Ury Sevenskulls

Gur's page

524 posts. Alias of Havocprince.


Race

Orc

Classes/Levels

Fighter(Twohanded Fighter) 6 (HP:69/69; AC:21 T:11; FF:20 ) | ;Init:+1)

Size

M 7'4" 379 Ibs.

Age

13

Alignment

LG

Deity

Damerrich

Languages

Common

Strength 23
Dexterity 12
Constitution 14
Intelligence 8
Wisdom 10
Charisma 5

About Gur

Init +1; Senses Perception +0, Darkvision 60'
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DEFENSE
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AC 21, touch 11, flat-footed 20
hp 69 Negative before death 27
Fort +7, Ref +3, Will +2
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OFFENSE
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Speed 30 ft.

Melee
Great axe Attack +15 Damage 1d12+13 Crit x3

Ranged

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STATISTICS
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Base Attack Bonus +6/+1; CMB +12; CMD 23

Race
Dayrunner: Orcs refuse to yield to any foe, including the sun. Some spend hour upon hour glaring at the sun until their ruined eyes acclimatize to bright light. Orcs with this racial trait take a –2 penalty on all ranged attack rolls.
Feral: Orcs have the ability to fend for themselves long before they master the rudiments of their language and culture. Having needed to hunt bugs and tiny animals for food to survive while still infants, feral orcs fight all the harder to survive when at the brink of death. Orcs with this racial trait gain Survival as a class skill and gain a +1 racial bonus on melee weapon attack and damage rolls when at negative hit points. This racial trait replaces the orc's weapon familiarity and automatic languages. Feral orcs without additional languages due to high Intelligence scores or ranks in Linguistics can only communicate with grunts and gestures.
Squalid: Some orcs exist in surroundings so filthy and pestilent that even other orcs would have difficulty living in them. Orcs with this racial trait gain a +2 racial bonus on saving throws made to resist nausea, the sickened condition, and disease.

Class
Fighter favored bonus: +2 to negative hp.

At 2nd level, a two-handed fighter gains a +1 bonus to CMB and CMD on sunder attempts and on damage rolls made against objects. These bonuses increase by +1 for every four levels beyond 2nd.

At 3rd level, when a two-handed fighter makes a single attack (with the attack action or a charge) with a two-handed weapon, he adds double his Strength bonus on damage rolls.

Starting at 5th level, a fighter can select one group of weapons, as noted below. Whenever he attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls. (AXES ONLY EFFECTS TWO HANDED)

Feats
Endurance, Power Attack, Die Hard, Weapon Focus (Great Axe), Weapon Spec (Great Axe), Ironhide, Deathless Initiate

Skills
Survival +10 6 rank
Linguistics +0 1 rank
Climb +14 5 rank

Traits
Subject of Study: +1 damage vs undead
Ghoulish Affinity: +2 perception to detect disguised undead, +2 vs undead disease and poison.

Equipment
Weapons
Greataxe +1

Armor
Plate Mail +9 ac +1 Max Dex -6 Penalty

Other Gear
Paladin's Kit
This kit includes a backpack, a bedroll, a belt pouch, a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), a waterskin, and a platinum holy symbol(Dammerrich).

2 lesser restoration
2 potions cure moderate
4 flasks holy water
spiritbane spike

Wealth
67 GP
200 PP

Carrying Capacity
Light:173 lbs. or less
Medium:174–346 lbs.
Heavy:347–520 lbs.
Current Load:

Exp 11,200

Backstory:
Ustalav is the land of horrors, of horror, of monsters. Some times, a man steps forward to be a shining beacon in the dark Ustalav night. Sometimes it requires something more, some times it requires a monster. Gur is one such monster.

Though Gur believes himself to be a half-orc, the truth of the matter is he is a full blooded beast. As an infant, Gur crawled away from his mother's watchful gaze and in to the greater darklands beyond his tribes homes long before he could be raised in to a good orcish warrior. Three long years of surviving on his own shaped something in him long before his "Father" found him. A beast that gnashes at his soul and tries to scream forth when he is not looking.

Grumwald Halfheart was an average half-orc in the Palatinate of Canterwall , a broken man who's only marketable skill was doing the job no man wanted. A headsman by trade, Grumwald never expected to be a father in his life time, no woman he knew would ever want him. But, one becomes a father when one takes care of a child, and that is exactly what happened after Grumwald was attacked by a scrawny beast on his way between the farming hamlets. Grumwald took pity on the little beast, and raised him as both a son and an apprentice. In this way, Gur's life was changed and placed on the path that made a man out of a monster.

It was also in this way that Gur met with Justice Daramid, pure chance and fortune. Two years ago, Grumwald dragged his poor boy to the one person he thought could help, for Gur had been bitten by a creature of the dark and taken ill. Ghoul fever is a nasty thing, all pain and pus and screams. But Gur survived thanks to the physicians the justice had hired, and was made stronger for his trials, and Embreth was fascinated with how this survival left scars that seemed to react to the presence of a creature of the night. If this ability could be duplicated without having to survive ghoul fever, it would make life in Ustalav a lot easier for so many that were under threat of the more insidious of the undead.

A year later Gur took his first life, a duly tried and convicted murderer by the name of Nicolae Prusna. A monster in the form of a man, ended by a man in the form of a monster. The symmetry of the Ustilavan life. Now he works for Lepidstadt, removing from life those who leave behind only death. Between jobs he seeks out the things that prey on people's fears so that none may suffer as he once did.

List of the dead:
Nicolas Prusna, murderer. Alexander Dmitri von Sturnidae, Canibal. Mother Renata, multiple infanticide. Wojciech the elder, Arsonist. Broken Pzernyslaw, Necromancer.