cognitive dissonance (Inactive)

Game Master icehawk333


1,001 to 1,050 of 1,355 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>

M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Merek Montague wrote:
icehawk333 wrote:
He doesn't have that many allocated- he lists all the skills in the game, and his bouns to each.

I didn't count the number of skills listed, I counted the ranks in each skill.

He lists "Total = Ability mod + ranks + misc"

Go through and look at how many ranks he has total for all the skills. It is at 29 total ranks.

Ah.


Human
Merek Montague wrote:
Castell; in addition to Sarrisa's recommendation, I'd would also recommend dropping acrobatics. That +8 racial bonus more than makes up for the points.

Already done, it's how I'm affording the points for UMD. But how am I supposed to get by with a mere +13 in Acrobatics though?


Inactive

Wear full plate so it doesn't hurt? : )


Human
Sarrissa wrote:
Wear full plate so it doesn't hurt? : )

I'd just look like a can if I wore that much armor this size.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Castell Danza wrote:
Sarrissa wrote:
Wear full plate so it doesn't hurt? : )
I'd just look like a can if I wore that much armor this size.

And full plate on fur?

Geez, you'd melt...


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
icehawk333 wrote:
Castell Danza wrote:
Sarrissa wrote:
Wear full plate so it doesn't hurt? : )
I'd just look like a can if I wore that much armor this size.

And full plate on fur?

Geez, you'd melt...

I'd be more worried about getting hairs pulled. :)


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
Castell Danza wrote:
Sarrissa wrote:
Wear full plate so it doesn't hurt? : )
I'd just look like a can if I wore that much armor this size.

We can arrange that. I'm sure Z has a can of Campbell's soup somewhere in the hut.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Merek Montague wrote:
icehawk333 wrote:
Castell Danza wrote:
Sarrissa wrote:
Wear full plate so it doesn't hurt? : )
I'd just look like a can if I wore that much armor this size.

And full plate on fur?

Geez, you'd melt...

I'd be more worried about getting hairs pulled. :)

Full plate is multi-layer. Leather to keep the pinching from casing bleeding, then chainmail, then plate.

It's very hot.

(This is from memory. don't take my my word for anything.)


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
icehawk333 wrote:
Merek Montague wrote:
icehawk333 wrote:
Castell Danza wrote:
Sarrissa wrote:
Wear full plate so it doesn't hurt? : )
I'd just look like a can if I wore that much armor this size.

And full plate on fur?

Geez, you'd melt...

I'd be more worried about getting hairs pulled. :)

Full plate is multi-layer. Leather to keep the pinching from cussing bleeding, then chainmail, then plate.

It's very hot.

But the image of the fur getting caught in the plate mail was funnier. :)


Inactive
icehawk333 wrote:
Merek Montague wrote:
icehawk333 wrote:
Castell Danza wrote:
Sarrissa wrote:
Wear full plate so it doesn't hurt? : )
I'd just look like a can if I wore that much armor this size.

And full plate on fur?

Geez, you'd melt...

I'd be more worried about getting hairs pulled. :)

Full plate is multi-layer. Leather to keep the pinching from cussing bleeding, then chainmail, then plate.

It's very hot.

We can paint him green and he could be Oscar the grouch.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

No, ice. You're right. Most armor is layered. Even chainmail has a cloth layering below it.


Human
icehawk333 wrote:
Merek Montague wrote:
icehawk333 wrote:
Castell Danza wrote:
Sarrissa wrote:
Wear full plate so it doesn't hurt? : )
I'd just look like a can if I wore that much armor this size.

And full plate on fur?

Geez, you'd melt...

I'd be more worried about getting hairs pulled. :)

Full plate is multi-layer. Leather to keep the pinching from cussing bleeding, then chainmail, then plate.

It's very hot.

Well, maybe I could have an Ice theme instead? Maybe that would keep me "cool."


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

You'd be hot and cool at the same time. We could call you icy hot.

Or Mr. Cool ICE


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

...

That makes me think-

A lizardfolk, being cold blooded and having scales, would be resisant to some of the larger problems inherit in heavy armor usage-

Overheating, and the pinching of armor.

I'd imagine lizardfolk armor would actually be structured rather differently as a result.


Human
Merek Montague wrote:
You'd be hot and cool at the same time. We could call you icy hot.

That reminds me of the "ice paladin" alternate class I wrote. That was fun, but I never play tested it.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

Definitely have to account for the four foot long and rather thick tail. Helmets would be larger to account for the snout. Although helmets made from animal skulls would fit much better.

There aren't any rules for cold blooded creatures requiring the sun or other heat source to warm them up; or any rules for being slowed while in cold temperatures. Nor what an appropriate body temp would be.


Inactive
icehawk333 wrote:

...

That makes me think-

A lizardfolk, being cold blooded and having scales, would be resisant to some of the larger problems inherit in heavy armor usage-

Overheating, and the pinching of armor.

I'd imagine lizardfolk armor would actually be structured rather differently as a result.

Now that you mention it, I would have to agree. Although, they'd have to wear coats during winter. Now I have this mental image of the Thing from Fantastic Four in his long trench coat.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Sarrissa wrote:
icehawk333 wrote:

...

That makes me think-

A lizardfolk, being cold blooded and having scales, would be resisant to some of the larger problems inherit in heavy armor usage-

Overheating, and the pinching of armor.

I'd imagine lizardfolk armor would actually be structured rather differently as a result.

Now that you mention it, I would have to agree. Although, they'd have to wear coats during winter. Now I have this mental image of the Thing from Fantastic Four in his long trench coat.

Coats would do very little, actually.

Those are designed to keep body heat in, but when you don't produce any, it's not terribly effective.

-----

I'm not going to make rules for that, merek, unless you (or one of the other cold-blooded members) want them.


Human

There's also the fact that one builds up heat from just moving their muscles, the more movement, and the larger the body mass, the more heat a creature builds up. I believe that a full-sized lizard person would be able to generate the bulk of their required heat from just moving about as normal.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

I wouldn't care for any rules. Just makes it overly complex.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Merek Montague wrote:
I wouldn't care for any rules. Just makes it overly complex.

Kinda my thoguht on it too.

It seems a better roleplay tool then something to try and make mechanics for.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

Agreed. And I'll probably use it for roleplaying purposes.


Male (M) Hobgoblin magus 3

I have seen the error on charisma, given there is no mechanical difference between an 11 charisma and a 10 charisma I didn't figure it vital that I fix it immiedietly, but I said I would fix it when the DM pointed it out to me (and I ignored it when others later pointed it out)

Huh weird on the skills, I probably didn't remove all the skills from when this profile was gestalted with alchemist, I'll fix it over the weekend
People looking over my sheet is annoying, espically when they aren't the DM, but you did catch something, so thanks I guess.

Edit: that probably came accross as rudeer than intended, sorry super tired from job


Male Strix Alchemist 3

He's just trying to make sure everyone's square to avoid confusion later. :p Lemme know if I have any mistakes on my sheet too Merek.


Human

I know I'm not him, but I don't have work, nobodies posting, and I'm bored, So I gave it a look-see.

Your sheet seems to check out, assuming that you picked skill ranks for your FCB? I'm curious why you chose to take Power attack as well. not that that's a mistake so to say, just making conversation at this point.

EDIT: And i'm being called in. I'll be on later tonight then.


That fixes bored at least. :P


Male (M) Hobgoblin magus 3

Power attack is a feat that martial characters take when they can't think of something better


Male Strix Alchemist 3
Castell Danza wrote:

I know I'm not him, but I don't have work, nobodies posting, and I'm bored, So I gave it a look-see.

Your sheet seems to check out, assuming that you picked skill ranks for your FCB? I'm curious why you chose to take Power attack as well. not that that's a mistake so to say, just making conversation at this point.

EDIT: And i'm being called in. I'll be on later tonight then.

Oh me? Covering my bases. Alchemists can be arcane, ranged, or melee depending on extracts used. If I had gotten a +str, -int race, I'd focus on the mutagen.

Edit:To be fair I still probably will. I plan on prestiging mad chemist ;p
It's my favorite in a roleplay setting.


Male Strix Alchemist 3

Oh, I have a question about crafting. I haven't gotten a chance to do it much in previous campaigns, but I think I have the rules down. My question is, when I pay the cost to create a potion, am I just throwing that money into the void, or do I have to go to a shop to craft? Either way sounds weird, but I leave that to you. If I have an alchemy lab here, can I just throw the gold at it to make potions and it's assumed I had bought the materials I needed? Or do I have to go into town with the idea that I'm going to be making 2 cure light wounds potions?


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Fray Ansel wrote:
Oh, I have a question about crafting. I haven't gotten a chance to do it much in previous campaigns, but I think I have the rules down. My question is, when I pay the cost to create a potion, am I just throwing that money into the void, or do I have to go to a shop to craft? Either way sounds weird, but I leave that to you. If I have an alchemy lab here, can I just throw the gold at it to make potions and it's assumed I had bought the materials I needed? Or do I have to go into town with the idea that I'm going to be making 2 cure light wounds potions?

The idea is that you're buyig matirials to work with with that gold.


Male Strix Alchemist 3

Yikes, so a trip to town it is. Damn, was really hoping to be able to slip some negate aroma potion into Zveris' tea in the morning xD


Maybe I could make a Survival check using your craft Alch or other related skill as an aid another to find people's material components in the forest?


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

Depending on what's made, I've also thought of the gold cost to include the cost of gathering materials from nature instead of purchasing supplies from town.

In other words, the gold cost is just a mechanical representative of the efforts it takes to craft. This allows characters to craft certain items away from towns; especially things like potions or scrolls assuming they have the necessary supplies (bottles, flasks, pen and ink, papers, etc...)

For example, a natural flask could be one carved out of wood and treated with some sort of resin to make it spill proof, and it "costs" the same amount as a normal flask would.


Yes. This.

Otherwise and Alchemist would have an infinite supply of material for his infusions from no where at all.


Fray Ansel wrote:
Yikes, so a trip to town it is. Damn, was really hoping to be able to slip some negate aroma potion into Zveris' tea in the morning xD

Just take infusion at level 4. :P


Merek, just so you know, we might have a conflict with your most recent post.

Sarrissa said she'd take next, but Zveris asked if he could to set traps up.

So, things might change depending on how that works out.

Edit:C-c-c-combo breaker...


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
Zveris Pilvo wrote:

Merek, just so you know, we might have a conflict with your most recent post.

Sarrissa said she'd take next, but Zveris asked if he could to set traps up.

So, things might change depending on how that works out.

Edit:C-c-c-combo breaker...

It's an easy fix. Just have Zveris come out during their conversation and either join it or simply ask her if he can take next while she's outside.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

Friday night. 3 day weekend. I predict a slow game. :(


Male Strix Alchemist 3
Zveris Pilvo wrote:

Yes. This.

Otherwise and Alchemist would have an infinite supply of material for his infusions from no where at all.

Kit, Alchemy Crafting

Price 25 gp; Weight 5 lbs.

An alchemist with an alchemy crafting kit is assumed to have all the material components needed for his extracts, mutagens, and bombs, except for those components that have a specific cost. An alchemy crafting kit provides no bonuses on Craft (alchemy) checks. (This item was previously called an “alchemist's kit”, and was renamed to avoid confusion with the set of adventuring gear called an “alchemist's kit.”)


It might be great for you, but this is /the busiest day of work all year for me.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
♣♠Magic♦♥ wrote:
It might be great for you, but this is /the busiest day of work all year for me.

For your line of work, I bet.

I was more thinking that people would be out with friends on a Friday night. Or going on vacation or something for the three day weekend.

Me? I'm at home with my kids. Currently rocking my son to sleep. And posting here. :)


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

Castell, you can't get a break with those know local rolls!


Human

Nope, it's not just my real dice apparently. For whatever it's worth, I for got about my bardic knowledge bonus, so that last attempt should be an 11, for whatever that's worth. I would have put more into the last two posts, but without actual information to share, it would feel like a waste.

EDIT: Although, an 11 should be enough for some basic info at the very least; like "what do they shoot at on sight?"


Male Lizardfolk C/G Ninja 3 | HP:23/23 | AC: 14 | Ki: 3/4 | Hero: 1/3

if it's another local check, I can attempt, see what happens lol


Male (M) Hobgoblin magus 3

Huh, knowledge local (or as I like to call it knowledge: humanoids) seems like it's proving to be a lot more useful than it usually does
Glad you guys are trained in it, with all the tidbits you're throwing around maybe I'll put a rank in it next level


Male Lizardfolk C/G Ninja 3 | HP:23/23 | AC: 14 | Ki: 3/4 | Hero: 1/3

I should probably throw a rank in nature next level, I probably should have done so before, as zveris would have been teaching me how to live off that land, that includes hunting and knowing whats what.
In fact, if the GM approves, I'd like to exhange my one rank in disable device for a rank in knowledge nature. It would definitly make more sense for my character to have a rank in nature than disable device, as he was a pick pocket, not a burglar, so in his past, he didn't often deal with traps, but he should have some knowledge of nature from learning under Zveris. This was a lack of thinking on my part, as when i make a character, i usually just come up with the idea of the character that i want to play, build attributes, then put points in class skills only, then i start thinking about background info. Nature wasnt a class skill, so i didn't even think of it, and i'd like to rectify that if you approve Ice.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

Know local is used quite a lot in the Adventure Paths, as well. It's used for any time you need to find information in a town or about any individuals within the town.


Duuuuude.

What if Merek killed the last lizardfolk...?


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

Hmmm....

Hey Ice, was Merek on a Lizardfolk hunting trip last week?


Inactive
Zveris Pilvo wrote:

Duuuuude.

What if Merek killed the last lizardfolk...?

There can be only one...

1,001 to 1,050 of 1,355 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Cognitive Dissonance's Discussion All Messageboards

Want to post a reply? Sign in.