dm night-shade and friends' Carrion Crown (Inactive)

Game Master MayDay

Harrowstone Inside
Town of Ravengro
Harrowstone


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Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

My understanding is Arcane strike stacks with magic weapon damage but it does not add to attack roll.


Current HP: 26/34 Human
Spoiler:
HP 34, AC 17, Touch 13, Flat 14. Perception 5 (6 for traps) Fort:0, Ref:8, Will:3 CMD 15. Spells DC 16, 3 First level spells a day 3. 9 rounds Bardic Performance
Bard/3 Rogue/1

I will start singing a song in draconian to Inspire Courage to my Allies +1/+1


Orc Fighter(Twohanded Fighter) 6 (HP:69/69; AC:21 T:11; FF:20 ) | ;Init:+1)

1d20 + 10 ⇒ (18) + 10 = 28

2d4 + 20 ⇒ (3, 1) + 20 = 24

Ajem, Gur pulls headsman's justice and moves to attack the dwarf.
"I don't care how many friends you bring, you are all going to rest in your silent graves."


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

Mosswater Man: AC18 HP55.
Splatter Man: AC21 HP28.

Mosswater Man attacks Gur: 1d20 + 7 ⇒ (18) + 7 = 25
2d4 + 10 ⇒ (2, 4) + 10 = 16

Splatter Man zips around behind Gur: 1d20 + 10 ⇒ (17) + 10 = 27
dagger: 1d6 + 3 ⇒ (3) + 3 = 6

ROUND1. Gur and the Monsters have already taken turns


Orc Fighter(Twohanded Fighter) 6 (HP:69/69; AC:21 T:11; FF:20 ) | ;Init:+1)

Good thing I have HP for days.

Edit: I mean con. I have til -20 boys. Deadliest ap ever :P

Edit edit: I attacked the dwarf with the war hammer by the way. Unless he had 70 HP at which point carry on.


Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4
Thran Torkund wrote:
Can you use the feat arcane strike on an already magic item?

I believe so. Here's a LINK to someone asking that on the rules forum.


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

Yeah, Mosswater man started with 55hp so he now has 31/55hp. I can't fathom Gur does 2d4+20 damage. That's insane. Everyone still has ROUND1 actions accept GUR and the MONSTERS I think.


Orc Fighter(Twohanded Fighter) 6 (HP:69/69; AC:21 T:11; FF:20 ) | ;Init:+1)

Double str on single attack. +6 power attack +1 magic +1 from thrans bardic.


Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4

"Time to die, drippy" Charge the Mosswater man...
Frostblade: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31
confirm critical: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19
damage: 2d6 + 7 + 2d6 + 7 ⇒ (6, 1) + 7 + (2, 5) + 7 = 28


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

Holy hellballz you guys are getting very powerful fast.


Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4

lucky in this instance :-)


Current HP: 26/34 Human
Spoiler:
HP 34, AC 17, Touch 13, Flat 14. Perception 5 (6 for traps) Fort:0, Ref:8, Will:3 CMD 15. Spells DC 16, 3 First level spells a day 3. 9 rounds Bardic Performance
Bard/3 Rogue/1

I sang for my action.


Human Sorcerer 3
Spoiler:
HP 22/22 AC 16/12/14 CMD 10 Init +2 Fort +3 Ref +3 Will +3 Perc +2 Effects:

Gild tries to orient himself around, hoping to give their enemies some great, searing pain! Gilderoy is really going to try and orient himself so that he doesn't burn his allies in this process.

Burning Hands: 3d4 ⇒ (1, 4, 3) = 8


Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4

I forgot Thran's inspirational song, doubled for the critical adds 2 more points of damage!


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

burning hands reflex save!
mosswater man: 1d20 + 4 ⇒ (5) + 4 = 9
splatter man: 1d20 + 4 ⇒ (14) + 4 = 18

Mosswater Man: 0/55HP. He falls to the ground, his ghostly body beginning to evaporate.
Splatter Man: 24/28HP.

ROUND 2
splatter man attacks gur: 1d20 + 8 ⇒ (19) + 8 = 27
dagger1: 1d6 + 3 ⇒ (4) + 3 = 7
dagger2: 1d6 + 3 ⇒ (6) + 3 = 9

Remember the splatter man explodes when he dies!


Current HP: 26/34 Human
Spoiler:
HP 34, AC 17, Touch 13, Flat 14. Perception 5 (6 for traps) Fort:0, Ref:8, Will:3 CMD 15. Spells DC 16, 3 First level spells a day 3. 9 rounds Bardic Performance
Bard/3 Rogue/1

In Round 2 I will walk up to Gur (and take AoO if I have too) and use Cure Light Wounds on him.

1d8 + 3 ⇒ (8) + 3 = 11


Human Sorcerer 3
Spoiler:
HP 22/22 AC 16/12/14 CMD 10 Init +2 Fort +3 Ref +3 Will +3 Perc +2 Effects:

Oh gods! Run away! *runs around like chicken with his head cut off*

Gilderoy decides that one good shot is as good as another!

Burning Hands: 3d4 ⇒ (2, 1, 2) = 5


Current HP: 26/34 Human
Spoiler:
HP 34, AC 17, Touch 13, Flat 14. Perception 5 (6 for traps) Fort:0, Ref:8, Will:3 CMD 15. Spells DC 16, 3 First level spells a day 3. 9 rounds Bardic Performance
Bard/3 Rogue/1

Well unless I heal before Splatter man Hits Gur I think Gur is dead! -18 with a 14 Con. If I do heal then he would go to 9 then back to -7.


Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4

Exploding clowns? We hates the exploding clowns!
Frostblade: 1d20 + 9 + 1 - 2 ⇒ (14) + 9 + 1 - 2 = 22
2d6 + 7 + 1 + 6 ⇒ (5, 4) + 7 + 1 + 6 = 23


Human Sorcerer 3
Spoiler:
HP 22/22 AC 16/12/14 CMD 10 Init +2 Fort +3 Ref +3 Will +3 Perc +2 Effects:

Well, here's hoping you get there in time!


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

4d6 ⇒ (2, 4, 5, 6) = 17 DC12 reflex for half. Thran heals just as the clown explodes. Is Gur dead??


Human Sorcerer 3
Spoiler:
HP 22/22 AC 16/12/14 CMD 10 Init +2 Fort +3 Ref +3 Will +3 Perc +2 Effects:

Oh...I hope not. :(

Reflex: 1d20 + 3 ⇒ (6) + 3 = 9


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

gur reflex save: 1d20 + 2 ⇒ (15) + 2 = 17 half damage. Whew.


Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4

Sorry about that. I misread Thran's post and thought he'd already healed Gur. Talon definitely would have held off until after the healing (as the GM ruled, tks! ).

Talon wipes clown goo from his face, "Damn, I hate exploding clowns."
reflex: 1d20 + 6 ⇒ (11) + 6 = 17


Orc Fighter(Twohanded Fighter) 6 (HP:69/69; AC:21 T:11; FF:20 ) | ;Init:+1)

Orc fighter favored gives +2 to con for figuring negative HP before death so -22 to die. That being said I am at -16 and if it wasn't for Thran I would be very dead. Excuse me while Gur sits down.

"I am getting very tired of these ghosts.


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

That's okay because those two were the very last ones...

After stabilizing Gur you come to realize it's all over. Walking away from Harrowstone with the twin girls you all look back to see a ghostly aura lift from the building. The Haunting of Harrowstone has come to an end.

For the first time since you arrived in Ravengro the clouds part and rays of sun shine down upon your faces. You may not be remembered or recognized by the simple people in this town. They may never understand everything you've done for them. But for those that matter: the twins, their mom, the Professor, Kendra, Vesorriana, you are all heros.

Congradufrikinlations.


Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4

High fives all around! Except for Gur. An enthusiastic high five might kill him right now :-)


Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4

"We still have to arrange to send that demon to the moon, or the elemental plain of phlegm. Whatever."


Female -- HP 7/7 -- AC:11 / T:11 / FF:10 -- CMD 10 -- F:1 / R:1 / W1 -- Per +1 Human Wizard Necromancer (Undead) 4

Sorry work has been crazy, back now. I think i warned about it but sorry if I didn't. Doesn't look like I was needed.

"I'd like to go back to the prison before we go, just to check that it won't be any more trouble. Also there is a well that needs to... I don't know what needs doing to it but something anyway."


Current HP: 26/34 Human
Spoiler:
HP 34, AC 17, Touch 13, Flat 14. Perception 5 (6 for traps) Fort:0, Ref:8, Will:3 CMD 15. Spells DC 16, 3 First level spells a day 3. 9 rounds Bardic Performance
Bard/3 Rogue/1

I will use the rest of my 1st level spells (3) to heal Gur.

Healing: 3d8 + 9 ⇒ (2, 5, 6) + 9 = 22

There you go big guy. That was quite a move you used on that ghost!


Current HP: 26/34 Human
Spoiler:
HP 34, AC 17, Touch 13, Flat 14. Perception 5 (6 for traps) Fort:0, Ref:8, Will:3 CMD 15. Spells DC 16, 3 First level spells a day 3. 9 rounds Bardic Performance
Bard/3 Rogue/1

Reflex save vs exploding Clown: 1d20 + 8 ⇒ (16) + 8 = 24 I only took 8 then


Current HP: 26/34 Human
Spoiler:
HP 34, AC 17, Touch 13, Flat 14. Perception 5 (6 for traps) Fort:0, Ref:8, Will:3 CMD 15. Spells DC 16, 3 First level spells a day 3. 9 rounds Bardic Performance
Bard/3 Rogue/1

To Gabbi.

What you telling me there is a haunted well? HaHa When she doesn't laugh. There really is a haunted well huh? Jeez I should have known...Think we will ever just fight Oh I don't know some good old fashion Goblins?


Current HP: 26/34 Human
Spoiler:
HP 34, AC 17, Touch 13, Flat 14. Perception 5 (6 for traps) Fort:0, Ref:8, Will:3 CMD 15. Spells DC 16, 3 First level spells a day 3. 9 rounds Bardic Performance
Bard/3 Rogue/1

I would love to see some interaction with my fellow players here. Other then that I think its safe to say we explore the Prison as Gabbi suggested and make sure everything is good then go to town to heal up and check on the well before we head to turn in the books and get some PP! Hopefully Thran will be included in the reward as well!


Orc Fighter(Twohanded Fighter) 6 (HP:69/69; AC:21 T:11; FF:20 ) | ;Init:+1)

Do we have enough healing to wake up Gur. Otherwise figure how to drag me out.


Current HP: 26/34 Human
Spoiler:
HP 34, AC 17, Touch 13, Flat 14. Perception 5 (6 for traps) Fort:0, Ref:8, Will:3 CMD 15. Spells DC 16, 3 First level spells a day 3. 9 rounds Bardic Performance
Bard/3 Rogue/1

I healed you for 22 see a few posts up.


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

Everyone is healed up. Your first stop is the Outward Inn where the Wizardess Fyuria helps you send Zod's haunt siphon to the moon. As the teleport spell ends you have an ominous feeling that you have not seen the end of that devil.

You promise her a favor some day in exchange for her services.

This leaves only the well...

The farm seems nice and quiet when you arrive. No one appears to be home. The bucket hands from the little roof over the stone well, swaying in the wind with the soft creak of it's ropes.

peering in the well:
reveals only a dark shaft. You cannot see the bottom.

dropping pebbles in:
reveals no sound or splash. Large rocks land with more of a thud sound at the bottom of the dry well.


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

Gabi, were you looking for anything in particular in harrowstone after you guys vanquished the ghosts? I'm not sure what else you might find in there. Not there there isn't anything...


Orc Fighter(Twohanded Fighter) 6 (HP:69/69; AC:21 T:11; FF:20 ) | ;Init:+1)

Lol missed that


Current HP: 26/34 Human
Spoiler:
HP 34, AC 17, Touch 13, Flat 14. Perception 5 (6 for traps) Fort:0, Ref:8, Will:3 CMD 15. Spells DC 16, 3 First level spells a day 3. 9 rounds Bardic Performance
Bard/3 Rogue/1

Cast light on a rock and send it down the well.

Perception: 1d20 + 5 ⇒ (5) + 5 = 10


Orc Fighter(Twohanded Fighter) 6 (HP:69/69; AC:21 T:11; FF:20 ) | ;Init:+1)

Gur takes the two little girls home to see their mother. Though it is a long a weary walk back, and he is sore pretty much all over from exertion and battle fatigue, there remains a lightness and joy to both his face and his walk. Knowledge that he has done his duty well makes Gur the happiest orc this side of the World's End mountains. His happiness is only redouble when the children are reunited with their poor mother, the look on her face when she sees them makes every cut and bruise worth it ten times over.


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

Gur finds after a few days that even he as an Orc is welcome now in Ravengro as word of the Hero's deeds spread. The townsfolk and shop owners reward you: you can buy anything in Ravengro at a 20% discount [occ]from book value.[/ooc]

The stone descends down the wellshaft and plunks into the sand at the bottom. There does not appear to be anything amiss down there, apart from the fact that there is no water!


Current HP: 26/34 Human
Spoiler:
HP 34, AC 17, Touch 13, Flat 14. Perception 5 (6 for traps) Fort:0, Ref:8, Will:3 CMD 15. Spells DC 16, 3 First level spells a day 3. 9 rounds Bardic Performance
Bard/3 Rogue/1

Well looks fine to me nothing to see here.


Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4

"Try lowerin' a joint of meat in the bucket. That's what they was doin' to attract the beastie."


Human Sorcerer 3
Spoiler:
HP 22/22 AC 16/12/14 CMD 10 Init +2 Fort +3 Ref +3 Will +3 Perc +2 Effects:

"Just...don't get too close after that. No falling in. Quite seriously. Don't." The young man griamces, speaking slowly, seeming to have come to terms with the darkness of the world surrounding them.


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

Talon lowers a leg of salted port in the bucket. In the pale light of the stone you see shadows moving about at the bottom of the shaft. There is a great tug on the rope. When you haul it back up there is a trove of 200 gold pieces and 4 shiny red rubies the size of golf balls. And a note. Can you guess what it says?


Human Sorcerer 3
Spoiler:
HP 22/22 AC 16/12/14 CMD 10 Init +2 Fort +3 Ref +3 Will +3 Perc +2 Effects:

Ooh! Ooh! I know. It says....TITTY SPRINKLES!!


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

Now THAT would be tasty:)


Orc Fighter(Twohanded Fighter) 6 (HP:69/69; AC:21 T:11; FF:20 ) | ;Init:+1)

You know I just figured out what is wrong with this up, not enough glities on these titties.


Human Sorcerer 3
Spoiler:
HP 22/22 AC 16/12/14 CMD 10 Init +2 Fort +3 Ref +3 Will +3 Perc +2 Effects:

Or rather, this would be what I tried to link.

Sprinkles


Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4

Titty sprinkles aside...

"I still don't know if we should fix the well or mine it. Is this stuff real?"

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