About Edgar StormStats:
Max HP: 23 Max Ki: 4 (3/4 for Lizardfolk Favored Class Bonus) Init: +2 AC: 14 FFAC: 12 Touch: 12 CMB: +3 CMD: 15 FFCMD: 13 Fort: +3 Ref: +4 Will: +1 Skills:
Acrobatics +10 (1 Rank, 4 Racial) Bluff +9 (3 Ranks) Climb +6 (1 Rank) Diplomacy +9 (3 Ranks)(Affable +2 to gather info, half normal time,) Disable Device +6 (1 Rank) Disguise +9 (3 Ranks)(No Trace +1 if Stationary) Escape Artist +6 (1 Rank) Intimidate +8 (2 Ranks) Linguistics +4 (1 Rank) Perception +4 (1 Rank) Sense Motive +4 (1 Rank) Slight of Hand +6 (1 Rank) Stealth +7 (2 Ranks) (No Trace +1 if Stationary) Survival +5 (1 Rank, 1 Trait) Swim +14 (1 Rank, 8 Racial) Knowledge: Local +4 (1 Rank) Meticulous -2 on any Untrained skill checks Racial Traits:
Defense Racial Traits Natural Armor: Lizardfolk have tough scaly skin, granting them a +2 natural armor bonus. Movement Racial Traits Swim: Lizardfolk have a swim speed of 30 feet and thus gain a +8 racial bonus on Swim checks. Can also hold it's breath for 4x Con score rather than 2x Con score. Acrobatic:Lizardfolk gain a +4 on acrobatics skill checks Offense Racial Traits Natural Attacks: Bite Lizardfolk gain a natural bite attack, dealing damage equivalent to that of a creature two size categories
Ninja Abilities:
Poison Use At 1st level, a ninja is trained in the use of poison and cannot accidentally poison herself when applying poison to a weapon. Sneak Attack (2d6)
The ninja’s attacks deal extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the ninja flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two ninja levels thereafter. Bonus damage from sneak attacks is precision damage. Should the ninja score a critical hit with a sneak attack, this precision damage is not multiplied. Ranged attacks count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage (such as a sap, whip, or unarmed strike), a ninja can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, even with the usual –4 penalty. The ninja must be able to see the target well enough to pick out a vital spot, and must be able to reach this spot. A ninja cannot sneak attack while striking a creature that has concealment. Ninja Trick: 1
No Trace: +1
Feats:
Traits:
Attacks:
Katana of Storms: +6 Atk, 1d8+1+Str(2) dmg, 18-20/x2 P or S Claw x2: +4 Atk, 1d4+Str(2) dmg 20/x2 Bite: +4 Atk, 1d3+Str(2) dmg 20/x2 Shortbow: +4 Atk, 1d6 dmg 20/x3 P Shuriken: +4 Atk, 1d2 dmg 20/x2 P Gear:
+1 Storm's Edge (1d8+1dmg, 18-20/x2, S, Deadly) Shortbow (1d6dmg, 20/x3, 60ft/12sq, P) Arrows x 20 Whistling Arrows x20 Studded Leather Armor (+3AC, +5MaxDex, -1ACP)UNEQUIPPED Explorer's Outfit Masterwork Backpack Silk Rope (50ft) Bedroll + Blanket Waterskin Rations x 5 Belt Pouch w/ Caltrops Belt Pouch w/ Caltrops Belt Pouch w/ Signal Whistle and Flint & Steel Belt Pouch w/ Shuriken x 10 9g, 1s Storm's Edge Abilities:
Storm's Edge is a +1 katana. The katana, if all the pieces are present, can be reformed by leaving it out in a thunderstorm. When the storm ends, all the pieces will have returned. 1st level-
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Backstory:
Edgar grew up a poor child in a poor part of a poor city known as Graywall. He had no family save a man that called himself his father. His "father" taught him all the finer points of lying, cheating, and stealing from unsuspecting marks, and always took his "cut." He told Edgar to always make sure he stole enough for his cut and for himself, because "No one is gonna take care of you but you." On nights that Edgar came up empty handed, his "father" beat him bloody and made him sleep outside their dingy one-bedroom shack. One day, when he was at the onset of manhood, Edgar spotted a sad, drunken looking man with a particularly fat pouch, jingling with gold and silver. Snatching it wasn't a problem for him, but as he walked away he heard some commotion behind him. Three men had surrounded the mark, and were beginning to beat seven shades of hell out of the poor man. Apparently Edgar had just stolen gold that was going to be used to pay off a gambling debt. This was the first time Edgar had ever seen the consequences of his crimes, and he couldn't bear the guilt. He ran up shouting "Wait, he dropped this!" The head thug stopped for a moment, took the pouch, counted it up, and seemed satisfied. The apparent leader told the man not to be so clumsy next time, gave him a parting kick and left. Edgar knelt and asked if he was okay. The man spit up some blood and managed to groan out "... I know you stole it... just leave..." and laid in the street. When Edgar later told his "father" about what had happened, he damn near choked on his ale.
For years, Edgar traveled from town to town, doing odd jobs to earn his room and board, and during his travels, he met a man who studied the art of Ninjitsu. This man taught Edgar skills and abilities that made him formidable in battle, utilizing shadows and deception to strike at the oppertune moment. This man called himself Senpuu, and he mentored Edgar for years. Together, they hunted bandits and monsters and all other forms of evil that harmed the innocent. When Senpuu thought Edgar had learned all he could teach, he gave Edgar the surname Storm, and a magical sword dubbed Storm's Edge. He then vanished without another word. Eventually, Edgar came across the town known as Crossroads, where the townsfolk talked about "The Wild Man." When Edgar asked about him, the townsfolk told him that he was a hunter, and expert of the wilderness, and Edgar knew this was a sign from fate that he should learn from him, and live off the land as he does. Zveris Pilvo was the Wild Man's name, though he let his friends simply call him Z. Z took Edgar under his wing and taught him the way of the hunter over the course of months. One day when Edgar was selling pelts and meat in town, he overheard someone talking about some rich guy looking to hire bodyguards for a trip into a swamp. Edgar once again felt the winds of fate blowing, and went to seek out this rich man. He found that his name was Fray Ansel, and with him was a man named Chris Farrell, and that the mission was to venture into a swamp to harvest some flower. And the story continues... |