dm night-shade and friends' Carrion Crown (Inactive)

Game Master MayDay

Harrowstone Inside
Town of Ravengro
Harrowstone


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Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4

Talon will edge into the doorway and take a look.
perception: 1d20 + 10 ⇒ (7) + 10 = 17


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

The 'triangular room on the map is not triangular.

Talon sees a short stone hallway. Beyond is a rectangular room that forms a 'T' with the short hallway. The room is filled with armor and weapons. But most notabley these: on the left side of the room are two greatswords, one glowing with a soft white light, the other with a soft orange light. On the right side of the room is the exact same scene, two greatswords, one glowing with a soft white light, the other with a soft orange light.


Current HP: 26/34 Human
Spoiler:
HP 34, AC 17, Touch 13, Flat 14. Perception 5 (6 for traps) Fort:0, Ref:8, Will:3 CMD 15. Spells DC 16, 3 First level spells a day 3. 9 rounds Bardic Performance
Bard/3 Rogue/1

Detect Magic for Illusions?

Looks like some kinda trick, or trap, maybe a game to find where the real one is.


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

Detect Magic reveals no magic other than the auras of the obviously magic weapons themselves, which are all four Evocation (i think).


Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4

"Weren't there only supposed to be two swords? What is this, are we supposed to guess?


Current HP: 26/34 Human
Spoiler:
HP 34, AC 17, Touch 13, Flat 14. Perception 5 (6 for traps) Fort:0, Ref:8, Will:3 CMD 15. Spells DC 16, 3 First level spells a day 3. 9 rounds Bardic Performance
Bard/3 Rogue/1

I relay the detect magic info.

Yea something is not right here. Don't be suppressed if the jump off the wall and attack you. HaHa


Human Sorcerer 3
Spoiler:
HP 22/22 AC 16/12/14 CMD 10 Init +2 Fort +3 Ref +3 Will +3 Perc +2 Effects:

"Bad jokes are too likely to happen around here. I hate bugs and look what happened." Gilderoy grimaces but keeps watch none the less.


Current HP: 26/34 Human
Spoiler:
HP 34, AC 17, Touch 13, Flat 14. Perception 5 (6 for traps) Fort:0, Ref:8, Will:3 CMD 15. Spells DC 16, 3 First level spells a day 3. 9 rounds Bardic Performance
Bard/3 Rogue/1

Looking at Gur.

Hey, big guy. I dare you to walk in there and grab one of those. he says with a big grin.


Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4

"I'll do it." Talon growls before edging cautiously into the room.

He'll move through the door into the first 5' square and pause.


Female -- HP 7/7 -- AC:11 / T:11 / FF:10 -- CMD 10 -- F:1 / R:1 / W1 -- Per +1 Human Wizard Necromancer (Undead) 4

"Why don't we find mrs Warden and ask her, we need to talk to her anyway and might have a clue about this too."


Current HP: 26/34 Human
Spoiler:
HP 34, AC 17, Touch 13, Flat 14. Perception 5 (6 for traps) Fort:0, Ref:8, Will:3 CMD 15. Spells DC 16, 3 First level spells a day 3. 9 rounds Bardic Performance
Bard/3 Rogue/1

Yea but shiny magic swords...Right There! Thran draws his bow to cover Talon.


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

You step into the first 5 feet of the room and!!!! nothing happens. Swords to the right, swords to the left, which ones will you take?


Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4

Take another suspicions look around...
perception: 1d20 + 10 ⇒ (13) + 10 = 23


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

Nice roll. You notice nothing else beyond what you've already seen though: Standing in the room you see 4 nice swords. Right side, one glows white, one orange; left side one glow white, one orange. They appear to be exact mirror images of each other but no magic seems to be here accept the magic of the weapons themselves.

perc; Toni: 1d20 + 0 ⇒ (15) + 0 = 15
perc; Gabi: 1d20 + 3 ⇒ (8) + 3 = 11
perc; Ras: 1d20 + 0 ⇒ (19) + 0 = 19
perc; Gur: 1d20 - 1 ⇒ (1) - 1 = 0
perc; Gild: 1d20 + 4 ⇒ (16) + 4 = 20

The rest of you likewise notice nothing further about this scene.


Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4

"Who's gettin' what sword anyway. I'm assumin' Gur is good with his reaper. Toni? What's your favorite color?"

Talon will move to the right and poke at the glowing white sword with his greatsword.


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

There is a 'tink' as the swords touch eachother, but otherwise nothing happens.


Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4

Talon shrugs and mutters,"What could possibly go wrong." He sheaths his greatsword and picks up the white sword.


Current HP: 26/34 Human
Spoiler:
HP 34, AC 17, Touch 13, Flat 14. Perception 5 (6 for traps) Fort:0, Ref:8, Will:3 CMD 15. Spells DC 16, 3 First level spells a day 3. 9 rounds Bardic Performance
Bard/3 Rogue/1
dm night-shade wrote:

Nice roll. You notice nothing else beyond what you've already seen though: Standing in the room you see 4 nice swords. Right side, one glows white, one orange; left side one glow white, one orange. They appear to be exact mirror images of each other but no magic seems to be here accept the magic of the weapons themselves.

[dice=perc; Toni]1d20+0
[dice=perc; Gabi]1d20+3
[dice=perc; Ras]1d20+0
[dice=perc; Gur]1d20-1
[dice=perc; Gild]1d20+4

The rest of you likewise notice nothing further about this scene.

My perception is + 5 now so I got a 24 on that check. 25 looking for traps


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

Talon lifts the sword into the air. Small white specks, like snowflakes, sparkle in the wake of it's ark and you can see your own breath when you exhale, as though the temp in the room had dropped. Perhapse all 4 swords are safe.


Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4

"Well this one seems all right. One of you magicy people want to take a look at it?" He'll bring the sword back to the entrance.


Human Sorcerer 3
Spoiler:
HP 22/22 AC 16/12/14 CMD 10 Init +2 Fort +3 Ref +3 Will +3 Perc +2 Effects:

"Bring it here, Talon. I'll look." Gild will look at the sword, opening his mind to magical energies. Detect Magic & rolling Spellcraft.

Spellcraft: 1d20 + 6 ⇒ (7) + 6 = 13


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

Gild determines:

+1 greatsword, Frost

Spoiler:
Frost: Upon command, a frost weapon is sheathed in icy cold that deals an extra 1d6 points of cold damage on a successful hit. The cold does not harm the wielder. The effect remains until another command is given.


Human Sorcerer 3
Spoiler:
HP 22/22 AC 16/12/14 CMD 10 Init +2 Fort +3 Ref +3 Will +3 Perc +2 Effects:

"A magical frost-infused greatsword. Say the word and it's sheathed in cold."


Current HP: 26/34 Human
Spoiler:
HP 34, AC 17, Touch 13, Flat 14. Perception 5 (6 for traps) Fort:0, Ref:8, Will:3 CMD 15. Spells DC 16, 3 First level spells a day 3. 9 rounds Bardic Performance
Bard/3 Rogue/1

Hell yea nice find! Any magic bows in there? Maybe you can learn to dual wield those bad boys if we have our hands on four of em now haha!


Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4

"There were only supposed to be two swords. Fire an ice, right? And they don't get along. Why don't you try grabbin' the fire sword Toni? I'm guessin' the one from the other end of the room, but who knows in this wacked out place."


Female -- HP 7/7 -- AC:11 / T:11 / FF:10 -- CMD 10 -- F:1 / R:1 / W1 -- Per +1 Human Wizard Necromancer (Undead) 4

"Have you boys finished playing with your phallic compensators yet? Thran I think Talon has a few magic arrows he might share now he has something bigger."


Current HP: 26/34 Human
Spoiler:
HP 34, AC 17, Touch 13, Flat 14. Perception 5 (6 for traps) Fort:0, Ref:8, Will:3 CMD 15. Spells DC 16, 3 First level spells a day 3. 9 rounds Bardic Performance
Bard/3 Rogue/1

BWAHaHaHa! Sorry but, Hahahahaha he wipes tears from his eyes.


Orc Fighter(Twohanded Fighter) 6 (HP:69/69; AC:21 T:11; FF:20 ) | ;Init:+1)

"Let them have their fun Gabs. It hurts no one for them to play. Besides, if those are phallic compensators, what are you implying about me?" Gur gives Gabi a look bordering between the regions of boredom and humor.


Human Sorcerer 3
Spoiler:
HP 22/22 AC 16/12/14 CMD 10 Init +2 Fort +3 Ref +3 Will +3 Perc +2 Effects:

Gilderoy is going to take a good look at the remaining ones, using Spellcraft on each.

Ice #2: 1d20 + 6 ⇒ (15) + 6 = 21
Fire #1: 1d20 + 6 ⇒ (4) + 6 = 10
Fire #2: 1d20 + 6 ⇒ (11) + 6 = 17


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

Gild: Ice #1, the one noone has picked up yet, radiates stronger evocation magic than the sword in Talon's hand. Fire swords #1 & #2 look exactly the same to you though.


Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4
Gabriela Szabo wrote:
"Have you boys finished playing with your phallic compensators yet? Thran I think Talon has a few magic arrows he might share now he has something bigger."

"Why don't you go ahead and clear out the rest of the prison Gabbi. I'm goin' to take some alone time with my new phallus here."


Female -- HP 7/7 -- AC:11 / T:11 / FF:10 -- CMD 10 -- F:1 / R:1 / W1 -- Per +1 Human Wizard Necromancer (Undead) 4

Gabbi smiles "Fair enough." and starts searching the room for other interesting items or secret hide always.

Take 20 on the search for a total of 23


Current HP: 26/34 Human
Spoiler:
HP 34, AC 17, Touch 13, Flat 14. Perception 5 (6 for traps) Fort:0, Ref:8, Will:3 CMD 15. Spells DC 16, 3 First level spells a day 3. 9 rounds Bardic Performance
Bard/3 Rogue/1

How are we going to deal with Antoni leaving?

How about a shiny new sword for you Gur? What about these magic arrows Talon? Sharing is caring you know.


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

Gabi, there is nothing else in this room. As Gur moves closer to the alter in the chapel room his ghost-touch weapon hums, but it may be due to the latent spiritual justice of the place. Who knows.

I suppose I will have Antoni die valiantly in the next ghost battle. Hate to do it, but...it's a GM's job.


Current HP: 26/34 Human
Spoiler:
HP 34, AC 17, Touch 13, Flat 14. Perception 5 (6 for traps) Fort:0, Ref:8, Will:3 CMD 15. Spells DC 16, 3 First level spells a day 3. 9 rounds Bardic Performance
Bard/3 Rogue/1

I will gather up the remaining three swords in what ever order you see fit


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

AAAAAHhhhh! Are you serious???

As you touch the other frost sword your entire body becomes encased in a rime ice of some kind. You are essentially paralyzed, you can barely speak...You are the victim of the Warden's clever trap to keep these swords out of the wrong hands.


Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4

"Well I guess I don't have to share my arrows now." Talon says philosophically. Seeing the look on the others faces he'll look a little hurt, "Just kidding, just kidding. Let's see if we can get him out of there."

He'll get out his artisan tools (stonework) and try to chip Thran out of the ice. He'll start at the mouth/nose area to provide an airway.


Current HP: 26/34 Human
Spoiler:
HP 34, AC 17, Touch 13, Flat 14. Perception 5 (6 for traps) Fort:0, Ref:8, Will:3 CMD 15. Spells DC 16, 3 First level spells a day 3. 9 rounds Bardic Performance
Bard/3 Rogue/1

Yea I'm sick of gridlock this game has ran into. Let's stir some stuff up!


Human Sorcerer 3
Spoiler:
HP 22/22 AC 16/12/14 CMD 10 Init +2 Fort +3 Ref +3 Will +3 Perc +2 Effects:

Gild can't help but begin to laugh heartily. "This is like the time I watched that guy get his tongue stuck to...well, ok, maybe not the same thing, but it's still quite priceless."

And with that, Gild will try and help Talon get their poor bard free.


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

pbp gridlocks at weird times. In any table top game this encounter would have worked like a charm. But pbp is wierd...

perc; Toni: 1d20 + 0 ⇒ (5) + 0 = 5
perc; Talon: 1d20 + 8 ⇒ (4) + 8 = 12
perc; Gabi: 1d20 + 3 ⇒ (11) + 3 = 14
perc; Thran: 1d20 + 5 ⇒ (4) + 5 = 9 +1 trap finding
perc; Gur: 1d20 - 1 ⇒ (15) - 1 = 14
perc; Gild: 1d20 + 4 ⇒ (20) + 4 = 24

Talon chips chips chips, then Gilderoy hears something. At first he thinks it's just the ice chipping away but then he realizes it is not. He hears chains rattleing. Behind him, back in the hallway.


Human Sorcerer 3
Spoiler:
HP 22/22 AC 16/12/14 CMD 10 Init +2 Fort +3 Ref +3 Will +3 Perc +2 Effects:

"I hear chains....Keep your eyes open." He grimaces, knowing things are soon to go quite bad if they don't their bard friend free.


Current HP: 26/34 Human
Spoiler:
HP 34, AC 17, Touch 13, Flat 14. Perception 5 (6 for traps) Fort:0, Ref:8, Will:3 CMD 15. Spells DC 16, 3 First level spells a day 3. 9 rounds Bardic Performance
Bard/3 Rogue/1

muffled speaking. Oil can! Oil can!


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

Silly bard, oil doesn't melt ice. I have no idea what does.


Orc Fighter(Twohanded Fighter) 6 (HP:69/69; AC:21 T:11; FF:20 ) | ;Init:+1)

Gur moves to guard the entrance to the room. Must protect the ice pop.


Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4

bardcicle?


Current HP: 26/34 Human
Spoiler:
HP 34, AC 17, Touch 13, Flat 14. Perception 5 (6 for traps) Fort:0, Ref:8, Will:3 CMD 15. Spells DC 16, 3 First level spells a day 3. 9 rounds Bardic Performance
Bard/3 Rogue/1

Get my mouth free and ill give you +1/+1 lol


Human Sorcerer 3
Spoiler:
HP 22/22 AC 16/12/14 CMD 10 Init +2 Fort +3 Ref +3 Will +3 Perc +2 Effects:

We can have a party, and he can be both the entertainment and the way to keep the punch bowl chilled.


Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4

Talon will continue chipping away until something happens to pull him away...


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

Well Awl-righty. The map is set up how I envision it, go ahead an move if you want. If you guys can't figure out a creative way to get Thran free, then the ice melts after round 2.

Talon chips the ice from Thrans' mouth so he can speak. You all look around and notice Toni is not with you. But before any of you can say anything about it a particularly vicious ghost walks into the room. He has Toni's limp body by the hair and he tosses her non-chalantly on the ground before your feet.

This, is the Lopper. And he has initiative.

ROUND 1
Moving with alarming speed he closes the distance to Gabi, simply reaches out and touches her. melee touch: 1d20 + 7 ⇒ (18) + 7 = 25 Poor Gabi feels shooting pain negative energy: 1d6 ⇒ 6 and starts to bleed: 1d6 ⇒ 6 DC15 heal or magic healing negates future round bleeding.

actions remain for
Gur
Gild
Talon
Gabi (bleeding)
Thran


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

Lopper: You all realize you will never leave this place, don't you? He gives a sick sick laugh.

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