PFS All for Immortality Hard Mode

Game Master KingTreyIII

Maps, Handouts, Etc.



This recruitment is for the All for Immortality trilogy, a series of scenarios from Season 7 that is tier 12-15. By signing up for the recruitment here you are agreeing to playing all three of these scenarios in "hard mode"; a version of the scenarios for those who explicitly wish for a challenge.

A few stipulations for recruitment: The party should be a well-rounded party, meaning that it must contain at least one of each:

  • Healer
  • Caster
  • Beatstick
  • Skills Expert

Trust me when I say "you'll thank me later."

Additionally, this is a high-stakes scenario in which your lives should be on the line, whether or not you have the gold to bring yourself back, thus, if you sign up with a character that has the Ultimate Mercy feat, then you will be rejected, as I feel that that feat specifically breaks these scenarios far too easily. Other than that, I am willing to recruit anything, all I ask is that you know how to play your character and roleplay your character.

All said and done, recruitment is OPEN! Happy gaming, everybody. Hope I get to commit some character deaths! Wait. Did I say that out loud?

Scarab Sages

Daathiel is an Emberkin Mindchemist2/Archivist10 inspired by the Doctor. He has outstanding Knowledge skills, a few defensive tricks, and a Bardic Performance that stacks with other bards. As well, he can Disable magical traps. His offense is pathetic. He'd be a fine 5th or 6th PC. I'll get his profile up on the website and submit him.

He's Scarab Sages, and particularly interested in immortality since his lifespan was cut short by errata.


What errata, if you don't mind my asking?

Scarab Sages

They shortened Aasimar lifespan by a lot a couple of years ago. Something to do with making a character in an AP work out right.
Barely affects gameplay, but throws off the Doctor-ness of a long-lived outsider who has a bonus to Int and Cha but dumped Wis...


Oh! When you said "lifespan" I didn't think that you meant literally. I thought I had to deal with something akin to a Lore Warden having to be re-updated. My apologies.

Dark Archive

Drat! Faeranduil is a blaster wizard 13 that I would love to run through this series, but he is signed up for a game of Betrayal in the Bones at a con at Sept 29. He will be level 14 after that. If it turns out recruitment goes slowly and you are willing to wait for a bit I would be happy to join.

Liberty's Edge

I haven't updated him with his last EotT chronicle, but I suppose I can give him a try.

I don't know how much of a beatstick he's be considered to be, so if you think he's too weak to handle it, let me know.


I mostly made that specification because I don’t want the party to be screwed over because it happens to be a party full of fragile wizards or stupid fighters. To paraphrase another GM, if I kill you I want to do it properly, not because of a bad party composition.

Scarab Sages

So I've got Daathiel mostly updated. Need to double-check the skill point total. His defenses include a Ring of Blinking, Angelic Wings, and Boots of Escape, so he's not helpless defensively; still, he'd try to stay out of danger and use performance and spells to help the party. I have lots of gold to spend on boosting him further. A scroll of AMF might be great for an Aasimar who can fly non-magically, and with Probable Path he can activate it with certainty (or get a Wand Key Ring). One note here is that my local PFS lodge always ruled according to the creator's intent of the Archivist's Lore Master ability - that it grants the "Take 10 at will" as a normal bard in addition to the earlier access to "Take 20 x/day".

My other option is my Seeker cavalier, Sir Hendric the Vigilant, who is level 13.2 (finished Eyes of the Ten). He is a classic Order of the Sword cavalier, human on a horse, with a few neat tricks (Snake Style to deal with touch attacks, and Escape Route and Coordinated Charge with Tactician). Hits hard on a challenge/charge, of course, but also has good social skills and great saves. Also has lots of gold to spend.

Is there one or the other you would prefer to have?


Yeah, I would rule it as you just getting the same ability at an earlier level (the creator’s intent). Other than that I think it would be more of a question of whether or not you’d like to aim for high tier in Parts 2 and 3.

Liberty's Edge

Tortuga is pretty much the opposite of fragile. Decent saves, decent defenses, lots of hp. It was more a question of whether someone people would consider him a beatstick given his dpr isn't optimized. His attacks deal an average of 14 damage, 21 if the target is evil. He gets anywhere from 5 to 10 attacks per round depending on conditions, though at least 2 of those attacks probably don't have a great chance of hitting.

He is level 13.2, so would hit 14 after part 1.

I do have a level 12.1 cleric who could fill the healer role if needed otherwise.


Ah. I see the confusion. When I said "Beatstick," I more meant a person who is more likely to be up in the fray of combat; I suppose "Frontliner" would be a more accurate term.

Silver Crusade

Here's my other option. Waiting to see who else we get for additional recruits. If we get another skillmonkey, I'll play Sir Hendric instead of Daathiel. It would be great to bring him out of retirement. But if there is no other skillmonkey, Daathiel it is.


Pathfinder Companion Subscriber

I have a few characters that I can play this with: I have a Sensate Fighter 13, A Oracle 14, a Bard 12, and I think one more (I'm at work now).


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Pathfinder Companion Subscriber

Oh, yeah, a 13 monk. In other words, I have options whether we're going high or low tier.

Looking at the submissions so far, I think I'll go ahead and play my Oracle, so no one needs to take "the healer" spot. That being said, as a Metal Oracle, he tends to be a front-line fighter. I will, however, do my best to keep you all alive.

With that out of the way, I have kind a list of suggestions for things you should have/do in order to be able to survive any Hard mode (although I'm going to amend some of them due to the level of the game):

AC: a good general rule for AC is 20 + level, so at this level you'd be looking for a 32-35. There are some caveats to that, however, like if you're playing an arcane caster who can't really use their class features with armor.

Saves: at this tier in hard mode, all of your saves should be at least double digit, with a heavy emphasis on Will and Fort (reflex tends to *just* be damage, but even then you can't ignore it).

Healing: While I will indeed be covering healing as much as possible, note that no one should want or be expected to be a magical gumdrop dispenser. It's a really boring way to play the game, and I honestly believe that everyone should be responsible for their own healing, to a certain extent. There are some items that I recommend that everyone purchase (especially as a Seeker) that helps to insure your own survival and the survival of those around you:

at least one scroll of Heal
at least one scroll of Breath of Life
at least one scroll of Break Enchantment
at least one scroll of Restoration (or greater if you can swing it)
at least one wand of Cure Light Wounds (which given the level range might be depleted after a single combat!)
at least one bead of newt prevention
The pp or materials to pay for bringing you back from the dead

Additionally, you should have a reasonable and reliable way to deal with the following:

Flying creatures
Swarms (note that if your not an alchemist, any swarm you meet here will likely not find Alchemist's Fire to be all that big a threat)
DR
SR
Difficult Terrain (I have seen a seeker level character die when he got stuck in difficult terrain without an out for it)

Dark Archive

Hello!

Nox is my character that thus far has survived both Bonekeep and Waking Rune in hard mode, and I'd love the chance to take on all for immortality in hard mode as well!

Nox is both a skill monkey, and due to his ability to be pretty much always undetectable, a decent back up plan to collect bodies and escape should things turn south. I want to save my other level 12 character for a eyes of the ten run, so Nox is the only option I have at the moment.


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Alright, sounds like we have a legal party. However, since Paizo’s website has been ahem having a seizure, I’ll keep recruitment open for another 5 days to see if there’s any more interest, then we’ll start (Sorry Faeranduil, this isn’t staying open for another month!)

Dark Archive

Vrog Skyreaver wrote:


AC: a good general rule for AC is 20 + level, so at this level you'd be looking for a 32-35. There are some caveats to that, however, like if you're playing an arcane caster who can't really use their class features with armor.

Saves: at this tier in hard mode, all of your saves should be at least double digit, with a heavy emphasis on Will and Fort (reflex tends to *just* be damage, but even then you can't ignore it).

Healing: While I will indeed be covering healing as much as possible, note that no one should want or be expected to be a magical gumdrop dispenser. It's a really boring way to play the game, and I honestly believe that everyone should be responsible for their own healing, to a certain extent. There are some items that I recommend that everyone purchase (especially as a Seeker) that helps to insure your own survival and the survival of those around you:

at least one scroll of Heal
at least one scroll of Breath of Life
at least one scroll of Break Enchantment
at least one scroll of Restoration (or greater if you can swing it)
at least one wand of Cure Light Wounds (which given the level range might be depleted after a single combat!)
at least one bead of newt prevention
The pp or materials to pay for bringing you back from the dead

Additionally, you should have a reasonable and reliable way to deal with the following:

Flying creatures
Swarms (note that if your not an alchemist, any swarm you meet here will likely not find...

Okay, let's see...

AC: 25- It's not that impressive, but I'm in combat something has gone terribly wrong.

Saves: This is where I'm the most worried, as my will save is trash. Luckily, I'm almost never targetable, which avoids some of the worst of it, but it's definitely a worry if I get caught in a AOE will save blast. Any suggestions on boosts other than dumping all the gold I have into a slightly better cloak of resistance?

Healing: I have a CLW for me and a ILW for my shadow, and a scroll of each of your suggested pack o not dying scrolls for 5700 which seems a fair expenditure to keep me alive. (I didn't even know newt bead was a thing! Awesome!)

I'm ranged, so flying creatures don't bug me, and I've got Ghost Slayer so no incorporeal problems. And a swarmbane clasp is cheap enough to handle.

DR is easy enough to handle, I keep a range of bane arrows on me for each occasion to deal with it, as well as a oil of bless weapon just in case.

Silver Crusade

@Nox - a few thoughts. You seem to have four neck slot items (Amulet of Natural Armor, Mummer's Ruff, Periapt of Health, and Life's Breath Talisman). While you can wear up to 3 talismans, you can't wear other neck slot items with them. You also have two eye slot items (Sniper's Goggles and Eyes of the Eagle).

As to your saves, a Cloak of Resistance is a boring but effective option - Prot Evil can also be used in its place but isn't always on. Lucky Horseshoe is a nice item, +1 luck bonus to saves that boosts to +4 1/day. Cracked Pale Green Prism Ioun Stone gives a +1 competence bonus. Cap of the Free Thinker is good but expensive. Adding +2 Wis to your headband for 6,000 will help your Perception as well as your Will save; potions or scrolls of Owl's Wisdom are cheaper and will give +4 for a shorter time.

Avoiding being targeted is great, but there are some Will effects with huge areas, like harpy song. If I bring Sir Hendric, he'll give a +5 morale bonus vs fear with his banner (and he'll give a bonus vs charms and compulsions as well by the second scenario).

Leaning towards bringing the cavalier. Nox can handle the traps, so Daathiel is less essential there. And Sir Hendric helps the two other melee types by sharing Coordinated Charge. The big drawback is the party's lack of Knowledge skills (which Daathiel would cover), but let's see who else we get.

Dark Archive

@Sir Hendric- I own all those items because I've picked them up at one point or another, but I'm only ever wearing (Currently) the Sniper's Goggles and the Life's Breath (Which I think means my AC should be 24 now that I re-check it) with the intention to swap it out as needed for either the periapt of health or others depending on the situation. Periapt of health was a MUST in bonekeep, and Mummer's ruff allows for absolute hilarity in more roleplay heavy encounters, and the natural armor is to switch out if my life's breath gets used up. Eyes of the eagle was what I wore before I picked up sniper goggles, and I've held onto them just in case since.

Definitely grabbing that horseshoe, that will help a bunch. If I buy the scrolls of not dying, I can't quite afford the prism, but i'll put it on the next to buy.

Liberty's Edge

Vrog Skyreaver wrote:

AC: a good general rule for AC is 20 + level, so at this level you'd be looking for a 32-35. There are some caveats to that, however, like if you're playing an arcane caster who can't really use their class features with armor.

Saves: at this tier in hard mode, all of your saves should be at least double digit, with a heavy emphasis on Will and Fort (reflex tends to *just* be damage, but even then you can't ignore it).

Healing: While I will indeed be covering healing as much as possible, note that no one should want or be expected to be a magical gumdrop dispenser. It's a really boring way to play the game, and I honestly believe that everyone should be responsible for their own healing, to a certain extent. There are some items that I recommend that everyone purchase (especially as a Seeker) that helps to insure your own survival and the survival of those around you:

at least one scroll of Heal
at least one scroll of Breath of Life
at least one scroll of Break Enchantment
at least one scroll of Restoration (or greater if you can swing it)
at least one wand of Cure Light Wounds (which given the level range might be depleted after a single combat!)
at least one bead of newt prevention
The pp or materials to pay for bringing you back from the dead

Additionally, you should have a reasonable and reliable way to deal with the following:

Flying creatures
Swarms
DR
SR
Difficult Terrain (I have seen a seeker level character die when he got stuck in difficult terrain without an out for it)

AC starts at 31, but as long as we know we are heading into danger, my barkskin ki power will probably be up, bumping that to a 36. If there is time for a buff action, I usually keep a shield spell in my ring of spell storing and I have the furious defense ki power in a pinch. So my AC usually ranges from 36-44 in combat.

Saves are 17/16/14. I have dwarf and monk bonuses on top of those and improved evasion.

I recommend first aid gloves over the scroll if you can swing the extra cost. The action economy of a scroll sucks unless you are putting it into a spring-loaded wrist sheath. (That's pretty much the only way to draw one as a swift action.)

What the heck is a bead of newt prevention?

Tortuga has the restoration ki power which he can use on himself.

Flying creatures and difficult terrain I pretty much stick to potions of fly to resolve both.

DR, I can overcome most as my attacks are magic, cold iron, silver, lawful, good, and bludgeoning. So that leaves piercing, slashing, chaotic, evil, and adamantine. If it's one of those I just tend to live with the reduced damage output.

I don't care about SR.

If we don't have a decent blaster I suppose I could invest in a swarmbane clasp, but since the AoMF will be my primary neck slot I'd have to switch it out during combat.

Silver Crusade

Sir Hendric has a swarmbane clasp. He can't Challenge a swarm, but he can still hit it for 3d8+75 on a charge. So I don't think Tortuga needs to invest in a clasp.

Sir Hendric meets just about everything else on Vrog's list, other than the fact that his AC is a little low - but he's a skirmisher, and has various ways to bring it up if needed.

Think I am a bit lacking in ways to deal with adverse visibility conditions. I do have Blind-Fight, but might want a scroll of Echolocation or something.


Pathfinder Companion Subscriber

Bead of Newt Prevention

Grand Lodge

Not applying to play as I have already played it. I just wanted to say this is a blast and one of my favourite series. I hope you all have fun.

A minor contribution to the healing talk, inspiring-recovery is a great spell not everyone has heard of yet.

Dark Archive

GM Xavier Kahlvet wrote:
Alright, sounds like we have a legal party. However, since Paizo’s website has been ahem having a seizure, I’ll keep recruitment open for another 5 days to see if there’s any more interest, then we’ll start (Sorry Faeranduil, this isn’t staying open for another month!)

No problem, I thought there would be no harm in asking though in case there was not that much interest.

Liberty's Edge

I'm interested if this is still open. I just have a couple of questions. What level/tier? What characters are still needed? I have quite a few open in different tiers that I would like to play.

Liberty's Edge

I think we're missing a caster (blaster, controller, whatever). Maybe someone to cover more knowledge skills.

Right now I think we have monk, oracle, cavalier, rogue.

This is for PCs level 12-15. APL appears to be 13 right now with 14, 13, 13, 12.

I think the two 13s will level to 14 after part 1.

Liberty's Edge

I just went through my characters, and the only two I would have to play this with I'm missing almost all of my chronicle sheets, and aren't updated properly. I'm only just now getting back into playing after being gone for a year and during that time I lost most of my sheets and boons and all. Good luck with the game though, hopefully no one dies. I hear this is a particularly difficult series!

Grand Lodge

Okay, here is Vrog's Oracle.

Given the levels involved, it looks like (as things currently stand) we'll start out at low tier and then jump to high tier after the first module.


I need a consensus. Do you guys want to hold out on starting to see if there’ll be a fifth and sixth player or do you guys just want to start before the servers potentially go down again?

Dark Archive

I wouldn't mind getting started on introductions at least.

Silver Crusade

Four PCs would get the 4-PC adjustment plus the hard mode adjustment? In that case I would say let's get started. I'd be happy if we got six, but I think if we ended up with five we could actually be worse off.


Agreed. But I’m still going to wait until Monday to close recruitment, just in case, which is when we’ll start, unless I get a unanimous vote from the party to start ASAP.

Grand Lodge

I'm fine with waiting through the weekend.


I thought about applying, but I only have 1 character of the right level and he is an oracle. and since you already have an oracle I didn't bother. but if you think you can use an Oread stone oracle I can submut him.

I just need to transfer him from paper to on-line. and review all of his chronicles to be sure I have everything up to snuff

Scarab Sages

I would like to apply. He is level 14 with the original lore Warden archetype, Do i Will need to reconstruct IT. But I would like.


Looks like we got a full table. Just give me a few minutes to clean up and we can start.


who all is in? should I put my character together? dont want to hold anything up so I just want to be sure first


@Edward: You are among the ones in so I would recommend transferring him to PBP


ok

Liberty's Edge

Did I miss the deadline? Sorcerer level 15, spell perfection/dazing persistent ball lightning specialist...


I SAID “NO,” MATT!!!

Context: this is one of my IRL friends who has already played All for Immortality and is teasing me by suggesting the character that both he and I think is just not fun to play, both as a player and as another person at the table. I’m not a jerk, he’s just persistant in this joke.

Scarab Sages

Pathfinder Starfinder Society Roleplaying Guild Subscriber

There are people who find builds on that level fun, and unfortunately most seem to forget that others are playing at the table as well.

Grand Lodge

Why are we talking about the single greatest metamagic feat a summoner can have? =P

In all seriousness though, I think having a high fiddly-bit build can be really fun, but you have to play to the level of your group. If everyone shows up playing a simple beatstick, you probably shouldn't bring a Summoner who summons things that beatstick better than your friends.

You have to survive the walk through the parking lot to get to your car, after all.

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