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"I do my best work from afar. I do not mind guarding our rears." Caladin has an arrow at the ready and moves toward the back of the marching order, adding "Some more than others."

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Ukou looks suspiciously at paladin and wishes he'd brought a less revealing loin cloth.
He charges ahead and bellows: "Someone check those doors!" indicating the main entrance.

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Just my luck. Not just an old man, but one with a dirty mind as well. Better let him think what he wants to think for the moment. Aznive steels herself and moves with Caladin, taking care of the group of nobles following them. "Stay back, please. We'll try to get you out of here as fast as possible."

bluedove |

Your party is unable to make any progress toward opening any of the exterior doors as you make the circuit around the House of the Immortal Son Opera House. The crowd of frightened patrons follows along some distance behind you, clustered close together for safety and comfort. You proceed south through the ruined banquet hall and open the next set of doors.
Area 5
Another of the specialized entrance halls, the next room is a gaudy, marbled hallway with finely carved pillars, the white floor here is split by a dark blue carpet. This entrance is reserved for the nobility who are not considered part of the royal court. Again, the exterior doors will not yield. One of the women of begins to sob, wailing over the seeming hopelessness of the situation. Finding nothing of note here, you proceed south again.
Area 4
The next room might normally be a welcome sight to most. An angular bar sits in the northern corner and tables dot the long room. Known to regulars as the Immortal Drunk, this bar normally serves theatergoers before the opera, during intermission, and hosts after-parties for wealthy merchants or socialites who are not part of the nobility. The red carpet indicates that this room is also an entrance for wealthy non-nobles.
But the carpet is not the only red upon the floor here. On the marble floor lie the entwined bodies of multiple combatants, puddles of their drying blood stain the pristine white marble. The hands of noble corpses grip daggers, makeshift clubs, and even a gem-encrusted rapier. Mixed in are the twice-dead bodies of more zombies, their gray skin fetid and rotting. The overwrought woman begins to shriek as her eyes fall upon the heap of death and gore.
You move to test this exterior door before investigating the bodies when a sudden noise to the west draws your attention. It sounds like someone, or something may be creeping near the door to the next room! Door to Area 3
1d20 - 2 ⇒ (16) - 2 = 14
1d20 - 2 ⇒ (13) - 2 = 11
Ukou Xaio: 1d20 + 1 ⇒ (1) + 1 = 2
Phineas: 1d20 + 0 ⇒ (3) + 0 = 3
Caladin: 1d20 + 4 ⇒ (8) + 4 = 12
Turan: 1d20 + 7 ⇒ (4) + 7 = 11
Aznive: 1d20 + 5 ⇒ (4) + 5 = 9
Zoge Hane: 1d20 + 11 ⇒ (7) + 11 = 18
Enemy Init: 1d20 + 0 ⇒ (11) + 0 = 11
Ukou Xaio: 1d20 + 4 ⇒ (13) + 4 = 17
Phineas: 1d20 + 4 ⇒ (10) + 4 = 14
Caladin: 1d20 + 4 ⇒ (11) + 4 = 15
Turan: 1d20 + 2 ⇒ (14) + 2 = 16
Aznive: 1d20 + 3 ⇒ (10) + 3 = 13
Zoge Hane: 1d20 + 3 ⇒ (14) + 3 = 17
Round 1
---------------------------------
Ukou Xaio
Zoge and Sieshin
Turan
Caladin and Serene
Phineas
Aznive
???
Luck is on your side, everyone gets a full round to prep/move before the mystery guest acts.

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P.T. moves towards the doors, readying his longsword.
Double move towards the noise.
"Be wary. All the dead may be our foes now." Ukou says regarding the dead combatants.
Ukou likewise advances 'cept he has a battleaxe.

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"The dead are always my foe." Caladin replies back to Ukou and Serene chirps in approval and casts Guidance on Caladin.
He knocks a blunt arrow for attack and readies to fire if something obviously evil is within sight.

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"right then lets get them" Zoge cast magic weapon on his bow and takes a blunt arrow out and readies his attack

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Aznive picks her way between the tables as she makes up for her position in the rear, drawing a dagger as she moves. She crouches behind one of the chairs, hoping to stay out of sight. Whatever it is, maybe I can get the drop on it.
Stealth: 1d20 + 7 ⇒ (1) + 7 = 8
Apparently, Aznive fails to think about the gawdy hat she was wearing for the occasion, the feathers sticking out from behind the chair's back.

GM bluedove |

Turan, I don’t see your speed listed on your sheet. Did you single or double move? Map was a bit askew when I checked so did my best to position everyone after fixing it. Feel free to reposition if I got it wrong.
The Pathfinders rush to advantageous positions when suddenly the door bursts open and three warriors jostle to move in, their white bone picks glistening with fresh, red blood. Green draws AOOs from everyone threatening.
Their charge is brought up short by Turan, having placed himself to intercept.
"More bodies to add to the count, my brothers! Fel will be pleased! Now get in there!" The rough looking warrior woman in a blue bandana gives the man in front of her an encouraging shove, but with his momentum halted, his strike is unbalanced and does not even come close to the mark.
The warrior behind the woman tries to fire a shortbow through the doorway, but misses badly.
Round 1
---------------------------------
Ukou Xaio – double move
Zoge – cast magic weapon, knocks arrow
and Sieshin - delays
Turan – ??? move, defensive
Caladin – knocks arrow, readies to fire
and Serene - casts Guidance
Phineas – double move
Aznive – attempts to hide
Enemy:
Green – steps inside, attacks Turan Pick attack: 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6 Damage: 1d6 ⇒ 2
Blue – aids Green’s attack Aid attack: 1d20 + 2 ⇒ (18) + 2 = 20
Orange – fires shortbow, misses Shortbow attack: 1d20 + 1 ⇒ (7) + 1 = 8 Damage: 1d6 ⇒ 4
---------------------------------Round 2
Ukou Xaio
Zoge and Sieshin
Turan
Caladin and Serene
Phineas
Aznive
Enemy
Party is up! If you have an AOO or a readied attack, remember to roll it as well as your round 2 actions.

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Not sure if I'm flanking or not. If I can I take a 5-foot move to do so. Either way, it is not added in below.
battleaxe (AoO v Green): 1d20 + 5 ⇒ (7) + 5 = 12 damage: 1d8 + 4 ⇒ (4) + 4 = 8
battleaxe (power attack v Green): 1d20 + 4 ⇒ (18) + 4 = 22 battleaxe: 1d8 + 9 ⇒ (7) + 9 = 16 I guess I do break things.
"Cultists," Ukou says. "I hate these guys."

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P.T. lashes out with his longsword as the enemies come through the door.
To Hit AoO: 1d20 + 3 ⇒ (13) + 3 = 16
Damage AoO: 1d8 + 2 ⇒ (8) + 2 = 10
If the green is still standing after everyone's AoO, I will attack it again for 2nd round. If not, attack on the blue
P.T. attempts to press the advantage with another strike from the sword.
To Hit AoO: 1d20 + 3 ⇒ (4) + 3 = 7
Damage AoO: 1d8 + 2 ⇒ (4) + 2 = 6

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I hope that since we archers were ready we can get a shot off before the Melee guys jump in the way ...not that is mattered. ..so changing this guy up
Zoge fires his bow
attack: 1d20 + 1 + 4 ⇒ (4) + 1 + 4 = 9
should be within 30ft: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7

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Aznive keeps low, making her way to the door behind the cover of the chairs and tables. She makes a quick dash the last few yards and aims a kick and one of the attackers, hoping she still has the element of surprise.
It's pretty crowded in there, but I should be able to reach the green one with half movement from sneaking. If he's still alive, that is...
Stealth: 1d20 + 7 ⇒ (13) + 7 = 20
Attack, unarmed nonlethal: 1d20 + 4 ⇒ (4) + 4 = 8
Damage, nonlethal: 1d6 ⇒ 5
Sneak attack damage, if applicable: 2d6 ⇒ (5, 1) = 6
Bad karma with the dice roller, it seems. :)

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Begin raging and flurry with my sansetsukon. Should green drop while or before my attacks resolve I'll 5 foot step to attack the blue dude. Drop out of defensive mode AC is now 19. AoO is taken while defensive thus the lower attack and damage.
Turan and his companions go to work cutting down these wanna be necromancers with speed, power and precision.
AoO 1d20 + 5 ⇒ (7) + 5 = 12 Damage 1d10 + 6 ⇒ (3) + 6 = 9
Flurry 1d20 + 9 ⇒ (11) + 9 = 20 Damage 1d10 + 9 ⇒ (1) + 9 = 10
Flurry 1d20 + 9 ⇒ (8) + 9 = 17 Damage 1d10 + 9 ⇒ (4) + 9 = 13

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um, hello I hope this game did not die...

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Back from PAX
Caladin's readied attack fires at Green who stepped out first.
RangedAttack: 1d20 + 6 + 1 + 1 ⇒ (9) + 6 + 1 + 1 = 171d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10
Noticing the the archer in the back he takes aim with Serene casting Guidance.
RangedAttack: 1d20 + 6 + 1 + 1 - 2 ⇒ (1) + 6 + 1 + 1 - 2 = 71d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10

GM bluedove |

I hope that since we archers were ready we can get a shot off before the Melee guys jump in the way ...not that is mattered. ..so changing this guy up
In order to ready an attack, you must use a standard action to set it up like Caladin did. Your standard action was used to cast a prep spell instead.
The man clad in Green was first through the door and first to fall as Caladin's arrow strikes him soundly in the throat, leaving him shocked and weakened as a barrage of attacks catch him unaware and send him crashing to the floor.
Turan steps over his body to reach the woman behind him and cracks her with two swift blows, handily knocking her unconscious. Left without a target, Phineas steps over the woman and strikes at the fellow in Orange, but misses. He drops his shortbow and draws his bone pick, swinging for the half-elf but missing badly.
Round 1
---------------------------------
Ukou Xaio – double move
Zoge – cast magic weapon, knocks arrow
_and Sieshin - delays
Turan – ??? move, defensive
Caladin – knocks arrow, readies to fire, strikes Green for 10 damage
_and Serene - casts Guidance
Phineas – double move
Aznive – attempts to hide
Enemy:
Green – steps inside, attacks Turan
Blue – aids Green’s attack
Orange – fires shortbow, misses
---------------------------------Round 2
Ukou Xaio – AOO for 8 damage on Green, bringing him down
Zoge – fires and misses
_and Sieshin - delays
Turan – flurries Blue for 23 total damage, bringing her down
Caladin – fires at Orange, misses
_and Serene - casts Guidance
Phineas – steps after Orange, misses
Aznive - refund
Enemy:
Green – dead
Blue – unconscious, dying
Orange – drops shortbow, draws Pick, attacks P.T. Pick attack: 1d20 + 2 ⇒ (8) + 2 = 10 Damage: 1d6 ⇒ 6
---------------------------------Round 2
Ukou Xaio
Zoge
_and Sieshin
Turan
Caladin and Serene
Phineas
Aznive
Enemy

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P.T. goes after the next target with his sword, trying to make quick work of this encounter.
To Hit: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d20 + 2 ⇒ (5) + 2 = 7
Confirm: 1d20 + 3 ⇒ (3) + 3 = 6
Crit Damage: 1d20 + 2 ⇒ (10) + 2 = 12
I swear that I can never manage to confirm a crit.

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what weapon dose 1d20???
Zoge fires a arrow at the orange one and the roc stays next to him with only one left why use it lol
attack: 1d20 + 4 - 4 + 1 ⇒ (12) + 4 - 4 + 1 = 13
dammage: 1d8 + 1 ⇒ (2) + 1 = 3

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Not sure if I can get to misses orange with a mere 5 foot step if not disregard the second attack below
Turan all focused on the downfall of his foes steps over the bodies of the fallen and continues his relentless onslaught.
Flurry 1d20 + 9 ⇒ (7) + 9 = 16 Damage1d10 + 9 ⇒ (9) + 9 = 18
Flurry 1d20 + 9 ⇒ (8) + 9 = 17 Damage 1d10 + 9 ⇒ (8) + 9 = 17
Hehe that's what you get for rolling d20s for damage Phineas :)

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Absolutely no space for me to reach, so I'll try something different.
Aznive surveys the battle before her, impressed with the way that her companions deal with the attackers. She speaks up in a voice that isn't quite like her own, putting a lot of flair in her performance and making sure that the man still standing can hear her.
"Impressive, friends. We're dealing with this group even faster than with the last one. No no, don't bother asking him to surrender. I'm sure that this fanatic will fight to the death. Don't bother, just cut him down. Chop, chop."
Use Intimidate to demoralize Orange (untrained, but that doesn't matter)
Intimidate (untrained) to demoralize: 1d20 + 3 ⇒ (17) + 3 = 20

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Looking on at the quite murderous and barbaric zeal of his companions (half-elf and paladin included) steps back out of their ways so as to not to be accidentally slaughtered in their maddened pit-hobo-like battle lust to crash through the doorway and murder the man there. He had see too many men and men-turned-beasts succumb to such in the past.
Sadly he concurs with Aznive's unspoken thought No, intimidation doesn't matter.
Then the big half-human regards Zoge in disappointment. He says quietly: "Thought you had BAB. We hit things. You know you need BAB to be in this company."
Ukou delays his action this turn.

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I will not allow them to kill these harmless patrons
BluntArrow(NonL): 1d20 + 6 + 1 + 1 - 4 ⇒ (9) + 6 + 1 + 1 - 4 = 131d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8
"Throw down your weapons and provide no struggle. No more blood need be shed!" Caladin calls out to the remaining enemy.

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@Ukuo im sorry the dice roller hates me in this game, after this i do plan to use the new build i made for this character...

bluedove |

Yes, you are quite correct. Difficult to intimidate the deceased...
Turan steps through the door and unleashes on the man in orange and nearly twists his head from his body. His neck snaps audibly and he falls in a boneless heap.
Out of Combat!
You find yourselves in a gaudy, marbled hallway with finely carved pillars, the white floor here is split by a deep violet carpet. This entrance is reserved for the king and anyone he considers to be part of the royal court.
A quick search of your most recently slain assailants reveals one potion of cure light wounds and each of the combatants is outfitted with chain shirt armor, heavy steel shield, masterwork heavy pick made of human bone, and a shortbow with 20 arrows.
Only Blue's life is potentially salvageable if you act quickly.

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Aznive looks shocked as she realizes the origin of their opponents' weapon. "What, is that a shinbone? Like... human? Why... I can't even..."
She removes herself from the offensive items, clearly horrified and talking to no one in particular. "I was starting to feel sorry for them, thinking we should bring them into custody, or something. But this. It's just... It's... revolting."

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Caladin hurries to the downed but still breathing enemy and places his hands on his chest. Holy light pours through him healing the downed man.
LoH(3/3): 1d6 ⇒ 3
"May Shelyn guide you to a better path."

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Ukou steps into the middle of the room and looks around.
Perception: 1d20 - 1 ⇒ (13) - 1 = 12

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so im guessing this game will not be completed by the 19th...

bluedove |

so im guessing this game will not be completed by the 19th...
We're still trying! It's still possible... especially given how fast you guys kill things. =D
Caladin stabilizes the only person still breathing, surprised to find that she is actually female. But she has not yet been brought to consciousness.
You can wake her for an interrogation, if you like. Roll for intimidation or diplomacy, keeping in mind that diplomacy is much less effective (DC's are higher and cannot be forced to act friendly). To save time, I will take the highest roll as primary and use others to apply aid another if possible.

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Aznive returns to look at what the others are doing and sees some of them around the unconscious woman. "I appreciate the effort, Caladin, but is it really worth it? While we're standing here, other people might be dying..."
Aznive is in favor of continuing their search, making sense of it all can come later. If any others insist on questioning the woman, however, Aznive will aid what she can. See the dice roll below, in that case.
Intimidate, untrained: 1d20 + 3 ⇒ (19) + 3 = 22

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Perception (listen at the next door--assuming it exists): 1d20 - 1 ⇒ (2) - 1 = 1
Apparently, everyone is making too much noise--including Ukou. ;)

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Caladin smiles knowingly at Aznive."It took me mere moments to save this ones life and it can take only one act kindness to change the path of an individual. These few seconds have created a potential, one that could make a world of difference Shelyn be willing." Caladin straightens up and wipes the sweet from his brow.

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Caladin smiles knowingly at Aznive."It took me mere moments to save this ones life and it can take only one act kindness to change the path of an individual. These few seconds have created a potential, one that could make a world of difference Shelyn be willing." Caladin straightens up and wipes the sweet from his brow.
"Shhh! I can't hear!"

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Aznive puts a hand up to Ukou in apology, then replies to Caladin in hushed tones. "Fine, this didn't take long. But honestly, look at what they've done. I hope you're right... The world doesn't seem prettier for what they've done." She shrugs and joins Ukou and Phineas at the door to the next room.

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Zoge looks annoyed as he walks up to the door "honestly you all look as children huddled together to try and hear just open the door... once at the door zoge opens it right up and that's a look around perception: 1d20 + 11 ⇒ (3) + 11 = 14 wow lol that's was a low roll so I'm getting attacked ^_^'

bluedove |

In the interest of time I am going to handwave interrogation and frogmarch you into the final combat. Please claim any treasure you want to make use of and make stealth rolls if you intend a stealthy approach and give me a marching order. Be aware that Turan has dropped from the game, so adjust accordingly.

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Ribbit! First I attack Zoge for his abysmal perception. Betcha he did not see that coming! Well, skip that. Instead I'll volunteer to go first if only to charge. Ukou likes charging, a lot. A lot a lot actually. He'll try and be stealthy though really he likes shouting really loud when he does charge--it's practically half the fun. I mean really, what's the fun of charging full-tilt at someone with your battleaxe if you're not going to yell your head off while doing it?
Still, for the sake of the party.
Stealth (with AC penalty): 1d20 + 2 - 2 ⇒ (16) + 2 - 2 = 16

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Aznive seems touched by Ukou's efforts to approach stealthily. She briefly touches him on the arm to get his attention and says in a low voice "Change comes to all of us, Ukou, and I'm impressed by your ability to adapt. But never stop being awesome..." She winks at the big man and stays behind him, waiting for what lies ahead of them with a dagger in hand.
Stealth: 1d20 + 7 ⇒ (20) + 7 = 27

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Ukou does not think he has ever smelled anyone covered in gore smell as good as Aznive. He clears his throat and wonders why his cheeks feel hot. Were there a mirror there he would have wondered why he put war paint on his them, which of course he hadn't.

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Caladin approaches with as much stealth as he can bring to bear without any formal training. Serene casting guidence to aid the Paladin. Staying near the back to avoid drawing attention too soon.
Perception: 1d20 + 4 + 1 - 2 ⇒ (2) + 4 + 1 - 2 = 5
Poop