bluedove's Pathfinders - Team Beta [PFS] (Inactive)

Game Master bluedove

Current Encounter Map


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Liberty's Edge

inquisitor 1
Saves|Skills:
{R:+3};{F:+3};{W:+5}|{Fly:+7}|{Intim:+6}|{K(Arcane,Dungeon,Religion:+5}|{Se nse Motive:+10}|{Stealth:+9}
{Inish:+3}{Perception:+11} Tengu {HP:10} {AC:19,T:13,FF:16} -=Tengu Look=-
Seishin:HP|AC|Saves|Skills:
{HP:11} {AC:22,T:14,FF:18}<>{R:+5;F:+4;W:+1}|Fly:+8

Oi, Ukou i dont see you making any perception checks lol

Zoge walks with Caladin with his bow out his companion following close with him

The Exchange

Stats:
AC 18/12/16, HP 12/12, F+3, R+2, W-2, Init +4, Per +0, Speed 30

P.T. attempts to be stealthy in his attempts to proceed.

Stealth: 1d20 - 2 ⇒ (2) - 2 = 0

His attempt is not good...

Liberty's Edge

Male Mostly-Orc Fighter (viking) 2 | hp 19 | AC 17, T 12, FF 15 | CMD 18 | F +5, R +2, W -1 | Spd 30' | Init +4 | Acro +1, Climb +7, Intim +6, Perc -1 (darkvision 60')
Zoge Hane wrote:
Oi, Ukou i dont see you making any perception check lol

Huh? Oh, yeah. Uh, right.


Kingmaker Combat Maps and Art

Stage:
The wooden stage is painted black and currently decorated to look like a jungle underworld, with fake plants, vines, and a backdrop of jungle scenery. An orchestra pit separates the stage from the main opera house and a thick, red velvet curtain conceals the main doors to the back stage area.

2 Back Stage:
The backstage area is crowded with the various and sundried clutter of the theater. The floors are painted black and the walls are covered in dozens of painted handbills and posters of previous operas performed here. Dozens of costume racks and painted backdrops are set up here to be wheeled out on stage for the proper scenes. There are doors that lead to actor's dressing rooms on either side as well as spiral staircases that descend beneath the Opera House.

Taking your cue, you take the stairway down to the basement level below.

Used primarily to store larger set pieces no longer used, this musty basement is now the home to a dig project that extends into the bedrock east of the room. This room is well lit by standing lamps.

Glistening with water, the slick walls and floor of these tunnels were recently carved from the thick bedrock beneath Oppara. Well lit by standing lamps, the tunnels stretch into an adjacent chamber, seemingly carved from the bedrock as well. However, the adjacent chamber is made of smooth walls, covered in strange glyphs, and also lit by the same standing lamps. At the center of that chamber stands a tall stone dais. In the middle of the dais is a huge boulder which, by all appearances, fell a great distance before crashing here. The boulder glows with an eerie green light.

The path travels through slippery, winding passages before it joins with another and then opens into the finished chamber ahead. The stealthier members of the party move slowly and carefully forward and as the light shifts, you notice a guard on the steps and a pale, gaunt man standing just beside the great rock. His eyes flicker your way as some subtle sound has attracted his attention.

GM Rolls:

EP: 1d20 + 2 ⇒ (1) + 2 = 3
Enemy Init: 1d20 - 1 ⇒ (16) - 1 = 15

Ukou Xaio: 1d20 + 4 ⇒ (16) + 4 = 20
Phineas: 1d20 + 4 ⇒ (7) + 4 = 11
Caladin: 1d20 + 4 ⇒ (8) + 4 = 12
Aznive: 1d20 + 3 ⇒ (8) + 3 = 11
Zoge Hane: 1d20 + 3 ⇒ (9) + 3 = 12

Round 1
---------------------------------
Ukou Xaio

Enemy

Caladin
_and Serene
Zoge
_and Sieshin
Phineas
Aznive

Ok, finally carved out some time to get this up. Ukou is up! Have moved the basement to the first slide on the encounter map.

Liberty's Edge

Male Mostly-Orc Fighter (viking) 2 | hp 19 | AC 17, T 12, FF 15 | CMD 18 | F +5, R +2, W -1 | Spd 30' | Init +4 | Acro +1, Climb +7, Intim +6, Perc -1 (darkvision 60')

I'm assuming the stair prevents charges. Is it difficult terrain? Assuming it is not Ukou, moves up it in a fashion that prevents AoOs and gets in the bald man's face. If he can charge he charges that man. If the terrain is difficult let me know.

"RAAAAAH!"

Sovereign Court

Female Kitsune Rogue 3/Brawler 1 HP 28/32 | AC 20, T 15, FF 15 | Fort +5, Ref +11, Will +2 (+3 vs. charm/compulsion) | Init +5 | Perception +7 (low-light vision)

Putting up my combat actions for this round now, even though I'll only act after the enemies.

Aznive is surprised by Ukou's sudden burst into the chamber, and it takes her a few seconds to recover. She can't help but smile, though, at his primal roar. As silent as she can, she rounds the corner, hoping to surpise the first person she encounters.

Move up with Stealth, taking a -5 to be able to make a 30 foot move. Then a single unarmed attack, against the nearest enemy

Stealth -5: 1d20 + 7 - 5 ⇒ (9) + 7 - 5 = 11
Attack, unarmed: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d6 ⇒ 3
Sneak attack damage, if applicable: 2d6 ⇒ (4, 6) = 10

Liberty's Edge

inquisitor 1
Saves|Skills:
{R:+3};{F:+3};{W:+5}|{Fly:+7}|{Intim:+6}|{K(Arcane,Dungeon,Religion:+5}|{Se nse Motive:+10}|{Stealth:+9}
{Inish:+3}{Perception:+11} Tengu {HP:10} {AC:19,T:13,FF:16} -=Tengu Look=-
Seishin:HP|AC|Saves|Skills:
{HP:11} {AC:22,T:14,FF:18}<>{R:+5;F:+4;W:+1}|Fly:+8

Right then best try and keep him alive

Zoge steps up and fires an arrow

attack: 1d20 + 4 - 4 ⇒ (18) + 4 - 4 = 18
damge: 1d8 ⇒ 3

i will put up my attacks for the next few rounds and will only change them if the situation calls for it. just so you wont need to hold for me if i take to long to get online. hope thats ok

Round 2 attack: 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 15
damge: 1d8 ⇒ 4

Round 3 attack: 1d20 + 4 - 4 ⇒ (11) + 4 - 4 = 11
damge: 1d8 ⇒ 6

since we have a few front line attackers ill keep my pet with me ^+^


VC - Sydney, Australia

Round 1
---------------------------------
Ukou Xaio
Enemy
Caladin
_and Serene
Zoge
_and Sieshin
Phineas
Aznive

Ukou gets up the stairs, to the astonishment of the guard, who immediately responds!
Attack 1d20 + 2 ⇒ (13) + 2 = 15
Damage 1d4 ⇒ 1

The strange man drinks a potion!

A nasty looking zombie shuffles in at Ukou!

Aznive breaks cover 1d20 ⇒ 5 unseen by the zombie.
But her swing goes wide!

Zoge manages to tag the leader with an arrow!

Red = 3

R1
Caladin
_and Serene
Zoge - Arrows!
_and Sieshin
Phineas
Aznive -attacks

R2
Ukou


VC - Sydney, Australia

Phineus has been missing from the boards for a while, will GMPC

Phineas rushes in, sword in hand!
Attack 1d20 + 3 ⇒ (7) + 3 = 10
To no avail!

Caladin and Ukou up!

Liberty's Edge

Male Mostly-Orc Fighter (viking) 2 | hp 19 | AC 17, T 12, FF 15 | CMD 18 | F +5, R +2, W -1 | Spd 30' | Init +4 | Acro +1, Climb +7, Intim +6, Perc -1 (darkvision 60')
Shifty wrote:

Round 1

---------------------------------
Ukou gets up the stairs, to the astonishment of the guard, who immediately responds!

Who's who? I think I was charging at the bald guy (orange), is he the "guard?" My last post had a lot of questions regarding terrain and movement that needed sorting.

Shifty wrote:
A nasty looking zombie shuffles in at Ukou!

The blue guy on the stairs, and the pale guy is swigging his potion, correct? If I do somehow end up next to him I believe that normally provokes and attack of opportunity. Again, I don't think he was my target--but it's been a while. ;)

Thanks for GMing the climax. If you hadn't we'd never know how this would end.


VC - Sydney, Australia

Referee whistle

No worries. When I took over the map you were perched up top so I assumed your question was resolved. It is a staircase, so the charge was problematic so it looked like you took the initiative to get up there hastily while they were flatfooted. In fairness, looking at the map, and running with where I understand you all would/should be, I reckon you'd be entitled to taking that AOO. Whilst he may or may not have been the original target, I called the ball where I saw it - hope that's ok!

Referee whistle

Play ball!

Liberty's Edge

Male Mostly-Orc Fighter (viking) 2 | hp 19 | AC 17, T 12, FF 15 | CMD 18 | F +5, R +2, W -1 | Spd 30' | Init +4 | Acro +1, Climb +7, Intim +6, Perc -1 (darkvision 60')

Done and done.

Disarm potion with battleaxe (and the arm too! AoO vs Red): 1d20 + 5 ⇒ (7) + 5 = 12 damage (2-handed): 1d8 + 6 ⇒ (3) + 6 = 9

And actual action

Battleaxe (power attack, vs Red): 1d20 + 4 ⇒ (13) + 4 = 17 damage (2-handed): 1d8 + 9 ⇒ (5) + 9 = 14

I bite too! (vs Red): 1d20 - 1 ⇒ (19) - 1 = 18 1d4 + 3 ⇒ (2) + 3 = 5


VC - Sydney, Australia

Anyone a UFC fan? If so IT"S ALL OVER! might sound familiar...

Ukou fails to disarm the potion, but what happens is almost hard to watch - this wasn't a fight, this was just butchery.

Red's dead

The Zombis is still up, but the guard has lost the will to fight at this point, taking a defensive footing and looking for an exit.

Liberty's Edge

Male Mostly-Orc Fighter (viking) 2 | hp 19 | AC 17, T 12, FF 15 | CMD 18 | F +5, R +2, W -1 | Spd 30' | Init +4 | Acro +1, Climb +7, Intim +6, Perc -1 (darkvision 60')

Ukou actually participates in UFC

He holds it out and then drops the mic--er, battleaxe.

Okay he doesn't really, but it would be funny. Well, thanks for GMing. ;)


VC - Sydney, Australia

Shifty is more Joe Rogan than Mike Goldberg

Allowing others to weigh in, but really its a beat down on a single zombie, just allowing time for stated goals, body searching that sort of thing

Sovereign Court

Female Kitsune Rogue 3/Brawler 1 HP 28/32 | AC 20, T 15, FF 15 | Fort +5, Ref +11, Will +2 (+3 vs. charm/compulsion) | Init +5 | Perception +7 (low-light vision)

Aznive is taken aback by the brutality of Ukou's attack, but recovers quickly. We've seen this much violence already. Better it be a quick kill... "That was ... efficient, Ukou. It seems you have stopped their plan once and for all."

Standing next to Phineas, Aznive tries to deal with the zombie, making an awkard slice at it with her dagger.

Attack, dagger: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d4 ⇒ 2

She glares at the shaken guard, making it clear that he shouldn't go anyway. At least he'll be able to talk, hopefully we can make some sense of their twisted plan.


VC - Sydney, Australia

The guard gets the message, he accepts defeat and surrenders.

The Zombie stands little chance against the full might of a Pathfinder adventuring group and is quickly over run.

The party having cleared out the threats returns to the Opparan nobles trapped in the theatre and finishes seeing to their rescue.

The Zyphus Stone is a terrible artifact and as Pathfinders you immediately know that its acquisition could be both a boon and a terrible burden for the Society.

It is a choice between taking the time and effort necessary to destroy the stone, thus ridding the world of its potent necromantic magic, or returning the stone either to the Grand Lodge in Absalom or to the Pathfinder Lodge in Oppara for safe-keeping. A choice you leave to wiser and cooler minds, and ones informed by the wagging tongue of a captured fellow who might reveal some information...

As a party you extensively search the House of the Immortal Son for Wuthers, and find his zombie corpse among the dead theatre foyer. In his belt pouch is a draft of the final letter he wrote to Venture-Captain Eliza Petulengro, wherein he details the final stages of the dig and the strange character of his companion—noted as “cleric of Irori” but clearly Bustani the gaunt fanatic. His pouch also contains a personal journal, a shorthand record of his many adventures as a Pathfinder.

Surprisingly, more than half of the theatergoers survived the zombie onslaught by gathering together and fighting off the undead menace. Because your mighty party dealt with Quint’s roving band bent on stamping out resistance as well as defeating Bustrani himself, the wealthy socialites and nobility of Oppara now have several dinner parties’ worth of sordid zombie stories with which to frighten
and awe their friends.

Congrats guys,session reported, will issue chronicles shortly!


VC - Sydney, Australia

Ukou, Bruce Buffer GM says time to exit the octagon and go update your Sherdog profile with shiny Chronicles :p

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