STRANGE AEONS (Inactive)

Game Master Daniel Penfold 351

You wake up not knowing who or what you are, the campaign revolves around solving this mystery

Strange Aeons treasure list

Strange Aeons specific treasures

clues

images

maps


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Penith fires a rock at one of the shades.

rock: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30
damage: 4d6 + 9 + 2 ⇒ (3, 1, 1, 1) + 9 + 2 = 17

Trevor initiative: 1d20 + 6 ⇒ (12) + 6 = 18

Atajay initiative: 1d20 + 11 ⇒ (18) + 11 = 29

Senn initiative: 1d20 + 3 ⇒ (12) + 3 = 15

Penith initiative: 1d20 + 7 ⇒ (17) + 7 = 24

Domeric initiative: 1d20 + 5 ⇒ (5) + 5 = 10

shade initiative: 1d20 + 7 ⇒ (20) + 7 = 27

priest initiative: 1d20 + 7 ⇒ (16) + 7 = 23


Initiative order

Block 1: Atajay

Block 2: Shades

Block 3: Penith

Block 4: Priest

Block 5: Everyone else

So Atajay, your action


Atajay over to you


Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

Atajay lines up two shots at the closest enemy using his currently ghost touched bow.

Attack with PBS 1d20 + 11 + 1 - 2 ⇒ (14) + 11 + 1 - 2 = 24
Damage 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Attack with PBS 1d20 + 11 - 2 ⇒ (10) + 11 - 2 = 19
Damage 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5


Two arrows go streaking from Atajay's bow, striking one of the shades, it is still there but only just.

The shades fly up to Trevor and Bitey and attack

wracking touch on Trevor: 1d20 + 6 ⇒ (11) + 6 = 17

damage: 2d6 ⇒ (3, 4) = 7

wracking touch on Bitey: 1d20 + 6 ⇒ (3) + 6 = 9

damage: 2d6 ⇒ (4, 1) = 5

Penith, over to you


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

Penith teams up with Atajay's attack to take down the wounded shade. She pulls another rock out, reminding herself she really should collect more soon or it will be back to throwing furniture.

attack, point blank, magical: 1d20 + 11 ⇒ (10) + 11 = 21
damage: 4d6 + 9 ⇒ (2, 6, 4, 5) + 9 = 26


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Senn give Trevor Ghost touch on this weapon.


Penith's rock strikes the shade, destroying it. The priest waves the idol in the air and you are all targeted by a spell effect.

Horrid wilting spell - Fort 22.

damage: 6d6 ⇒ (6, 5, 6, 3, 3, 5) = 28


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Bitey angry from being targeted by a spell pounces the priest.

Fort: 1d20 + 9 ⇒ (13) + 9 = 22

Bite: 1d20 + 13 ⇒ (10) + 13 = 23
Damage: 1d6 + 9 ⇒ (4) + 9 = 13

Talon: 1d20 + 13 ⇒ (5) + 13 = 18
Damage: 1d6 + 9 ⇒ (2) + 9 = 11

Talon: 1d20 + 13 ⇒ (17) + 13 = 30
Damage: 1d4 + 9 ⇒ (4) + 9 = 13

Claw: 1d20 + 13 ⇒ (16) + 13 = 29
Damage: 1d4 + 9 ⇒ (2) + 9 = 11

Claw: 1d20 + 13 ⇒ (2) + 13 = 15
Damage: 1d4 + 9 ⇒ (1) + 9 = 10


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Senn Fort: 1d20 + 8 ⇒ (3) + 8 = 11


Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

Fort 1d20 + 8 ⇒ (8) + 8 = 16


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

fort: 1d20 + 10 ⇒ (8) + 10 = 18


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Domeric's Fort: 1d20 + 6 ⇒ (19) + 6 = 25

Domeric ends his song and casts Saving Finale as an immediate action to grant Senn another save. He then casts glitterdust in an attempt to blind as many enemies as possible.

Senn gets to reroll her save. Everyone continues to get +2 to hit and damage thanks to lingering performance. Glitterdust is 10 foot radius, DC 17 will, not sure what map we're on so move me as necessary


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Fort: 1d20 + 10 ⇒ (3) + 10 = 13

Trevor is feeling a bit dehydrated and sprints for the priest


Bitey bounds across and tears into the priest clawing and biting.

Will save: 1d20 + 7 ⇒ (20) + 7 = 27

Atajay, back to you


Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

Atajay lines up two shots at the closest enemy using his currently ghost touched bow.

Attack with PBS and IC 1d20 + 11 + 1 - 2 + 2 ⇒ (3) + 11 + 1 - 2 + 2 = 15
Damage 1d8 + 1 + 1 + 2 ⇒ (2) + 1 + 1 + 2 = 6

Attack with PBS 1d20 + 11 - 2 + 2 ⇒ (16) + 11 - 2 + 2 = 27
Damage 1d8 + 1 + 1 + 2 ⇒ (3) + 1 + 1 + 2 = 7


Atajay hits one of the shades with his arrow. The shades after being blinded flail around uselessly.

Penith, what are you doing?


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

After being attacked by the priest she swtiches to pelting him with rocks.

attack, pbs, inspire: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24
damage: 4d6 + 9 + 2 ⇒ (5, 4, 3, 5) + 9 + 2 = 28


Penith's rock smashes into the priest and he howls in pain.

The priest attacks Bitey

wracking touch: 1d20 + 10 ⇒ (1) + 10 = 11

damage: 2d6 ⇒ (5, 2) = 7

wracking touch: 1d20 + 10 ⇒ (11) + 10 = 21

damage: 2d6 ⇒ (2, 5) = 7

Back to block 5


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Bitey thrashes at the priest.

Bite: 1d20 + 13 ⇒ (12) + 13 = 25
Damage: 1d6 + 9 ⇒ (6) + 9 = 15

Talon: 1d20 + 13 ⇒ (12) + 13 = 25
Damage: 1d6 + 9 ⇒ (4) + 9 = 13

Talon: 1d20 + 13 ⇒ (12) + 13 = 25
Damage: 1d4 + 9 ⇒ (3) + 9 = 12

Claw: 1d20 + 13 ⇒ (5) + 13 = 18
Damage: 1d4 + 9 ⇒ (3) + 9 = 12

Claw: 1d20 + 13 ⇒ (12) + 13 = 25
Damage: 1d4 + 9 ⇒ (4) + 9 = 13


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Senn attempts to utilize saving finally.

Reroll: 1d20 + 8 ⇒ (15) + 8 = 23

Bards rock.


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Trevor runs up and bashes the priest-thingie

Hammer,PA,FF: 1d20 + 15 ⇒ (3) + 15 = 182d6 + 19 ⇒ (3, 3) + 19 = 25


Bitey tears into the priest, with two blows he drops the priest. As the priest falls the remaining shade does so as well.

Loot: Doom Idol of Ib (green stone)


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Hurray! Time to eat small pastries!


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

"Does eating in a dream count as eating it once we are out of here?" Penith wonders.


What do you want to do next?


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

"Standard plan? Go back the the ship, sleep, then on to the next item?"


You complete the ritual again.

You arrive in what appears to be am opium den. This spacious, round room has a vaulted ceiling barely visible through a haze of blue smoke. Soft round couches cover the floor along with several golden braziers, ornate hookahs, and small tables. The curved wall is pierced by curtained archways leading to small private chambers.

There are humanoids of several different races partaking. In the middle of them is a female figure with elaborately coiffed hair and a curvaceous form draped in expensive fabrics.


Image of the figure in images link


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

"Domeric, sorry to lean on you again but you are charming and some how the one that does not smell like they have been on a boat for weeks. We are looking for night hag ambassador's heartstone."


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Figuring that the direct approach was best, Domeric headed over to the woman, as she seemed to stand out quite a bit, ”Excuse me,” he said politely, ”You wouldn’t happen to know where I could find the Night Hag ambassador, would you?”


Domeric as you move forward you relise that the female figure is a night hag

Greetings, I am the ambassador. Quaveandra at your service."


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

"I think we need to speak to the ambassador in private don't we Domeric?"


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

”I don’t suppose you’d have a moment to speak in private Ambassador?” Domeric inquired.


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Trevor is wondering if Domeric is in danger of getting eaten.


"Why certainly"

Quevandra leads you into a small private room containing sumptuous divans and pillows.

"How can I help you?


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

"Well, you see..." Domeric said, "We needed your heartstone. We were hoping to come to some sort of arrangement for it."


"Well I'd be willing to trade my heartstone if you were willing to do something for me in return.

You see in the past few weeks I've been the target of several assassination attempts: poisoned food; delivery of a robe of powerlessness as an anonymous gift and an ambush to name but a few. I suspect that someone among my retinue might be responsible. My retinue is large but I've narrowed the suspects down to three: Ammanetta (my steward); Dol Thelth (my astrologer and fortune teller) and Kavriki (one of my musicians). If you could interview them then report back on which of them is the assassin.


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Anyone know truth magic?


Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

”Lucky for you, I’m pretty good at sniffing out lies. I think we can help you out.”


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Determining the truth is well within Atajay's skill set.

"Let's try Ammanetta as the steward she will have access to the Ambassador."


Ammanetta is a shrewish, picky tiefling woman. She seems very short tempered when you go to speak to her.


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

"Hello, may I introduce Domeric and Atajay."

Senn will leave it to you guys to decide if you want to disclose why we or here or lie about it.


Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

Atajay nods, staying quiet, waiting for the more vocal of the group to start the questioning.

Sense Motive 1d20 + 17 ⇒ (10) + 17 = 27 once the questioning starts.


"Hello, the mistress said you needed to speak to me?"


Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

”How is your relationship with the Ambassador? How long have you been working here? What did you do before being hired? Do you suspect who might be targeting the Ambassador? Does the Ambassador have any enemies?”

Figure it’s easier to ask a bunch of questions up front since it is PBP.


"I've been working here for decades. Prior to that I worked in another lord's castle doing the same role. The Ambassador and I have quite a good relationship, she lets me get on with managing her household without too many interruptions. The Ambassador doesn't have any enemies that I know of. If anyone's behind this I would say it's that fool Dol Theth."

Atajay, she appears to be telling the truth.


Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

”Don’t leave. We will talk with Dol Teth next!”

Same sorts of questions for Sol Teth? Anything else we should ask him?

Sense Motive on answers 1d20 + 17 ⇒ (12) + 17 = 29


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Senn watches Atajay amazed not being particularly good at detect truth from lies she put here faith in him.


Dol Teth is a bombastic man,ruddy faced and plump.

"I've been working for Quevandra since I was a boy,for it was fated in the stars that it should be so. The Ambassador and I have a good relationship for she follows the portents of dreams within dreams. The Ambassador has many rivals but no enemies as far as I am aware of and certainly none within the house. I have no idea who may be behind these events."

Atajay you think he is telling the truth

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