Wrath of the Righteous- go to 11 (Inactive)

Game Master drbuzzard

Map

combat map

Environs of Drezen


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Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Pretty sure the Aura is always active.


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

It does not say I need to activate it, so you are likely right. I'm going to modify my stat line to reflect that.


Empiricist 9 /Weapon Master 9 // Champion 2 | AC 31, T 21, FF 21 | HP 104/104 | Fort +13, Ref +20, Will +9 | Init +11 | Perception +17 | Mythic Power 4/7 | Inspiration 5/7 | Loot sheet

Tinnath snaps out of a stupor of some sort and reacts to the approaching foes. Sorry for the inactivity

Will save vs 16: 1d20 + 9 + 4 ⇒ (18) + 9 + 4 = 31

Her investigator's eye picks up the incongruities and she sees through the illusion.

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

Will Save: 1d20 + 6 + 2 + 4 ⇒ (14) + 6 + 2 + 4 = 26

Does that also disbelieve it or do we need another to do that?


If you make the will, you don't need the fort.

You may proceed onto the next room.

A five-foot ledge runs the length of this circular pit. A second elevated ledge stands above the ledge with a short series of steps rising to a small platform ahead of it. To the southeast, a giant statue of a six-armed woman with a serpentine body rises out of the pit. It looms over each ledge with outstretched arms bearing an intimidating array of exotic weapons.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

"Well that's foreboding.."

Knowledge?


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

"Indeed. Do you think the statue will come to life and try to kill us with those weapons if we move around the circle?"


I guess you can see if it looks like a golem, so that would be arcanna.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Well I know what a Marilith looks like, but I'm not sure Nuala does..

Arcana: 1d20 + 22 ⇒ (15) + 22 = 37

Planes as well: 1d20 + 25 ⇒ (6) + 25 = 31


You don't think it is a golem, and your knowledge of demons says it is a statue of a Marilith.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

"It's a statue of a Marilith.. A powerful demon that I'm not sure we could handle. Let's hope we don't have to face one anytime soon. Shall we continue?"

Nuala casts invisibility as a precaution before moving forwards..


Empiricist 9 /Weapon Master 9 // Champion 2 | AC 31, T 21, FF 21 | HP 104/104 | Fort +13, Ref +20, Will +9 | Init +11 | Perception +17 | Mythic Power 4/7 | Inspiration 5/7 | Loot sheet

"Foreboding indeed. Looks like there are doors over to the east on the level of the middle ring here. Let's head for those."

As Tinnath moves she keeps an eye out for any dangers (hidden demons, traps, slippery areas, whatever.)

Perception: 1d20 + 17 ⇒ (16) + 17 = 33


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Kendren moves forward as well, behind Tinnath, keeping her covered in case any enemies spring from hidden areas. Just because you couldn't see them didn't mean they weren't there.

Perception: 1d20 + 12 ⇒ (16) + 12 = 28


Tinnath notices a trap partway along the lip around the pit.


Empiricist 9 /Weapon Master 9 // Champion 2 | AC 31, T 21, FF 21 | HP 104/104 | Fort +13, Ref +20, Will +9 | Init +11 | Perception +17 | Mythic Power 4/7 | Inspiration 5/7 | Loot sheet

If it looks like we can get around it without activating it we might as well do that. If not Tinnath will aid Mama in disarming it as she's able.

Aid Another to Disable Device: 1d20 + 13 ⇒ (18) + 13 = 31

The crazy thing is that I think that roll is equivalent to the lowest roll Mama can get for this with me assisting. She's good with traps.

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

We should be able to figure out how to disarm it.
Disable Device: 1d20 + 26 ⇒ (7) + 26 = 33


The aid another doesn't apply as it is a magical trap, however, Mama is able to disable it nonetheless.


Empiricist 9 /Weapon Master 9 // Champion 2 | AC 31, T 21, FF 21 | HP 104/104 | Fort +13, Ref +20, Will +9 | Init +11 | Perception +17 | Mythic Power 4/7 | Inspiration 5/7 | Loot sheet

Sounds like it didn't matter in this case, but Tinnath can actually disarm magical traps as well due to trap finding, so I think that the aid another action should still work as it would be a skill check that she could succeed on her own?

"Nice work Mama! Now let's see what's behind door number one!"

Tinnath keeps her eyes open for any other surprises as she makes towards the doors again.

Perception: 1d20 + 17 ⇒ (3) + 17 = 20


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Kendren still half expects the statue to try and kill them, and also keeps an eye out for more danger.

Perception: 1d20 + 12 ⇒ (13) + 12 = 25


I looked at your sheet and didn't see trapfinding listed. If you have it, then yes the aid would have worked. Moot anyway.

There's another trap around the ledge as you proceed.


Empiricist 9 /Weapon Master 9 // Champion 2 | AC 31, T 21, FF 21 | HP 104/104 | Fort +13, Ref +20, Will +9 | Init +11 | Perception +17 | Mythic Power 4/7 | Inspiration 5/7 | Loot sheet

It's under the empiricist investigator class features section which I can find easily as I put the sheet together, but which might not be obvious to anyone else.

"Hmm, more traps first then.

Disable Device to Aid Another again: 1d20 + 13 ⇒ (15) + 13 = 28

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

"I want to know who is putting all these traps in here. Are they trying to keep people out or trying to keep things in?"

Disable Device: 1d20 + 26 ⇒ (11) + 26 = 37


trap disabled


Empiricist 9 /Weapon Master 9 // Champion 2 | AC 31, T 21, FF 21 | HP 104/104 | Fort +13, Ref +20, Will +9 | Init +11 | Perception +17 | Mythic Power 4/7 | Inspiration 5/7 | Loot sheet

"Perhaps we'll find out soon enough."

Once more we'll move towards the door, keeping the same eye out for dangers.

Perception: 1d20 + 17 ⇒ (15) + 17 = 32


No more traps, and you hear nothing from the door.


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

"Shall we see what lies behind the door?" Kendren moves his ear close to the door to listen.

Perception: 1d20 + 12 ⇒ (20) + 12 = 32


You still hear nothing from the door.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Nuala follows along invisible..


The door is still lurking there awaiting your attention.


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

"No traps, can't hear anything beyond it. Should we cast any preparatory spells, just in case there's an ambush on the other side?"

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

"Nah, just open it and lets get going before our buffs wear off. It seems like we're taking weeks just to clear this place."


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

"I am ready.. Let's go.."


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

"Alright. Tinnath, you take the left door, I'll take the right?"


Empiricist 9 /Weapon Master 9 // Champion 2 | AC 31, T 21, FF 21 | HP 104/104 | Fort +13, Ref +20, Will +9 | Init +11 | Perception +17 | Mythic Power 4/7 | Inspiration 5/7 | Loot sheet

Through the left door Tinnath goes!


You open the door and it is pitch black inside (even if you have darkvision).


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Kendren stares into the inky blackness, unable to see a thing, before issuing a prayer to draw power from his divine bond, allowing his sword to glow with radiant light.

Divine bond allows my sword to glow like a torch. Does that light seem to penetrate the inky blackness? Does the blackness seem like it just swallows up the light?


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

"Allow me to try.."

She uses a mythic point to cast a daylight spell into the room.


The north and south walls of this chamber feature three alcoves each, and each contains a large, jagged purple crystal on a pedestal. A seventh crystal sits on a seventh pedestal to east, just behind a marble slab on which sits a crumpled red banner. Two statues of demonic figures flank this slab in alcoves—the northern one depicts a goat-headed winged demon and the southern one is an insectoid horror armed with a scythe.

It is still pretty dim in here.

At the far end of the room is the caster lady you saw Dim Door out before.

init: 1d20 + 3 ⇒ (16) + 3 = 19

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

Initiative: 1d20 + 8 ⇒ (12) + 8 = 20


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Initiative: 1d20 + 8 ⇒ (12) + 8 = 20

Kendren sees the caster and quickly measures the distance, realizing it will take him a moment to get to her. Out loud, he says, "Haha! Your escape may have been for naught, for we have you now!" He then casts a spell enhancing his combat prowess and moves into the room.

Casting divine favor for +3 to hit and +3 damage, and then taking a move action.

Active Conditions:
Resist energy (Fire 20) (unlesss it's been more than 90 minutes)
See Invisibility (unless it's been more than 90 minutes)
Divine Favor (10 rounds)


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Init: 1d20 + 11 ⇒ (2) + 11 = 13

Rem I am still invisible.


Tinnath?


OK, maybe I need a replacement. They said they would be gone last week, but that was last week.


Notheless Mama and Kendren are up before the caster.

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

Well, I try to shoot her again remembering that wall she had before.

Immediate action study target #1. Current studied targets #1
Attacking #1.

Weapon&Shot details:

Using +1 holy longbow cold iron durable arrows vs. Evil target, ignore cover up to total concealment, does not provoke AoO if threatened.
Rapid shot, Clustered Shots, Studied Target, Deadly Aim, Sneak Attack

to hit: 1d20 + 21 ⇒ (16) + 21 = 37 damage: 2d8 + 16 + 16 + 4d6 + 3d6 ⇒ (2, 1) + 16 + 16 + (2, 2, 6, 5) + (3, 5, 2) = 60 Manyshot
to hit: 1d20 + 21 ⇒ (18) + 21 = 39 damage: 1d8 + 16 + 2d6 + 3d6 ⇒ (3) + 16 + (3, 5) + (3, 2, 5) = 37
to hit: 1d20 + 16 ⇒ (10) + 16 = 26 damage: 1d8 + 16 + 2d6 + 3d6 ⇒ (5) + 16 + (3, 6) + (3, 2, 5) = 40


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

I posted my action above where I rolled Initiative.


Tinnath INit: 1d20 + 11 ⇒ (3) + 11 = 14 after baddie

OK, target is mirror imaged.

image: 1d7 ⇒ 3 pop
image: 1d6 ⇒ 6 pop
image: 1d5 ⇒ 2 pop

Baddie casts lightning bolt which should get (or try) Tinnath and Nuala.

electric damage: 10d6 ⇒ (6, 6, 1, 2, 4, 3, 1, 3, 5, 4) = 35 DC 19 reflex for 1/2

PCs are up.

Tinnath will charge the baddie.

image: 1d4 ⇒ 3 pop


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Grinning, Kendren says, "Your demon worship ends now! For Iomedae!"

Declaring her to be a target of his deity, Kendren embraced his glorious destiny and charged the spellcaster.

Swift action: Smite evil. Free action: bloodrage. Charge with Mythic PA.

Attack, bloodrage, charge, divine favor, smite, Mythic PA: 1d20 + 17 + 2 + 2 + 3 + 3 - 3 ⇒ (18) + 17 + 2 + 2 + 3 + 3 - 3 = 42
Damage, bloodrage, divine favor, smite, Mythic PA, holy: 1d8 + 7 + 2 + 3 + 9 + 6 + 2d6 ⇒ (8) + 7 + 2 + 3 + 9 + 6 + (6, 2) = 43

If target is not evil, remove holy damage and smite from both attack and damage.

AC: 27, touch 14, flat-footed 25 (includes -2 for charge)
HP: 112/112
Active Conditions:
Resist energy (Fire 20) (unlesss it's been more than 90 minutes)
See Invisibility (unless it's been more than 90 minutes)
Divine Favor (10 rounds)


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Reflex: 1d20 + 10 ⇒ (1) + 10 = 11 fail, take 35-5 resist =30

Ouch!

Nuala flies in and up 10' before casting Haste on the two melee..

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