Thunderbird

Zoge Hane's page

33 posts. Organized Play character for Riuk.


Race

Tengu {HP:10} {AC:19,T:13,FF:16}

Classes/Levels

-=Tengu Look=-

Seishin:HP|AC|Saves|Skills:
{HP:11} {AC:22,T:14,FF:18}<>{R:+5;F:+4;W:+1}|Fly:+8

Gender

inquisitor 1

Saves|Skills:
{R:+3};{F:+3};{W:+5}|{Fly:+7}|{Intim:+6}|{K(Arcane,Dungeon,Religion:+5}|{Se nse Motive:+10}|{Stealth:+9}
{Inish:+3}{Perception:+11}

Strength 14
Dexterity 17
Constitution 12
Intelligence 12
Wisdom 16
Charisma 7

About Zoge Hane

Player:Riuk
Character:Zoge Hane
PFS# 143732-5
Day job: None
Guild:Liberty's Edge

---===Statistics===---:
-=Inquisitor=-{-=Sacred Huntsmaster=-}
CG Medium Humanoid (-=Tengu=-)
Init +3; Senses Perception +0
-------------------------------=DEFENSE=-------------------------------
AC: 19, Touch: 13, Flat-Footed: 16 (+5 armor, +3 dex, +1 shield,+0 NA,+0 Magic)
HP: 10 {+1d8,+1Con,+1FCB}
Fort: +3, {+2Base,+1Con}
Reflex: +3, {+0Base,+3Dex}
Will: +5,{+2Base,+3Wis}
CMD 10 {+ Base + Str + Dex + size + misc}
-------------------------------=OFFENSE=-------------------------------
Speed: 30 ft.
CMB: +0; {+ Base +Str + size + misc}
Base Atk: +0;
Melee:+0{+0Base,+2Str}
Ranged:+0{+0Base,+3Dex}

--Melee:+2
---Claw,x2:1d3+2
---Bite:1d3+2
--Ranged:+3+4 if in 30"
---Longbow:1d8

-------------------------------=STATISTICS=-------------------------------
Str: 14, Dex: 17, Con: 12, Int: 12, Wis: 16, Cha: 10

-------------------------=Traits=----------------------
-=Bruising Intellect=-
-=Mutant Eye=-

----------------=Drawbacks=-----------------

----------------=Race Traits=-------------------
Ability Score Racial Traits: +2 Dexterity, +2 Wisdom, –2 Constitution.
Type: Tengus are humanoids with the tengu subtype.
Size: Medium
Speed: 30 feet.
Languages: Tengus begin play speaking Common and Tengu. Tengus with high Intelligence scores can choose any languages they want (except for secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.
Sneaky: Tengus gain a +2 racial bonus on Perception and Stealth checks.
Glide: Some tengus can use their feathered arms and legs to glide. Tengus with this racial trait can make a DC 15 Fly check to fall safely from any height without taking falling damage, as if using feather fall. When falling safely, a tengu may make an additional DC 15 Fly check to glide, moving 5 feet laterally for every 20 feet he falls. This racial trait replaces gifted linguist.
Claw Attack: Tengus with this racial trait have learned to use their claws as natural weapons. They gain two claw attacks as primary natural attacks that deal 1d3 points of damage, and are treated as having the Improved Unarmed Strike feat for the purpose of qualifying for other feats. This racial trait replaces swordtrained.
Natural Weapons: A tengu has a bite attack that deals 1d3 .
Senses: low-light vision

--------------=Feats=-----------------
-=Point Blank Shot=-
-==-
-==-
-==-

---------------=Skills=- (8 points; 6 class, 1 INT, 1 FCB)---------------
Acrobatics*(Dex)____+0{+0rank,+3Dex}
Appraise(Int)____+0{+0rank,+1Int}
^Bluff(Cha)____+0{+0rank,-2Cha,+3ICS}
^Climb*(Str)____+0{+0rank,+2Str,+3ICS}
^Craft (Int)____+0{+0rank,+1Int,+3ICS}
^Diplomacy(Cha)____+0{+0rank,-2Cha,+3ICS}
Disable Device____+0{+0rank,+3Dex}
^Disguise (Cha)____+0{+0rank,-2Cha,+3ICS}
Escape Artist*(Dex)____+0{+0rank,+3Dex}
^Fly*(Dex)____+7{+1rank,+3Dex,+3ICS}
Handle Animal (Wis)____+0{+0rank,+3Wis}
^Heal(Wis)____+0{+0rank,+3Wis,+3ICS}
^Intimidate(Cha)____+6{+1rank,+1Int,+1SG,+3ICS}
^Knowledge (Arcana)(Int)____+5{+1rank,+1Int,+3ICS}
^Knowledge (Dungeoneering)(Int)____+5{+1rank,+1Int,+3ICS}
Knowledge (Engineering)(Int)____+0{+0rank,+1Int}
Knowledge (Geography)(Int)____+0{+0rank,+1Int}
Knowledge (History)(Int)____+0{+0rank,+1Int}
Knowledge (Local)(Int)____+0{+0rank,+1Int}
^Knowledge (Nature)(Int)____+0{+0rank,+1Int,+3ICS}
Knowledge (Nobility)(Int)____+0{+0rank,+1Int}
^Knowledge (Planes) (Int)____+0{+0rank,+1Int,+3ICS}
^Knowledge (Religion) (Int)____+5{+1rank,+1Int,+3ICS}
Linguistics(Int)____+0{+0rank,+1Int}
^Perception(Wis)____+11{+1rank,+3Wis,+2Tengu,+2Domain,+3ICS}
Perform(Cha)____+0{+0rank,+2Cha}
^Profession(Wis)____+0{+0rank,+3Wis,+3ICS}
^Ride*(Dex)____+0{+0rank,+2Dex,+3ICS}
^Sense Motive(Wis)____+10{+1rank,+3Wis,+2 trait,+1 SG,+3ICS}
Sleight of Hand*(Dex)____+0{+0rank,+3Dex}
^Spellcraft(Int)____+0{+0rank,+1Int,+3ICS}
^Stealth* (Dex)____+9{+1rank,+3Dex,+2tengu,+3ICS}
^Survival(Wis)____+0{+0rank,+3Wis,+3ICS}
^Swim*(Str)____+0{+0rank,+2Str,+3ICS}
Use Magic Device(Cha)____+0{+0rank,+0Cha}

ACP -0
*ACP applies to these skills
^In Class Skill Bonus: +3
-=Non-Standard Skill Bonuses=-
Tengu:+2 Perception/stealth
Mutant Eye: a +2 Sense Motive +4 to notice whether a character is under a mind-affecting effect. –1 penalty on Bluff and Diplomacy checks against humanoids who can see it.
Stern Gaze:+1 Intim/ Sense Motive
Bruising Intellect:int for intim
Feather:+2 perception

-=Languages=- Common,Tengu, Celestial

---===Special Abilities===---:

-------------------------------=SPECIAL/CLASS ABILITIES=-------------------------------
-=Domain=--=Animal=-{-=Feather=-}
-=Animal Companion=-
-=Monster Lore=-
-=Orsion=-
-=Stern Gaze=-
-==-
-==-
-==-

---===Spells===---:

-------------------------------=Spells=-------------------------------
--------=0th (at will)=----------
Acis Splash
Detect Magic
Create Water
Stabilize
-==-
-==-
-==-
-------=1st (2/day)=---------
Cure Light Wounds
Magic Weapon
-==-
-==-
-==-
-==-
-==-
-==-
-==-

---===Gear/Possessions===---:

-------------------------------=GEAR/POSSESSIONS=-------------------------- -----
-=Kit, Inquisitor>Price: 30 gp; Weight: 34 lbs.=-
-==-
-==-
-==-
-==-
-==-
-==-
-==-
---------------------------=Combat Gear=--------------------------
-==-
-=Shortbow=-
Arrows{20}>Price:1gp;Wieght:-
-=Blunt Arrows{20}>price:2gp;wieght:-=-
-==-
-==-
-=Carrying Capacity=-
Light 0-58 lb. Medium 59-116 lb. Heavy 117-175 lb.
-=Current Load Carried=- 0 lb.

-=Money=- 7 GP 0 SP 0 CP

---===Background===---:

---===Appearance and Personality===---:

Eyes:Blue
Feathers:White
Skin:N/A
Height:5"
Weight:60 lbs

---===Animal companion Statistics===---:
-=Roc=-
Cg:-Totem Guide-

Init +3; Senses Perception +5
-------------------------------=DEFENSE=-------------------------------
AC: 22, touch: 14, flat-footed: 18 (+3 armor, +4 dex, +0 shield,+5 NA,+0 Magic,)
HP:11 {+2d8,-2Con,}
Fort +4, {+2Base,-1Con}
Ref +5, {+2Base,+4Dex}
Will +1,{+0Base,+1Wis}
CMD 10 {+ Base + Srt + Dex + size + misc}
-------------------------------=OFFENSE=-------------------------------
Speed 20 ft., Fly:80Ft
CMB +0; {+ 1Base +Srt + size + misc}
Base Atk +1
Melee+2{+1Base,+1Str}
Ranged+0{+0Base,+0Dex}

--Melee+2
---Talon*2:{1d4+1}
---Bite:{1d6+1}
--Ranged
-------------------------------=STATISTICS=-------------------------------
Str 12, Dex 19, Con 9, Int 2, Wis 13, Cha 11
-----------------=Feats=-----------------
-Armor Proficiency Light-
--
--
--
---------------=Skills=- --------------
Acrobatics^*(Dex)____+0{+0rank,+3Dex,+3ICS}
Climb^*(Str)____+0{+0rank,+0Str,+3ICS}
Escape Artist^*(Dex)____+0{+0rank,+3Dex,+3ICS}
Fly^*(Dex)____+8{+1rank,+4Dex,+3ICS}
Intimidate^(Cha)____+0{+0rank,+0Cha,+3ICS}
Perception^(Wis)____+5{+1rank,+1Wis,+3ICS}
Stealth^* (Dex)____+0{+0rank,+3Dex,+3ICS}
Survival^(Wis)____+0{+0rank,+1Wis,+3ICS}
Swim^*(Str)____+0{+0rank,+0Str,+3ICS}

ACP -0

*ACP applies to these skills
^In Class Skill Bonus +3
-=Non-Standard Skill Bonuses=-

-=Languages=- Common

---===Special Abilities===---:

-------------------------------=SPECIAL/CLASS ABILITIES=-------------------------------
-Link-
-Share Spells-
-Low Light Vision-
-Scent-
--
--
--
--
--

---===Gear/Possessions===---:

-------------------------------=GEAR/POSSESSIONS=-------------------------- -----
-=Traning Harness>Price:2gp;Weight:2lbs=-
-Studded Leather>price:50gp;Wieght:20lbs-
--
---------------------==Combat Gear==---------------------
-=Chain Shirt{small}>Price:100gp;Weight:12.5 lbs=-

-=Carrying Capacity=-
Light 0-24 Medium 25-50 lb. Heavy 51-75 lb.
-=Current Load Carried=- 15 lb.
-=Money=- 0 GP 0 SP 0 CP

---===Cronicals===---:

=======================rebuild===============================

---===Statistics===---:
-=Unchainde Rouge=-{-=Sword Master=-/-=Scout=-}
CG Medium Humanoid (-=Tengu=-)
Init +6; Senses Perception +10
-------------------------------=DEFENSE=-------------------------------
AC: 19, Touch: 13, Flat-Footed: 16 (+5 armor, +3 dex, +1 shield,+0 NA,+0 Magic)
HP: 10 {+1d8,+1Con,+1FCB}
Fort: +1, {+0Base,+1Con}
Reflex: +6, {+2Base,+4Dex}
Will: +4,{+0Base,+4Wis}
CMD 10 {+0 Base +2 Str + 4Dex + size + misc}
-------------------------------=OFFENSE=-------------------------------
Speed: 30 ft.
CMB: +0; {+ Base +Str + size + misc}
Base Atk: +0;
Melee:+5{+0Base,+4Dex, +1WF}
Ranged:+0{+0Base,+4Dex}

--Melee:+5
---Claw,x2:1d3+2
---Bite:1d3+2
--Ranged:+4

-------------------------------=STATISTICS=-------------------------------
Str: 14, Dex: 18, Con: 11, Int: 7, Wis: 18, Cha: 7

-------------------------=Traits=----------------------
-=Reactionary=-, -=Mutant Eye=-

----------------=Drawbacks=-----------------

----------------=Race Traits=-------------------
Ability Score Racial Traits: +2 Dexterity, +2 Wisdom, –2 Constitution.
Type: Tengus are humanoids with the tengu subtype.
Size: Medium
Speed: 30 feet.
Languages: Tengus begin play speaking Common and Tengu. Tengus with high Intelligence scores can choose any languages they want (except for secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.
Sneaky: Tengus gain a +2 racial bonus on Perception and Stealth checks.
Glide: Some tengus can use their feathered arms and legs to glide. Tengus with this racial trait can make a DC 15 Fly check to fall safely from any height without taking falling damage, as if using feather fall. When falling safely, a tengu may make an additional DC 15 Fly check to glide, moving 5 feet laterally for every 20 feet he falls. This racial trait replaces gifted linguist.
Claw Attack: Tengus with this racial trait have learned to use their claws as natural weapons. They gain two claw attacks as primary natural attacks that deal 1d3 points of damage, and are treated as having the Improved Unarmed Strike feat for the purpose of qualifying for other feats. This racial trait replaces swordtrained.
Natural Weapons: A tengu has a bite attack that deals 1d3 .
Senses: low-light vision

--------------=Feats=-----------------
-=WF{Claws}=-
-==-
-==-
-==-

---------------=Skills=- (6 points; 8 class, -2 INT, )---------------
^Acrobatics*(Dex)____+8{+1rank,+4Dex,+3ICS}
^Appraise(Int)____+0{+0rank,-2Int,+3ICS}
^Bluff(Cha)____+0{+0rank,-2Cha,+3ICS,+3ICS}
^Climb*(Str)____+0{+0rank,+2Str,+3ICS,+3ICS}
^Craft (Int)____+0{+0rank,-2Int,+3ICS}
^Diplomacy(Cha)____+0{+0rank,-2Cha,+3ICS}
^Disable Device____+0{+0rank,+4Dex,+3ICS}
Disguise (Cha)____+0{+0rank,-2Cha,}
^Escape Artist*(Dex)____+0{+0rank,+4Dex,+3ICS}
^Fly*(Dex)____+8{+1rank,+4Dex,+3ICS}
Handle Animal (Wis)____+0{+0rank,+4Wis}
Heal(Wis)____+0{+0rank,+4Wis,}
^Intimidate(Cha)____+2{+1rank,-2Int,+3ICS}
Knowledge (Arcana)(Int)____+0{+0rank,-2Int,}
Knowledge (Dungeoneering)(Int)____+0{+0rank,-2Int,}
Knowledge (Engineering)(Int)____+0{+0rank,-2Int}
Knowledge (Geography)(Int)____+0{+0rank,-2Int}
Knowledge (History)(Int)____+0{+0rank,-2Int}
^Knowledge (Local)(Int)____+0{+0rank,-2Int}
^Knowledge (Nature)(Int)____+0{+0rank,-2Int,+3ICS}
Knowledge (Nobility)(Int)____+0{+0rank,-2Int}
^Knowledge (Planes) (Int)____+0{+0rank,-2Int}
^Knowledge (Religion) (Int)____+0{+0rank,-2Int}
^Linguistics(Int)____+0{+0rank,-2Int+3ICS}
^Perception(Wis)____+10{+1rank,+4Wis,+2Tengu,+3ICS}
^Perform(Cha)____+0{+0rank,-2Cha}
^Profession(Wis)____+0{+0rank,+4Wis,+3ICS}
^Ride*(Dex)____+0{+0rank,+2Dex,+3ICS}
^Sense Motive(Wis)____+10{+1rank,+4Wis,+2 trait,+3ICS}
^Sleight of Hand*(Dex)____+0{+0rank,+4Dex}
Spellcraft(Int)____+0{+0rank,-2Int}
^Stealth* (Dex)____+10{+1rank,+4Dex,+2tengu,+3ICS}
^Survival(Wis)____+0{+0rank,+4Wis,+3ICS}
^Swim*(Str)____+0{+0rank,+1Str,+3ICS}
^Use Magic Device(Cha)____+0{+0rank,-2Cha,+3ICS}

ACP -0
*ACP applies to these skills
^In Class Skill Bonus: +3
-=Non-Standard Skill Bonuses=-
Tengu:+2 Perception/stealth
Mutant Eye: a +2 Sense Motive +4 to notice whether a character is under a mind-affecting effect. –1 penalty on Bluff and Diplomacy checks against humanoids who can see it.

-=Languages=- Common,Tengu, Celestial

---===Special Abilities===---:

-------------------------------=SPECIAL/CLASS ABILITIES=-------------------------------
-=Finesse Training=-, -=Sneak Attack{+1d6}=-, -=Trapfinding=-, -==-, -==-

---===Spells===---:

-------------------------------=Spells=-------------------------------
--------=0th (at will)=----------
-==-
-==-
-==-
-------=1st (0/day)=---------
-==-
-==-
-==-

---===Gear/Possessions===---:

-------------------------------=GEAR/POSSESSIONS=-------------------------- -----
-=Kit, Inquisitor>Price: 30 gp; Weight: 34 lbs.=-
-==-
-==-
-==-
-==-
-==-
-==-
-==-
---------------------------=Combat Gear=--------------------------
-==-
-=Shortbow=-
Arrows{20}>Price:1gp;Wieght:-
-=Blunt Arrows{20}>price:2gp;wieght:-=-
-==-
-==-
-=Carrying Capacity=-
Light 0-58 lb. Medium 59-116 lb. Heavy 117-175 lb.
-=Current Load Carried=- 0 lb.

-=Money=- 7 GP 0 SP 0 CP

---===Background===---:

---===Appearance and Personality===---:

Eyes:Blue
Feathers:White
Skin:N/A
Height:5"
Weight:60 lbs

---===Cronicals===---: