Wrath of the Righteous- go to 11 (Inactive)

Game Master drbuzzard

Map

combat map

Environs of Drezen


1,151 to 1,200 of 1,295 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>

Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

I know you can't Aid Knowledge skills (well, you can, but it doesn't actually help), but I don't see a similar reason for restriction with Spellcraft. Either way, its fine. You also only rolled a 6, and I suspect that you were pretty close.

Kendren looks over the desecrated shrine of Erastil, a dark look on his face. "I cannot believe a priest of Erastil would do this willingly - not without some dark force at work. I see the hand of a demon in this."

Knowledge check for who Delamere is?


Knowledge history or religion.


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Knowledge (religion): 1d20 + 12 ⇒ (4) + 12 = 16


No idea.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

History: 1d20 + 13 ⇒ (2) + 13 = 15
Religion: 1d20 + 18 ⇒ (18) + 18 = 36

"I can perhaps perform a divination as well. If needed.."


You recognize “Delamere” as the name of an old Sarkorian priestess of Erastil.

Perception please.


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Perception: 1d20 + 12 ⇒ (3) + 12 = 15


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Perc: 1d20 + 13 ⇒ (16) + 13 = 29


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

Perc: 1d20 + 15 ⇒ (18) + 15 = 33

I should have asked, but are we in enemy territory here? Cause i would have cast buffs before heading into a potential dangerous spot.


You are still in Drezen, so home turf.


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

33 perc no good? She can surge..


That perception check turns up a well-read and filthy book among the rubble in the shrine, called The Stag King’s Bride—a near- heretical Erastilian holy book bound in green leather. It’s an account of a priestess of Erastil named Delamere who taught that cities were among the greatest blights humanity had ever conceived, and that any settlement of more than 53 citizens was inherently evil. According to Delamere’s bizarre and nigh-incomprehensible teachings, the fifty- fourth person in any settlement has an unusually high chance to be a traitor to a family, based in part on the theory that a family of five lies at the center of six families of five— grandparents, cousins, and nieces and nephews. The fifty- fourth person, therefore, would be outside of the family, and thus a danger. Delamere’s teachings were controversial, but in the smaller towns of northeastern Sarkoris they gained enough popularity that when she died, she was buried in a sizable tomb. Since that time, the families of those who follow her teachings were each assured a place in the large tomb as well. According to the final pages of the book (or to the successful Knowledge check mentioned above), the tomb itself was located in a place of geothermal activity called the Weeping Hills, some 24 miles south of Drezen. Of note in these last pages is a single short message written in ink: “Delamere has the right of it—Drezen is too big for its own good. A trip to her tomb to search for more of her teachings may be in order.”


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

"It seems the priest has set off to find this tomb.. Perhaps we should as well.."

What would it take to fix the shrine here? A clean up and Hallow spell perhaps? Just trying to up the morale..

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

"That is going to take us a whole day of travel to get there, a day to explore, and another to come back. Everyone pack up a bit of food for the road and let's get walking."


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

We should get the forge back up and running first I would think. Thats gonna take a few days..


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

How many days does it take to cleanse the forge?


You cast detect magic and look at the shrine, apparently it is under an unhallow, so a hallow could reverse that. It would also have to be cleaned up and set right. That's probably a day of solid work.

The forge being uncorrupted is a function of your rolls, I cannot specify a time frame as it is random.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Do I need to cast a Hallow each day? Because I already cast the first.

Next Day try.. Spellcraft: 1d20 + 24 + 1d6 ⇒ (20) + 24 + (5) = 49


Sorry, didn't recall the hallow, one pass was enough. You still need to devote a day to clean up and re-consecration.

That roll is good enough for the forge, but again, it was a day to get that done (you're not under any particular time pressure, just noting).


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

"I think I've got this thing licked. Let's spend a day cleaning it up and then head to the tomb.."


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

During the day Nuala spends working on the forge, Kendren cleans up the temple of Erastil. Erastus may not be his deity, but he was still a good deity, and it would improve morale among the crusaders.

Once that’s done, Kendren will ensure he has sufficient food for the journey to Delamere’s tomb.


The book you found indicates that the tomb is found in a chasm somewhere to the south.

You head out in search of it, and find the chasm you suspect. It's kind of a nasty places with lava flows and whatnot. Mind you, there's no volcano, but this is the worldwound, so odd stuff happens.

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

Was this chasm far enough that it takes us a day to get there? Just wondering if we are fully rested before attempting this.


It's around 18 miles to get there. Thus it depends on how you travel.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

I'm assuming we could get horses with the army in tow correct?

Upon arrival Nuala will cast some long terms buffs.

Freedom of Movement using Enduring Blessing, Extended Heroism, Ant Haul, Heightened Awareness, Mythic Mage Armor, and Overland Flight.

"Might wanna invest in some fire protections here.. I have a spell or two that can help should the need arise.."


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

Val just uses her Heroism..

"Sweet looking place for a hideout, or tomb or whatever.."


Horses are certainly available. Drezen has been building up into a town since you've take it over and more crusaders have arrived.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

We take horses to the site then. The buffs I cast is when I arrive.


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Once they arrive, Kendren casts a spell to protect himself from fire.

Casting Resist energy (fire) for 90 minutes of fire protection.

"Would that this would be a glorious battle against a demonic general for the fate of the world. This would be the perfect backdrop for such a glorious fight."

His sword says, "Oh! Oh! I can sing a theme song. Kendren, knocking down the doo-oors. Kendren, smiting the demons where they sta-and. Ooo-ooo, Kendren..."

The sword is horribly off-key in its singing. Kendren says, "Shhh. Now is the time for a more silent approach, not singing."

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

Are we at "G", "I", or "M" on the big map? Those all appear to be close to lava looking stuff.

"I don't like the look of this lava in the middle of nowhere. Does anyone see what we are looking for in the chasm?"


Perception checks would be a good idea.

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

Perception: 1d20 + 13 ⇒ (7) + 13 = 20


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Perc: 1d20 + 17 ⇒ (13) + 17 = 30

Val: 1d20 + 17 ⇒ (12) + 17 = 29


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Perception: 1d20 + 12 ⇒ (19) + 12 = 31

Kendren looked about.


Nuala and Kendren notice an entrance down in the chasm. Now you just need to climb down.


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

"There's the entrance. We should be careful getting down there, however - it looks treacherous."

Climb to evaluate the difficulty: 1d20 + 6 ⇒ (2) + 6 = 8


It's a 200' deep chasm by the way.

You think it is a doozy to climb down.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Is there a visible bottom area that's not lava filled?

Assuming there is Nuala will burn a mythic point to cast Communal Air Walk on everyone but herself. 30 mins each of Air Walk

She has Overland Flight on.

"Let's go.."

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

I can just fly down which will give you all a bit more air time. I have a fly speed.


The tunnel opens into a large cavern, through which a bubbling river of lava flows lazily between a number of gaping pits. A small ledge sits near the center; upon the ledge lies a slab of smoky crystal inside of which a faint humanoid form is visible.

Map is up.


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

"I wonder if her tomb always looked like this, or if this happened to it after the Worldwound opened?"

Kendren cautiously enters the room, looking around for any signs of demons or other foes who are after them.

Perception: 1d20 + 12 ⇒ (9) + 12 = 21


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Nuala casts Communal Resist Fire(20) on herself, Val and Mama.. Lasts 30mins.

Any checks on the crystal?

"Odd, I thought this was suppose to be a tomb.."

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

"Whatever that weird thing is, I can go poke it with a stick and see what it does." Looking around, I see no sticks for poking with. "I guess I can use a disposable arrow to poke the thing or Val you can use your pointy striker to poke it. Or we can just leave it alone. Anyone see anything else to do in here?"

Where is the crystal thing on the map?

I fly forward a bit to see if there is anything around of interest in here and looking for traps.
Perception (Traps): 1d20 + 15 + 4 ⇒ (9) + 15 + 4 = 28


Oh, forgot a detail, it appears Jasker is lying atop the crystal.

The front of his armor is caked in vomit and his eyes are filled with exhaustion.
As soon as the possessed cleric notices the PCs, he stands up and faces them, speaking in a rasping voice: “I’ve only brought shame upon my family, my god, and all the people who loved and trusted me. You’ve come here to save me, but you’re too late. I’m done with this failure of a life, and now that you’re here to witness my end...”


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

So we know he is possessed or was that copy paste thing? If not is there a check? Sense Motive?


That would be a lazy GM thing from copy and paste. A sense motive check which is high enough will make me look less lazy.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

SM: 1d20 + 16 ⇒ (15) + 16 = 31


Yeah, he's definitely possessed.

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

Sense Motive: 1d20 + 5 ⇒ (5) + 5 = 10 nope, he seems nice.

"Do you need any help with your end of life plans? Do you have whatever tools you plan to use or do you need a sharp blade? We are here to help, even if you just need someone to hold your hand while you do it."


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

He’s possessed!

She begins casting a spell.. Not sure if u want initiative at this point or not..

If so Init: 1d20 + 11 ⇒ (12) + 11 = 23

1,151 to 1,200 of 1,295 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Wrath of the Righteous -Go to 11 All Messageboards

Want to post a reply? Sign in.