dm night-shade and friends' Carrion Crown (Inactive)

Game Master MayDay

Harrowstone Inside
Town of Ravengro
Harrowstone


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Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

lol, I'm afraid to click on that link Gild! Will my wife think it's okay??


Human Sorcerer 3
Spoiler:
HP 22/22 AC 16/12/14 CMD 10 Init +2 Fort +3 Ref +3 Will +3 Perc +2 Effects:

It's just Morgan Freeman with a bunch of text. Nothing NSFW beyond the word.

Gild shakes his head. "A lady's husband jumped in, so they could pay their taxes. I would say anything that 'thanks' you for feeding it...yeah, that sort of thing needs to go."


Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4

"It makes one a bit reluctant to jump in after him doesn't it. What do you want to do? Pour in a couple barrels of lamp oil followed by a torch?"


Female -- HP 7/7 -- AC:11 / T:11 / FF:10 -- CMD 10 -- F:1 / R:1 / W1 -- Per +1 Human Wizard Necromancer (Undead) 4

Again sorry for being so slow in posting and dragging the speed a bit, work is crazy surrently

"I agree we can't leave it here. It'll only be a matter of time befroe someone else is tempted to do something silly. I'm a bit stuck on what we can do. Talon's fire might work, but there isn't likely to much air down there and fire needs air and fuel. I could try sending the ghost guards down and have them report back or we could try talking to it..." Gabbi says


Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4

"I like the ghost guard idea. Go ahead and send them into the breach lass."


Female -- HP 7/7 -- AC:11 / T:11 / FF:10 -- CMD 10 -- F:1 / R:1 / W1 -- Per +1 Human Wizard Necromancer (Undead) 4

"Stan be a sweetie and go see what is at the bottom of the well, Jace you follow, but only just keep Stan in sight and if anything happens to him please come tell me." She says sweetly


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

The loyal ghosts return and whisper in Gabbi's ear. I guess I picture those skeletal ghosts that followed Aragorn from Lord of the Rings?

At the bottom they saw a sandy cavern. A tunnel has been dug into the rock on the western side and a light gauge rail track has been laid here. There is a rail cart parked in the mouth of the tunnel but no signs of life.

Jace perception: 1d20 + 5 ⇒ (12) + 5 = 17
Stan perception: 1d20 + 5 ⇒ (2) + 5 = 7

That's all they notice.


Thran has to say his goodbyes while the rest of you prepare to make the trip to Lepidstadt to the north to complete the last errand for Professor Lorrimor. Delivering his sinister collection to Lepidstadt. Before you leave, you can attempt to learn a little about their journey, and about the burghers of Lepidstadt, from local people in Ravengro. Or not up to you.

Anything else you would like to do before you leave Ravengro for a good while?

Gur your children want to come with you so they can be hero's just like you! They go so far as to cry and cling to you legs as you try to walk out the door.

A Diplomacy check to gather information or a Knowledge (local) check reveals the following information based on the result.


DC 10:
The distance from Ravengro to Lepidstadt is
about 100 miles. No journey in Ustalav is without risk,
but the old Mountain Road is generally regarded as the
best route. This road follows the southeastern foothills
of the Tusk Mountains, passing through the towns of
Tamrivena and Courtaud before following the Lesser
Moutray River up to Lepidstadt.

DC 15:
The city of Lepidstadt is currently the scene
of intense local excitement. The dreaded Beast of
Lepidstadt—a terrifying abomination that has terrorized
the people of Vieland for years—has been captured.
Hundreds of people have flocked to the city hoping to catch
a glimpse of the horror and watch it burn for its crimes.
The early part of the journey to Lepidstadt passes
without event; the PCs see fewer and fewer people and
more and more ruins, trees, and marshes as they go. GMs
who wish to develop this part of the journey may wish to
utilize the details presented on page 81, or in Pathfinder
Campaign Setting: Rule of Fear. Roughly a third of the way
to Lepidstadt, having passed through moorland and
dark, dismal foothills, the PCs encounter the caravan of
the Crooked Kin at the roadside as dusk begins to fall.


Female -- HP 7/7 -- AC:11 / T:11 / FF:10 -- CMD 10 -- F:1 / R:1 / W1 -- Per +1 Human Wizard Necromancer (Undead) 4

Gabbi will walk down to the prison before she leave, mostly to reassure herself of what happened. While ther her will ask the ghosts to look through the warden and his wifes house for anything to remember them by then release them from their duty. Then try to bring their fallen companions bodies back (she'll need help if someone wanted to come)

She'll spend the majority of the rest of their time with Kendra.

Local: 1d20 + 13 ⇒ (1) + 13 = 14


Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4

Talon will ask around about the journey and about the burghers of Lepidstadt, diplomacy: 1d20 + 6 ⇒ (9) + 6 = 15


Orc Fighter(Twohanded Fighter) 6 (HP:69/69; AC:21 T:11; FF:20 ) | ;Init:+1)

"Now children, you are not ready for such a journey. Practice the blades techniques I have been showing you and if you are ready by the next time I am home Uncle Gur will take you on an adventure. Promise."


Yes Unkie Gurrr. HeHeHe. The children like to pretend to growl when they say your name. They then go off playing Orcs and Knights both fighting who gets to be the Orc hero that defeats the evil Knight.

I am working on getting another player or 2 but we will continue with 3 until that happens.

Gabbi you are gifted by Kendra with a Wand of Cure light wounds 50 charges that heals at 1d8+5. Don't question it just roll with it since we have no healer now.

Gil became very somber after Rasgraton and Antoni were retrieved from the Prision and buried. He spent almost all of his time by their graves. He makes the journey as well but you are concerned if he will be able to pull out of his melancholy. Any attempts to talk to him end in only science. He barely eats but reads magical texts almost constantly. Hopefully He will be able to come back and play soon.

Talon informs the party that the distance from Ravengro to Lepidstadt is about 100 miles. No journey in Ustalav is without risk, but the old Mountain Road is generally regarded as the best route and Talon agrees with this. The road follows the southeastern foothills of the Tusk Mountains, passing through the towns of Tamrivena and Courtaud before following the Lesser Moutray River up to Lepidstadt. You all agree that this is the most reasonable route.

Concerning Lepidstadt itself. The city of Lepidstadt is currently the scene of intense local excitement. The dreaded Beast of Lepidstadt—a terrifying abomination that has terrorized the people of Vieland for years—has been captured. (You might remember Rasgraton telling a story about this beast at the funeral) Hundreds of people have flocked to the city hoping to catch a glimpse of the horror and watch it burn for its crimes.


You are given a small horse drawn carriage by the town. (Gil never was much of a rider and now he would never make such a trip on horseback) It is enough to carry any and all supplies you wish to bring with you.

The early part of your journey to Lepidstadt passes without event. You see fewer and fewer people and more and more ruins, trees, and marshes as you go. Around dusk of the second night you come across such a set of ruins. At a glance it looks as if someone had once tried to establish a wayside tavern/inn in this spot.

How are we traveling. I gave you a horse and carriage does anyone wish to buy their own horse? Who is driving the carriage? Is anyone just walking beside it?


Male Dwarf Cleric 4 | Hp: 43/43 | AC: 23 | Touch: 11 | FF: 22 | CMD: 17 | Fort: +10 | Ref: +5 | Will +10 | Init: +1 | Perception: +3

dot


Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4

"Can't say I'm much for ridin'. Or drivin' a cart for that matter. The way I'm thinking the good lord Torak gave me two feet so I could walk." Talon will pause and glare suspiciously at the post above his, "Hey, what's that dot doing there?"


Haha that's your new player


This is me trying to give this game a kick in the ass.

Unless I'm told otherwise these are the assumptions I am going to make.

Gur will walk on the other side of the cart from Talon

Gabbie is driving the cart.

As you come across the ruins of the old building Talon hears what seems to be a child crying from the building...

Gur your perception is -1 you do not know about this until Talon tells you. Gabbie you can not hear because you are on the cart.


Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4
Quote:
Haha that's your new player

<grin>

"Hold up... you guys hear that? Sounds like a kid crying."

He'll nock an arrow and move towards the building cautiously.


Female -- HP 7/7 -- AC:11 / T:11 / FF:10 -- CMD 10 -- F:1 / R:1 / W1 -- Per +1 Human Wizard Necromancer (Undead) 4

Gabbi pulls on the reins and looks back, "Whats the problem? Jumping down she tries to find somewhere to tie the reins before looking around (and listening).

Percetpion: 1d20 + 5 ⇒ (11) + 5 = 16


Gabbi:
It sounds more like someone or something trying to sound like a child.


Female -- HP 7/7 -- AC:11 / T:11 / FF:10 -- CMD 10 -- F:1 / R:1 / W1 -- Per +1 Human Wizard Necromancer (Undead) 4

"Oh dear a poor child out here alone, come out child you are amung friends now." she'll say trying to pinpoint the location of the noise. Perception: 1d20 + 5 ⇒ (4) + 5 = 9

If she can pinpoint the noise:
She starts weaving her hands into a spell and says "Wonya Wanur" and cast cause fear DC 18 will save but only effects up to 4hd creatures.

If she cannot pinpoint the noise:
She starts weaving her hands into a spell and says "Llab Foerif" and casts Flaming sphere.


Orc Fighter(Twohanded Fighter) 6 (HP:69/69; AC:21 T:11; FF:20 ) | ;Init:+1)

Gur waits for the others to point out the child. "Where is this little dear in need of our aid?"


Gabbi you can not pinpoint the noise any more than its in the burned out inn.

Gabbi sends a ball of fire into the ruin (most likely to the shock of Gur as he does not know what Gabbi does) roll your damage.

The voice continues to call out for help as if nothing happened.


Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4

Talon starts in surprise as Gabbi spews fire, "We're tryin' to rescue the child lass, not barbecue it!"


Talon:
You walk to what once was the front door and look in. You see the form of what looks like a child sitting on a block of wood. Then a ball of fire rushes by you and hits the sitting child. As you watch it burn you hear the same voice without pain call for help again.


Female -- HP 7/7 -- AC:11 / T:11 / FF:10 -- CMD 10 -- F:1 / R:1 / W1 -- Per +1 Human Wizard Necromancer (Undead) 4

"There's no child in there, its something trying to lure us in." She say move close to the inn in spiral in order see more before getting to close. "Show yourself!" she call out loudly.

The sphere only move 30ft a round so probably didn't make it yet
Damage: 3d6 ⇒ (3, 1, 2) = 6 DC 18 Reflex negates


Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4

"O.K, that ain't right. Everythin' isn't as it seems here...

perception: 1d20 + 9 ⇒ (13) + 9 = 22 (or +11, not sure if this counts as 'urban')
will (disbelieve): 1d20 + 5 ⇒ (16) + 5 = 21


Talon says the words here...and just then a dark tentacle wraps around his throat!

You see him being pulled toward a gaping maw of teeth where the block of wood and child once sat. The form of the child hangs dangling on top of the animated mouth being only a lure.

Round 1 start


Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4

"O.K... I... think...this... is... real!"

knowledge nature: 1d20 + 5 ⇒ (3) + 5 = 8
Talon will designate this thing as his ranger focus for today, quickdraw a dagger and attack...
dagger: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17
damage: 1d4 + 4 + 2 ⇒ (2) + 4 + 2 = 8


Talon saws on the tentacle with his dagger and is released.

8 damage done.

Talon is close enough for melee (no map for this one fight)

Gur will need to move in to melee provoking an AoO.


Orc Fighter(Twohanded Fighter) 6 (HP:69/69; AC:21 T:11; FF:20 ) | ;Init:+1)

Gur will charge giving whatever this is an attack. What cares he if the beast stings him back.

1d20 + 10 ⇒ (18) + 10 = 28 Confirmation: 1d20 + 10d2d4 + 16 ⇒ (6) + (1, 4, 4, 3, 3, 1, 2, 2, 2, 2, 1, 3, 3, 2, 3) + 16 = 58 If critical: 2d4 + 16 ⇒ (2, 2) + 16 = 20


Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4

That doesn't look quite right somehow. Heck of a confirmation though! :-)


Orc Fighter(Twohanded Fighter) 6 (HP:69/69; AC:21 T:11; FF:20 ) | ;Init:+1)

Um yeah, what the heck.

1d20 + 10 ⇒ (16) + 10 = 26 2d4 + 16 ⇒ (2, 2) + 16 = 20


Sorry for the long period of no posting. Took a few days off work to hang with my wife.

What was the critical damage? 2d4+16+2d4+16?


Female -- HP 7/7 -- AC:11 / T:11 / FF:10 -- CMD 10 -- F:1 / R:1 / W1 -- Per +1 Human Wizard Necromancer (Undead) 4

Not sure if Gabbi has acted in the first round or not.

If not:

Gabbi rolls the ball of flame onto the creature. Reflex save DC 18 to ignore Damage: 3d6 ⇒ (1, 6, 1) = 8


Gabbi you did not. The creature is mostly stationary and the ball engulfs it in flame.

60 damage total in 1 round!

Round 1 summary.

Talon cuts the tentacle around his neck and the creature lets go. 8 damage

Gabbi's ball of fire burns the creature. 8 damage.

Gur charges the abomination. AoO: 1d20 + 12 ⇒ (14) + 12 = 26 and is hit by a tentacle. Damage: 1d6 + 4 ⇒ (2) + 4 = 6 grapple: 1d20 + 12 ⇒ (19) + 12 = 31

Gur becomes wrapped up by the creature as a total of 4 tentacles now hold him. Even still forward momentum carries Gur to the base of the abomination and he cuts a large section of the writhing mass completely off. Thick black blood sprays out. 44 damage.

Round 2 Start

Gur is crushed by the four remaining tentacles of the creature. damage: 4d6 + 16 ⇒ (1, 4, 1, 6) + 16 = 28

The creature is dying from Gur's attack but can it live long enough to take Gur with it? Bleeding damage to the monster: 1d10 ⇒ 4


Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4

Talon drops the dagger, quickdraws his greatsword and attacks.
greatsword: 1d20 + 9 + 2 + 2 - 2 ⇒ (6) + 9 + 2 + 2 - 2 = 17
damage: 2d6 + 7 + 4 + 2 ⇒ (5, 5) + 7 + 4 + 2 = 23


Female -- HP 7/7 -- AC:11 / T:11 / FF:10 -- CMD 10 -- F:1 / R:1 / W1 -- Per +1 Human Wizard Necromancer (Undead) 4

"Don't worry we'll get you out of there." Gabbi says uncertainly. She'll try to keep the fire away from Gur while burning it. Damage: 3d6 ⇒ (6, 3, 3) = 12 At the end of the round the ball of flame burns out.


Wow 40 more damage!

Talon hacks Gur free and Gabbi burns the monster.

Combat over!


Male Dwarf Cleric 4 | Hp: 43/43 | AC: 23 | Touch: 11 | FF: 22 | CMD: 17 | Fort: +10 | Ref: +5 | Will +10 | Init: +1 | Perception: +3

Claps, good show!


Orc Fighter(Twohanded Fighter) 6 (HP:69/69; AC:21 T:11; FF:20 ) | ;Init:+1)

Gur allows drags himself back to the wagon slowly. His breathing is shallow and his face has taken on a lighter shade as all the blood has rushed to the newly formed bruises. "I think I need to lie down. Someone... wake.... me...... when..." Gur pulls himself into the wagon with the last of his strength, collapsing to the floor he begins to snore loudly.

1 point of damage for the climb. Gur is at -16 and will have to heal naturally if we don't have a healer.


You were at max HP by this point.

Gabbi has a wand of cure light 1d8+5

So your not in negatives but it was quite an ordeal and you still go pass out.


Orc Fighter(Twohanded Fighter) 6 (HP:69/69; AC:21 T:11; FF:20 ) | ;Init:+1)

Lol I read the grapple check as damage.


Your HP are correct right now =)


Orc Fighter(Twohanded Fighter) 6 (HP:69/69; AC:21 T:11; FF:20 ) | ;Init:+1)

Yeah I fixed it when you said something.


A search of the inn reveals piles of humanoid bones and...

GM rolls look if you want.:
4d4 × 100 cp, 3d6 × 10 sp, 2d4 × 10 gp,
masterwork weapon (Table 7–13, page 370),
lesser minor potion (Table 7–14, page 370),
lesser minor scroll (Table 7–20, page 372),
grade 2 gemstone (Table 7–50, page 388)

4d4 ⇒ (1, 3, 3, 4) = 11 1100 Copper pieces
3d6 ⇒ (6, 4, 3) = 13 130 Silver
2d4 ⇒ (1, 1) = 2 20 Gold

1d100 ⇒ 47..1d100 ⇒ 14..1d100 ⇒ 25 Potion of enlarge person as a 1st level caster.

1d100 ⇒ 94..1d100 ⇒ 4..1d100 ⇒ 37 Scroll of Hypnotism 1st level caster.

1d100 ⇒ 15..2d4 ⇒ (1, 3) = 4 Chrysoprase gem worth 45 Gold.

If you take at least 2 hours to search through the trash and remains you find.:

1100 Copper pieces
130 Silver
20 Gold
A potion of enlarge person (1st level caster)
A potion of Hypnotism (1st level caster)
A Chrysoprase gem worth 45 gold.

A quick rummaging of the place you find.:

A pouch with 200 copper. 50 Silver. and 10 Gold. Along with the potion, scroll, and gem. (see above)


I am going to rush to the city so we can get Clobbidrin in the game.


Orc Fighter(Twohanded Fighter) 6 (HP:69/69; AC:21 T:11; FF:20 ) | ;Init:+1)

Gur will have passed out in the wagon regardless as he is at like no hp. So someone else decide how long we search.


Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4

We may as well do a thorough search.

Talon will do a heal check on Gur heal: 1d20 + 6 ⇒ (1) + 6 = 7. "You'll be all right old man. Thanks for climbin' into the cart before passin' out though. Not sure we'd have got you in there without the assistance of a crane."

It's a good thing your not actually dying, with that roll I wouldn't know the difference :-)

He'll pick up all the weapons he'd dropped in the fight before assisting in the search.

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