STRANGE AEONS
(Inactive)
Game Master
Daniel Penfold 351
You wake up not knowing who or what you are, the campaign revolves around solving this mystery
Strange Aeons treasure list
Strange Aeons specific treasures
clues
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maps
Two of the vooniths manage to shake off the effects of the glitterdust and swim up to the boat. The third remains where it is
Back to you guys
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
"That's what you get for YELLING at us! " Penith yells at the creatures.
She'll throw another rock at the nearest.
attack, pbs, inspire, bless: 1d20 + 10 + 1 + 1 + 2 ⇒ (12) + 10 + 1 + 1 + 2 = 26
damage: 4d6 + 1 + 2 ⇒ (2, 1, 4, 3) + 1 + 2 = 13
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
Trevor mashes the first one to close with his attack
Rolled it previously
Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7
Domeric maintains his song and fires another Ear-Piercing Scream at one of the enemies that had moved up to the boat.
Sonic Damage: 3d6 ⇒ (1, 5, 5) = 11
Enemy must make a DC 16 fort save to halve damage and avoid being dazed for one round. Party continues to receive +2 to hit and damage
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Fueled by bardic energy and holy blessings Bitey claws and bites at the face of the creature the moment that it breaches the bow of the ship.
Bite: 1d20 + 12 ⇒ (9) + 12 = 21
Damage: 1d6 + 9 ⇒ (4) + 9 = 13
Talon: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 1d6 + 9 ⇒ (2) + 9 = 11
Talon: 1d20 + 12 ⇒ (6) + 12 = 18
Damage: 1d4 + 9 ⇒ (3) + 9 = 12
Claw: 1d20 + 12 ⇒ (4) + 12 = 16
Damage: 1d4 + 9 ⇒ (4) + 9 = 13
Claw: 1d20 + 12 ⇒ (19) + 12 = 31
Damage: 1d4 + 9 ⇒ (4) + 9 = 13
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
Atajay lines up two shots and fires them again at the closest enemy popping out of the water.
Attack with PBS and IC 1d20 + 11 + 1 + 2 - 2 ⇒ (20) + 11 + 1 + 2 - 2 = 32
Damage 1d8 + 1 + 1 + 2 ⇒ (2) + 1 + 1 + 2 = 6
Attack with PBS and IC 1d20 + 11 + 1 + 2 - 2 ⇒ (10) + 11 + 1 + 2 - 2 = 22
Damage 1d8 + 1 + 1 + 2 ⇒ (7) + 1 + 1 + 2 = 11
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Possible Critcal Attack with PBS and IC 1d20 + 11 + 1 + 2 - 2 ⇒ (1) + 11 + 1 + 2 - 2 = 13
Damage 3d8 + 1 + 1 + 2 ⇒ (7, 3, 1) + 1 + 1 + 2 = 15
[i]Penith's rock flies through the air and strikes the nearest creature, the Trevor finishes it off with a mighty smash, pulverising the creature into a fine mist.
Fort: 1d20 + 6 ⇒ (16) + 6 = 22
Bitey then leans over the ships rail and tears the throat out of the next creature.
Atajay then fires a volley of arrows at the remaining creature which is still dealing with being blind. It falls and its body sinks to the bottom of the river.
Peace returns to the riverboat.
Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7
”Well, that happened,” Domeric said with a yawn, ”Now what?”
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
"I don't know. Let hope we can get passed the red sailed ship and the chain. Maybe after that display we can have a chat with them. If not we fight."
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7
"I mean... I wouldn't," Domeric said, sheathing his knife.
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
You know that the flesh if the voonith is not good to eat. The red sailed ship does not reappear.
Skywin sails the boat past Thrushmoor, saying landing there is more trouble than it is worth. She says the next stop will be in about a month's time.
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
"Let's keep searching for gifts in the dreamland. A skull of ghoul royalty. This one might be dangerous."
Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7
”Perhaps we should get a night of proper, non-dreamlands rest first?” Domeric suggested.
Unless I missed something, I don’t think we’ve recovered spells for a while?
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
"Sleep would be good. A proper non fish people meal as well maybe? " she'll pinch Trevor shirt and pull him gently away from eating the floating dead bits "They would probably cause indigestion. Foul thing to have on a boat really. "
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Resting and heading out would be the right idea.
You have a peaceful sleep on the river boat.
On waking you start another dreamworlds excursion. You arrive in a war camp in an enormous cavern dimly illuminated by multicoloured phosphorescent fungus. Near you are several ghouls who appear to be chanting. A green skinned ghoul pushes through the chanters, holding his hands aloft in a sign of peace.
"Greetings! I am Wilkins, you are the answer to our prayers. A large tribe of gugs have occupied an underground necropolis that my people once inhabited. We deem it a defilement of our history and tradition. Some lesser ghouls have gathered to try and drive them out. My cabal prayed for some more powerful allies and you appeared. If you can joint the attack at one of the choke points, the Plaza of Bones I would be willing to reward you for your time."
Knowledge dungeoneering on the gugs
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
Know. Dungeoneering 1d20 + 10 ⇒ (13) + 10 = 23
Atajay thinks of any gug he has encountered, looking for both strengths and weaknesses.
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
Um, I think helping undead is something we shouldn't do. Trevor whispers to the others.
Atajay you know that gugs are towering menaces with a horrible, vertically aligned mouth and arms that split at the elbows into twin clawed hands. They are immune to disease and poison, have a 15 feet reach and they have the rend ability.
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
"These just dream dead Trevor, it basically doesn't even count as helping undead."
"We can help but we would need a skull of ghoul royalty so we can demonstrate our achievement. An acquaintance of ours was given one recently."
The necropolis contains many bones, for your help I would be willing to allow you to take one skull.
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
*Sigh* Ok, let us go get these gug things
You head out. The promenade is thirty feet wide and twenty feet high, with two columns of pillars marching down the centre. Multicoloured fungi along the ceiling bathe the passageway in an eerie glow. The floor is scattered with cracked bones which are more numerous at the far end of the promenade.
As you stand there the bones come together forming a horrific humanoid figure is a mass of bones and skulls tied together with slick ropes of sinew and two other creatures that have the long, sinuous skeleton of a large snake, its head a humanoid skull with a snake’s jaws.
Knowledge arcana for both creatures
Trevor initiative: 1d20 + 6 ⇒ (19) + 6 = 25
Senn initiative: 1d20 + 1 ⇒ (10) + 1 = 11
Atajay initiative: 1d20 + 11 ⇒ (2) + 11 = 13
Penith initiative: 1d20 + 7 ⇒ (6) + 7 = 13
Domeric initiative: 1d20 + 5 ⇒ (18) + 5 = 23
Bone Golem initiative: 1d20 + 6 ⇒ (19) + 6 = 25
Necrophidius initiative: 1d20 + 3 ⇒ (10) + 3 = 13
Initiative order:
Block 1: Trevor
Block 2 Golem
Block 3: Domeric, Atajay and Penith
Block 4: Necrophidius
Block 5: Senn
So Trevor your action
Map done - Map 4 on slides
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
"Trevor, if you wanted to take out some anger on evil undead. Now is your chance."
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
Trevor move sup behind a pillar and waits to strike!
The Golem gets a collection of bones from itself and throws them at Trevor
ranged touch attack: 1d20 + 12 ⇒ (12) + 12 = 24
Trevor you are encased in a prison made of bones
Block 3, your actions
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
Trevor is really boned hard. Har!
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
Know. Arcana 1d20 + 6 ⇒ (18) + 6 = 24
Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7
Domeric begins his song, and casts Glitterdust, targeting the two Necrophidius.
Enemies must make DC 17 will saves or be blinded, this is not a mind-effect. Party gets +2 to hit and damage
Atajay you recognise the golem as a bone golem. It is immune to magic, has damage reduction against everything except adamantine and it has the ability to fire bits of itself at opponents to form a prison.
The necrophidiuses have damage reduction except against bludgeoning weapons, their bite causes paralysis and they can daze people with their dance.
Will save: 1d20 + 1 ⇒ (9) + 1 = 10
Will save: 1d20 + 1 ⇒ (16) + 1 = 17
One of the Necrophidiuses is blinded
Penith and Atajay, what are you doing?
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
Atajay casts Divine Favor and activates his bane ability on his bow, making it a golem bane weapon.
”If you have adamantine weapons use them against the golem!”
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
sorry, just catching up.
Penith mutters "Maybe I should start buying different minerals to throw. " If Atajay's mention anything about bludgeoning weapons, she'll chuck her stone at one of the bone snakes, other wise she'll hammer the big guy.
attack: 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22
damage: 4d6 + 9 + 2 ⇒ (6, 2, 4, 4) + 9 + 2 = 27
Penith's rock flies through the air and strikes one of the necrophidiuses.
The necrophidiuses move forward
Senn your action
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Bitey pounces trying to break the bone cage around Trevor. Any additional attacks will be on the right necrophidiuses.
Bite: 1d20 + 13 ⇒ (6) + 13 = 19
Damage: 1d6 + 9 ⇒ (2) + 9 = 11
Talon: 1d20 + 13 ⇒ (12) + 13 = 25
Damage: 1d6 + 9 ⇒ (1) + 9 = 10
Talon: 1d20 + 13 ⇒ (16) + 13 = 29
Damage: 1d4 + 9 ⇒ (4) + 9 = 13
Claw: 1d20 + 13 ⇒ (14) + 13 = 27
Damage: 1d4 + 9 ⇒ (3) + 9 = 12
Claw: 1d20 + 13 ⇒ (13) + 13 = 26
Damage: 1d4 + 9 ⇒ (3) + 9 = 12
Defense each turn:
Bitey takes on attack for Trevor, Half of Trevor's Damage goes to Senn, anyone near Bitey has there ac boosted against attacks 2-4.
Aid ac: 1d20 + 10 ⇒ (19) + 10 = 29
Aid ac: 1d20 + 10 ⇒ (20) + 10 = 30
Aid ac: 1d20 + 10 ⇒ (8) + 10 = 18
Aid ac: 1d20 + 10 ⇒ (11) + 10 = 21
Aid ac: 1d20 + 10 ⇒ (2) + 10 = 12
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Senn ready boneshaker. He will use it to force the Bone Golem to attack a necrophidiuses if they are within reach.
Bitey manages to break Trevor out of the Prison
Is there a save for Boneshaker?
Back to Trevor
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
There is but not for unintelligent undead, they auto-fail.
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
Trevor bashes the bonesnek!
Hammer,Inspire,PA,Furious Focus,PA: 1d20 + 17 ⇒ (12) + 17 = 29 2d6 + 21 ⇒ (5, 4) + 21 = 30
Hammer,Inspire,PA,Furious Focus,PA: 1d20 + 11 ⇒ (18) + 11 = 29 2d6 + 21 ⇒ (4, 3) + 21 = 28
Under the effect of the Boneshaker spell the golem moves up to the necrophidius and attacks.
bite: 1d20 + 14 ⇒ (8) + 14 = 22
damage: 1d8 + 4 ⇒ (2) + 4 = 6
Trevor attacks the other necrophidius, with two blows it is destroyed, splinters of bone flying in all directions
On to block 3
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
Penith concentrates on the remaining snake.
attack: 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33
damage: 4d6 + 9 + 2 ⇒ (5, 6, 4, 4) + 9 + 2 = 30
confirmation attack: 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22
damage: 4d6 + 9 + 2 ⇒ (3, 1, 1, 4) + 9 + 2 = 20
Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7
Maintaining his song, Domeric draws a starknife as he moves up to the remaining snake and attacks.
Starknife Attack(Charge): 1d20 + 16 ⇒ (17) + 16 = 33
Starknife Damage: 1d4 + 9 ⇒ (4) + 9 = 13
Party continues to get +2 to hit and damage
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
Atajay lines up two shots and fires them again at the construct with his bane weapon.
Attack with PBS and IC , Divine Favor and Bane Weapon 1d20 + 11 + 1 + 2 - 2 + 2 + 2 ⇒ (17) + 11 + 1 + 2 - 2 + 2 + 2 = 33
Damage 1d8 + 1 + 1 + 2 + 2 + 2 ⇒ (5) + 1 + 1 + 2 + 2 + 2 = 13
Plus 2d6 ⇒ (1, 3) = 4 Bane
Attack with PBS and IC, Divine Favor, and Bane 1d20 + 11 + 1 + 2 - 2 + 2 + 2 ⇒ (8) + 11 + 1 + 2 - 2 + 2 + 2 = 24
Damage 1d8 + 1 + 1 + 2 + 2 + 2 ⇒ (1) + 1 + 1 + 2 + 2 + 2 = 9
Plus 2d6 ⇒ (3, 4) = 7
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