PFS All for Immortality Hard Mode (Inactive)

Game Master KingTreyIII

Maps, Handouts, Etc.


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Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

This ooze could have been very dangerous but if we knew about the deny vulnérability, I am sure that Géatan would have done iT.

Good job for the align weapon. That was the silver we needed.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

It would have been worse than ineffective if I had just used slashing without getting the Align Weapon! But Kaldane had it on his list and the creature seemed quite evil so I figured why not try it.

Then again, Split could work against it in some parties. Like if you have a cleric with Holy Smite or a wizard with Cone of Cold.

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

Who Suji Pashar again?

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

She seems to be the mastermind behind the Korholm Agenda. I don't think we've met her yet.

I tried to make my big post to Professor Kramolag a recap of what we know. I may have gotten some things wrong.


| Strange Aeons | Prey for Death | ◆◇↻

@Hendric: you actually remembered everything correctly, it’s just that the information that you got was supposed to lead you to a false conclusion.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

I did try to re-read the thread to capture everything. But I don't know all the meta-plot things with the Aspis and the Society as they stand now. I did play Serpent's Rise so I know about that raid.

@Géatan: you know how we have factions in the Pathfinder Society? Groups within the Society working for their own goals? So I think the Korholm Agenda is a faction within the Aspis Consortium. The one that launched the attack on the Society. (I actually played 322 during Serpent's Rise and killed Aram Zey). I'm not sure if their true goal is profit, revenge, arcane power, or something else, but Suliji Peshar seems to be in charge. Maybe Conference Z is another faction?

I guess during other scenarios the Pathfinders thought they defeated the people behind the raid. And now we are finding out there was a true mastermind behind it all. The people the Society defeated before were "fake final bosses." That was the "smokescreen."

Suliji Peshar forced Professor Kramolag to hand over her notes on the Sun Orchard Elixir. Suliji gave these notes to the dragon. So yes the Professor's name was on the notes, but Suliji was the person coordinating everything.


| Strange Aeons | Prey for Death | ◆◇↻
Hendric wrote:
I did try to re-read the thread to capture everything. But I don't know all the meta-plot things with the Aspis and the Society as they stand now. I did play Serpent's Rise so I know about that raid.

As far as I recall, the meta-plot basically consists of the fact that a group of Aspis attacked the Grand Lodge, killed/captured Aram Zey, and angered the Society. When the Society fought back they eventually discovered that it was a splinter faction known as the Korholm Agenda that primarily led the attack and from there it's been a big goose-chase to figure out who the leader of the Agenda is. The meat of the meta-plot revelations actually happen in All for Immortality, Serpents Rise, and Serpents' Ire, so you're actually not as lost as you think that you are--You're just in the dark with a few name-drops, like Kitio Aspenthi or Myrosype.


| Strange Aeons | Prey for Death | ◆◇↻

Also, my apologies that it took me so long to update the thread today--It's a day off of classes for me and my only other real-life obligation that I had today got canceled so I took that as this should be the day that I catch up on my sleep XD


| Strange Aeons | Prey for Death | ◆◇↻

Additionally, I still need a Day Job roll from Nox

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

I know some of those Smokescreen i was just wondering how Suji guides the society to those one.

Made of Electrum? Wow! I want one or those.

Patron are like investor got IT!

Dark Archive

Male Wayang Unchained Rogue 10/Shadowdancer 3 HP 75 / Init +8 / Fort +9 Ref +19 Will+11/Trap Spotter +17/Stealth Take 10: 95, Perception 34, Sense Motive 0

Sorry about that.

Dance: 1d20 + 6 ⇒ (3) + 6 = 9


| Strange Aeons | Prey for Death | ◆◇↻

I’ll get you guys your chronicles momentarily. We’ll resume on Monday since that’s when Kaldane said that life will return to some fascimile of “normal”—plus that’ll give you guys some time to get your characters updated.

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

That is crazy fun!


| Strange Aeons | Prey for Death | ◆◇↻

Chronicles have been sent!

@Géatan: if you think this was fun wait until Part 3! It’s one of the most intelligently-written scenarios that I’ve ever seen, as well as my two favorite NPCs in all of PFS! I actually personally gave kudos to John Compton at this past PaizoCon for just how well-written the scenario was! Warning for those wanting to GM it: it isn’t for the faint of heart—it requires A LOT of behind-the-screen research and bookwork to run it properly!

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

GM,

I didn't receive it. Where did you sent it?


| Strange Aeons | Prey for Death | ◆◇↻

Hmmm. Geatan, PM me your e-mail address again, please.


| Strange Aeons | Prey for Death | ◆◇↻

Oh yeah! Forgot to mention: That Nat 20 that Nox got when he rerolled for the Scroll-Seekers was literally just enough to get all of the information out of the researchers that you guys needed (Total of a 30, add 10 to determine the effective Diplomacy check to get info out of the researchers [yes, the highest DC was actually 40!]).

Also, the scenario had me tracking "delays"--if the party accumulated 4 or more then Kramolag died from oxygen deprivation. Possible ways to get delays was from choosing to interrogate the researchers yourself rather than delegating it to a Pathfinder team, and for each Research check made (if you guys decided to use the Incense of Eidos on the Research checks I was going to count it as an extra delay since it effectively doubled the amount of time needed to make the check). You guys accumulated 3 delays. Kaldane's last check actually determined whether Kramolag lived or died.

Also, if you guys hadn't defeated the owbs in the Terminated Experiments room then they would've grown restless as you guys explored the God Lab and attacked you there (without the ooze, who would've been spectating)--that would've technically been an optional encounter, but we don't necessarily have a time limit on PbP, so there's no reason to nix the optional encounters :)

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

So.... Does Anyone have any Idea what type of evolution they should chose? Immunity to electricity seems cool.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Wow... that is a nasty mechanic. Glad we had the success we did on the checks.

I am thinking a 2-pt evolution for ability score increase, and a 1-pt evolution for Skilled (Perception). Not sure yet.

Dark Archive

Male Wayang Unchained Rogue 10/Shadowdancer 3 HP 75 / Init +8 / Fort +9 Ref +19 Will+11/Trap Spotter +17/Stealth Take 10: 95, Perception 34, Sense Motive 0

I'm assuming the enhanced breakthrough isn't permanent right?

I'm tempted to get the skilled and Feat ones for a extra +8 to stealth and to not be detectable by blind-sense for the mission until i can get it permanently after the level up. >.> I'm REALLY getting tired of having my schtick negated by that.

Dark Archive

Male Wayang Unchained Rogue 10/Shadowdancer 3 HP 75 / Init +8 / Fort +9 Ref +19 Will+11/Trap Spotter +17/Stealth Take 10: 95, Perception 34, Sense Motive 0

Hmmm... thinking about what I should pick up with my cash. I'm thinking a Goz mask, but I can't think of what else.


| Strange Aeons | Prey for Death | ◆◇↻
Nox Neuropastum wrote:

I'm assuming the enhanced breakthrough isn't permanent right?

I'm tempted to get the skilled and Feat ones for a extra +8 to stealth and to not be detectable by blind-sense for the mission until i can get it permanently after the level up. >.> I'm REALLY getting tired of having my schtick negated by that.

Need I remind you that Dampen Presence requires Skill Focus (stealth) [which you do not have] as a prereq.? Also, the Extra Feat evolution is specifically in Legacy of the First World, which you do not own as a player (at least not according to the comprehensive list that you keep.).

You play by my rules, son!!! That last part was of course in jest, but my underlying point is still valid.

EDIT: Also, you may wanna do a spell check, because you said that you own the "Huanted Heroes Handbook"

And no, it is definitely not permanent.

Dark Archive

Male Wayang Unchained Rogue 10/Shadowdancer 3 HP 75 / Init +8 / Fort +9 Ref +19 Will+11/Trap Spotter +17/Stealth Take 10: 95, Perception 34, Sense Motive 0

This is why I keep the comprehensive list. Once you get to the size of list I got it's hard to remember what I do and don't have!

Which, GM, concerning the need for Skill focus, Mobility is a feat tax I needed to get my levels in shadow dancer, which I don't need to progress any more in. I'm having a hard time saying for sure, but I THINK after re-reading the rules a few times that I'm allowed to retrain mobility into skill focus and it won't do any harm other than preventing getting further levels in shadow dancer, which again I don't plan on doing. Am I correct in my understanding that?

Also, good catch on the spelling error. Like I said, big list, so thanks!

Silver Crusade

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Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

So Sir Hendric now has nearly 50,000. He has enough for either upgrading his belt to +4/+4/+4 or his lance to +5 (or equivalent). Any thoughts? Does he have any other gaps to address?


| Strange Aeons | Prey for Death | ◆◇↻
Nox wrote:
Which, GM, concerning the need for Skill focus, Mobility is a feat tax I needed to get my levels in shadow dancer, which I don't need to progress any more in. I'm having a hard time saying for sure, but I THINK after re-reading the rules a few times that I'm allowed to retrain mobility into skill focus and it won't do any harm other than preventing getting further levels in shadow dancer, which again I don't plan on doing. Am I correct in my understanding that?

I like your creative thinking, but unfortunately...

“The old feat can’t be one you used as a prerequisite for a feat, class feature, archetype, prestige class, or other ability.

Emphasis, mine. You flat-out cannot retrain Mobility.

Dark Archive

Male Wayang Unchained Rogue 10/Shadowdancer 3 HP 75 / Init +8 / Fort +9 Ref +19 Will+11/Trap Spotter +17/Stealth Take 10: 95, Perception 34, Sense Motive 0

Drat and blast. This is why I asked. One of the things I am looking forward to in second addition is hopefully a reduction in general feat tax type stuff.

Welp, all the rest of my feats are part of my precious house of cards that makes this build work so I guess I'm just stuck with skill focus at 13th level and waiting for a while to get dampen presence at a higher level.

As for you Hendric, getting your lance to +5 has the handy bit that it ignores pretty much all the various types of DR at that point, so no worrying about getting align weapon or such cast on it.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

@Nox - you could take a feat with your Advanced Rogue Talent at Rog10 and so pick up both feats at 13th.

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150
Sir Hendric the Vigilant wrote:
So Sir Hendric now has nearly 50,000. He has enough for either upgrading his belt to +4/+4/+4 or his lance to +5 (or equivalent). Any thoughts? Does he have any other gaps to address?

With +5 only epic and untyped Dr Will be effective

Or you could chose holy and lawful enchantement.

Dark Archive

Male Wayang Unchained Rogue 10/Shadowdancer 3 HP 75 / Init +8 / Fort +9 Ref +19 Will+11/Trap Spotter +17/Stealth Take 10: 95, Perception 34, Sense Motive 0

True. Though I really wanted to use my advanced rouge talent to pick up petrifying strike and do -2 dex damage on each shot as well.

Well, can't do it either way until next mission, so it's down to trying to figure out what to spend my cash on. I could upgrade my bow or my armor, though that seems a little boring.

Liberty's Edge

Lawful Good Dwarf Monk (Unchained) 15 (Sheet) (Equipment) | HP: 169/169 | AC: 39 (30 T, 35 F) | CMD: 50 | F: 20, R: 19, W: 18 | Init: 10 | Perc: 25 | Speed 70, fly 90 (good) |
Tracked Resources:
Ki Pool 7/13 | Stunning Fist 11/17 | Punishing Kick 15/15 | Touch of Serenity 13/15 | Winged Boots 1/3 | Reroll 0/1

I have about 23000 gp. Other than upgrading my headband of wisdom to +6, I can't really think of anything else I really need.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Question for the GM - do magic weapon special abilities allow SR? Specifically thinking of Phase-Locking and Distracting.


| Strange Aeons | Prey for Death | ◆◇↻
Sir Hendric the Vigilant wrote:
Question for the GM - do magic weapon special abilities allow SR? Specifically thinking of Phase-Locking and Distracting.

”Only spells and spell-like abilities are subject to spell resistance. Extraordinary and supernatural abilities (including enhancement bonuses on magic weapons) are not.”

Emphasis: mine.

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

My plan is to use for the boon for a +2 INT. (because we need knowledge skills)

As for the money... I don't know.

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

I only hope that this new adventure won't have an influence mechanics. This character doesn't have any chance to really influence. (Weirdly, int based character are better at this because of the knowledge skills.)


| Strange Aeons | Prey for Death | ◆◇↻
Géatan Émond wrote:
I only hope that this new adventure won't have an influence mechanics. This character doesn't have any chance to really influence. (Weirdly, int based character are better at this because of the knowledge skills.)

It may. It may not. Be prepared for anything :)

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

Can we wait until the end of next week? I would like to buy a lot a little thing because I think we will be against undead.


| Strange Aeons | Prey for Death | ◆◇↻

Now, as I have announced previously, our dear spectator Saashaa has offered to jump in for Part 3. However, I have yet to hear from them to see if they’re still up for it, most likely due to the weekend. I’m actually in another PbP with them so it’ll be unlikely that I won’t hear from them. Until then I’m going to proceed with the game and they can catch up (Sorry, Géatan, I’d rather start this sooner rather than later).

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

If there are influence mechanics, Sir Hendric is decent at social skills. Knowledge not as much.

Can he get a Restoration from Kaldane to deal with the Wisdom drain?


| Strange Aeons | Prey for Death | ◆◇↻

I’ll say that as long as you pay for your own material component Kaldane was able to cure wisdom drain in-between scenarios.

Liberty's Edge

Lawful Good Dwarf Monk (Unchained) 15 (Sheet) (Equipment) | HP: 169/169 | AC: 39 (30 T, 35 F) | CMD: 50 | F: 20, R: 19, W: 18 | Init: 10 | Perc: 25 | Speed 70, fly 90 (good) |
Tracked Resources:
Ki Pool 7/13 | Stunning Fist 11/17 | Punishing Kick 15/15 | Touch of Serenity 13/15 | Winged Boots 1/3 | Reroll 0/1

Tortuga can use his Ki to restore his own drain, so I already considered that resolved.

Dark Archive

Male Wayang Unchained Rogue 10/Shadowdancer 3 HP 75 / Init +8 / Fort +9 Ref +19 Will+11/Trap Spotter +17/Stealth Take 10: 95, Perception 34, Sense Motive 0

Okay, final shopping from me. Of my 15000, I'll spend 8000 on a Goz mask so I don't get obscure mist again, 1660 on 10 +1 Ghost touch arrows, 498 replacing my godsnot eaten arrows, 1500 for two emergency fly potions (Lesson from acid bath learned), and I'll save the last 3342 for later.


| Strange Aeons | Prey for Death | ◆◇↻

Correct me if I’m wrong, Nox, but I believe you have to buy magical arrows in chunks of 50 unless you get them from a Chronicle (which usually has a limit of how many you can buy).

Dark Archive

Male Wayang Unchained Rogue 10/Shadowdancer 3 HP 75 / Init +8 / Fort +9 Ref +19 Will+11/Trap Spotter +17/Stealth Take 10: 95, Perception 34, Sense Motive 0

I mean... I guess it's possible? I've never had anyone tell me you had to, but as I find out everyday, me not knowing is not unusual.

At this point, I wouldn't be surprised, PFS seems to have a hatred for ranged players for some reason. Which then begs the question of if I have to buy 50 of a specific kind of bane arrow, or if I'm allowed to do what I did previously and buy 10 of five different kinds of bane? Cause depending, my arrow purchases have been way off for a while.


| Strange Aeons | Prey for Death | ◆◇↻
Guild Guide (pg. 21) wrote:

Item Value

Items must be purchased at full value. You can’t buy broken weapons or armor; you can’t buy partially charged wands, rods, or staves; and you must buy ammunition in full lots (typically 10 or 20 for mundane ammunition and 50 for magical ammunition). You can purchase items of less than full value only if they appear that way on a Chronicle sheet.
PRD (table at the very bottom of the page) wrote:
For ammunition, this price is for 50 arrows, bolts, or bullets.

Emphasis: mine. Yes, you must buy 50 of the same type of bane arrows.

Grand Lodge

male Suli Monk (Ki Mysic, Monk of the Four Winds, Monk of the Sacred Mountain)18 | AC 36(38) T31 FF32(34) | CMD 49 | DR 3/- | HP 16/168 | Fort +18 Ref+17 Will+20 | Init+3 | Perc +21 | EA 10/15 | EF 15/18 | Ki 1/15

Player Name: Saashaa
Character Name: Suli
Character Number: 78886-6
Faction: Dark Archive
Progression: he is level 15.2.5, I don't track his faction card
Day Job (roll now): N/A
Continuity Check:
With Suli: Eyes of the Ten series (he is not a venture captain)
Any character: both serpent's rise and serpent's ire

Hello all!

Sadly Suli only contributes to a group via combat strength and solid rp. Please feel free to ask questions about Suli as I have dissected the Monk class pretty thoroughly with 3 archetypes.

Dark Archive

Male Wayang Unchained Rogue 10/Shadowdancer 3 HP 75 / Init +8 / Fort +9 Ref +19 Will+11/Trap Spotter +17/Stealth Take 10: 95, Perception 34, Sense Motive 0

Yuuuuuuuuuuuuck.

Welp, no way to fix the past, but I guess I'm not buying ghost-touch arrows. Whatever would I do with 50 of them?! Anyways, I'll purchase the same minus the extra arrows and decide on a backup potion or such.

And awesome to have you join Sulii! I'm assuming we don't take a penalty for this one for having someone who wasn't part of the original team?


| Strange Aeons | Prey for Death | ◆◇↻

Some quick bookkeeping, Suli, but did this character get the True to the Mission boon from Part 1? Also, how many NPCs of each Pathfinder team died (if any) from when you played the previous two parts?

Grand Lodge

male Suli Monk (Ki Mysic, Monk of the Four Winds, Monk of the Sacred Mountain)18 | AC 36(38) T31 FF32(34) | CMD 49 | DR 3/- | HP 16/168 | Fort +18 Ref+17 Will+20 | Init+3 | Perc +21 | EA 10/15 | EF 15/18 | Ki 1/15

Suli has chronicles for the previous two parts. Yes, and zero team deaths.

I think that is all of the continuity questions relevant. That said, I am more than happy to rp that Suli has just joined the series at this point so as not to cause in game continuity problems.


| Strange Aeons | Prey for Death | ◆◇↻

Splendid! That means that the party will not take any penalties!

As for the in-game stuff, I did have Marcos say that he was actively looking for a replacement after Part 1, so you can RP that you've been thoroughly briefed about what occurred in Parts 1 and 2 and that you joined up just barely.

Now, Saashaa, I say this with the upmost respect and mean no ill will, but when I tell you, as a player, to bite your tongue then you shut up! I know that you've GMed this series and while I am not accusing you of using metagame knowledge, I'm trying to minimize the use of it and keep you from accidentally saying something that'll give the others metagame knowledge. Believe me, I'm glad that you could join us, but I want things to be fair, so I've got my eye on you.

Alright everyone, when you are ready then be sure to post in Gameplay and we can continue with one of my favorite, if not my absolute favorite, scenarios in all of PFS!

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

This week (and weekend) I have Too Much work. To Much to update Gaétan and maybe too much to Play.

Sorry People.

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