Good luck with the game though, hopefully no one dies. I hear this is a particularly difficult series!

Grand Lodge

Okay, here is Vrog's Oracle.

Given the levels involved, it looks like (as things currently stand) we'll start out at low tier and then jump to high tier after the first module.


I need a consensus. Do you guys want to hold out on starting to see if there’ll be a fifth and sixth player or do you guys just want to start before the servers potentially go down again?

Dark Archive

I wouldn't mind getting started on introductions at least.

Silver Crusade

Four PCs would get the 4-PC adjustment plus the hard mode adjustment? In that case I would say let's get started. I'd be happy if we got six, but I think if we ended up with five we could actually be worse off.


Agreed. But I’m still going to wait until Monday to close recruitment, just in case, which is when we’ll start, unless I get a unanimous vote from the party to start ASAP.

Grand Lodge

I'm fine with waiting through the weekend.


I thought about applying, but I only have 1 character of the right level and he is an oracle. and since you already have an oracle I didn't bother. but if you think you can use an Oread stone oracle I can submut him.

I just need to transfer him from paper to on-line. and review all of his chronicles to be sure I have everything up to snuff

Scarab Sages

I would like to apply. He is level 14 with the original lore Warden archetype, Do i Will need to reconstruct IT. But I would like.


Looks like we got a full table. Just give me a few minutes to clean up and we can start.


who all is in? should I put my character together? dont want to hold anything up so I just want to be sure first


@Edward: You are among the ones in so I would recommend transferring him to PBP


ok

Liberty's Edge

Did I miss the deadline? Sorcerer level 15, spell perfection/dazing persistent ball lightning specialist...


I SAID “NO,” MATT!!!

Context: this is one of my IRL friends who has already played All for Immortality and is teasing me by suggesting the character that both he and I think is just not fun to play, both as a player and as another person at the table. I’m not a jerk, he’s just persistant in this joke.

Scarab Sages

Pathfinder Rulebook, Starfinder Society Subscriber

There are people who find builds on that level fun, and unfortunately most seem to forget that others are playing at the table as well.

Grand Lodge

Why are we talking about the single greatest metamagic feat a summoner can have? =P

In all seriousness though, I think having a high fiddly-bit build can be really fun, but you have to play to the level of your group. If everyone shows up playing a simple beatstick, you probably shouldn't bring a Summoner who summons things that beatstick better than your friends.

You have to survive the walk through the parking lot to get to your car, after all.

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