Wrath of the Righteous- go to 11 (Inactive)

Game Master drbuzzard

Map

combat map

Environs of Drezen


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Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Anything else in the room of note? If not move on.


Well there is a massive forge if that's of interest (you have heard mention of a forge which could corrupt holy items).


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Aren't we down here to destroy said forge?

Nuala will take a gander at said forge..

Arcana?: 1d20 + 22 ⇒ (15) + 22 = 37

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

"I thought we were looking for a sword down here somewhere, is it in the forge? Did they use the forge to make it?"


You are able to determine that this is the corruption forge which can make lawful good items into chaotic evil ones with appropriate abilities.

However you also glean that with a proper ritual, you think it will be possible to reverse that function so that it makes CE items into LG ones.

For those who remember, it's a banner which is called a sword that you are looking for.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Didn't we see a Nice Banner in the room where we found the Pious Armor?

Looking back yea we may have already found it and didn't realize.. It did not detect magic though..


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

If that was it, we can go back and get it. Wasn’t there also some kind of ritual to destroy the entire castle we needed to stop?


No, you have no yet hit the real one. You cast detect magic and the real one, being an artifact, will be blinding.

Also, yes, you read about someone working on a ritual which would blow the whole place up or something.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

"Well if the forge is not part of the process we need to move on and see if we can locate this priestess and the banner.."

She will take the time to cast Shield and Shield of Faith on herself..

"Let's move on."


Pick a direction. There's doors to the SW, and passages to the NW and SE.


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Well, G10 looks like a big, open boss or sub-boss fight room, but it might not hurt to clear G8 and G9 and see where the secret passage leads.


You know, metagaming so obviously is a good way to rile the GM.

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

Since we were doing more of the right hand rule (exploring by always going right), lets just keep doing that, and check the little room to the right (N) of the entrance, then head down the hall to G9.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

No riling towards me please..

Nuala flies along behind the party..


That's a storage closet. It is full of various skeletons.

G9
This wide chamber connects with two small vaults to the east and west. All three chambers hold a variety of weapons and gear of varying quality, but many weapon racks lie empty, as well.


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

I apologize. Sometimes I have a hard time getting the right level of "beer and pretzels."

Kendren checks the skeletons for any signs of evil.

He looks about at the weapon racks, also seeing if any hold evil intelligence.

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

I peruse the random weapons looking for some spare normal arrows. I wasted a few on the salamander things and want to see if I can find any more generic ones.


Th skeletons are not evil, just a bad pun.

The weapons and armor in the armory all appear to be mundane, but of good quality (not masterwork). They will be handy once you've finished clearing this place for equipping your army.

It should be noted that the module incorporates a bunch of the Ultimate Campaign army then kingdom rules. This would be useful for that. However as I don't want to waste time with such stiff, it is effectively meaningless.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

"Let's continue on.. We can lay these bodies to rest after we cleanse this pit of evil."

To G10


A small dais of steps descends into this oddly shaped chamber, while more stairs lead to the northwest and southeast. Lit candles surround the circle of arcane purpose scribed on the floor. Overhead, the ceiling rises nearly forty feet. A large crystal hangs overhead from a heavy chain, pulsing in the reflected light.

There's a tiefling lady and six babau demons (you've seen them before) in armor.

init: 1d20 + 5 ⇒ (19) + 5 = 24


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

"Looks like we might have found our priest.."

Burn heightened awareness and surge..

Init: 1d20 + 11 + 4 + 1d6 ⇒ (7) + 11 + 4 + (5) = 27

Cast Blessing of Fervor and swift cast Slow(DC 23) on the Babau's..

Fly up 10' after.

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

Initiative: 1d20 + 8 ⇒ (5) + 8 = 13


Empiricist 9 /Weapon Master 9 // Champion 2 | AC 31, T 21, FF 21 | HP 104/104 | Fort +13, Ref +20, Will +9 | Init +11 | Perception +17 | Mythic Power 4/7 | Inspiration 5/7 | Loot sheet

Initiative: 1d20 + 11 ⇒ (2) + 11 = 13


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Initiative: 1d20 + 8 ⇒ (15) + 8 = 23

.


will saves: 6d20 ⇒ (7, 10, 20, 8, 19, 11) = 75 2 pass


Lady in the back casts a spell.

spellcraft DC 20:
Wall of force

The Babaus move up to attack.

2,3 are slowed and attack with claws.

2 on Tinnath
to hit: 1d20 ⇒ 13 damage: 1d6 + 7 ⇒ (2) + 7 = 9 sneak: 2d6 ⇒ (3, 6) = 9 hit

3 on Kendren
to hit: 1d20 ⇒ 11 damage: 1d6 + 7 ⇒ (2) + 7 = 9 sneak: 2d6 ⇒ (6, 2) = 8 hit

4,6 are not slowed and move up to engage with longspears.

6 on Tinnath
to hit: 1d20 ⇒ 17 damage: 1d8 + 10 ⇒ (7) + 10 = 17 sneak: 2d6 ⇒ (1, 1) = 2 hit

4 on Kendren
to hit: 1d20 ⇒ 9 damage: 1d8 + 10 ⇒ (1) + 10 = 11 sneak: 2d6 ⇒ (3, 5) = 8 miss

Others slowly move up.

PCs are up.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

She auto makes the Spellcraft

"She just put up a Wall of Force.. Probably separating us and her..'


Empiricist 9 /Weapon Master 9 // Champion 2 | AC 31, T 21, FF 21 | HP 104/104 | Fort +13, Ref +20, Will +9 | Init +11 | Perception +17 | Mythic Power 4/7 | Inspiration 5/7 | Loot sheet

"Good to know! Let's thin these out some and figure out what to do about it!"

Five foot step to get nice and friendly with more of them, swift action to study #6 and then using Blessing of Fervor for the extra attack in a full attack on #6, and if it falls, #2 and then #3.

Primary Attack 1: 1d20 + 18 + 2 + 2 + 1 - 3 + 4 ⇒ (19) + 18 + 2 + 2 + 1 - 3 + 4 = 43
Damage (S, Magic, Cold Iron): 1d8 + 12 + 2 + 6 + 4 ⇒ (6) + 12 + 2 + 6 + 4 = 30
Critical Confirmation: 1d20 + 18 + 2 + 2 + 1 - 3 + 4 ⇒ (10) + 18 + 2 + 2 + 1 - 3 + 4 = 34
Critical Damage: 3d8 + 36 + 6 + 18 ⇒ (1, 7, 1) + 36 + 6 + 18 = 69 =99 Damage

If that didn't kill #6 then any further attacks needed to do so get the +4 to hit/+4 damage for studied target, but I'm hoping that one took care of it and that I can move on to #2.

Primary Attack Fervor: 1d20 + 18 + 2 + 2 + 1 - 3 ⇒ (4) + 18 + 2 + 2 + 1 - 3 = 24
Damage (S): 1d8 + 12 + 2 + 6 ⇒ (3) + 12 + 2 + 6 = 23

Offhand Attack 1: 1d20 + 18 + 2 + 2 + 1 - 3 ⇒ (4) + 18 + 2 + 2 + 1 - 3 = 24
Damage (S): 1d8 + 12 + 2 + 3 ⇒ (4) + 12 + 2 + 3 = 21

Primary Attack 2: 1d20 + 13 + 2 + 2 + 1 - 3 ⇒ (1) + 13 + 2 + 2 + 1 - 3 = 16
Damage (S): 1d8 + 12 + 2 + 6 ⇒ (1) + 12 + 2 + 6 = 21

Offhand Attack 2: 1d20 + 13 + 2 + 2 + 1 - 3 ⇒ (7) + 13 + 2 + 2 + 1 - 3 = 22
Damage (S): 1d8 + 12 + 2 + 3 ⇒ (2) + 12 + 2 + 3 = 19

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

Can we see the visible effect where the wall of force is currently?


If walls of force were not invisible, then you might actually see a visible effect.

From the spell description A wall of force creates an invisible wall of pure force.

6 dies, then Tinnath whiffs a few times.


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Kendren loses himself in his bloodrage, laying into the foe before him with Nuala’s blessing hastening his attacks.

Blessing of Fervor for an extra attack. Attacks count as magic and cold iron for DR purposes. Attacks vs #3.

Attack 1, bloodrage, Mythic PA: 1d20 + 17 + 2 - 3 ⇒ (2) + 17 + 2 - 3 = 18

Certain Strike Reroll
Attack 1, bloodrage, Mythic PA: 1d20 + 17 + 2 - 3 ⇒ (5) + 17 + 2 - 3 = 21

Fervor Attack: 1d20 + 17 + 2 - 3 ⇒ (1) + 17 + 2 - 3 = 17

Attack 2: 1d20 + 12 + 2 - 3 ⇒ (1) + 12 + 2 - 3 = 12


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

"I can handle the wall once we kill these things."

Nuala moves up and heals Tinnath. Cast first then move.

Cure Srious: 3d8 + 9 + 9 ⇒ (1, 2, 7) + 9 + 9 = 28

She then flings a fireball into the room blasting the baddies and hoping to reveal where the wall is..

I put a template on the map so you know where she is targeting.

DC 19 Reflex Fire Dam: 10d6 ⇒ (1, 5, 4, 5, 1, 4, 3, 3, 6, 5) = 37

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

Fervor: extra attack.

Swift action study target #2 & #3. Current studied targets #2 & #3
Attacking #3 and if it falls, switch to #2

Weapon&Shot details:

Using +1 holy longbow cold iron durable arrows vs. Evil target, ignore cover up to total concealment, does not provoke AoO if threatened.
Rapid shot, Clustered Shots, Studied Target, Point Blank Shot, Deadly Aim

to hit: 1d20 + 22 ⇒ (10) + 22 = 32 damage: 2d8 + 17 + 17 + 4d6 ⇒ (4, 6) + 17 + 17 + (6, 6, 5, 4) = 65 Manyshot
to hit: 1d20 + 22 ⇒ (11) + 22 = 33 damage: 1d8 + 17 + 2d6 ⇒ (5) + 17 + (4, 4) = 30
to hit: 1d20 + 17 ⇒ (19) + 17 = 36* damage: 1d8 + 17 + 2d6 ⇒ (2) + 17 + (1, 2) = 22
to hit: 1d20 + 22 ⇒ (10) + 22 = 32 damage: 1d8 + 17 + 2d6 ⇒ (1) + 17 + (3, 4) = 25 fervor

*crit confirm to hit: 1d20 + 17 ⇒ (8) + 17 = 25 damage: 2d8 + 17 + 17 ⇒ (2, 5) + 17 + 17 = 41

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)
Nuala Sataleeti wrote:

Cast first then move. ...

She then flings a fireball into the room blasting the baddies and hoping to reveal where the wall is..
I put a template on the map so you know where she is targeting.

Fireball is 20' radius so your template is too small. You can still target back 5' more and get all them and avoid us, so shouldn't be a problem. At least can't accidentally hit the invisible wall targeting the back corner of #8.

And was one of those spells quickened? Otherwise how are you pulling off two spells a round?


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Been a min since I cast that spell and yea one was quickened via mythic power..


How are you casting 2 spells a round?


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

It took 20 pages of gameplay for this to be asked lol? Currently it is only her Arcane spells that can be swift cast using mythic power.

Wild Arcana (Su): As a swift action, you can expend one use of mythic power to cast any one arcane spell without expending a prepared spell or spell slot.


Considering I'm a paranoid GM and all that, the use of mythic points is noteworthy, and should be mentioned. Assuming I know you're doing it is not a good idea. State it.

reflex: 6d20 ⇒ (6, 12, 1, 13, 8, 7) = 47 fail, pass, fail, pass, fail, fail

The fireball goes to full size and doesn't hit the wall.

Mama 3 shots to kill #2, last arrow into #3. (no confirm, but moot)

The lady in the back casts a spell, and she seems to be surrounded by fire.

spellcraft 20:
Fire Shield

3 attacks Kendren
to hit: 1d20 ⇒ 4 damage: 1d6 + 7 ⇒ (2) + 7 = 9 miss

8 atacks Kendren with its longspear
to hit: 1d20 ⇒ 15 damage: 1d8 + 10 ⇒ (4) + 10 = 14 hit

5, 4 attack Tinnath
claw, claw, bite (4 was not slowed)
to hit: 1d20 ⇒ 7 damage: 1d6 + 7 ⇒ (2) + 7 = 9 miss
to hit: 1d20 ⇒ 9 damage: 1d6 + 7 ⇒ (5) + 7 = 12 miss
to hit: 1d20 ⇒ 14 damage: 1d6 + 7 ⇒ (1) + 7 = 8 miss

to hit: 1d20 ⇒ 13 damage: 1d6 + 7 ⇒ (4) + 7 = 11 miss

PCs are up.


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Kendren once again attacks the babau before him, trying to cut them down so he can get to the caster, his sword charging with arcane energy.

Attacks count as magic and cold iron.

Attack 1, bloodrage, Mythic PA: 1d20 + 1d20 + 17 + 2 - 3 ⇒ (9) + (3) + 17 + 2 - 3 = 28
Damage, bloodrage, Mythic PA, Arcane Strike: 1d8 + 7 + 2 + 6 + 2 ⇒ (6) + 7 + 2 + 6 + 2 = 23

Fervor Attack, bloodrage, Mythic PA: 1d20 + 17 + 2 - 3 ⇒ (14) + 17 + 2 - 3 = 30
Damage, bloodrage, Mythic PA, Arcane Strike: 1d8 + 7 + 2 + 6 + 2 ⇒ (3) + 7 + 2 + 6 + 2 = 20

Attack 2, bloodrage, Mythic PA: 1d20 + 1d20 + 12 + 2 - 3 ⇒ (9) + (4) + 12 + 2 - 3 = 24
Damage, bloodrage, Mythic PA, Arcane Strike: 1d8 + 7 + 2 + 6 + 2 ⇒ (2) + 7 + 2 + 6 + 2 = 19

Current HP: 81/112, Current AC: 27


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Yep, I usually post using MP, but forgot.. Will in the future.

Nuala will drop a Glitterdust(DC 18 Will) on the remaining baddies, hoping to save some damage. It will hit all of them.


Kendren:
Miss, hit, miss

will save: 4d20 ⇒ (16, 3, 9, 11) = 39 pass, fail, fail, pass

I have been forgetting to ask, but you need SR checks on the demons

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

Fervor: extra attack.

Swift action study target #4. Current studied targets #3 & #4
Attacking #3 and if it falls, switch to #4

Weapon&Shot details:

Using +1 holy longbow cold iron durable arrows vs. Evil target, ignore cover up to total concealment, does not provoke AoO if threatened.
Rapid shot, Clustered Shots, Studied Target, Point Blank Shot, Deadly Aim

to hit: 1d20 + 22 ⇒ (19) + 22 = 41* damage: 2d8 + 17 + 17 + 4d6 ⇒ (2, 8) + 17 + 17 + (5, 3, 1, 5) = 58 Manyshot
to hit: 1d20 + 22 ⇒ (20) + 22 = 42** damage: 1d8 + 17 + 2d6 ⇒ (2) + 17 + (3, 5) = 27
to hit: 1d20 + 17 ⇒ (2) + 17 = 19 damage: 1d8 + 17 + 2d6 ⇒ (5) + 17 + (2, 4) = 28
to hit: 1d20 + 22 ⇒ (14) + 22 = 36 damage: 1d8 + 17 + 2d6 ⇒ (8) + 17 + (3, 2) = 30 fervor

*crit confirm to hit: 1d20 + 22 ⇒ (11) + 22 = 33 damage: 2d8 + 17 + 17 ⇒ (2, 4) + 17 + 17 = 40
**crit confirm to hit: 1d20 + 22 ⇒ (17) + 22 = 39 damage: 2d8 + 17 + 17 ⇒ (3, 5) + 17 + 17 = 42


Hit, confirm dead
Hit, confirm,
miss
hit, dead


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Glitterdust doesn't give SR, but the fireball would have. Not sure if you want me to roll individually or for the group.

SR: 1d20 + 11 ⇒ (4) + 11 = 15
SR: 1d20 + 11 ⇒ (19) + 11 = 30 She rolls twice via Eldritch Breach


Empiricist 9 /Weapon Master 9 // Champion 2 | AC 31, T 21, FF 21 | HP 104/104 | Fort +13, Ref +20, Will +9 | Init +11 | Perception +17 | Mythic Power 4/7 | Inspiration 5/7 | Loot sheet

Five foot step to get nice and friendly with more of them again, swift action to study #5 and then using Blessing of Fervor for the extra attack in a full attack on #5, and if it falls, #8 and then #3.

Primary Attack 1: 1d20 + 18 + 2 + 2 + 1 - 3 + 4 ⇒ (6) + 18 + 2 + 2 + 1 - 3 + 4 = 30
Damage (S, Magic, Cold Iron): 1d8 + 12 + 2 + 6 + 4 ⇒ (8) + 12 + 2 + 6 + 4 = 32

Primary Attack Fervor: 1d20 + 18 + 2 + 2 + 1 - 3 + 4 ⇒ (3) + 18 + 2 + 2 + 1 - 3 + 4 = 27
Damage (S): 1d8 + 12 + 2 + 6 + 4 ⇒ (8) + 12 + 2 + 6 + 4 = 32

Offhand Attack 1: 1d20 + 18 + 2 + 2 + 1 - 3 + 4 ⇒ (12) + 18 + 2 + 2 + 1 - 3 + 4 = 36
Damage (S): 1d8 + 12 + 2 + 3 + 4 ⇒ (6) + 12 + 2 + 3 + 4 = 27

Primary Attack 2: 1d20 + 13 + 2 + 2 + 1 - 3 + 4 ⇒ (10) + 13 + 2 + 2 + 1 - 3 + 4 = 29
Damage (S): 1d8 + 12 + 2 + 6 + 4 ⇒ (3) + 12 + 2 + 6 + 4 = 27

Offhand Attack 2: 1d20 + 13 + 2 + 2 + 1 - 3 + 4 ⇒ (5) + 13 + 2 + 2 + 1 - 3 + 4 = 24
Damage (S): 1d8 + 12 + 2 + 3 + 4 ⇒ (2) + 12 + 2 + 3 + 4 = 23

If #5 dies in there then the other attacks get -4 to hit/-4 damage on #8.


Hit, miss, hit, miss, miss

Lady in back casts another spell.

spellcraft DC 20:
Displacement
'

5 and 8 attack Tinnath

to hit: 1d20 ⇒ 3 damage: 1d6 + 7 ⇒ (2) + 7 = 9 miss

to hit: 1d20 ⇒ 12 damage: 1d6 + 7 ⇒ (1) + 7 = 8 miss

PCs are up.


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Kendren takes a step up and attacks the next Babau, his sword charged with arcane energy.

Attacking #5, using Fervor for an extra attack. Attacks count as magic and cold iron.

Attack 1, bloodrage, Mythic PA: 1d20 + 17 + 2 - 3 ⇒ (1) + 17 + 2 - 3 = 17

Fervor Attack, bloodrage, Mythic PA: 1d20 + 17 + 2 - 3 ⇒ (17) + 17 + 2 - 3 = 33
Damage, bloodrage, Mythic PA, Arcane Strike: 1d8 + 7 + 2 + 6 + 2 ⇒ (7) + 7 + 2 + 6 + 2 = 24

Attack 2, bloodrage, Mythic PA: 1d20 + 12 + 2 - 3 ⇒ (3) + 12 + 2 - 3 = 14
Damage, bloodrage, Mythic PA, Arcane Strike: 1d8 + 7 + 2 + 6 + 2 ⇒ (3) + 7 + 2 + 6 + 2 = 20


Kendren hits once but drops the target.

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

Fervor: extra attack.

Swift action study target #8 & #1. Current studied targets #8 & #1
Attacking #8 and if it falls, switch to #1

Weapon&Shot details:

Using +1 holy longbow cold iron durable arrows vs. Evil target, ignore cover up to total concealment, does not provoke AoO if threatened.
Rapid shot, Clustered Shots, Studied Target, Point Blank Shot, Deadly Aim

to hit: 1d20 + 22 ⇒ (3) + 22 = 25 damage: 2d8 + 17 + 17 + 4d6 ⇒ (3, 3) + 17 + 17 + (4, 6, 2, 2) = 54 Manyshot
to hit: 1d20 + 22 ⇒ (20) + 22 = 42* damage: 1d8 + 17 + 2d6 ⇒ (8) + 17 + (4, 1) = 30
to hit: 1d20 + 17 ⇒ (8) + 17 = 25 damage: 1d8 + 17 + 2d6 ⇒ (3) + 17 + (5, 4) = 29
to hit: 1d20 + 22 ⇒ (5) + 22 = 27 damage: 1d8 + 17 + 2d6 ⇒ (5) + 17 + (4, 5) = 31 fervor

*crit confirm to hit: 1d20 + 22 ⇒ (6) + 22 = 28 damage: 2d8 + 17 + 17 ⇒ (8, 5) + 17 + 17 = 47


miss, hit, miss, miss, no confirm.

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