PFS All for Immortality Hard Mode (Inactive)

Game Master KingTreyIII

Maps, Handouts, Etc.


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| Strange Aeons | Hell's Rebels | ◆◇↻

Ahhh that’s what you meant, Géatan...well, the scenario shouldn’t get too far in a week, so I think you’ll be good. Hope things clear up for you after this.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

For some reason I thought our new PC was going to be a wizard. Okay, then we will be relying on items to make Knowledge checks. Let's try to patch this hole before we start if we can.

Arcana: Géatan +19
Dungeoneering: Nox +8
Engineering: Nox +8
Geography: Nox +8
History: Nox +8
Local: Nox +13
Nature: Géatan +6
Nobility: Sir Hendric +6
Planes: Kaldane +20
Religion: Géatan +9 (can roll twice 1/day)

Kaldane can get higher bonuses using his spirit abilities. Is that +10 for one ability, and +Cha for another?

We have learned that Incense of Eidos can work for mission briefings. Will not work for Research checks under a time constraint, nor for monster ID.

Bestow Insight works when time does not permit using the Incense. A scroll of that is 150, DC 23 UMD, and gives +2 insight plus the ability to reroll once - as long as the caster has ranks in the skill. So Sir Hendric can use it to help with Nobility, Religion, Engineering, and Geography. I will get 4 scrolls of that.

So then my purchases:

Lance to +5: 48,000 gp
Scroll of Air Walk: 700 gp
4 Scrolls of Bestow Insight: 600 gp
Diamond dust for Restoration: 100 gp
Shield into Ioun Stone: 10 gp
Scroll of Shield: 25 gp
Remaining: 191 gp

Potion of Fly: 2 pp

(Still have 1 use of Incense of Eidos left from before)

Grand Lodge

male Suli Monk (Ki Mysic, Monk of the Four Winds, Monk of the Sacred Mountain)18 | AC 36(38) T31 FF32(34) | CMD 49 | DR 3/- | HP 16/168 | Fort +18 Ref+17 Will+20 | Init+3 | Perc +21 | EA 10/15 | EF 15/18 | Ki 1/15

I appreciate the opportunity to finish this series, which I started with Suli 2 years ago. That being said, I understand the "quiet you!" mentality toward me and hope to reassure you GM with the fact that Suli has an Int of 6, so his intellectual and planning contributions will be non-existent.


| Strange Aeons | Hell's Rebels | ◆◇↻

Also, I need to apologize for something I did incorrectly very, VERY early on (during the fight against the Prophet)--I didn't understand how ranged weapons worked when it came to how they overcome DR and I thought they only granted the ability to overcome DR/magic to their ammunition, but I actually learned that they also confer their ability to overcome DR/alignment as well, so sorry to Geatan about that one. It doesn't change a whole lot since only about three fights depended on a weapon counting as a certain alignment (one of which was immune to piercing, so that REALLY didn't matter), but I know that now.

Sulii wrote:
I appreciate the opportunity to finish this series, which I started with Suli 2 years ago. That being said, I understand the "quiet you!" mentality toward me and hope to reassure you GM with the fact that Suli has an Int of 6, so his intellectual and planning contributions will be non-existent.

Pfft! Okay, yeah, that does make me feel a bit better. Sorry, I'm horrible at relating what I'm trying to say in a socially tactful way (even worse when I'm speaking rather than typing) and there isn't a real good way to say "shut up when I say 'shut up!'" with tact.

Grand Lodge

male Suli Monk (Ki Mysic, Monk of the Four Winds, Monk of the Sacred Mountain)18 | AC 36(38) T31 FF32(34) | CMD 49 | DR 3/- | HP 16/168 | Fort +18 Ref+17 Will+20 | Init+3 | Perc +21 | EA 10/15 | EF 15/18 | Ki 1/15
GM Xavier Kahlvet wrote:
Pfft! Okay, yeah, that does make me feel a bit better. Sorry, I'm horrible at relating what I'm trying to say in a socially tactful way (even worse when I'm speaking rather than typing) and there isn't a real good way to say "shut up when I say 'shut up!'" with tact.

You concern yourself with tact too much. I received the message and its intent without being offended. It makes complete sense and I will abide.

Grand Lodge

Male Max HP: 183 | AC: 33; T: 24; FF: 25 |CMB: +15; CMD: 32| Init: 0 | Fort: +14; Ref: +7; Will: +12 | Immune to Curse Effects Current Damage: 0 |
Spell Slots:
9 (9) |2 (8) | 8 (8) | 6 (8) |7 (8) | 6 (7) | 5 (5)

Okay, I'm back now and will be starting the slog towards reading through the gameplay (80 something posts? really? wow!)

Also, welcome Sulii!

It'll probably take me a day or so to read through the backlog so that I can be caught up, unless someone wants to TL:DR it for me and I can read it later.


| Strange Aeons | Hell's Rebels | ◆◇↻

TL;DR: the scenario's over and Golarion exploded! :)

But in all seriousness that backlog of posts actually has a lot of exposition, so you will want to read through it.


Map and handout aid Token.

No. Dm. You are right... There a errata that give you the first explanation right. (I hate this.)

Religion for this scénario is +30.

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

Question to Markos. Do you think contactons the aspis about this would be a good Idea? I would also suggest to talk about a certain oracle for help.

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

I will use the trisckter for today. I could use it to be able to history and local. I should with this. having a +10. What do you think?

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Sounds like a good idea. We need the skill boosts more than the damage boost.

Sir Hendric will participate in the trickster spirit seance and get the boon to Engineering. That makes it a +7 for him.


| Strange Aeons | Hell's Rebels | ◆◇↻
Géatan Émond wrote:
I will use the trisckter for today. I could use it to be able to history and local. I should with this. having a +10. What do you think?

How would you have a +10? Trickster only treats it as a class skill and treats it as if you had a number of ranks in the skill equal to your medium level (2).

2 ranks + 3 class skill + 2 Int + 1 seance boon (maybe) = 8

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

+2 compétence and the spirit bonus. (Look closely, it says skill checks not dex-based skill) i could have use the spirit surge also but the taboo is weird. I cannot Say the truth. So no.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Did we all pick our evolution boons (if we are using them)?

Sir Hendric will take the Skilled evolution 3 times. Perception, UMD, and Sense Motive.

Think +8 to each of those will be more useful than +1 to hit and damage (from the Ability Boost - Strength option).

Liberty's Edge

Lawful Good Dwarf Monk (Unchained) 15 (Sheet) (Equipment) | HP: 169/169 | AC: 39 (30 T, 35 F) | CMD: 50 | F: 20, R: 19, W: 18 | Init: 10 | Perc: 25 | Speed 70, fly 90 (good) |
Tracked Resources:
Ki Pool 7/13 | Stunning Fist 11/17 | Punishing Kick 15/15 | Touch of Serenity 13/15 | Winged Boots 1/3 | Reroll 0/1

I did decide to upgrade my belt of wisdom to +6.
Also buying 4 scrolls of shield.

Grand Lodge

Male Max HP: 183 | AC: 33; T: 24; FF: 25 |CMB: +15; CMD: 32| Init: 0 | Fort: +14; Ref: +7; Will: +12 | Immune to Curse Effects Current Damage: 0 |
Spell Slots:
9 (9) |2 (8) | 8 (8) | 6 (8) |7 (8) | 6 (7) | 5 (5)

I'm gonna hold off on spending any money on Kaldane for now.

Dark Archive

Male Wayang Unchained Rogue 10/Shadowdancer 3 HP 75 / Init +8 / Fort +9 Ref +19 Will+11/Trap Spotter +17/Stealth Take 10: 95, Perception 34, Sense Motive 0

Totally forgot about the evolution points!

Nox will do his 3 on stealth, perception, and disable device skilled boosts.

Doing it on his stealth is excessive I admit, but it wouldn't be nox if he didn't stack his sneaky more than necessary. :)

Grand Lodge

male Suli Monk (Ki Mysic, Monk of the Four Winds, Monk of the Sacred Mountain)18 | AC 36(38) T31 FF32(34) | CMD 49 | DR 3/- | HP 16/168 | Fort +18 Ref+17 Will+20 | Init+3 | Perc +21 | EA 10/15 | EF 15/18 | Ki 1/15

Suli will accept both GMW and Barkskin. Just let me know when it goes down.

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

lol. I want to excuse myself of this weird thing about Devil Helper.

But as community-minded is Gaétan, you need to...respect your elder... and fight exclusion.

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

What the actual contrat says?

Liberty's Edge

Lawful Good Dwarf Monk (Unchained) 15 (Sheet) (Equipment) | HP: 169/169 | AC: 39 (30 T, 35 F) | CMD: 50 | F: 20, R: 19, W: 18 | Init: 10 | Perc: 25 | Speed 70, fly 90 (good) |
Tracked Resources:
Ki Pool 7/13 | Stunning Fist 11/17 | Punishing Kick 15/15 | Touch of Serenity 13/15 | Winged Boots 1/3 | Reroll 0/1

I haven't been feeling well since Thursday. Trying to catch up now.


| Strange Aeons | Hell's Rebels | ◆◇↻
GM Xavier Kahlvet wrote:
I give you information on the layout of the Aspis Building, its defenses, and those that Suliji is most likely to hit from within...and in exchange you all make sure that the Consortium remembers the name Jhandorage Vaulnder Alexayn and what I did for them as well as bring me a traitor’s head on a pike—preferably Suliji’s, but a Patron’s at a minimum...

@Geatan: This is a basic overview of what's in the contract.

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

I kind of want to act as a devil... There a lot of loopholes There.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

I do not want to get into the details.

Sir Hendric is a lawyer (barrister) and has an outstanding Perception and Sense Motive.
If the GM says "There's no tricky fine print" that's good enough for me and lets us move this forward.

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

I just very don't like doing an attack at consortium... the same we should have tried to stop to happen.... In way... that will destroy our relation with the consortium. It is better to not say that we are from the society.... but we are too high prestige.

(I still have a lot of work. I know I would have buy a lot of blunt weapon for this mission before. A lot.)

Silver Crusade

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Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

We think Suliji is already in there attacking them and planning to frame us for it.

So we need to get in there and stop her, save the Patrons, and make sure the Patrons know it is only because of the reputation of their founder, the great and glorious Jhandorage Vaulnder Alexayn that we help them.

Outcomes:
We improve our relationship with the Consortium and maybe have them owe us a favor.
We fulfill our obligation to Alexayn.
We stop Suliji.


| Strange Aeons | Hell's Rebels | ◆◇↻

Now, I need to state something of a pseudo-apology in advance:

Later on in the scenario, I may technically break the rules--not of Pathfinder (Paizo does that all the time), but the rules of PFS. Later on in this scenario there is a benefit for if a player has a specific Spoils of the Siege boon from 6-98 Serpents Rise; it is, however, different from other scenarios that do the same thing. Those scenarios reward the players for being in touch with the metaplot and gathering the pieces necessary to understand the plot, and as such gives the players a special boon, item, or so forth on their Chronicle sheet that they only got because they further understood the metaplot of Season 7.

That is not the case here.

In this scenario, all it adds is four words. Four words tacked on to an already optional piece of dialogue. But those four words, while technically unnecessary, help to tie up loose ends in a way that would otherwise feel awkward from a storytelling perspective.

By all means burn me at the stake for my sins, but I'm sticking by this choice that I have made because it changes literally nothing on your guys' Chronicle sheets and makes everything much better from a storytelling perspective.

Grand Lodge

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male Suli Monk (Ki Mysic, Monk of the Four Winds, Monk of the Sacred Mountain)18 | AC 36(38) T31 FF32(34) | CMD 49 | DR 3/- | HP 16/168 | Fort +18 Ref+17 Will+20 | Init+3 | Perc +21 | EA 10/15 | EF 15/18 | Ki 1/15

I SUPPORT YOU GM!

Grand Lodge

Male Max HP: 183 | AC: 33; T: 24; FF: 25 |CMB: +15; CMD: 32| Init: 0 | Fort: +14; Ref: +7; Will: +12 | Immune to Curse Effects Current Damage: 0 |
Spell Slots:
9 (9) |2 (8) | 8 (8) | 6 (8) |7 (8) | 6 (7) | 5 (5)

All of those seem like the salient points Sir Hendric.

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

Sadly... I look into pathfinder wiki to remember who suji was.... and than I saw her Class. Can't help for this.

(Wedsday, I will give my shopping list.)


| Strange Aeons | Hell's Rebels | ◆◇↻
Géatan Émond wrote:

Sadly... I look into pathfinder wiki to remember who suji was.... and than I saw her Class. Can't help for this.

(Wedsday, I will give my shopping list.)

Not a word out of you! Not! A! Word!

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

Yeah. I know. I regret this.

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

... Well i was ready for it... But those guardian were more dangerous.

We are happy that There were no zeolus with us.


1 person marked this as a favorite.
| Strange Aeons | Hell's Rebels | ◆◇↻

Tactics as-written, they would’ve gone straight at you, Géatan

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

... Well, they know Who dangerous. My shop list includes a lot of ghost Salt.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

I think the associated skill checks and the descriptions of the entrances are clues as to which groups we should send where. Basically, I think the skill checks should synergize with the team's strengths in some way.

If History and Nobility fit with the group tasked with the front entrance, that suggests that some sort of subterfuge might work - for example, pretending to be on business from a noble in the city. And even the mention of 'infiltration' is a clue. That approach says Scroll-Seekers and Janira. What good is History and Nobility to a frontal assault? I really don't think sending 4 mid-level NPCs to do a head-on assault of the main entrance is viable. Sending 4 to Bluff their way to creating a distraction might work.

If Arcana helps with the side entrance, again, the Kernaug group are our occult specialists. Avoiding or disabling magical traps (they have an Investigator).

The Axe-Fixers' specialty is brute force and the description for the shipping entrance suggests this may be needed. With Engineering to advise them on where to apply said force to open the doors and portcullis.

The sewers, Dungeonering or Nature could help with avoiding hazards there. This also seems like the best place for the Axe-Fixers because there's less chance of social interaction, and 3 out of 4 have Darkvision. I don't want to do the sewers because I don't want to be on a boat.

But that's just my opinion and I'll do whatever. Will loan one of the teams my +1 Longsword (2,000) and the Wand of Prot Evil (now down to 22 charges).


| Strange Aeons | Hell's Rebels | ◆◇↻
Hendric wrote:
I don't want to do the sewers because I don't want to be on a boat.

Whaaaaaat?! Why doesn't the cavalier want to be on a boat?! :)

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

... really sorry

There a lot of things i need to Do.. but this weekend. I should be ready.

Dark Archive

Male Wayang Unchained Rogue 10/Shadowdancer 3 HP 75 / Init +8 / Fort +9 Ref +19 Will+11/Trap Spotter +17/Stealth Take 10: 95, Perception 34, Sense Motive 0

Nox, as always, will follow Hendric's orders. I fully follow your arguments on this one, and i think you may be on to something with the skill choices, but I can't help but worry we're overthinking things.

Silver Crusade

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Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Well, I don't want to be giving orders OOC.

I just don't see "Send the Axe-Fixers to break down the front door" as anything other than a suicide mission. But those guys, I don't really know what to do with them. They're brute force? We're brute force and much higher level.

I am open to other ideas.


| Strange Aeons | Hell's Rebels | ◆◇↻

I will say that there is no penalty for sending a team on the wrong mission, only a bonus for sending them on the right one.

Liberty's Edge

1 person marked this as a favorite.
Lawful Good Dwarf Monk (Unchained) 15 (Sheet) (Equipment) | HP: 169/169 | AC: 39 (30 T, 35 F) | CMD: 50 | F: 20, R: 19, W: 18 | Init: 10 | Perc: 25 | Speed 70, fly 90 (good) |
Tracked Resources:
Ki Pool 7/13 | Stunning Fist 11/17 | Punishing Kick 15/15 | Touch of Serenity 13/15 | Winged Boots 1/3 | Reroll 0/1

I'm still here. I've just been very busy and haven't seen much that I can contribute currently.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Well if you don't have an opinion on the task assignments, Tortuga, then let's go with Kaldane's since that had two votes.

Sir Hendric will use two of his scrolls of Bestow Insight to help with the Knowledge checks.


| Strange Aeons | Hell's Rebels | ◆◇↻
Sir Hendric the Vigilant wrote:

Well if you don't have an opinion on the task assignments, Tortuga, then let's go with Kaldane's since that had two votes.

Sir Hendric will use two of his scrolls of Bestow Insight to help with the Knowledge checks.

Just let me know what checks you want Geatan to roll so that I can bot him on that (since he said he'd be busy until this weekend).

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

Yes.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

I noted the skill bonuses near the top of this page.
I don't know what Kaldane's bonuses are with his wandering spirit. Or if he took part in Géatan's seance or if he is using the evolution points boon.
I know Géatan is +2 on all due to his Trickster spirit bonus.

Front door: History or Nobility. Sir Hendric has only a +6 Nobility. Nox's +8 History is better, but not much. Kaldane could use one of Sir Hendric's scrolls of Bestow Insight to help Nox with the History check.

Side entrance: Nox already rolled Local for this (got a 31). We can also have Géatan try Arcana at a +21. This one has our best skills.

Shipping entrance: Engineering or Geography. That would be Nox at a +8, but Sir Hendric could give him an extra +2 insight bonus plus the ability to roll twice and take the better plus an Aid Another (possibly).

Sewers: Dungeoneering or Nature. That would be Nox at +8, or Géatan at +8.

Also, it seems like we have Nox doing everything. Is there still a 1 briefing per PC limit? What about the secondary checks?


| Strange Aeons | Hell's Rebels | ◆◇↻

Oh......hehehe...Whoops! Seems that I completely misinterpreted how that worked. That’s what I get from doing this stuff from memory. Let me show you what it actually says:

“Each of the missions lists two Knowledge skills associated with the task, representing key information that the NPCs don’t know but that could help them in the field. Before giving the briefing, a PC who succeeds at a DC...Knowledge check in one of these skills recalls helpful information that grants that team a...bonus on its check. A PC can also attempt a skill check of the second type, but the DC is...If this skill check succeeds, the PCs grant an additional...bonus to the team.”

I purposefully left off the DCs and bonuses My mistake wouldn’t have been a problem for you guys until this specific set of missions, so thank you for making me look back on that.

TL;DR: Your GM is an idiot and Nox can actually potentially attempt all of the Knowledge checks.


| Strange Aeons | Hell's Rebels | ◆◇↻

Also, very strange question: how would you guys define the word “reinforcements”? (This question will make sense later)


| Strange Aeons | Hell's Rebels | ◆◇↻

Finally, I understand that ‘tis the season for real life to hit, but we’ve spent three days just to get a third of the required Knowledge checks done. So if 24 hours from now I don’t get the rest of the knowledge checks as well as a definitive “This is the entrance that we’re going through,” then I’ll have to assume that you guys went with Kaldane’s idea (since that got the most votes) and I’ll bot the rest of the checks based on who has the best bonus in each. But it seems like you guys are definitely not going through the sewers, so I’ll bot Géatan’s Nature check.

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