dm night-shade and friends' Carrion Crown (Inactive)

Game Master MayDay

Harrowstone Inside
Town of Ravengro
Harrowstone


1,501 to 1,550 of 1,730 << first < prev | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | next > last >>

Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4

Talon snorts, "Seriously? That's what you think is over the top wierdness after all this?"


Current HP: 26/34 Human
Spoiler:
HP 34, AC 17, Touch 13, Flat 14. Perception 5 (6 for traps) Fort:0, Ref:8, Will:3 CMD 15. Spells DC 16, 3 First level spells a day 3. 9 rounds Bardic Performance
Bard/3 Rogue/1

Heh Heh yea when you put it that way. Thran starts to sing a song he thinks the children would like. A song about a brave knight but he changes the lyrics to describe a monstrous Orc with a heart of gold who saves children.


Human Sorcerer 3
Spoiler:
HP 22/22 AC 16/12/14 CMD 10 Init +2 Fort +3 Ref +3 Will +3 Perc +2 Effects:

"Well, believe me, we're having an extremely weird series of experiences, NONE of which our colleagues out of town would ever believe." Gil muses, knowing that things were likely to get weirder, now that he had said it.


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

Vesorianna looks at Talon. You have Zod in that haunt siphon? How very unfortunate for you, darling. Do you not know who he is?


Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4

"He's divided up into two haunt siphons. He wouldn't fit into just one so I'm guessing he's some kind of fat assed demon right?"


Female -- HP 7/7 -- AC:11 / T:11 / FF:10 -- CMD 10 -- F:1 / R:1 / W1 -- Per +1 Human Wizard Necromancer (Undead) 4

"Some kind of demon, with powerful magical abilities but no body?"


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

so since this is pbp we can have multiple conversations going on, just use your imagination to thread them together.

Vesorianna @ Gabi about her abilities: Oh I think your abilities would certainly work with normal spirits. But these five fiends are different. She looks at the Haunt Siphon and thinks. Hm. I wonder if Zod's presence here is to blame. Let's find out, shall we? The lady snaps her fingers and two incorporeal shapes appear in the room. They are dressed as prison guards but they are grossly mishapen and tormented. They say nothing, simply stare at Vessorianna, awaiting instructions. These are two of the spirits loyal to my husband. In life they were friends. Now they are but shadows of their former selves. Go on. See if you can convince them to obey you, Gabi.

About Zod: A demon with no body? Very good guess. Zod is an incorporeal devil. You will not find a more sinister being anywhere in the world. And that siphon will not hold him. In fact the only person within a thousand miles I can think of who might know a way to contain him would be his emmenance, the Archbishop of Lipidstadt...


Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4

"Archbishop of Lipidstadt? Not the sort of person I'd want to give a demon to. Oh, and Charlatan's ghost said we should give you the Piper's ghost. Gabbi has it in a siphon as well."


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

Vesorianna smiles. Hand the bastard over to me... Taking the siphon she opens her mouth supernaturally wide and drinks the pipers wailing spirit. She wipes her mouth daintily with her sleeve. Very tasty. Got any more? heard that line before? Hahaha!


Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4

"Father Charlatan's ghost guessed the siphon would hold Zod for six hours or so. Any advice on what to do with the bastard before he escapes?"


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

Vesorianna shrugs. There is a women in town named Fyuria who could teleport that siphon. Bottom of the sea? The moon? You pick the spot and She could probably send it there.


Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4

"All right then. What can you tell us about the other two haunts in this place."


Orc Fighter(Twohanded Fighter) 6 (HP:69/69; AC:21 T:11; FF:20 ) | ;Init:+1)

As soon as the ghost and talon start dropping the b word Gur will usher the little girls out.


Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4

"Really? Naughty language is what you figure we should be shieldin' them from right now?"


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

Vesorianna: Will you be taking them home now, Mr. Orc? She floats over to the girls. Now remember what I told you. No more playing in haunted prisons, k girls?


Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4

"Well once we're done talkin' we should take the girls back. We need to see Fyuria to send Zod to the moon anyway."


Female -- HP 7/7 -- AC:11 / T:11 / FF:10 -- CMD 10 -- F:1 / R:1 / W1 -- Per +1 Human Wizard Necromancer (Undead) 4

Gabbi smiles shyly at the two guards then says "Are you two going to help us?" While trying to exert control. DC 14 will save.


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

1d20 + 4 ⇒ (6) + 4 = 10
1d20 + 4 ⇒ (7) + 4 = 11

Command us mistressss


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

Vesorianna: You are ready. You have my two guards to help you. You have the frost blade and the flame blade. Even the executioner's Scythe is with you. You need nothing more. And I will finally be able to rest in peace...

Ha, and I'll have a freakin lunar adventure hook built into the game. Awesome!


Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4

So are we heading back to town?


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

I think you guys have time to kill the two ghosts downstairs and get back to town before Zod get's out if you want. Just to help you make a decision.


Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4

Not sure we'll be able to go into battle with Gur babysitting though. Who knew he was such a softy!


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

lol, you mean not sure you will be able to kill the ghosts with 1 hit without him?


Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4

I'm picturing Gur brandishing a scythe while fitted out with double child carriers like THIS lady :-)


Human Sorcerer 3
Spoiler:
HP 22/22 AC 16/12/14 CMD 10 Init +2 Fort +3 Ref +3 Will +3 Perc +2 Effects:

Gil just grins. "Well, let's get rid of these ghosts and then get rid of Zod, all in quick succession. I'd prefer to finish the business in this nasty prison, no offense, as quick as possible." Gil seems to have no interest in staying around here any more than he has to.


Current HP: 26/34 Human
Spoiler:
HP 34, AC 17, Touch 13, Flat 14. Perception 5 (6 for traps) Fort:0, Ref:8, Will:3 CMD 15. Spells DC 16, 3 First level spells a day 3. 9 rounds Bardic Performance
Bard/3 Rogue/1

Vesorianna, will the children be safe with you here while we deal with the Ghosts below? I fear the time we spend taking them back to town may be critical and end in loss of more lives.

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

Leave them with me. Vesorianna continues drawing magic circles on the ground and asks the children to stand inside them. Course, if you've ever seen THE SKELETON KEY, you know that standing INSIDE the circle is sometimes a bad thing! But in this case it's good:)


Current HP: 26/34 Human
Spoiler:
HP 34, AC 17, Touch 13, Flat 14. Perception 5 (6 for traps) Fort:0, Ref:8, Will:3 CMD 15. Spells DC 16, 3 First level spells a day 3. 9 rounds Bardic Performance
Bard/3 Rogue/1

Who is waiting on who here?


Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4

"So is this hole the only way down?"


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

It's the only way that you know of from your exploration so far. Vesorianna doesn't go down there...it's an abode of evil.


Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4

"Well let's be off then. Can you watch over our friend's body, Vesorianna?"

Talon will tie off a rope to something solid and toss the other end down the hole. He'll take a look to make sure it get's to the bottom then grip the rope and look at the others, "Ready then?"


Orc Fighter(Twohanded Fighter) 6 (HP:69/69; AC:21 T:11; FF:20 ) | ;Init:+1)

"Always." Gur turns to the little girls. "Now you girls be good for aunt V and I will be back for you after I get rid of the evil bad men down there ok."


Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4

Talon will take a last look down the hole and isn't he glad he didn't take that dump :-)

perception: 1d20 + 9 ⇒ (18) + 9 = 27

Assuming he doesn't see anything alarming he'll slide down the rope.

climb: 1d20 + 8 ⇒ (6) + 8 = 14


Current HP: 26/34 Human
Spoiler:
HP 34, AC 17, Touch 13, Flat 14. Perception 5 (6 for traps) Fort:0, Ref:8, Will:3 CMD 15. Spells DC 16, 3 First level spells a day 3. 9 rounds Bardic Performance
Bard/3 Rogue/1

I will follow

Climb: 1d20 + 4 ⇒ (11) + 4 = 15

As soon as I am down I will cast Light on an unlit torch.


Orc Fighter(Twohanded Fighter) 6 (HP:69/69; AC:21 T:11; FF:20 ) | ;Init:+1)

Climb: 1d20 + 6 ⇒ (19) + 6 = 25


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

There is a pool of water here. Everything is slimey and the wood burnt. A cave leads west. Through there you can hear two people laughing...


Current HP: 26/34 Human
Spoiler:
HP 34, AC 17, Touch 13, Flat 14. Perception 5 (6 for traps) Fort:0, Ref:8, Will:3 CMD 15. Spells DC 16, 3 First level spells a day 3. 9 rounds Bardic Performance
Bard/3 Rogue/1

Time to do a little stealth stuff.

I will leave my torch and whisper to the party that I will scream like a little girl if I run into trouble.

Stealth: 1d20 + 9 ⇒ (3) + 9 = 12


Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4

"I have a mind to tag along if it's all the same to you."

stealth: 1d20 + 11 ⇒ (6) + 11 = 17


Current HP: 26/34 Human
Spoiler:
HP 34, AC 17, Touch 13, Flat 14. Perception 5 (6 for traps) Fort:0, Ref:8, Will:3 CMD 15. Spells DC 16, 3 First level spells a day 3. 9 rounds Bardic Performance
Bard/3 Rogue/1

How do you have +11 Stealth?


Orc Fighter(Twohanded Fighter) 6 (HP:69/69; AC:21 T:11; FF:20 ) | ;Init:+1)

I will stand still and wait.

stealth: 1d20 - 4 ⇒ (5) - 4 = 1


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

Somebody hears you.
From the room beyond the cave: Ah, dear friends. Come, we have been expecting you.
A second voice gives a hideous laughter.


Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4
Thran Torkund wrote:
How do you have +11 Stealth?

4 skill ranks, +3 for class skill, +2 for dex, +2 for favored terrain


Orc Fighter(Twohanded Fighter) 6 (HP:69/69; AC:21 T:11; FF:20 ) | ;Init:+1)

Ahem -4 for armor.


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

You will not be attacked if you step through the cave. Opportunity for witty banter and all that. The two ghosts are in there and they do hear you.
A Ghosts' voice: Did you guys see that trollup Vesorianna up there? Any chance you could get her to scratch a break in that magic circle line for us? Or if you can't do that, maybe you would be so kind as to go down town and write her name in human blood on the statue by the river?
The other ghost snickers.


Human Sorcerer 3
Spoiler:
HP 22/22 AC 16/12/14 CMD 10 Init +2 Fort +3 Ref +3 Will +3 Perc +2 Effects:

The sorcerer shakes his head, muttering that he's gonna need another drink after all of this, as he tries to get down the hole.

Climb: 1d20 - 2 ⇒ (1) - 2 = -1

This doesn't bode well...

"'Fraid we can't oblige you on either of those. But we can send you to the great beyond, which will be a MUCH better experience for you, I believe." Gil speaks up and chuckles heartily. "Or at least that's what we'll say once you're gone."

The pale man runs his hand just shy of his body, getting the familiar glimmer of magic covering him.


Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4

What do we see?


Human Sorcerer 3
Spoiler:
HP 22/22 AC 16/12/14 CMD 10 Init +2 Fort +3 Ref +3 Will +3 Perc +2 Effects:

Gil falling, apparently.


Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)

Well, it looks like we have Thran, Gild, Talon and Gur. I haven't seen Gabi in a while so I don't know if the two Ghosts accompany you. I guess we will see if the four of you can defeat the AP bosses!!

As you step into the cave you see the splatter man, that short little clownling, standing in the middle of the room. Beside him is a ghostly form of a dwarf. He holds a giant war-hammer. His boots are soggy and swamp sea weed hangs from his head.

PCs have the initiative.


Current HP: 26/34 Human
Spoiler:
HP 34, AC 17, Touch 13, Flat 14. Perception 5 (6 for traps) Fort:0, Ref:8, Will:3 CMD 15. Spells DC 16, 3 First level spells a day 3. 9 rounds Bardic Performance
Bard/3 Rogue/1
Gilderoy Targedew wrote:
Gil falling, apparently.

I suppose Gur Cought you


Current HP: 26/34 Human
Spoiler:
HP 34, AC 17, Touch 13, Flat 14. Perception 5 (6 for traps) Fort:0, Ref:8, Will:3 CMD 15. Spells DC 16, 3 First level spells a day 3. 9 rounds Bardic Performance
Bard/3 Rogue/1

Can you use the feat arcane strike on an already magic item?

1,501 to 1,550 of 1,730 << first < prev | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Carrion Crown All Messageboards

Want to post a reply? Sign in.