
Mirri Brightstep |

Hi and welcome!
We are currently a gnome rogue (that's me!), a human monk (Jzero), a half-elf sorcerer (Ceri), a human fighter (Velrek), and a dhampir inquisitor (Lucien). We recently lost our group bard.
If you're inclined to play someone who can use the heal power, I'm sure none of us would complain. If not, though, that's why the gods give us treasure and potions!

DeJoker |

Thanks Mirri Brightstep that helps a lot, and I am sure I can play a healer type, maybe a combination healer bard type perhaps. Will see what I can do on that front.
Always nice to have a goal to shoot for that will help the game, which is always my much preferred perspective.
What level are we btw?

Ceven Valdemar |

Hi and welcome!
We are currently a gnome rogue (that's me!), a human monk (Jzero), a half-elf sorcerer (Ceri), a human fighter (Velrek), and a dhampir inquisitor (Lucien). We recently lost our group bard.
If you're inclined to play someone who can use the heal power, I'm sure none of us would complain. If not, though, that's why the gods give us treasure and potions!
We are ALSO an as yet unveiled Human Aristocrat from Sandpoint, who in principle, could also swap out his Mind Reading (New Powers) for an additional Arcane Background (Miracles) to acquire the HEAL Power in addition to his wizarding.
Hi folks ... Ceven Valdemar.
I went north, to the North Gate, when my friend Ameiko lead many other townspeople away from the square back to the Rusty Dragon. I'll see you soon!
We are NOVICE - 0

DeJoker |

Ah okay, so Ceven Valdemar from the sounds of it you are starting out now also? If yes, perhaps we know each other? Went to the northgate together? Thoughts?
Okay Novice-0 means we do not even have a class correct. And just to make sure I do not look in the wrong place for this, where are the guidelines for a Novice-0-Level character found. This will be first for me in this game system.

DeJoker |

Okay considering I am going the healer path I was thinking of playing an Aasimar so wanted to know what does Type Outsider mean within the Savage Worlds system, as I know what it means in the Pathfinder system but it does not say anything in the description other than the character is of the Type Outsider rather than Type Humanoid which seems to say nothing at all without an explanation of what it means to be Type Outsider versus Type Humanoid.
Anyone?

Jzero Katzu |

The GM is out of town, but we've lost a character recently so I'm confident you can find a place. I'm one of the current players. We currently have a rogue, a monk, a sorcerer, and a fighter and a couple of newbies who are still working on their characters but looks like a cleric and maybe a wizard. We had a bard but I think the character hasn't posted in several weeks so we're not sure what's happening.
The GM should be back to posting this week, I think.

DeJoker |

Not a Cleric but a Paladin(cleric) aka did not take the Cleric class but took the Paladin class and an Edge so they cast Miracles just like a Cleric does. They have Healing a 3 Power Point hog as their main focus at this time with two other Spell Powers (Relief-1pt and Burst-2pts). I am hoping those were good selections for Spell Powers.

Poor Wandering GM |

Hi, all.
I am back and playing chatch-up for the next day or so.
Actually we have lost 2 players. The Bard and the Inquisitor have dropped. Sigh.
DeJoker So you do have access to the Pathfinder for Savage worlds Core book and the SWPF Advanced Player's Guide? Or just the Core?
Outsider vs Humanoid. It rarely has any mechanical effect. Ranger's Favored Enemy makes a Humanoid/Outsider distinction and you can be bound via Planar Binding but that is all I can see at the moment.
Novice-0. Just means the base character as described on page 19 of the SWPF Core. So you do have the free Class or Background edge as normal. You have not earned any advances yet.
Interlude. Please post it here in recruitment.
Cendragon
We just had a second player drop so you are quite timely. Go ahead and take a look at the first post in the recruitment section and post an Interlude. Let me know if you need me to draw a card to get you the prompt.
Other than that go ahead and start building a character. Lots of folks here to lend a hand and I am always available for questions.

Evesk |

Yes Poor Wandering GM I have the Pathfinder for Savage Worlds Core and I currently have access to SWPF Advanced Player's Guide but that one I do not own, just currently borrowing. However it seems primarily to be mostly character creation guidelines, but I will go through more throughly and transcribe any guidelines that apply beyond just character creation.
Will work on my Interlude moving forward I think I managed to get most if not nearly all the basic crunch out of the way. If have any questions on the character information thus far please do ask, I am pretty sure I got all the elements correct. Granted I did have to scour the guidelines through and double/triple check a few things to make sure I was doing it correctly but that does not mean I did not make any mistakes.
Looking forward to any feedback you might provide.

Poor Wandering GM |

Let's take a look under the hood.
attributes. issue 6 of 5 points used
Likely fine but the hindrance issues complicate this.
skills. 12 check
hindrances. issues
It looks like you are counting the Paladin Edge's Code or Honor and the Arcane Background edge's Vow as separate hindrances. These hindrances are part of the associated edges and do not grant hindrances points. Otherwise the hindrances would be listed as prerequisites as Vow is listed for the Paladin edge.
That leaves you with Loyal (minor) and Driven (minor) for 2 hindrance points. Or 3 if you bump the driven to full Heroic.
Pausing the review here. As I think you will want yo revamp the edges/hindrances before going forward.
Ran into an issue but it is fixable. Feel free to ask questions if anything is confusing.

DeJoker |

Okay Poor Wandering GM before reading please understand that I am stating my case rather overtly and bluntly sooo PLEASE do not read into anything beyond what is being stated for while it would be a shame none of it is unsurvivable within the the grand scheme of things. I mean I planned to pretty much take these Hindrances that I did for roleplaying purposes but I did do several days of research into them (as well as the Daylight the Innate power) to come to the conclusions that I did. Still I will fully accept your final decision should you feel the guidelines state it otherwise. All I am trying to do is strongly address this once, so that once you have read it and researched it (or not) that your final decision is just that (good or bad) final. As I do not want to debate this past this point.
Now as I think I stated in an earlier post and I think if you do some detailed research you will see that, while yes the Vow(Major) and the Code of Honor(Major) are both required by various things, they do not explicitly state that you do not get the credit for those points to use normally. Nor do they imply that taking these required Hindrances do not give you those points to be used normally. They simply state that you must have them. Further the Code of Honor states you get it above and beyond the basic 4 points of Hindrances thus implying that it increases your maximum allotment of Hindrances to 6 pts, otherwise why make that statement at all. Thus that in turn also implies that one gets more Hindrance points than normally would be available, otherwise they would have stated you get these Hindrances without any benefit.
Just so you understand, I did do extensive research into how these were interpreted as I to initially thought about them the way you seem to be interpretting them but there is sufficient evidence within the guidelines to indicate otherwise and I got that from others not necessarily my own direct interpretation. Now of course this is your game and you are allowed to interpret the guidelines as you choose but I would ask that you carefully read the guidelines on these to see where it explicitly states that while one must have these Hindrances that one does not get the benefit of having them.
IF you decide (and IMO wrongly based on the information I acquired after several days of research into them) that these Hindrances are required but they do not give you Hindrance points then yeah its pretty simple fix I get majorily overly penalized and drop 2 of the Edges that I should be allowed to have. So not a difficult fix at all but I would express that would be a major penalty that is above and beyond just having those Hindrances as they are stated. As the guidelines simply state you must have these Hindrances it does not state you do not get credit for having them. Those are two majorily different venues.
Lastly I posted my Edges in order so if you are going to overly and unnecessarily penalize me they disappear last to first and I will accept your final judgement on this but I will hope that you do an extensive deep dive into this and validate where it states or even implies that while you must have these Hindrances that you do not get the points these Hindrances provide.
Again please do not take this strong stance as saying that I will not abide by your decision or that the game will be ruined for me. As I am not stating either of those. I am just trying to strongly state the case and conclusion that I acquired by doing the extensive research that I did.
As for the Daylight power, if you do some research it states that that unlike a normal spell the Innate Power does not cost points to maintain and that for the normal spell by spending power points one can maintain the Daylight effect indefinitely assuming one has enough power points to do so. Thus yes, they can only turn on the Daylight effect once per day (aka 24 hours I presume) but they could effectively have it on all day once they turned it on. Of course, they would stick out like a majorily sore thumb should they choose to do so and I assume that once one goes to sleep it turns off as one theoretically cannot consciously maintain it while sleeping, although it does not overtly state that anywhere either. Still, I see no reason to conclude contrary to that thought. Lastly, NO I do not plan to turn it on and have it on all day and all night, as that in the role playing venue would make no sense based on the character's conceptual profile as that would not be honorable or valorous but instead be overly vain. Still if you feel I have interpretted the guidelines differently please point out where you feel I went wrong, or simply choose to negate my interpretation as you see fit. Of course, while the latter without basis would be a shame, it does not mean I would not graciously accept it.
Lastly I am not trying to be overly difficult, I simply spent several days digging into this extensively before coming to the final conclusions that I did and while in the end it would be nice (assuming you still disagree) that you explain your stance, I will accept it regardless.
Again this is NOT a game breaker for me, I just wanted to strongly state my case once and be done with it, one way or the other.
Look forward to your response while I am working on those other elements of fluff.

Poor Wandering GM |

Not offended at all. But thank you for putting in the disclaimer. Needless to say I echo your disclaimer. No anger, no offense intended.
Hmmm.. I may have made an error. What info did you find in your research? Either PM me or spoiler it here please.
I am going off 2 bits of evidence.
First there are the four sample characters whose class edges include built in hindrances: Kyra the cleric (core pg49), Lini the Druid (core pg53), Seelah the Paladin (core pg59), and Alain the Caviler (advanced guide pg43). All of these characters list 6 points worth of hindrances on their sheets but none of them actually use more than 4 hindrance points. If the in-edge hindrances granted points then these characters wound either spend those points or take fewer hindrances to compensate.
Second I found this post by Donald Schepis an admin on the savage world boards and I believe a designer of PFSW. It is not in the official answers thread but it is pretty authoritative.
That seems pretty solid to me. What did you find that disagrees?

Ceven Valdemar |
1 person marked this as a favorite. |

ALL love, but I think I am out.
Thank you for your consideration.Take care,
JASON
As a testament to puissant Gamemastery, PWGM reached out to me, directly, and asked what would change my decision to go. My answer, quite simply, was reassurance, and I received it. Given how excited I have been to play Ceven, and to 'return to Varisia' I am incredibly appreciative for the communication.

Ceven Valdemar |

** spoiler omitted **
Additionally, which is hardly canon per se, or RAW, but a good indicator of understanding, the character generator at https://savaged.us/ absolutely uses the same Hindrance accrual principles as GM is presenting.
Dejoker, I cannot find that we mentioned https://savaged.us/ to you at any point, but if you are someone who takes stock in having automation do some of the work for you, the site helps. It's mostly spot on for the basic crunch, and the idosyncrysies of purchasing gear GM can help with any misalignments. To the point though: power heavy edges which incorporate an arcane background with other perks tend to have a hindrence with them (Paladin, Cleric, etc.) and the character building math is unaffected.
Maybe take a look when you have a second?

Poor Wandering GM |
2 people marked this as a favorite. |

My $.02 on Savaged.us
Double check anything it gives you. I have found several mistakes in what it produces. The most common is not increasing the cost of a skill once it exceeds the governing attribute. Especially if you tweak skill and attribute several times as you work on the character.
Savaged.us is a very good tool. But consider what it gives you a rough draft.

Evesk |

Okay I did notice that Donald Schepis states specifically that when a Class Edge gives you a Hindrance that one does not count. However, it is explained within that same discussion that if the Hindrance is a requirement to take the Class Edge then one does get the Benefits for that Hindrance. So perhaps I read something similar to that and got it a bit confused. Further I consider your evidence enough to make searching for it a rather moot point.
So I agree Donald states, and everyone agreed, that taking a Class Edge that gives you a Hindrances means you get that Hindrance with no Benefits.
Thus when I take the free Paladin Class Edge I get the Code of Honor(Major) Hindrance above and beyond any other Hindrances I take (which makes you wonder why they did not state that for the Cleric or Druid) and I do not receive the Benefits for that Hindrance. (Would have been nice if they had included that last bit in the guidelines)
However, to take the Paladin Class Edge I am required to have Vow(Minor or Major) and so I take Vow(Major) and I do get the Benefits for that Hindrance.
I then take Driven-Heroic(Minor) and Loyal(Minor). So I now have a total of 4 pts from Hindrances.
Now. per the sequence of character creation, I may buy Edges with points from my Hindrances. I pick up Brawny 2pts and Arcane Background(Miracles) 2pts.
Now here is where it gets a wee bit sticky but I think it is pretty clear by Donald's statement and the potential sequence of events that Arcane Background(Miracles) which can be taken at any level and does not grant one all the powers that the Cleric Class Edge gets, that it is not the same as taking the Cleric Class Edge and thus not the same application. In fact I seriously believe that they should have worded it as follows: "They also gain Vow(Major) to serve their deity, unless they already possess this."
Secondary Note: if I wait to take this Edge until my next level, which I can and I will do if it ends up being necessary which would be a shame, I would not suddenly lose an Edge that I had already acquired.
In summation IMO, I do not gain any additional Hindrances and I lose the last Edge {Raise Attribute (Agility)} as instead of 6pts I only had 4pts available.
Will be adjusting the character sheet accordingly but will be awaiting your ultimate decision as well.
Thanks for the extra information, however I am old school and a software engineer and as such I like to do things by spreadsheet as that I find is definitely more accurate.

Poor Wandering GM |

I agree the wording on the Edges containing Hindrances is bad. In fact I think the concept of Hindrance containing Edges is not that workable. I suspect it will not move outside of PFSW into the greater SW ecosystem.
However I did think of a way to simplify things.
1. The internal Hindrances in Class or any other Edge burdened with them will grant hindrance points as their unconfined version does.
2. A character is limited to 4 hindrance points total no matter the source.
This means that by taking The Paladin class edge and the AB Miracles edge you can max out your hindrance points. I think doing so would be a bad idea as having only 2 hindrances limits your benny generating options later but that is neither here nor there.
And also yes I agree that AB Miracles should not be encumbered with the inbuilt Vow hindrance rather having the Vow hindrance should be a prerequisite for the edge. This would cause no issues with taking the edge later as you can always add Hindrances through play. A couple of bad rolls on the Incapacitation table and you have the One Arm hindrance for example. For the Miracles edge you would just have to find in-game justification. Say having a high poo-bah of whoever administer the vow or sit vigil at a temple to whomever for a time.
Taken altogether this does allow for a bit of min-max cheese. If you were to take Vow Major from the AB and Code of Honor from Paladin and then 4 points worth of other Hindrances. You would have more benny generating opportunities that a character that limited themselves to only the hindrances granting points.
It is not a severe cheese-move as there is nothing stopping anyone else from taking a couple of points worth of extra Hindrances that they will get no points for. It's just that the embedded Hindrances lampshade this tactic.
Does that all make sense?

DeJoker |

Paladin Class Edge's Code of Honor(Major) grants 2pts
Arcane Background(Miracles) Edge's Vow(Major) grants 2pts
----
Hindrance's Cap of 4pts has been reached
----
Driven-Heroic(Minor) grants 0pts
Loyal(Minor) grants 0pts
I have 4pts to spend on Edges
Note: I do think that is a much better way to handle this.
My thought (which I think I may have already shared), as I was pondering this guideline, was what if any Class simply took say Code of Honor(Major) at creation and then Multi-Classed into Paladin they would not lose an Edge so why does one techniquely lose an Edge when taking it at character creation? This of course extends to the other Edges that have a required Hindrance associated with them.
Further as you pointed out using the Class Edge induced Hindrance as one of the Hindrances's your character is based on does reduce one's chance of acquiring Bennies during play but you are always allowed to take more Hindrances than you get points for at character creation. Thus those must have Hindrances associated with a Class Edge just helps a player get their 4pts for Edges and then lets them decide if those are enough Hindrances for them to get Bennies during play and/or enough Hindrances to fully outline their character concept and to me the latter of these two is the most important.
As stated previously, after I had outlined these Hindrances while settling on the full character concept, I found that all 4 of them fit quite nicely the concept I was striving for. I am sure I could have added more but as other games that use this concept point out, you do not want too many as then they may become meaningless and/or cripple the character both which are not good.
Oh yeah and I think I understand where you were going with the Cheese concept as well, and I concur. However, I found the other side of that coin to be more disturbing because it forced a player to take unnecessary extra Hindrances if they wanted to be on par with all the other players that gained 4pts of Edges but did not take one of these classes forcing the player that did to take more Hindrances just to get that same amount of points and perhaps messing with the concept they had for that character or forcing them to take the Hindrance first and then multi-class into one of those classes after character creation.

Poor Wandering GM |

Djoker
Paladin Class Edge's Code of Honor(Major) grants 2pts
Arcane Background(Miracles) Edge's Vow(Major) grants 2pts
----
Hindrance's Cap of 4pts has been reached
----
Driven-Heroic(Minor) grants 0pts
Loyal(Minor) grants 0ptsI have 4pts to spend on Edges.
This looks correct. It still feels a bit off but this will work. A hindrance point or 2 will make no difference in the long run.
I am a bit concerned about the level of overlap in your hindrances.
The Vow, Code, and Driven could be covering the same ground. Again this is not a problem but you may be limiting your benny generation.
Is there a PF paladin code for followers of Iomedae that you will be following?

DeJoker |

Excellent question -- actually from what I can tell there is absolutely no details on what a Vow(Minor) nor Vow(Major) means for any deity, however I think the Paladin's Code of Honor is defined.
Still I am going to outline what I see each one of the Hindrances covering individually. However, if you see any issues with any of them or feel I could expand a particular Hindrance without it overlapping one of the others. I am open to ideas, suggestions, and guidance.
Code of Honor(Major)
1) The character must strive to keep their word.
2) The character will not kill or abuse prisoners.
3) The character will uphold the highest standard of etiquette and manners.
Heroic(Major)
1) They will never say no to a person in need.
2) They will always come to the rescue of those who cannot help themselves.
3) The first to run into a burning building.
4) Usually agrees to hunt monsters for little to no pay.
5) Is generally a pushover for a sob story.
Driven-Heroic(Minor)
1) They have made a commitment to help those in need if it be a noble cause.
2) They will help them alongside them as a requirement if they are capable of aiding themselves.
3) They will may help in their place, if the person is truly incapable of aiding themselves.
4) They will realistically gauge the nobility of the task and their capability of completing it.
5) They will gauge this against their commitment to help the most people that they can.
Loyal(Minor)
1) They will risk their life for their friends without hesitation.
2) They will do all they can to rescue a friend when threatened.
Vow to Server Iomedae(Major)
1) Seek appropriate Justice for crimes committed
2) Hold rulership respectfully responsible for their actions and inactions.
3) Will seek out and expose corruption amongst those that govern others.
4) The character will conduct themselve with courage in the face of danger.

Poor Wandering GM |

Excellent question -- actually from what I can tell there is absolutely no details on what a Vow(Minor) nor Vow(Major) means for any deity, however I think the Paladin's Code of Honor is defined.
...
I found this on Archives of Nethys.
"Paladin Code
The paladins of Iomedae are just and strong, crusaders who live for the joy of righteous battle. Their mission is to right wrongs and eliminate evil at its root. They serve as examples to others, and their code demands they protect the weak and innocent by eliminating sources of oppression, rather than merely the symptoms. They may back down or withdraw from a fight if they are overmatched, but if their lives will buy time for others to escape, they must give them. Their tenets include the following affirmations.
I will learn the weight of my sword. Without my heart to guide it, it is worthless—my strength is not in my sword, but in my heart. If I lose my sword, I have lost a tool. If I betray my heart, I have died.
I will have faith in the Inheritor. I will channel her strength through my body. I will shine in her legion, and I will not tarnish her glory through base actions.
I am the first into battle, and the last to leave it.
I will not be taken prisoner by my free will. I will not surrender those under my command.
I will never abandon a companion, though I will honor sacrifice freely given.
I will guard the honor of my fellows, both in thought and deed, and I will have faith in them.
When in doubt, I may force my enemies to surrender, but I am responsible for their lives.
I will never refuse a challenge from an equal. I will give honor to worthy enemies, and contempt to the rest.
I will suffer death before dishonor.
I will be temperate in my actions and moderate in my behavior. I will strive to emulate Iomedae’s perfection."
Is this the kind of thing you are thinking of?

Evesk |

Okay that is very cool and thanks a lot did not think about looking that up under Pathfinder. My focus was on Pathfinder for Savage Worlds.
So I am guessing that is fluff or an aesthetics version designed for Pathfinder and has nothing to do with the Savage Worlds system. Still it does basically combine the Hindrances I took into a single code, which aesthetically is exactly what is going to happen in the end.
So what I have done is try to take that and apply it to my various Hindrances so as to reflect that expanded aesthetical code into a more granular set of Hindrances. Let me know what you think?
Creed
I will learn the true weight of my sword by weighing it with my heart.
If I lose my sword, I have lost a tool. If I lose my heart, I have lost everything.
Hindrances in Detail
Code of Honor(Major)
1) I live for the joy of righteous battle.
2) I am the first into battle, and the last to leave it.
3) I will never refuse a challenge from an equal.
4) I will give honor to worthy enemies, and contempt to the rest.
5) When in doubt, I may force my enemies to surrender, but I am responsible for their lives.
6) I will strive to always keep my word.
7) I will be temperate in my actions and moderate in my behavior.
Vow to Server Iomedae(Major)
1) I will strive to emulate Iomedae’s perfection and I will channel her strength through my body.
2) I will have faith in the Inheritor and I will not tarnish her glory through base actions.
3) I will right wrongs and eliminate evil at its root.
4) I will eliminate the sources of corruption and oppression, rather than merely their symptoms
5) I will not be taken prisoner by my free will.
6) I will not surrender those under my command.
7) I will suffer death before dishonor.
Driven-Heroic(Minor)
1) I will protect the weak and the innocent.
2) I will stand by those that are capable of aiding themselves.
3) I will stand in the place of those who are truly incapable of aiding themselves.
4) I will gauge may actions against my commitment to help the most people that I can.
Loyal(Minor)
1) I will never abandon a friend, if at all possible.
2) I will respect and honor a friends sacrifice if freely given.
3) I will guard the honor of my friends, both in thought and deed.
4) I will have faith in my friends.

Poor Wandering GM |

Evesk
Perfect....
Paladins get a great deal of cool stuff, but it comes with a price.
Note all the fluff and things like deities and Paladin oaths are pretty much imported in full from Pathfinder. All SWPF did is change the rule set. The world/societies are still pure Pathfinder.
attributes. check
_comment_
you may want to note that your max spirit is d12+1 but that is a way down the road.
skills. check
edges. check
_comment_
please note your domain somewhere
hindrances. check
powers. minor issue
you have access to two Complex Cantrips from the Advanced guide pg99. which do you choose?
_comment_
assuming you are getting access to burst via your domain?
gear issues
.shield per pg 109 in swpf core a medium shield is 9gp and has a wt of 8
.you should have 28.9gp remaining (100+100+50+9+12+.1)
Just some minor bits to clear up. Then just get me the Interlude and a second optional interlude about how you spent the festival and what you did when everything went crazy and you are good to go. Note the second interlude/story is optional but if you do it you get a benny.

Evesk |

I have fixed the copy/paste issue I had with the Shield
I have one question, I think you mentioned an Iron Holy Symbol within one of our exchanges but I could not find this, where is this item outlined or basically what does it cost?
Also I did not notice Waterskin as being a piece of Gear one can acquire, is that simply assumed or is that hidden somewhere and if so where and/or how much does it weigh and cost?
Due to the background story I am working on I added another Hindrance - Driven-Emnity for Goblins(Minor) not sure if it will surface within the game but it is an aspect and an internal-conflict of the character. So thought it worth putting into writing.
Should have the Primary Interlude (with background) and Secondary Interlude completed soon. Would have had it done this weekend but it was my birthday and I spent time celebrating with family.

Poor Wandering GM |

Hi, the DM reached out to me a few weeks ago about some openings in this game. Just saw that msg now. Wanted to see if an opening is still available? If so, I'd love to join. Thanks!
Ooooo Rats. We just hit max. Six players is about my limit. I can offer you first alternate? Pbp's tend to burn through players so the odds are pretty good.
If you are interested I do have openings in my Necessary Evil-Invasion game.

Poor Wandering GM |

Evesk
Re: Iron Holy Symbol. This was in the discussion around adding a Holy Symbol to your shield. I proposed that it would cost the same as a Silver Holy Symbol (25gp) but the symbol would likely be iron as silver is too soft to survive long mounted to a shield in combat. There is no mechanical difference between the wooden/iron/silver Symbols.
Re: Waterskin, see SWPF Core page 107 Adventuring Gear. (1gp 4wt filled)
Re: Enmity-Goblins. Pretty much everyone on the Sword Coast has this so go for it.
Happy Birthday!

DeJoker |

Okay so there is no Iron Holy Symbol within Savage Worlds (which does appear in other places) and while their is no per se mechanical difference between a Wooden vs Iron vs Silver Holy Symbol there is a major aesthetical difference. Basically I took a Wooden Holy Symbol (the lowest version) because I cannot afford the Silver Holy Symbol (the only other one offered) as of yet -- however if there were an Iron Holy Symbol and it was within my budget, my character would acquire that.
As for the Enmity-Goblins I see that as something that might contradict with one of his other Hindrances perhaps thus causing a moral delima or a need for repentance. Still cannot fully speak to that as I have no clue what the Goblins we are facing are like nor what those we maybe facing later on are even like.
Basically to him at this point is that the only good Goblin is a very dead Goblin.

Evesk |

Still complying and working on his Interludes other than that he is golden. Was considering creating an initial interlude for a character I am not playing but you seemed to want something for this character and I am currently composing that.
I am also working on what they did during the festival which would have been quite militant but in a drastically different area so as not to overlap with the current group. Perhaps at northgate or some other place that might have drawn Goblin attention that they could thus then quell. So thoughts from the GM on this?

Poor Wandering GM |
1 person marked this as a favorite. |

Evesk
The first interlude is something about your life before Sandpoint/game start. Second is how you spent the festival before everything blew up.
I am assuming that you either got swept into the Cathedral and then ended up near the North gate/Tomb Street perhaps helping get people into the shelter of the fireproof Cathedral.
Get me the interludes ASAP please. It is Go-Time!
Ceven Get ready for your close-up!

ctme2000 |

ctme2000 wrote:Hi, the DM reached out to me a few weeks ago about some openings in this game. Just saw that msg now. Wanted to see if an opening is still available? If so, I'd love to join. Thanks!Ooooo Rats. We just hit max. Six players is about my limit. I can offer you first alternate? Pbp's tend to burn through players so the odds are pretty good.
If you are interested I do have openings in my Necessary Evil-Invasion game.
Ah, bummer. Please keep me posted if/when a spot opens for the Rise game. The NE game looks neat, but don't have time atm to learn how supers work in SWADE.