0: Create Water, Detect Magic, Detect Poison, Guidance, Mending, Purify Food and Drink, Read Magic, Scrivener's Chant, Stabilize
1: Ant Haul, Bless, Charm Animal, Cure Light Wounds, Divine Favor, Forbid Action, Ill Omen, Liberating Command
2: Align Weapon, Barkskin, Cure Moderate Wounds, Grace, Lesser Restoration, Resist Energy, Sound Burst
3: Communal Align Weapon, Cure Serious Wounds, Dispel Magic, Magic Vestment, Prayer, Speak with Plants
4: Blessing of Fervor, Cure Critical Wounds, Deathward, Freedom of Movement, Greater Brand, Greater Magic Weapon, Grove of Respite
5: Animal Growth, Break Enchantment, Breath of Life, Cleanse, Disrupting Weapon, Mass Cure Light Wounds
6: Banishment, Heal, Mass Cure Moderate Wounds, Mass Planar Adaptation, Stone Tell
7: Creeping Doom, Mass Cure Serious Wounds, Particulate Form, Regenerate