cognitive dissonance (Inactive)

Game Master icehawk333


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Male Lizardfolk C/G Ninja 3 | HP:23/23 | AC: 14 | Ki: 3/4 | Hero: 1/3
icehawk333 wrote:
icehawk333 wrote:
Yep. It also allows you to fish while standing on water, if you can keep making the check.

Wow, really?

Really.
Fish.

While that kidna makes sense in context, it's also not what I meant to say.

I meant to say fight.
But you can fish too, I guess.

Edgar has a secret passion for angling now =p


Castell Danza wrote:
icehawk333 wrote:
icehawk333 wrote:
Yep. It also allows you to fish while standing on water, if you can keep making the check.

Wow, really?

Really.
Fish.

While that kidna makes sense in context, it's also not what I meant to say.

I meant to say fight.
But you can fish too, I guess.

I mean, if they're both correct, hey, why not say both? I will say though, that sounds pretty cool. My neat trick is burninating people with non-lethal fire. I guess it's more like mace than napalm? Still puzzling that one out.

Sounds more like sun burn than fire, if you ask me. Which is also appropriate, because Sarenrae...


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

What point buy are we using?


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

20


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

Sarrissa has a 22 point buy, Castell has a 25 point buy, Chris has a 21 point buy. Everyone else has a 20 point buy.


Human

Are you including the adjusted racial mods? Remember mine are +6 dex, +2 wis, -2 Int, and -2 Cha now.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

I thought it was +4 dex. According to your character sheet.


Inactive
Merek Montague wrote:

Sarrissa has a 22 point buy, Castell has a 25 point buy, Chris has a 21 point buy. Everyone else has a 20 point buy.

Nope, I have a 20 point buy. Stats before racial adjustments:

2 points Str 12 +6 = 18
2 points Dex 12 +2 = 14
2 points Con 12 +2 = 14
-1 point Int 9 +2 = 11
5 points Wis 14 +0 = 14
10 points Cha 16 -2 = 14

2+2+2=6-1=5+5=10+10=20

Racial Modifiers: +6 str +2 dex +2 con +2 int -2 cha

but thanks for checking.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
icehawk333 wrote:
Merek Montague wrote:

Tengu: +2 dex, +2 wis, -2 con

Ratfolk: +2 dex, +2 int, -2 str
Orc: +4 str, -2 (int, wis, cha)
Nagaji: +2 str, +2 cha, -2 int
Kobold: +2 dex, -4 str, -2 con
Goblin: -2 str, +4 dex, -2 cha
Bugbear: ??
Troglodyte: ??
Strix: +2 dex, -2 str
Lizard folk: +2 str, +2 con
Gnoll: +2 str, +2 con

Troglodyte: str +2 dex -2 con +4 int -2 wis +2

Bugbear: Str +6 dex +2 con +2 cha -2

No +2 int for bugbear here. That's where the mistake is (on one of our parts).


Human

Yep, +6, forgot to update that part, thanks for reminding about that though.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

Ice's earlier post for Tavi also said +4; what changed?


Human
icehawk333 wrote:
Castell Danza wrote:
Merek Montague wrote:
♣♠Magic♦♥ wrote:

Cool.

What do you guys make there?

and solid phase extraction

And more.

And all the parts that go with those.

I'd like to point out that Solid Phase Extraction sounds like a kick-ass self-titled album name from a band.

Im 21, and I'm a mid-level meat jockey, born and raised in New England.

Also, Icehawk, I have a couple of build related questions to ask. 1. Have you decided on my final racial adjustments...

1) I think you can raise your DEX by 2.

Here.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

Perfect! Castell's point buy is accurate now. That's what I was missing.


Human
Merek Montague wrote:
Perfect! Castell's point buy is accurate now. That's what I was missing.

Yep. Appreciate the double check though.


Human

So, after some looking, I've come to realize that the most generally cerebral character in our party is Sarrissa. Just going off of a rudimentary net bonus to all mental stats, she has the highest total at +4. Following up tied at 2nd is four of us.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

I'm not sure where that +2 to int is coming from for Sarrissa. All sources that I can find do not include it, including Ice's listing of the stats for bugbear here on this thread.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

And the hobgoblin should have +2 dex and +2 con total.

Edit: that's the only one not listed above.


Human

Maybe didn't remove the human floating bonus?


Male Lizardfolk C/G Ninja 3 | HP:23/23 | AC: 14 | Ki: 3/4 | Hero: 1/3

I thought we were starting as raceless creatures?


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

So total mental stat modifiers are as follows:

Castell: +2
Merek: +3
Chris: +2
Zveris: +3
Sarrissa: +4 or +3
Fray: +1
Edgar: +3


Human
Edgar Storm wrote:
I thought we were starting as raceless creatures?

Yes, but at the early planning stages, we were finagling with core races, then shifting our stats as appropriate. Then after that, we were going to use both sets of mods. Point being, I can see why something would have gotten left out. I still need to check my skill ranks now that I'm thinking about it.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

Total physical stat modifiers are as follows:

Castell: +7
Merek: +6
Chris: +7
Zveris: +3
Sarrissa: +8
Fray: +6
Edgar: +6


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

We all rolled races with good physical stats and little to no mental stats. No one rolled any of the physically weak races like kobold or goblin.


Human

Interesting. it appears that on the whole the "monster" races are less mentally inclined than "civilized" ones. I'm willing to bet that this is an intentional thing.


I'm mostly playing his stupid by his inability to remember things short term and trying to avoid using large words. Poor guy wasn't bright before, but now he can't remember things that happened an hour or two ago. :/

He has a lot more wisdom, so he relies on intuition. This explains why he sort of just ran into things before. He doesn't know the why. He just knows the what.


Inactive
Merek Montague wrote:
I'm not sure where that +2 to int is coming from for Sarrissa. All sources that I can find do not include it, including Ice's listing of the stats for bugbear here on this thread.
icehawk333 wrote:
Lord Foul II wrote:

Actual racial stats

Racial abilities +6 str +2 dex +2 con +2 int
Dark vision 60ft
Scent
+3 naturagl armor
+4 intimidate
+4 stealth
Stealth and perception are class skills

HP 25

Referring to the beastiary, bugbears would have a -2 cha.

Other then that, you're right.

My stat adjustments were based on the above post, which I think was in the recruitment tab.


I notice that my scores added up are lower than everyone else. Most people by quite a bit.

Castell +9
Merek +9
Chris +9
Me +6
Serrissa +11/12
Fray +7
Edgar +9

What makes the difference so big? Shouldn't they all add up to the same? Or at least if we subtracted bonus stats, wouldn't they be the same?
But if that was the case, I'd be rather high with the multiple bonuses I got.

Not complaining. Just confused.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Sarrissa wrote:
Merek Montague wrote:
I'm not sure where that +2 to int is coming from for Sarrissa. All sources that I can find do not include it, including Ice's listing of the stats for bugbear here on this thread.
icehawk333 wrote:
Lord Foul II wrote:

Actual racial stats

Racial abilities +6 str +2 dex +2 con +2 int
Dark vision 60ft
Scent
+3 naturagl armor
+4 intimidate
+4 stealth
Stealth and perception are class skills

HP 25

Referring to the beastiary, bugbears would have a -2 cha.

Other then that, you're right.

My stat adjustments were based on the above post, which I think was in the recruitment tab.

I think that was back when we were using the +2 from human, and he had that included.

Maybe not, though. To be honest, I already don remember...

But in the beaiary, I went and checked, and they have an int of 10.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Zveris Pilvo wrote:

I notice that my scores added up are lower than everyone else. Most people by quite a bit.

Castell +9
Merek +9
Chris +9
Me +6
Serrissa +11/12
Fray +7
Edgar +9

What makes the difference so big? Shouldn't they all add up to the same? Or at least if we subtracted bonus stats, wouldn't they be the same?
But if that was the case, I'd be rather high with the multiple bonuses I got.

Not complaining. Just confused.

When using point buy, the more you invest in any one stat, the lower your total will be.

The cost of raising a stat goes up more and more each point, so the morning you put into one stat, the less you have overall.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
icehawk333 wrote:
Sarrissa wrote:
Merek Montague wrote:
I'm not sure where that +2 to int is coming from for Sarrissa. All sources that I can find do not include it, including Ice's listing of the stats for bugbear here on this thread.
icehawk333 wrote:
Lord Foul II wrote:

Actual racial stats

Racial abilities +6 str +2 dex +2 con +2 int
Dark vision 60ft
Scent
+3 naturagl armor
+4 intimidate
+4 stealth
Stealth and perception are class skills

HP 25

Referring to the beastiary, bugbears would have a -2 cha.

Other then that, you're right.

My stat adjustments were based on the above post, which I think was in the recruitment tab.

I think that was back when we were using the +2 from human, and he had that included.

Maybe not, though. To be honest, I already don remember...

But in the beaiary, I went and checked, and they have an int of 10.

Yeah; that's when Lord Foul was combining bugbear stats with human bonus stats.


Human
Zveris Pilvo wrote:

I notice that my scores added up are lower than everyone else. Most people by quite a bit.

Castell +9
Merek +9
Chris +9
Me +6
Serrissa +11/12
Fray +7
Edgar +9

What makes the difference so big? Shouldn't they all add up to the same? Or at least if we subtracted bonus stats, wouldn't they be the same?
But if that was the case, I'd be rather high with the multiple bonuses I got.

Not complaining. Just confused.

I think the tanked Dex and Int are whats holing Zveris back here. Even disregarding those, he also has +6 natural armor, and a built-in breastplate is worth quite a bit IMO.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
Zveris Pilvo wrote:

I notice that my scores added up are lower than everyone else. Most people by quite a bit.

Castell +9
Merek +9
Chris +9
Me +6
Serrissa +11/12
Fray +7
Edgar +9

What makes the difference so big? Shouldn't they all add up to the same? Or at least if we subtracted bonus stats, wouldn't they be the same?
But if that was the case, I'd be rather high with the multiple bonuses I got.

Not complaining. Just confused.

You and I both net a +4 to stats from racial bonuses.

You just focused more points towards one stat whereas I spread mine out.

Remember, that 18 wisdom cost you 17 points.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

Fray got hit the worst with a net of +0 to stats. But he gets to fly - very powerful for our level. Not as impressive by level 5 when the fly spell comes online.


Human

Just clarifiying, if we're doing full HP at first level, then 1/2 Hit die plus con mod every level after, is this correct for me on the dice then;

8 + 4 + 5=15 +3 (Con)= 18?

Merek Montague wrote:
Fray got hit the worst with a net of +0 to stats. But he gets to fly - very powerful for our level. Not as impressive by level 5 when the fly spell comes online.

Also, to point out, he got a bonus to Dex, a prime stat for a bomb focused alchemist, and his casting stat was left untouched. Unfortunately, he really is the smartest person in the party. Tied with Chris.

Icehawk wrote:

8(+3) 4(+3) 5(+3)

Or 27.

Oh, I should specify, the +3 is my Con bonus from all 3 levels put together.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

8(+3) 4(+3) 5(+3)

Or 27.


Inactive

Fixed my intelligence and hit points.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

Not half; average. The average for d8 is 4.5. So max at level 1, then alternating 4 and 5 for each level after that. 4 HP at level two, 5 HP at level three, etc...

Plus con modifier, plus toughness, plus favored class bonus if choosing HP.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
Sarrissa wrote:
Fixed my intelligence and hit points.

It's good as far as I can tell. Unless you picked HP for your Favored Class Bonus; then you're 3 shy.


Human

Right. Really need to switch the FCB from HP to skill ranks, I went through them, and had to remove Knowledge Planes and UMD.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

Lots of problems with Chris' character sheet.

Point Buy is currently at 21.

He has 29 skill points allocated; based on level and stats he should have 15 (18 with Favored class bonus).

He is stacking two trait bonuses (two +2 initiative traits). You cannot stack bonuses of the same type, except untyped and dodge bonuses.

He has diminished spell casting from Kensai, but is claiming full amount. He should have 3 cantrips and 3 level one spells. He's claiming 5 cantrips and 4 level one spells. This includes Int bonus.

He is taking two illegal archetypes; hexcrafter and Kensai both replace the same ability

His HP is not listed for auditing purposes.

His Fort is claiming a +1 trait bonus, but he has no such trait.

His reflex is claiming a base of +3, but the Magus only has a +1 at level 3. He's claiming a dex bonus of +1, but his dex bonus is +2.

His CMB is claiming a +3 strength bonus, but his strength bonus is only +2. Likewise for CMD (+3 str, +1 dex, but his stats are +2 each; comes out in the wash).

His attacks are not listed, but his to hit bonus is; listing melee as +5 and ranged as +3; both should be +4.

His Magus Arcane Pool should be at 4, he is listing 5 for himself and more for his blade from Blade Bound archetype (I haven't had the chance to audit his intelligent blade yet).

His Blade Bound archetype says that he cannot have a familiar at all, even from another class, yet in game he keeps trying to pick up the chinchilla as his familiar.

I'm sure there's more; that's all I've found so far.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

He just changed his str down and dex up, beucase he got the Hobgoblin adjustment wrong, thinking it was +2 con and str.

He fixed that, but apparently hasn't changed his stats to reflect it.
I'm unsure why he hadn't fixed the further one over, as he has been told twice.

I'll look into spells per day in a second.

He doesn't have that many allocated- he lists all the skills in the game, and his bouns to each.

Thoguh, his int bouns in his skills is off, I haven't looked deeper.

His base ref is indeed entirely wrong.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Kinsai and hexcrafter are indeed incompatable.

Spells per day are indeed wrong.


Human
Castell Danza wrote:
Right. Really need to switch the FCB from HP to skill ranks, I went through them, and had to remove Knowledge Planes and UMD.

Speaking of this, I've decided to drop my points in acrobatics instead of either Know: planes, or UMD. Not sure which one to pick back up though. Knowledge is good, but so are scrolls.


Inactive

Take UMD. You can't try checks without one rank since it is untrained. Knowledges you can at least make a guess up to DC 10.


Human

Done.


Male Strix Alchemist 3

As long as we're correcting mistakes, I realized that I shorted myself 2 formulae at creation for leveling. Would anyone mind terribly if I picked those up? Also as a human I would have had a 17 int but I'm okay with not having the extra spell from that.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
icehawk333 wrote:
He doesn't have that many allocated- he lists all the skills in the game, and his bouns to each.

I didn't count the number of skills listed, I counted the ranks in each skill.

He lists "Total = Ability mod + ranks + misc"

Go through and look at how many ranks he has total for all the skills. It is at 29 total ranks.


Human
Fray Ansel wrote:
As long as we're correcting mistakes, I realized that I shorted myself 2 formulae at creation for leveling. Would anyone mind terribly if I picked those up? Also as a human I would have had a 17 int but I'm okay with not having the extra spell from that.

Ooh, pick up that stench controlling one you mentioned.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

Castell; in addition to Sarrisa's recommendation, I'd would also recommend dropping acrobatics. That +8 racial bonus more than makes up for the points.

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