Tablark Hammergrind

Talon Darkslayer's page

479 posts. Alias of Speaker for the Dead.


Full Name

Talon Darkslayer

Race

Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45)

Classes/Levels

Ranger (guide)/4

Gender

Male

Size

M

Age

56

Alignment

NG

Location

Common, Dwarven

About Talon Darkslayer

Statistics
Class: Ranger (Guide)/4
Sex: Male Race: Dwarf Age: 56

NG Medium Humanoid (dwarf)
Init +4(+6 urban); Senses darkvision 60 ft.; Perception +9 (+11 urban)

AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
HP 49 (4d10+9)
Fort +7, Ref +6, Will +3; +2 vs. poison, spells, and spell-like abilities, +2 vs Fear
Defensive Abilities: defensive training (+4 Gain a dodge bonus to AC vs monsters of the Giant subtype.)

Speed 20 ft.
Melee:
Dagger +8 (1d4+4/19-20/x2) and
Greatsword +8 (2d6+6/19-20/x2)
+1 Ice Greatsword +9 (2d6+7/19-20/x2)
Gauntlets (from armor) +6 (1d3+3/x2)

Ranged:
Longbow, Comp. (Str +1) +6 (1d8+1/x3)
Rapid Shot +4/+4 (1d8+1/x3)

Special Attacks: hatred, ranger's focus +2 (1/day), Favored Terrain (Urban +2), Power Attack (-2/+4)

Ranger (Guide) Spells Prepared (CL 1): 1/1
Hunters Howl

Str 18, Dex 14, Con 16(14), Int 10, Wis 14, Cha 8
Base Atk +4; CMB +8; CMD 20 (24 vs. Bull Rush, 24 vs. Trip)

Feats:
Quick Draw, Power Attack: (-2/+4)
Ranger Feats:
Combat Style: Archery, Rapid Shot

Traits
Ease of Faith
Making Good on Promises: You gain a +2 trait bonus on saves against fear effects.

Skills:

{skill with armor check penalty}
Acrobatics +2 (-2 jump) {-2}
Appraise +0 (+2 to determine the price of nonmagic items with precious metals or gemstones)
Bluff -1
Climb +8 {+4}
Craft (bows) +6 (+8 on checks related to metal or stone)
Diplomacy +6
Disable Device +3 {-1}
Heal +6
Knowledge (Dungeon) +5
Knowledge (Geo) +4 (+6 urban)
Knowledge (nature) +5
Perception +9 (+11 urban, +13 to notice unusual stonework, such as traps and hidden doors in stone walls or floors)
Ride +2 {-2}
Sense Motive +2
Spellcraft +4
Stealth +9 (+11 urban) {+5, +7 urban}
Survival +9 (+11 urban) +11 (+13 urban) to track, +2 to avoid becoming lost when using compass)
Swim +7 {+4}
Languages Common, Dwarven

SQ hardy, slow and steady, stability, stonecunning +2, track, wild empathy

Racial Modifiers craftsman

Gear:

Oil (1), Scale Mail, Arrows (36), Artisan's tools (stone work), Artisan's tools (Craft [bows]), Dagger (2), +1 Ice Greatsword, Greatsword, Longbow, Comp. (Str +1), Backpack , Bedroll, Belt pouch, Chalk, Compass, Fishhook (2), Flint and steel, Grappling hook, Powder (5), Sack(2), Silk rope, Trail rations (2), Twine (50'), Waterskin, Whetstone, 195 GP, 9 SP, 6 CP

silver arrows(6)
+1 arrows (5)
+1 ghost touch arrows (3)
+1 undead bane arrows (1)

Special Abilities:

Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Craftsman +2 on Craft/Profession checks related to metal/stone.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Endurance: Harsh conditions or long exertions do not easily tire you. +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation. You may sleep in light or medium armor without becoming fatigued.
Favored Terrain (urban): The ranger gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain. A ranger traveling through his favored terrain normally leaves no trail and cannot be tracked (though he may leave a trail if he so chooses).
Hardy: +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred: +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Quick Draw: Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Power Attack: (-2/+4)
Ranger's Focus: +2 (1/day) (Ex) +2 to hit and damage focused target.
Rapid Shot: You get an extra attack with ranged weapons. Each attack is at -2
Slow and Steady Your base speed is never modified by encumbrance.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Track +2 Add the listed bonus to survival checks made to track.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Description:

Talon Darkslayer is 4'1, 178lbs and 56 years of age. He has black hair and beard tending towards premature gray. He is dressed in Scale Mail and carries a Greatsword and powerful Composite longbow