
Kendren Nollt |

It does not say I need to activate it, so you are likely right. I'm going to modify my stat line to reflect that.

Tinnath Lyhorne |

Tinnath snaps out of a stupor of some sort and reacts to the approaching foes. Sorry for the inactivity
Will save vs 16: 1d20 + 9 + 4 ⇒ (18) + 9 + 4 = 31
Her investigator's eye picks up the incongruities and she sees through the illusion.

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Will Save: 1d20 + 6 + 2 + 4 ⇒ (14) + 6 + 2 + 4 = 26
Does that also disbelieve it or do we need another to do that?

drbuzzard |

If you make the will, you don't need the fort.
You may proceed onto the next room.
A five-foot ledge runs the length of this circular pit. A second elevated ledge stands above the ledge with a short series of steps rising to a small platform ahead of it. To the southeast, a giant statue of a six-armed woman with a serpentine body rises out of the pit. It looms over each ledge with outstretched arms bearing an intimidating array of exotic weapons.

Kendren Nollt |

"Indeed. Do you think the statue will come to life and try to kill us with those weapons if we move around the circle?"

Nuala Sataleeti |

Well I know what a Marilith looks like, but I'm not sure Nuala does..
Arcana: 1d20 + 22 ⇒ (15) + 22 = 37
Planes as well: 1d20 + 25 ⇒ (6) + 25 = 31

Nuala Sataleeti |

"It's a statue of a Marilith.. A powerful demon that I'm not sure we could handle. Let's hope we don't have to face one anytime soon. Shall we continue?"
Nuala casts invisibility as a precaution before moving forwards..

Tinnath Lyhorne |

"Foreboding indeed. Looks like there are doors over to the east on the level of the middle ring here. Let's head for those."
As Tinnath moves she keeps an eye out for any dangers (hidden demons, traps, slippery areas, whatever.)
Perception: 1d20 + 17 ⇒ (16) + 17 = 33

Kendren Nollt |

Kendren moves forward as well, behind Tinnath, keeping her covered in case any enemies spring from hidden areas. Just because you couldn't see them didn't mean they weren't there.
Perception: 1d20 + 12 ⇒ (16) + 12 = 28

Tinnath Lyhorne |

If it looks like we can get around it without activating it we might as well do that. If not Tinnath will aid Mama in disarming it as she's able.
Aid Another to Disable Device: 1d20 + 13 ⇒ (18) + 13 = 31
The crazy thing is that I think that roll is equivalent to the lowest roll Mama can get for this with me assisting. She's good with traps.

Tinnath Lyhorne |

Sounds like it didn't matter in this case, but Tinnath can actually disarm magical traps as well due to trap finding, so I think that the aid another action should still work as it would be a skill check that she could succeed on her own?
"Nice work Mama! Now let's see what's behind door number one!"
Tinnath keeps her eyes open for any other surprises as she makes towards the doors again.
Perception: 1d20 + 17 ⇒ (3) + 17 = 20

Kendren Nollt |

Kendren still half expects the statue to try and kill them, and also keeps an eye out for more danger.
Perception: 1d20 + 12 ⇒ (13) + 12 = 25

Tinnath Lyhorne |

It's under the empiricist investigator class features section which I can find easily as I put the sheet together, but which might not be obvious to anyone else.
"Hmm, more traps first then.
Disable Device to Aid Another again: 1d20 + 13 ⇒ (15) + 13 = 28

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"I want to know who is putting all these traps in here. Are they trying to keep people out or trying to keep things in?"
Disable Device: 1d20 + 26 ⇒ (11) + 26 = 37

Tinnath Lyhorne |

"Perhaps we'll find out soon enough."
Once more we'll move towards the door, keeping the same eye out for dangers.
Perception: 1d20 + 17 ⇒ (15) + 17 = 32

Kendren Nollt |

"Shall we see what lies behind the door?" Kendren moves his ear close to the door to listen.
Perception: 1d20 + 12 ⇒ (20) + 12 = 32

Kendren Nollt |

"No traps, can't hear anything beyond it. Should we cast any preparatory spells, just in case there's an ambush on the other side?"

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"Nah, just open it and lets get going before our buffs wear off. It seems like we're taking weeks just to clear this place."

Kendren Nollt |

"Alright. Tinnath, you take the left door, I'll take the right?"

Tinnath Lyhorne |

Through the left door Tinnath goes!

Kendren Nollt |

Kendren stares into the inky blackness, unable to see a thing, before issuing a prayer to draw power from his divine bond, allowing his sword to glow with radiant light.
Divine bond allows my sword to glow like a torch. Does that light seem to penetrate the inky blackness? Does the blackness seem like it just swallows up the light?

Nuala Sataleeti |

"Allow me to try.."
She uses a mythic point to cast a daylight spell into the room.

drbuzzard |

The north and south walls of this chamber feature three alcoves each, and each contains a large, jagged purple crystal on a pedestal. A seventh crystal sits on a seventh pedestal to east, just behind a marble slab on which sits a crumpled red banner. Two statues of demonic figures flank this slab in alcoves—the northern one depicts a goat-headed winged demon and the southern one is an insectoid horror armed with a scythe.
It is still pretty dim in here.
At the far end of the room is the caster lady you saw Dim Door out before.
init: 1d20 + 3 ⇒ (16) + 3 = 19

Kendren Nollt |

Initiative: 1d20 + 8 ⇒ (12) + 8 = 20
Kendren sees the caster and quickly measures the distance, realizing it will take him a moment to get to her. Out loud, he says, "Haha! Your escape may have been for naught, for we have you now!" He then casts a spell enhancing his combat prowess and moves into the room.
Casting divine favor for +3 to hit and +3 damage, and then taking a move action.
Active Conditions:
Resist energy (Fire 20) (unlesss it's been more than 90 minutes)
See Invisibility (unless it's been more than 90 minutes)
Divine Favor (10 rounds)

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Well, I try to shoot her again remembering that wall she had before.
Immediate action study target #1. Current studied targets #1
Attacking #1.
Using +1 holy longbow cold iron durable arrows vs. Evil target, ignore cover up to total concealment, does not provoke AoO if threatened.
Rapid shot, Clustered Shots, Studied Target, Deadly Aim, Sneak Attack
to hit: 1d20 + 21 ⇒ (16) + 21 = 37 damage: 2d8 + 16 + 16 + 4d6 + 3d6 ⇒ (2, 1) + 16 + 16 + (2, 2, 6, 5) + (3, 5, 2) = 60 Manyshot
to hit: 1d20 + 21 ⇒ (18) + 21 = 39 damage: 1d8 + 16 + 2d6 + 3d6 ⇒ (3) + 16 + (3, 5) + (3, 2, 5) = 37
to hit: 1d20 + 16 ⇒ (10) + 16 = 26 damage: 1d8 + 16 + 2d6 + 3d6 ⇒ (5) + 16 + (3, 6) + (3, 2, 5) = 40

Kendren Nollt |

I posted my action above where I rolled Initiative.

drbuzzard |

Tinnath INit: 1d20 + 11 ⇒ (3) + 11 = 14 after baddie
OK, target is mirror imaged.
image: 1d7 ⇒ 3 pop
image: 1d6 ⇒ 6 pop
image: 1d5 ⇒ 2 pop
Baddie casts lightning bolt which should get (or try) Tinnath and Nuala.
electric damage: 10d6 ⇒ (6, 6, 1, 2, 4, 3, 1, 3, 5, 4) = 35 DC 19 reflex for 1/2
PCs are up.
Tinnath will charge the baddie.
image: 1d4 ⇒ 3 pop

Kendren Nollt |

Grinning, Kendren says, "Your demon worship ends now! For Iomedae!"
Declaring her to be a target of his deity, Kendren embraced his glorious destiny and charged the spellcaster.
Swift action: Smite evil. Free action: bloodrage. Charge with Mythic PA.
Attack, bloodrage, charge, divine favor, smite, Mythic PA: 1d20 + 17 + 2 + 2 + 3 + 3 - 3 ⇒ (18) + 17 + 2 + 2 + 3 + 3 - 3 = 42
Damage, bloodrage, divine favor, smite, Mythic PA, holy: 1d8 + 7 + 2 + 3 + 9 + 6 + 2d6 ⇒ (8) + 7 + 2 + 3 + 9 + 6 + (6, 2) = 43
If target is not evil, remove holy damage and smite from both attack and damage.
AC: 27, touch 14, flat-footed 25 (includes -2 for charge)
HP: 112/112
Active Conditions:
Resist energy (Fire 20) (unlesss it's been more than 90 minutes)
See Invisibility (unless it's been more than 90 minutes)
Divine Favor (10 rounds)

Nuala Sataleeti |

Reflex: 1d20 + 10 ⇒ (1) + 10 = 11 fail, take 35-5 resist =30
Ouch!
Nuala flies in and up 10' before casting Haste on the two melee..