
Jzero Katzu |
2 people marked this as a favorite. |

Mirri’s Interlude
"Hey, anyone want to hear a poem?" she calls to the group. "I picked this one up from a halfling fellow in Riddleport. He said it's a traditional poem his family has passed down for generations; apparently, they are some kind of famous wherever he's from."
Reading her compatriots' faces at the prospect of hearing yet another poem, she exclaims, "This one is a good one, I promise!" Without waiting for further permission, she hops to her feet and begins "The Road goes ever on and on..."
"I love it!" Zahara exclaims with enthusiasm. "It's perfect for a follower of Desna. It reminds me of something a bard told me about travels. He said, 'There is only one Road; it is like a great river: its springs are at every doorstep, and every path is its tributary. It’s a dangerous business going out of your door. You step into the Road, and if you don’t keep your feet, there is no knowing where you might be swept off to.'"

Jzero Katzu |

Clebsch73 wrote:I didn't realize this was the Burnt Offerings recruitment thread. I'll post what I posted on the other recruitment page on Saturday.
Oops. Not my day for clarity.
Interlude looks quite good.
At first glance I think you have under spent on Attributes by one.
What I see: Ag at d4 no points, Sm at d8 2 points, Sp at d8 1 point and human bonus, St at d4 no points, Vi at d6 for one. Total 4 of 5 points spent.
Skills/edges/hindrances look fine though.
Thanks. In writing up the stats in this profile, I realized I had a point to play around with. I increased agility to d6.

Jzero Katzu |

The Pathfinder Common Gear is much more detailed than the SWD - do we really need to specify bedrolls and blankets, and all the little things that *might* be useful in an adventure? When playing the "real" PF years ago, I came up with a list of every little thing that might come in handy (about some 20-odd things), I'll include it if you want to be true to PF dungeon crawls.
Would it be a good idea to start out with horses (87 GP)? Or can we buy them in almost any town if we decide we're going to be traveling a long way at some future point?
Any humans should buy an Everburning Torch to be able to see in dungeons and caves. 110 GP, but never burns out, well worth it.
If the *world* is truly PF, then if you can afford to make your primary weapon Cold Iron (2x the price), it's the cheapest protection against some non-animal "monsters" (demons and fey) that we might run into.
If you can't afford the everburning torch, sunrods are a cheap alternative. See p. 113. Each costs 1 gp, lasts 6 hours, gives off no heat.
Once we've advanced a time or two, my PC will have the light spell.

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Here's a beta version of my character submission. I haven't gone into buying gear and so forth yet since this is my first shot at building a character and I'd like to know if what I have so far is correct before doing everything.
The elevator speech version of the concept is a (so far) failed actor and singer from Korvosa who was making ends meet as a Turtledove, which is a young female thief who poses as a domestic servant at a residence for a few days before walking out with the good silverware and anything else she can pilfer. Her last venture went really, potentially lethally, bad. Now she's laying low in Sandpoint while she decides what to do next.
The build is fundamentally a Bard, but I'm picking some basic Roguish stuff as well.
Agility: 1d8
Smarts: 1d6
Spirit: 1d8
Strength: 1d6
Vigor: 1d6
Hinderances: Curious (Major), Mild Mannered (Minor), Enemy (Minor)
Edges:
Class Edge: Bard
Human Edge: Charismatic
Purchased Edge: Streetwise
Skills:
Athletics: 1d8
Common Knowledge: 1d6
Notice: 1d6
Persuasion: 1d6
Stealth: 1d6
Performance: 1d8
Fighting: 1d6
Thievery: 1d4
Arcane Background (Bard): Bards use Performance as their arcane skill. They have 3 starting powers and 10 Power Points.
Powers: Boost/Lower Trait, Darksight, Empathy

Poor Wandering GM |

Mirri Brightstep
~Hindrances. All good. This is only the second time I've seen "Can't Swim" taken. The obligatory sewer level should be fun. <evil laugh>
~Attributes. All good.
~Edges. All good, paid for by hindrances.
~Skills. All good.
~Other stats and abilities. All good.
~Gear. You have 2 Grappling Hooks Is that intentional? The kit comes with one and you purchased another.
You are encumbered. Total weight not counting the second grappling hook is 46lb d6 Str encumbers at 40.
You need the two hands notation on the katana.
~Background. Solid
Overall review.
No important issues.

Albion, The Eye |

am sorry to see you go. I especially regret not being able to find a way to get you the books that I could feel comfortable with. If I had the cash I would simply buy everybody the books and be done with it but that level of scratch is beyond me. Perhaps someday.
Until then I'll see you around the boards.
See you around! ;)

Poor Wandering GM |

Zahara Ionescu
~Hindrances. All good. Code of H is a little flexible but there is still enough in there for me to slip the odd hook into.
~Attributes. All good.
~Edges. All good.
~Skills. All good.
~Other stats and abilities. All good.
~Gear. All good
~Background. Solid
Overall review.
I love the accounting sections. It makes this so much easier.

Poor Wandering GM |

I see ZenFox has already proposed a sorcerer, so I'll work on an alternative PC. I've got ideas for a bard, monk, and oracle.
No issue on my end with having 2 sorcerers. If you want to change Zahara would need barely any changes to become a Wizard or Alchemist, even a Summoner if you really want to stress the pet motif.

Poor Wandering GM |
1 person marked this as a favorite. |

Remember Complex Cantrips (Advanged Guide pg 98) are in use.
for those w/o the book/pdf if you use an Arcane Background (Mystic Power users need not apply) you get to choose 2 of the following and an additional one whenever you take the Additional Powers edge.
All of these are zero cost, cannot use modifiers or limitations and gain no benefit from being cast with a raise.
List w/notes
Feather fall. Single target. Range Smarts, Duration 5. No damage from falling while spell is active.
Mage Hand. Range Smarts. Duration 1 minute. Lift/Move 5lb. As a limited free action move it up to 3" so long as you do not exceed range.
Mending. Range Smarts. Duration NA. 10 min ritual to repair a single item of up to 50lb that was not destroyed.
Minor Bolt. Range Smarts Duration NA. 2d4 bolt. No range penalties, no added damage on raise.
Prestidigitation. Range Smarts. Duration one hour. Pretty much like Pathfinder version. For details see the Guide.
Sending. Range infinite, chance of failure if not on the same plane. Duration NA. 10 minute ritual to send a message of up to 25 words and receive a like reply.
Stabilize. Range Smarts. Duration NA. Target living but Bleeding Out creature gains a +2 on their next Vigor roll to stop Bleeding Out.

Jzero Katzu |

I repurposed Zahara's character sheet for this one, so my earlier posts will look a bit odd. This human male monk will be interesting to run and will provide a solid fighter.
I like making characters, so if we end up with a need for a healing type, I can do a cleric or oracle no problem.
I'm working on Jzero's arsenal. Doesn't need a melee weapon, since his unarmed attacks are going to be better than any weapon. In a standard PF game, I'd still want at least a slashing and a piercing weapons, for those monsters that have DR vs certain types of weapons. It doesn't seem that the SW PF has incorporated a need for that however.
I'll leave some cash on hand for purchases should there be a benefit to a certain type of weapon other than fists.
I'll get up an interlude soon.

Poor Wandering GM |

Poor Wandering GM wrote:Mirri Brightstep
** spoiler omitted **
I hadn't caught the 2 grappling hooks. Thanks!
I'll see what I can do to get un-encumbered. She can drop her pack in combat, but that can sometimes get cumbersome.
I am just worried about you movement in a stress/tactical environment. Being encumbered drops your pace and running die total by 2. That puts you at pace 3 with a run of d4-2 (min 1). Having to get out of the trap before the ceiling closes could be an issue.

Mirri Brightstep |

Mirri Brightstep wrote:I am just worried about you movement in a stress/tactical environment. Being encumbered drops your pace and running die total by 2. That puts you at pace 3 with a run of d4-2 (min 1). Having to get out of the trap before the ceiling closes could be an issue.Poor Wandering GM wrote:Mirri Brightstep
** spoiler omitted **
I hadn't caught the 2 grappling hooks. Thanks!
I'll see what I can do to get un-encumbered. She can drop her pack in combat, but that can sometimes get cumbersome.
Understood. I switched up her gear (dropped the light crossbow, bolts, extra grappling hook, and a handful of daggers and picked up some shuriken (negligible weight) and a potion of minor arcane protection) so she's no longer encumbered.

Jzero Katzu |

Mirri Brightstep wrote:I am just worried about you movement in a stress/tactical environment. Being encumbered drops your pace and running die total by 2. That puts you at pace 3 with a run of d4-2 (min 1). Having to get out of the trap before the ceiling closes could be an issue.Poor Wandering GM wrote:Mirri Brightstep
** spoiler omitted **
I hadn't caught the 2 grappling hooks. Thanks!
I'll see what I can do to get un-encumbered. She can drop her pack in combat, but that can sometimes get cumbersome.
If I run Jzero (monk), he has over 30 pounds to spare. He can carry items that Mirri won't need in combat situations, like bedrolls etc.

Jzero Katzu |

Interlude Card: 1d53 ⇒ 45
7 spades
Downtime: The character spends time alone in quiet contemplation. What does he do?
Jzero gets up before dawn. He sleeps in his monk's robe on the floor with just a wood block for a pillow. He makes himself a pot of green tea and drinks it, all the while focusing on the task, the smell of the tea, the taste, the elegant teapot and teacup, the warmth of the cup in his hands, the warmth in his stomach after swallowing a sip.
Then he lights a stick of sandlewood incense, rings a bell with a resonate tone that lasts over 30 seconds, and sits in silent meditation for most of an hour. When the incense stick is burned out, he rings the bell again, stands, and walks around the small rented room, continuing his meditation. Then he sits, lights more incense, rings the bell again, and meditates for another hour.
Then he chants some sacred texts in Minkaian.
As the sun starts to rise, he walks to the edge of town to a clearing in a small grove of trees. He then does his combat katas, practices throwing shiraken at a dead tree trunk, and finishes off with some bow target practice.
Only then does he return to the inn and have breakfast.

Mirri Brightstep |

If I run Jzero (monk), he has over 30 pounds to spare. He can carry items that Mirri won't need in combat situations, like bedrolls etc.
I appreciate that! If we end up picking up pretty much anything while adventuring, Mirri will be somewhat useless for carrying it. Otherwise, I'm okay losing what I lost; she's got the core stuff that's important to her character.

Irnk, Dead-Eye's Prodigal |

Well, well, well... If it isn't my old foil, PWGM & anything Savage Worlds really.
Aight, I'll take a shot. From skimming the thread so far, it sounds like you have a bit of a preponderance of casters versus martials. Oh no, I guess I'll just have to present a meat-shield. I'm thinking 1/2 Orc Monk/Barbarian since I don't believe alignment is an issue. I will start him out Monk probably.
Go ahead & draw as I don't have a deck with me.

Poor Wandering GM |

Well, well, well... If it isn't my old foil, PWGM & anything Savage Worlds really.
Aight, I'll take a shot. From skimming the thread so far, it sounds like you have a bit of a preponderance of casters versus martials. Oh no, I guess I'll just have to present a meat-shield. I'm thinking 1/2 Orc Monk/Barbarian since I don't believe alignment is an issue. I will start him out Monk probably.
Go ahead & draw as I don't have a deck with me.
Good to see you too.
Interlude Two of Diamonds.
~Downtime. You are studying or working on an object of some sort. What is it? Why is this important?
~Backstory. Tell us about something your hero wants or already has. It might be a material possession, recognition, a political goal, or even a trip they wish to take to some amazing destination.
~Trek. Tell of how you found something that helped you along the way, such as an oasis, minor treasure, food or water, friendly locals, etc.

ZenFox42 |

PWGM - a few unrelated points :
You didn't respond to my list of creatures I can shape-shift into - are they all valid for the Power? In particular, what the elemental forms can do? Also, could you please do a quick search of the Pathfinder Bestiary for "size -" (without the quotes, and note the space between "size" and "-") and tell me how many results show up? That'll tell me how important it might be for me to buy.
What about my gear questions? Even tho we're using SW rules, I assume the setting itself is pure Pathfinder. So do we need to list every little item we might need for an adventure in the world? I'm talking about things like chalk, wire, whistle, marbles, etc. that would probably be less than 1 GP in cost and way less than 1 pound in encumbrance. And maybe a 1 pound bag of flour, with minimal cost.
I think I know the answer to this one, but I just want to be clear : I don't *have* to take higher-ranking Class Edges if I don't want to, right?
I'm confused by the wording of the house rule : "If a sorcerer wishes to appear normal and unremarkable they can forgo the listed benefit for a raise on the spellcasting roll. Being unremarkable may limit their access to bloodline abilities and other edges." The "listed benefit" for a Raise on Shape Change is an extra die level on Strength and Vigor. Or by "listed benefit" are you talking about the bloodline abilities? If the latter, are you saying that we can choose to appear normal on a Raise, but we may lose our bloodline abilities? And why "may"?
I'm really sorry all my questions made Albion drop out. I just have a curious mind, and like to be sure I know what's what about the rules.

ZenFox42 |

...so, how's my PC look?

scranford |

Story of Lucien Voduca
Background
Life was hard for the people of Northern Ustalav, particularly in Virlych. The land was still a haunted wasteland since the last battle with the Whispering Tyrant... but someone had to take responsibility for the remaining people.
Niko Heidler had been a Hellknight of the Order of the Wall for almost 50 years. He knew he was no longer as effective as he once was and only occasionally took on a mission...perhaps leading a group of young initiates on a raid. It was on one such raid that his life changed. It seemed a simple mission. Rumors of a small village that was experiencing disappearance of citizens. Not at an alarming rate but often enough to eliminate happenstance. Investigation led Niko to lead his band of 12 young Hellknights to an abandoned keep high in the hills above the village.
The small group was nearly decimated when the foe turned out to be a Vampire who had moved into the area a few years earlier. After a pitched battle Niko and his small band were able to stake Theron and dispense of his minions, but not without loss. Fully half of the band of Hellknights had been slain by the Vampire.
The missing locals were located near where Theron made his last stand, and it seemed he had drained them all to death in an last ditch effort to extend his life. As the remaining Hellknights prepared to build a Pyre to burn the corpses of both the villagers, and the deceased Hellknights to prevent their rising he noticed that one of them still lived. A pale haired young woman who was obviously very near childbearing. Though severely injured himself, Niko bundled the pregnant woman on his warhorse rode through the night to a temple of The Dawn Flower he was aware of. So began the saga of Lucian Voducal.
The young woman survived though her mind was shattered, and she was content to spend her days in the garden weaving plants and flowers into decorative wreaths and bundles. She was able to nurse young Lucien but that was the extent of her motherhood duties, so the young man was raised by the church of Saranrae. As for Niko he had to have his leg removed due to the extent of his injuries and was content to settle down near the temple to live out his days. He made sure to visit young Lucien weekly, and often took him for rides through the surrounding countryside teaching him much about order, and the duties of the Hellknights to protect Law and order. He was concerned that the young man might have the aversion to daylight that many halfblooded vampires suffered from, but the young man seemed to have been spared this curse.
Lucian was made aware of his heritage from a young age, and turned to the blessings of the Dawnflower as refuge from his troubled ancestor. He knew he was different, so took extra care to follow the tenants. A few weeks after his 19th birthday one of the priesteses came to him at night and hustled him to Niko's cabin. The man was nearing the end, and wanted to see Lucian one more time before passing on. He gifted Lucien his worn Lucerne Hammer, but he had turned in his armor when he left the Order of the wall. By morning the man... his savior...his mentor... and his friend had passed on.
Lucian decided it was time for him to move on as well. To make his own way in life. Armed with his strong faith in Sarenrae, and the strong will and sense of order of the Order of the Wall, Lucien ventured forth into the land. Recently his steps led him to Varisia.
Order of the Wall
Order of the Wall
Source PCS:PotH
The Order of the Wall is charged with defending the boundaries of civilization.
Analagous Order: Order of the Rack
Symbol: crenellated skull
Members: soldiers
Armor Features: angular mantle, cylindrical, castle-like helm
Favored Weapon: lucerne hammer
Reckoning: repeatedly strike bricks or stone

Clebsch73 |

ALL - if you have a finished PC, and it's a spellcaster, please post if you have the Healing Power. Mine doesn't. It would be a *very* good idea for someone to have it...
Jzero has the healing skill at d4, so that's some healing. Having magical healing would be nice, of course.
Also keep in mind, it looks like we'll have a dhampir in the crew, which (in standard PF) requires negative energy to heal. I don't know if that figures into the SW version.
If we have combat roles covered, as I said, I don't mind creating a cleric or an oracle or perhaps some hybrid version using SW's more flexible combinations of abilities to do the healing.

Clebsch73 |

PWGM: any thoughts on the advantages and drawbacks of multi-classing?
In classic PF, multi-classing gave helpful advantages at low levels, where it granted access to more skills and abilities than a single class of the same level. But since class advantages scaled with level, at higher levels, the multi-class character found him/her/themselves with spells that were underpowered and other disadvantages.
To the extent that you can tell without having role played a multi-class character or observed same as GM, does the SW system allow a multi-class option that does not have the drawback of weakening at higher levels?

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PWGM: any thoughts on the advantages and drawbacks of multi-classing?
To the extent that you can tell without having role played a multi-class character or observed same as GM, does the SW system allow a multi-class option that does not have the drawback of weakening at higher levels?
I've been delving into this question as I try to get my head around how SW works. From what I've read, I think the answer is "it depends". It looks like multi-classing is easier for non-casters because they're less dependent on Pathfinder style advancement, mainly in accumulating extra spells and power points.
For example, If I had a Fighter and didn't plan on using two-handed weapons, I might take Duelist instead of the next Fighter class edge Deadly Blow. Since character ranks and Class edges are only tied by minimum requirements, at Veteran I can take Improved Martial Flexibility and never bother with Deadly Blow.
This is true for Class Edges as well. I could Dip Cleric instead of Deadly Blow and still get Improved Martial Flex at Veteran. You can only enter a new class once per rank. So if I dipped Cleric a Seasoned, I'd have to wait until Veteran to enter any new class like Ranger. However I think class edges for classes you're already in can be taken at any time, not just at the rank advancement. So, using the same example, I think If I went Fighter at Novice, and Cleric at Seasoned, I could still take Deadly Blow at 5th because I'm already in the class and meet the requirements, which are simply Seasoned, Fighter.
Of course all of this may be wrong, I'm still trying to come to terms with SW's modularity.

Poor Wandering GM |

PWGM: any thoughts on the advantages and drawbacks of multi-classing?
...
Multi-classing in SWPF is a nonissue because there are no actual classes in SWPF. There are things called class/prestige edges but they are best considered as self contained edges just like Command or Improved Rapid Shot. The only thing in the rules that separates the class/prestige edges form most of the others is that you cannot take more than one of them per rank. The same restriction that applies to the "More Power Points" edge.
A Heroic rank character who took the Monk, Wizard, Fighter, and Bard edges as they moved up the ranks would be in my view rather badass. But not too much more or less badass that any other heroic rank character, including one who never even looked at the class/prestige edges. The closest equivalent in Pathfinder would be taking 5 levels in each of these classes. That pathfinder character would probably be squished by anything a 15th level character would be expected to solo.
So tl/dr. There are no or at most minimal advantages or drawbacks from taking multiple class edges vs sticking to one or avoiding this class of edges entirely.

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Okay, it looks like I'm wrong about taking Class Edges at advancements when taking an Edge in a new class. So no taking Cleric new at Seasoned and then taking the Seasoned Fighter Class Edge at at an Advance before the next Rank..
But does this mean it is possible to take no class edge at a new Rank in favor of some other kind of Edge?

Poor Wandering GM |

Clebsch73 wrote:PWGM: any thoughts on the advantages and drawbacks of multi-classing?
To the extent that you can tell without having role played a multi-class character or observed same as GM, does the SW system allow a multi-class option that does not have the drawback of weakening at higher levels?
I've been delving into this question as I try to get my head around how SW works. From what I've read, I think the answer is "it depends". It looks like multi-classing is easier for non-casters because they're less dependent on Pathfinder style advancement, mainly in accumulating extra spells and power points.
For example, If I had a Fighter and didn't plan on using two-handed weapons, I might take Duelist instead of the next Fighter class edge Deadly Blow. Since character ranks and Class edges are only tied by minimum requirements, at Veteran I can take Improved Martial Flexibility and never bother with Deadly Blow.
This is true for Class Edges as well. I could Dip Cleric instead of Deadly Blow and still get Improved Martial Flex at Veteran. You can only enter a new class once per rank. So if I dipped Cleric a Seasoned, I'd have to wait until Veteran to enter any new class like Ranger. However I think class edges for classes you're already in can be taken at any time, not just at the rank advancement. So, using the same example, I think If I went Fighter at Novice, and Cleric at Seasoned, I could still take Deadly Blow at 5th because I'm already in the class and meet the requirements, which are simply Seasoned, Fighter.
Of course all of this may be wrong, I'm still trying to come to terms with SW's modularity.
You are pretty much spot on rdknight.
I disagree that folks focusing on using an Arcane background (casters) have a particularly easier or more difficult time with multiclassing. Crossing the caster/noncaster line might pose a small increased difficulty due to the lack of overlap in edge requirements but that is a pretty small speed-bump.
Poor Wandering GM |

Okay, it looks like I'm wrong about taking Class Edges at advancements when taking an Edge in a new class. So no taking Cleric new at Seasoned and then taking the Seasoned Fighter Class Edge at at an Advance before the next Rank..
But does this mean it is possible to take no class edge at a new Rank in favor of some other kind of Edge?
Actually you were right the first time. The one per rank restriction only applies to the first edge of any class/prestige edge chain. So if you take the Fighter edge as a novice and the Cleric edge at seasoned you can take Deadly blow and/or Destroy Undead whenever you like. Only the first edge in the "class" is restricted.
You can not take any edge whenever you like. I am not taking Frenzy right now! :7)
There is nothing requiring you to take any particular edge at any time in this game. Even the free "class" edge can be traded for a background/professional edge. You can have a very effective character in SWPF without ever touching a class or prestige edge. Or you can do something like take "Aristocrat" as your starter class/background edge and take a class edge as a later advance. The only rules is you have to qualify and only one class starting edge per rank. Everything else is up to you.

Poor Wandering GM |

ZenFox42
Things in the Bestiary a novice non-druid shapchanger can change into.
Bird of prey. Small cat. Dog/Wolf. Small Elementals Air-Earth-Fire- Water. Goblin. Goblin Dog. Goblin Snake. Kobold. Dire Rat. Venomous Snake. Wolverine.
Things in the Core rules a novice non-druid shapchanger can change into
Bird of Prey. Small Cat. Dog/Wolf. Venomous snake.
You mention Giant Spider as an option but it is classed as vermin and Shapechange does not do vermin.
Does that help?
If it is not on your sheet you don't have it. If you want it and it is not on the gear list ask and we will work out a reasonable cost. For more flexibility in gear see the Scavenger edge and the ability to use bennies to influence the story. I am not sure if there are other questions in the gear post. Please let me know if I missed something.
Re: Class edges. You never *have* to take an edge.

Poor Wandering GM |

Zenfox42
For an unfinished character is seems mechanically fine. You will need a name, background, gear and powers before I can do a full review.

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OK. Got started on Valrek, a human fighter originally from Mendev. Had a crappy week and have had family over this weekend so... :)
Interlude:
Your Interlude - Five of Diamonds. Riff on one or more of the following.
~Downtime. You are studying or working on an object of some sort. What is it? Why is this important?
A journal. Velrek is not the smartest man alive but feels writing down the worst of what has happened to him or his family helps keep the bad dreams away. He’ll take pains to keep this journal away form anyone else…
~Backstory. Tell us about something your hero wants or already has. It might be a material possession, recognition, a political goal, or even a trip they wish to take to some amazing destination.
Freedom. Being a Lobarian from Mendev is dangerous. The current crusaders seem more interested in rooting out cultists from the actual natives, real or imagined or created, than fighting the devils.
~Trek. Tell of how you found something that helped you along the way, such as an oasis, minor treasure, food or water, friendly locals, etc.
Velrek was being tracked by a group of crusaders while leaving Mendev. This group was notorious for putting anyone who looked Lobarian to the pyre. He was at a point where he was trapped in a forest and prepared to go down fighting when a quiet voice said ‘come with me.’ He turned and a druid was beckoning him deeper into the woods. That druid, who never gave his name, fed him and after a few days led him to the border where he was finally free to make his own future without fear of the crusaders whose zealotry had gone too far.

Lucien Voduca |

Queen of Clubs:
Interlude Downtime
Lucien was frustrated beyond words. For weeks now Sister Frieda had been trying to teach him how to channel the power of Sarenrae. In order to fulfill his desire to learn how to grasp this power he needed to learn how to reach this power. He had tried... he had prayed till his knees were raw, and woken up to great the Sun every day, but nothing. No spark of power.
"Your trying too hard". The elderly sister admonished. "You must release your control and welcome the power of the Dawnflower to take control".
"I can't learn this from a stupid book". Lucien pushed the book of the small desk and stomped off into the woods. There on his pounding stone he beat at it with his fists and elbows till they were all bloody. Niko told me when I was out of line I should find some stonework and beat it as admonishment for my actions.
Lucien's pounding stone was the corner of a ruined brick building deep in the woods near the monastery. Perhaps I'll never be able to channel the energy of the Dawnflower like the other acolytes, but I'll find my own way to serve.
When he returned to the temple after the evening meal, he went right to the kitchen, and began to help the staff wash dishes. Before bed he took a bunch of yellow tulips he came across in the woods, and placed them outside Sister Frieda's door before turning in for the night.

Irnk, Dead-Eye's Prodigal |

So, on the multi-classing issue...
Ultimately, it's PWGM's call, but by the book...
Characters in Savage Pathfinder can take an additional core Class Edge or Prestige Edge, but only once per Rank.
The bold-face on Additional was mine, but it seems to imply that you could take a second Class Edge as early as Novice Rank. Again, confirm PWGM's go-ahead before you choose that option.
On a completely unrelated note, Hey Poor Wandering GM, given what it says in the rulebook, may I pretty please use two of my Character Creation points from Hinderances to pick up the Barbarian Class Edge at Character Creation?
On the topic of the weakness of Multi-classing (sic) in Savage Pathfinder, it's pretty much similar to Pathfinder itself, you're spreading your focus around, if you stick to related or 'complementary' Class Edges you become 'better' at what you already do. If you add completely unrelated Class Edges (i.e. 'caster'/'martial', 'Arcane'/Divine'), then you have more things that you can do/handle, but you're not necessarily as good at any of them as somebody who kept their focus, well focused.
Case in point, my character concept works 'best' if I have Monk & Barbarian straight out of the gate because he's...
Well, he's pretty much the Hulk; big, tough, delivers righteous beat-downs with nothing but his fists & has staggering anger management issues that he keeps barely in check. I mean, honestly, none of the Monk 'advancement' Edges fit where I see myself going with the lug, so I won't be bothering with them, just applicable Combat Edges, skill & attribute advances. On the other hand, all of the Barbarian Edges seem likely/appropriate to the concept.

Poor Wandering GM |

Lucien Voduca
Nicely done as well
~Hindrances. Obligation. So your mother in traveling with you? If not what are you doing for the 20 hours a week that this hindrance demands?
Vengeful. Undead by their nature are pretty unpopular. This may not be worth a hindrance. Talk to me about how this will cause you problems in the standard Glorian/Sandpoint setting.
~Attributes. All good. Though calling Vigor Vitality might cause confusion later.
~Edges. All good.
~Skills. Problem. What is "Common Language"? You also appear to be overspent by 1 even if I ignore the common language die.
What I see: Athletics 1 point. Notice 1 point. Persuasion 1 point. Fighting 3 points. Shooting 2 points. Occult 2 points. Performance 1 point. Riding 1 point. Survival 1 point. For a total of 13 points spent. Am I missing something?
~Other stats and abilities. You might want to note somewhere that you have Low light vision. I know you have noted Dayborn but having any unusual senses noted at your fingertips prevents forgetting.
~Gear. Double check the weight/costs of your gear. Thinks are looking strange ex. Scimitar (PFSW Core pg 111) lists a weight of 4 you are showing 5. And from your background shouldn't you be using a Lucerne Hammer rather than a Halberd?
~Background. Solid
Overall review.
Just a couple of points that need tweaking. Otherwise a very solid character. It will be interesting to see a Dhampire in play. I have never seen one in a PF campaign.

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Rhodel's Interlude:
Second day of hard rain so I’m still stuck inside the wagon all day. At least we had a good day before the rain set in. Nybor is alright I suppose, but just farming as far as I can tell. Of course everyone showed up for the shows, what else would they do for entertainment or to spend a little money? It was a pretty good cash haul, which is helping, but everyone is starting to get restless and cranky now, wanting to get back on the road and moving.
If we were going to get stuck somewhere I wish it would have been in Whistledown. It has been my favorite place so far. So many gnomes there, which was odd but way more interesting and amusing than anywhere else. Also there where all the little gnome-sized houses and buildings. So cute!
The knife throwing here was the best so far. Balabar was perfect of course, no perforations anywhere in me, and I’m used to the ‘tied onto a giant spinning wheel’ part enough now that it doesn’t make me dizzy or nauseous anymore. Balabar trusts my skills enough now that we switched places at the end and I did the throwing for the last couple of tricks. Extra gasps from the crowd when it turned out I wasn’t just scenery and a target!
On the other hand I’m so bloody sick of comedy skits. I know and I completely get that ‘one must meet the audience where they are’ as Eugeni always says. But it’s so lowbrow it makes my skin crawl. But I’m starting the last leg of the journey now. Apparently there’s not such at all between here and Sandpoint.
Yes, I’ve decided to leave the caravan at Sandpoint rather than continuing on to Magnimar. From what I’ve gathered there’s a real, serious theater in Sandpoint called The Sandpoint Theater. That’s a disappointingly obvious name, but everyone who’s said anything about the place agrees they have really good production values and run current plays that aren’t always way behind what’s showing in Magnimar.
Besides, I worry that it hasn’t been long enough for Magnimar to be safe yet. I really wish I’d known Molnar Kiraly was so attached to that stupid, ugly statuette before I pawned it. I absolutely would have tried to make nice with him by returning it if I could. How could I possibly know his reaction would be so ridiculously disproportionate? He might well still have people in Magnimar looking for me.
So, Sandpoint it is, for a little while at least. Really some of the best actors ever have gotten their starts in regional theater.

Irnk, Dead-Eye's Prodigal |

Irnk
Sorry only one core class edge per rank with creation counting as Novice. The wording on pg 43 is assuming you took the free class edge at creation.
Looking forward to your Interlude.
Yeah, I anticipated such. That being the case, given that the more I think about this guy, the anger management issues seem more core to the concept, so I'm gonna start him Barbarian & grab Brawler & Brawny. Maybe he'll find some measure of self-control with some Seasoning...