----------------=Race Traits=-------------------
Ability Score Racial Traits: +2 Dexterity, +2 Wisdom, –2 Constitution.
Type: Tengus are humanoids with the tengu subtype.
Size: Medium
Speed: 30 feet.
Languages: Tengus begin play speaking Common and Tengu. Tengus with high Intelligence scores can choose any languages they want (except for secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.
Sneaky: Tengus gain a +2 racial bonus on Perception and Stealth checks.
Glide: Some tengus can use their feathered arms and legs to glide. Tengus with this racial trait can make a DC 15 Fly check to fall safely from any height without taking falling damage, as if using feather fall. When falling safely, a tengu may make an additional DC 15 Fly check to glide, moving 5 feet laterally for every 20 feet he falls. This racial trait replaces gifted linguist.
Claw Attack: Tengus with this racial trait have learned to use their claws as natural weapons. They gain two claw attacks as primary natural attacks that deal 1d3 points of damage, and are treated as having the Improved Unarmed Strike feat for the purpose of qualifying for other feats. This racial trait replaces swordtrained.
Natural Weapons: A tengu has a bite attack that deals 1d3 .
Senses: low-light vision
--------------=Feats=-----------------
-=Point Blank Shot=- -==- -==- -==-
ACP -0
*ACP applies to these skills
^In Class Skill Bonus: +3
-=Non-Standard Skill Bonuses=- Tengu:+2 Perception/stealth
Mutant Eye: a +2 Sense Motive +4 to notice whether a character is under a mind-affecting effect. –1 penalty on Bluff and Diplomacy checks against humanoids who can see it.
Stern Gaze:+1 Intim/ Sense Motive
Bruising Intellect:int for intim
Feather:+2 perception -=Languages=- Common,Tengu, Celestial
----------------=Race Traits=-------------------
Ability Score Racial Traits: +2 Dexterity, +2 Wisdom, –2 Constitution.
Type: Tengus are humanoids with the tengu subtype.
Size: Medium
Speed: 30 feet.
Languages: Tengus begin play speaking Common and Tengu. Tengus with high Intelligence scores can choose any languages they want (except for secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.
Sneaky: Tengus gain a +2 racial bonus on Perception and Stealth checks.
Glide: Some tengus can use their feathered arms and legs to glide. Tengus with this racial trait can make a DC 15 Fly check to fall safely from any height without taking falling damage, as if using feather fall. When falling safely, a tengu may make an additional DC 15 Fly check to glide, moving 5 feet laterally for every 20 feet he falls. This racial trait replaces gifted linguist.
Claw Attack: Tengus with this racial trait have learned to use their claws as natural weapons. They gain two claw attacks as primary natural attacks that deal 1d3 points of damage, and are treated as having the Improved Unarmed Strike feat for the purpose of qualifying for other feats. This racial trait replaces swordtrained.
Natural Weapons: A tengu has a bite attack that deals 1d3 .
Senses: low-light vision
--------------=Feats=-----------------
-=WF{Claws}=- -==- -==- -==-
ACP -0
*ACP applies to these skills
^In Class Skill Bonus: +3
-=Non-Standard Skill Bonuses=- Tengu:+2 Perception/stealth
Mutant Eye: a +2 Sense Motive +4 to notice whether a character is under a mind-affecting effect. –1 penalty on Bluff and Diplomacy checks against humanoids who can see it.