
GM Valen |

Your presence has been requested at the Lorespire Complex.

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Seldszar of House Erelhei-Cinlu enters with the assured grace of someone who has never once been told no without consequences. His Vesk overplate, heavily customized with Apostae flair, gleams with black-chrome plating and arcane filigree etched in reddish-steel, the House sigil barely visible in matte obsidian against the chest. A Corona laser rifle hangs slung across his back like a casual afterthought, tricked out with high-end optics, cooling vanes, and custom engraving that hints at both brutal functionality and malicious intent. He walks like a man used to boardrooms and battlefields in equal measure, his eyes never quite meeting yours—because he’s already calculated your value, and it didn’t require eye contact.
Behind him stalks a spider-drone the size of a large dog, its frame sleek and jointed like some industrial arachnid nightmare. Inset into its thorax is a red-star plasma cannon, its cooling vents humming with restrained violence. The drone’s sensor suite rotates with quiet precision, cataloguing every motion and exit vector in the room. Without looking up from his wrist display, Seldszar announces “Seldszar of House Erelhei-Cinlu of Apostae. I do corporate negotiations for our House’s sales—mostly munitions and small arms, and the odd suit of designer armour.” A beat passes. Still scrolling, he adds almost absently, “I’m also a scientist.” The implication, of course, is that he builds the things he sells. And possibly the things that come looking for you afterward.
"Dirk? I don't believe we've met"

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A woman enters, striding confidently and with the grace of a dancer. Anyone who has been following the music scene might recognize her. (It’s a DC 10 Culture check to recognize her name and a DC 20 Culture check for someone to recognize her out of context from your appearance alone, when not disguised.) She is slightly shorter than average (5'3"), with strawberry blonde hair tied back in a loose ponytail, green eyes, dark eyebrows, and a few freckles. She wears Vesk Brigandine II armor, with an assortment of small arms and grenades on her utility belt, plus what at first glance appears to be a larger than normal electric violin strudy enough to be used as a weapon but also able to play the tunes she has come to be known for playing on increasingly popular recordings.
"Hello all! My name's Stell. Hey Dirk! Good to see you again. Have you been practicing your singing? Amy, Kalhoun, and I recorded an album of music inspired by our Arniselle adventures. It's gone viral!"
She gives Seldszar a respectful nod and sits near Dirk, waiting for the VC.

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A halfling runs last-minute checks on a robot taller then he is, while shooting the occasional nervous glance at Seldszar, who seems much more put-together then he is and moderately intimidating.
He's only vaguely listening to Stell's introduction and just picks up on the word "viral." "Gosh, I hope they make a full recovery.
"Uh, hi, I'm Chip. I was just reassigned to work with this team. This is Checker. Be assured, it is a drone and not a particularly shy SRO. It's equipment, and while it is equipment I'd prefer to keep in one piece, if it gets smashed up taking hits instead of the rest of us it'll have done its job."

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The drone’s sensor array lifts briefly, whirring softly as it scans, while Seldszar finally looks up—first at Stell, then through her. He tilts his head slightly, interest piqued in that cool, calculated way that suggests spreadsheets more than admiration.
“Stell the performer? Quite a following across the infosphere. Ever considered a gig on Apostae? It’s not all Abyss-Head and yelling… but then, we’re not exactly Strawberry Machine Cake either.”
His gaze sharpens, already assessing market angles, demographic crossovers, and broadcast rights. Art barely enters the equation. Then, with a shift of posture, he glances toward Chip, studying him like a weapon pulled from a shelf before gesturing to Checker.
“Combat model, I see. You went melee? How do you find the doshko?”
He lets the question hang for a beat, then adds with a smile that’s far too pleasant to be harmless:
“I prefer ranged assault myself… but I see the appeal of something that leaves a personal touch.”

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"Oh, well uh... I try to stay out of the way." Chip reaches over his shoulder and touches his laser rifle slung there. "But Checker's job is to get between me and pointy things. The doshko has worked well so far, but I have been looking into upgrading it."

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Stell nods at Seldszar's suggestion of doing a concert on a planet dominated by Drow, half-orcs, orcs, mongrelmen, and troglodytes. She has never been there and is not sure she wants to go based on rumors she has heard. Still she smiles and says, "I'll have my agent look into it to see if my music is popular enough to draw a crowd that can generate enough receipts to justify the expense."
Once pleasantries and introductions have been exchanged, she asks, "What are everyone's special skills that tend to get used on missions? I'm an operative with some envoy training. I'm good at disguise, spying, and the like, with a broad range of knowledge. I'm often the diplomat of the party. I'm also pretty good at bluffing and stealth. I've some experience in the captain's role during starship combat, though in a pinch I can manage other roles like science officer, engineer, or pilot."

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As an afterthought, Stell says, "Oh, I also have an advanced medkit and have some medical training. And I speak 8 languages."
Vercite, Kasastha, Lashunta, Triaxian, Vesk, Ysoki, Brethedan, Sarcesian, Verthani
As for weapons and armor, Stell has Vesk Brigandine II (worn over her traveling clothes, stylish wine, purple, and black), a Specialist Coil (sniper) Rifle, a violin-shaped Soprano Battletune (neck extends to use 2 handed as a sonic or bludgeoning weapon, but can also be used in performances), and the unmisakeable boxy profile of a wave modulator II small arm.
She has other weapons hidden in various secret compartments in her armor.

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Seldszar taps a command into his wrist console. A soft tone pings across nearby comms as a compact data packet is transmitted to each party member.
"You’ll find my dossier in your system now—standard Starfinder format. I handle advanced tech, scientific analysis, and hostile negotiations. Technomancer by training, corporate by profession. If it needs fixing, disabling, or monetizing, I’m generally your answer."
He offers a thin, practiced smile. "And yes, the drone shoots plasma."
Top skills - Computers, Engineering, Life & Physical Sciences, Medicine, Piloting, and handy at Profession Corporate with a touch of Lawyer
Languages - Abyssal, Common, Drow, Elven, Eoxian, Infernal, Kasatha, Vesk, Ysoki
Name: Seldszar
Affiliation: House Erelhei-Cinlu, Apostae
Race: Drow
Class: Technomancer
Theme: Scholar
Assignment Type: Technical Operations / Diplomatic Liaison / Scientific Advisor
Profile Summary
Seldszar is a trained technomancer specializing in the intersection of arcane systems and high technology. His core competencies include applied life and physical sciences, systems engineering, and advanced computing. He is certified for both field deployment and remote operations, with proficiency in piloting, medical support, and electronic warfare.
In addition to his technical skillset, Seldszar serves as a corporate liaison and negotiator for House Erelhei-Cinlu, representing its commercial interests in munitions, experimental weaponry, and defense contracts. His diplomatic experience is complemented by an ability to apply calculated pressure when necessary, leveraging both personal charisma and intimidation.
Operational Capabilities
-Extensive expertise in Computers, Engineering, and Physical Sciences
-Effective in both ranged combat and tactical support roles
-Strong proficiency in Diplomacy and Intimidation for inter-faction negotiations
-Fully equipped for zero-G maneuvering and hostile-environment deployments
-Known to travel with a heavily customized combat drone with integrated plasma armament
Remarks
Seldszar approaches assignments with efficiency, discretion, and a clear understanding of both strategic value and long-term asset leverage. Mission planners should be aware that while cooperative, he prioritizes House interests and may seek opportunities for aligned mutual benefit.

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"Hey Seldszar, and Stell. Good to see you Chip!" Dirk heads around the room and fist bumps everyone. "I'm handy with medicine and some stuff but mostly I'm up front in a fight." He points to his heavy armor.

GM Valen |

"A talkative bunch," notes Nominated First Seeker Luwazi Elsabo as she enters the room. "It is good to see that you all get along as I can't guarantee that you'll run into any other sentient lifeforms on this mission."
The human walks past the party to get to a switch on the far wall. "But, I suppose I am getting ahead of myself." She flips the switch and the room darkens.
The massive table-like hologram projector resting in the center of
the darkened briefing room activates, its surface now generating a three
dimensional depiction of the galaxy.
Luwazi Elsebo stands cross-armed while surveying the starscape before her, her frame illuminated by the hologram.
“I appreciate your punctuality, as the lives of many Starfinders may depend on you. I’m sure I don’t need to remind you about the Scoured Stars incident.” Her eyes turn toward a large golden field in the hologram within which most of the Society’s agents are believed to be trapped. “But I’m glad to share that we’ve finally found a lead. Evidence from the library world of Athaeum suggests that eight groups departed the Scoured Stars in ages past, and that eight relics were removed following the same trajectories. My predecessor’s studies about one of these relics is what led us into the Scoured Stars, but I think if we can track down some of the people connected to the other relics—or, better yet, get our hands on a relic ourselves—we might find a way past this barrier.”
Elsebo waves a hand over the projector, and the entire hologram rotates; she then fans both her hands out to zoom in on a planet in the Vast. “Our closest guess as to where we might find some answers is here. Based on what I could find, it appears to be an unclaimed planet the Pact has labeled Icefront. There are no known civilizations affiliated with this planet, but its atmosphere supports life and it’s not far off
the likely flight path of one of the eight escaping groups."
"I want you to take a ship to Icefront and find whatever you can about where this relic might be hidden. More importantly, see what you can dig up about the people the relic seemed to be chasing. Any questions?”
Welcome, Starfinders! Please let me know if any of these PCs has a Chronicle sheet from Starfinder Society #1–11: In Pursuit of the Scoured Past.
Also, please provide the information requested on this Slide and marching order(s) here.

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Slides updated
With the initial brief complete, he offers no comment—just a brief nod, then lowers his gaze to the glowing interface on his forearm. With a subtle gesture, he connects to the infosphere, fingers dancing across a virtual console.
“Pulling intel now. Keywords: Icefront—planetary profile, atmospheric conditions, current surface scans, and potential habitable zones. Cross-reference with Scoured Stars relics—key personnel, recovered items, timeline of events, and any known competitors seeking this information.”
The drone beside him clicks quietly, its eyes pulsing with passive data mirroring. As the info-feeds start delivering their bounty, Seldszar’s fingers pause mid-scroll as he lifts his head slightly, tone crisp and pointed as he addresses Luwazi
“What is our designated means of transport—standard Starfinder fleet for us to select from, or locally contracted solution on a third-party vessel?”
“And more importantly, do we have any reason to anticipate competition or active opposition on-site? Corporate claim-jumpers, black-market scavenger crews? Or is it just the usual potential for hostile indigenous life and environmental hazards?”
***
Take 20 Physical Science on Icefront = hits DC 40 (or 39 if Life)
Seldszar wants to know:
- Planetary overview, including expected environmental and atmospheric conditions.
- Presence of any known neutral or allied forces, both on-planet and in nearby orbital space.
- Known or suspected hostile entities—local fauna, sentient threats, or rival claimants.
- Detailed description of the target relics or assets of interest: physical characteristics, historical context, and any known anomalous properties.
- Transport plan.

GM Valen |

The drone beside him clicks quietly, its eyes pulsing with passive data mirroring. As the info-feeds start delivering their bounty, Seldszar’s fingers pause mid-scroll as he lifts his head slightly, tone crisp and pointed as he addresses Luwazi
“What is our designated means of transport—standard Starfinder fleet for us to select from, or locally contracted solution on a third-party vessel?”
“Going to an unexplored planet to gather information seems like a science mission to me, which makes the Pegasus the better option." Luwazi explains. "That said, this planet is deep in the Vast, and who knows what’s lurking that far out in space. If you think you’ll need some extra firepower to be safe, take the Drake. As always, I leave the choice in your capable hands.”
“And more importantly, do we have any reason to anticipate competition or active opposition on-site? Corporate claim-jumpers, black-market scavenger crews? Or is it just the usual potential for hostile indigenous life and environmental hazards?”
"No particular reason to anticipate any, but one never knows." Luwazi concedes. "The Pact Worlds’ databases didn’t offer much since
Icefront is so far off anyone’s sensors, but we have some basic specs. I’ll forward the file to you, so you can prepare.”Take 20 Physical Science on Icefront = hits DC 40 (or 39 if Life)
Seldszar recalls that the planet, Icefront, has a normal atmosphere, lots of fresh water, and abundant plant life. None identified as potential threats. The planet spins and orbits its sun slowly, resulting in extreme seasonal temperatures.
There are no records of any forces on-planet or in nearby orbital space.
Based upon known planetary files, there are likely no deposits of valuable mineral sources. This is consistent with an absence of focus on the planet by Pact World surveyors. Otherwise, there is nothing particularly noteworthy on the planet.
The above is confirmed by the file provided by Luwazi.
Based upon is recollection of the life sciences, Seldszar knows that fresh water in all phases covers the planet, likely supporting robust ecosystems year-round. Given the widespread availability of food and water, it’s unlikely that most of these creatures would interact with humanoids unless they were blatantly aggressive or edible.
Due to his studies of physical science, Seldszar realizes that the planet’s humidity and slow orbit suggest long seasons with severe weather including heavy rains during the summer and regular snow during the winter. This seasonal climate resembles that of Triaxus. One should make appropriate preparations for snowy weather.
"If there’s native lifeforms on the planet, then they’ll be your best chance for gathering any information about the relic and its potential whereabouts." Luwazi adds. "On that note, you might want to make sure you have some means of communicating with a new species. By this point in your careers, I assume you’re capable of that.”
This scenario is particularly significant to the Second Seekers (Luwazi Elsebo) faction, and PCs are encouraged to slot their factionboon accordingly. Similarly, PCs with the High Society Influence (Ykris) social boon from Starfinder Society Scenario #1–05: The First Mandate should note that this scenario makes use of that boon and PCs are encouraged to slot it if they have it (please note if you are doing so).
Feel free to ask more questions, but I believe the PCs have everything they can get from Luwazi Elsebo. However, Ykris may provide additional information for those slotting the boon.

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"More importantly, see what you can dig up about the people the relic seemed to be chasing. Any questions?"
Stell raises a hand to ask, "What did you mean when you said 'the people the relic seemed to be chasing?' You said earlier you thought 'eight groups departed the Scoured Stars' and 'that eight relics were removed following the same trajectories.' That sounds like people taking relics away. Do you think it might be the other way around, relics chasing after the people who were fleeing? And how long ago was all this supposed to have happened?
"I also want to let everyone know that my parents are Starfinders and are currently in the Scoured Stars. I appreciate the chance to contribute to rescuing them."

GM Valen |

Stell raises a hand to ask, "What did you mean when you said 'the people the relic seemed to be chasing?' You said earlier you thought 'eight groups departed the Scoured Stars' and 'that eight relics were removed following the same trajectories.' That sounds like people taking relics away. Do you think it might be the other way around, relics chasing after the people who were fleeing? And how long ago was all this supposed to have happened?
"Based on reports from those that returned from Athaeum, the Godshield enveloping the Scoured Stars faltered for a time and the eight groups departed the Scoured Stars in numbers sometime during the Gap." Luwazi explains. "The relics were dispersed sometime later and traveled unaccompanied. Given the nature of the Gap it is difficult--perhaps, impossible--to know exactly when this occurred. As to why exactly the relics followed the same trajectories as those leaving the Scoured Stars, what precipitated their journey, or what their purpose may be? Your guess is currently as good as mine."
"I also want to let everyone know that my parents are Starfinders and are currently in the Scoured Stars. I appreciate the chance to contribute to rescuing them."
"I am sorry about the disappearance of your parents, but we need to remain patient." Luwazi cautions. "I have made my intention to one day return to the Scoured Stars quite clear, but that day won't be today and we won't do so ill-prepared. Hopefully, whatever you are able to uncover will equip us for a return to the Scoured Stars. "

GM Valen |

"What do we know about threats on the planet?"
"Unfortunately, no more than what is contained on the planetary files provided." Luwazi laments. "Be prepared for anything."
Stell has the boon from The First Mandate, the High Society Influence (Ally Boon), with the Ykris box unchecked. She'll slot that.
Stell receives a message from Ykris with a CeriCore Labs watermark in addition to the planet specs. Also accompanying the message is a detailed corporate intel about Frozen Trove Labs.
This grants each PCs various bonuses later in the scenario and to attempt certain, future skill checks untrained.The Starfinders are free to consider what they may have already learned about Frozen Trove Labs.
Any PC may attempt a Culture or Profession (Corporate Professional) check.
If the result of the check meets or exceeds a DC 15, you may also open the spoiler below:
If the result of the check meets or exceeds a DC 20, you may also open the spoiler below:
If the result of the check meets or exceeds a DC 25, you may also open the spoiler below:
Acquiring this information grants the PCs a +2 bonus on Computers, Engineering, and Life Science checks made at any Frozen Trove research station later in the scenario.
If the result of the check meets or exceeds a DC 30, you may also open the spoiler below:
Acquiring this information grants the PCs a +2 bonus on Bluff, Diplomacy, Intimidate, and Sense Motive checks made at any Frozen Trove research station later in the scenario.
PCs should now choose a starship frame and finalize starship roles.
Travel to Icefront through the Drift takes a number of days.
Days?: 5d6 ⇒ (6, 1, 5, 4, 1) = 17
Seventeen days to be exact.
The nominated Science Officer may attempt three Computers checks to scan while travelling through the Drift in the final three days of the journey.

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Chip looks over the collected data.
Chip's Theme Knowledge would be relevant, but we've already succeeded anyway, so...
"Singing? Sure. I was onstage with Strawberry Marine Rake." Protecting them from belligerent fans. "I even gave them my autograph." Of course, he was supposed to be signing their names to help them catch up on fan mail.
Chip prefers Engineer, but his Computers sill is equally good so he can also take Science Officer.

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Profession - Corporate Professional - 1d20 + 14 ⇒ (13) + 14 = 27
Seldszar finishes scanning the last line of his notes, his expression unreadable. He looks up from his wrist console and addresses the group in a dry, efficient tone:
“Frozen Trove Labs—Triaxian biotech megacorp. Big in genetic mods, cutting-edge work. Prestigious, well-funded, and run by an ancient white dragon named Aralydio. Ruthless, even by corporate standards.”
He taps a few points on his interface, pulling up a schematic of their known logo. “Officially clean. Unofficially? Rumors of illegal experiments, black sites, and ghost-shell subsidiaries. Their legal team’s airtight, but internal culture’s cutthroat. If something goes sideways, expect them to erase the evidence—including personnel.”
A brief pause “Assume they’re involved, assume they’re dangerous, and don’t count on anyone playing fair.”
Acquiring this information grants the PCs a +2 bonus on Computers, Engineering, and Life Science checks made at any Frozen Trove research station later in the scenario.
***
I vote we take the Drake - we T4 or 6?
Seldszar’s usual edge softens, just slightly, and he glances toward Chip with a rare flicker of warmth beneath the usual calculated calm. “Chip, I’d recommend you take Engineering. Feels like the best use of your capabilities. If we take fire or need power rerouted mid-jump, I’d rather someone like you in the core.”
He gives a small nod, respectful but still clipped, then turns back to his console. The drone beside him adjusts to mirror his angle as he begins interfacing with the ship’s systems “I’ll handle Computers and Science. I’ll keep a scan running, looking for signs, anything that says we’re not alone out here.”
+1 from Trinode (+2 if T6)
Computers 1d20 + 16 + 1 ⇒ (19) + 16 + 1 = 36
Computers 1d20 + 16 + 1 ⇒ (16) + 16 + 1 = 33
Computers 1d20 + 16 + 1 ⇒ (1) + 16 + 1 = 18

GM Valen |

Pegasus or Drake, it will be T6 as we are at level 5.
I will give the party another 24 hours, then I will adjudicate the Computers checks and select the starship frame that has the most votes. Currently, 1 Vote for Drake.

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Stell shares the files sent to her by Ykris. "Looks like we may have company in the form of some allegedly ruthless corporation operatives."
Culture: 1d20 + 14 ⇒ (17) + 14 = 31
Given the news about a potentially hostile presence, Stell recommends the Drake.
If there is starship combat, looks like we are short-staffed, so Stell has the highest piloting, Seldszar the highest gunnery, with Chip and Dirk splitting the Engineering and Science Officer duties. There is a 5th PC listed in the PC page, a DocMedevac™. Is this PC on board yet? They have a higher piloting than Stell, which would free her up to be captain shifting to gunnery after the first few rounds.

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Since we don't have enough PCs to take full advantage of the Drake's additional combat options, perhaps we take the Pegasus as recommended by the VC.

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***
Starfinder Society Drake (Tier 6) - Tier 6
Source Starfinder Society Roleplaying Guild Guide, Version 2.0 pg. 3
Medium transport
Speed 8; Maneuverability average (turn 2); Drift 1
AC 15; TL 14
HP 85; DT —; CT 17
Shields medium 100 (forward 25, port 25, starboard 25, aft 25)
Attack (Forward) particle beam (8d6), coilgun (4d4)
Attack (Port) coilgun (4d4)
Attack (Aft) coilgun (4d4)
Attack (Turret) heavy plasma torpedo launcher (5d10)
Power Core Pulse Blue (200 PCU); Drift Engine Signal Basic; Systems basic medium-range sensors, crew quarters (good), mk 2 trinode computer, mk 5 armor, mk 5 defenses; Expansion Bays cargo hold, escape pods; Modifiers +2 to any three checks per round, +2 Computers; Complement 4 (minimum 4, maximum 7)
***
Starfinder Society Pegasus (Tier 6) - Tier 6
Source Starfinder Society Roleplaying Guild Guide, Version 2.0 pg. 6
Medium explorer
Speed 10; Maneuverability good (turn 1); Drift 1
AC 14; TL 16
HP 65; DT —; CT 13
Shields medium 100 (forward 25, port 25, starboard 25, aft 25)
Attack (Forward) twin laser (5d8)
Attack (Port) laser net (2d6)
Attack (Starboard) light plasma torpedo launcher (3d8)
Attack (Turret) light particle beam (3d6)
Power Core Pulse Blue (200 PCU); Drift Engine Signal Basic; Systems advanced medium-range sensors, crew quarters (good), mk 3 duonode computer, mk 4 armor, mk 6 defenses; Expansion Bays cargo hold, escape pods, science lab, tech workshop; Modifiers +3 to any two checks per round, +4 Computers, +1 Piloting; Complement 4 (minimum 4, maximum 7)

GM Valen |

Looks like we have a deadlock on starship frame choice. 1 vote for Drake. 1 for Pegasus.
Once a clear choice has been made, I will resolve the checks and move us to the next encounter.

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"Yikes. Those guys sound great."
I'm afraid I haven't done enough starship combat recently to have a preference.

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Seldszar's comments in the discussion seems like a pretty good plan and shows we can take advantage of the better combat capabilities of the Drake. I'd vote for that, now that I've seen how the roles could be distributed.

GM Valen |

Okay, it appears to be that there are two votes for Drake, one vote for Pegasus and one abstention. Drake it is!
While serving as Science Officer, Seldszar Erelhei-Cinlu makes a series of scans while travelling through the Drift in the final three days of the journey. Upon review of the results, he twice notices the signature of another starship trailing behind the Drake. However, each time before the Starfinders aboard the Drake can take any action against this other starship, the sensor signature disappears.
Upon emerging from the Drift, the Drake approaches the planet Icefront, allowing for the Starfinders to remotely scan Icefront’s surface using the ship’s sensors.
Any PC at a Science Station may attempt a Computers check. Remember, the Drake's systems can provide bonuses to Computer checks.
If the result of your check meets or exceeds a DC 22, you may open the spoiler below.
The ship’s computer that indicates there are approximately 40 million such humanoid organisms populating the planet and noting their typical size, binary postures, archaic technology, and hunter-gatherer lifestyles.
If the result of your check meets or exceeds a DC 29, you may open the spoiler below.

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Computers 1d20 + 16 + 2 ⇒ (12) + 16 + 2 = 30
Seldszar remains still at the science station aboard the Drake, eyes locked to the swirling sensor data as he quietly parses the information aloud for the crew.
Please open all spoiler
“Detecting an unusual cold front near the southern edge circling a zone with high energy output. It’s out of place, likely artificial. Worth investigating.”

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"High-energy cold? Yeah, that's unusual. Native people, probably non-spacefaring.. not entirely unexpected, but a complication. And it looks like they couldn't do that with their tech, so it might be our target... or they could have done it with magic."

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Seldszar doesn't look up from the monitor, but there's a dry edge of amusement in his voice "I always keep my cold weather gear handy. Have you seen the places the Starfinder Society sends us? Half the time it’s volcanic, the other half it’s frozen wasteland and somehow they never think to stock the cargo bays with anything useful."
He keeps his gaze fixed on the sensor readout screen as he continues "No standard loadouts, no environmental contingencies—just an expectation we show up ready for every scenario, fully kitted and smiling. Logistics by way of wishful thinking."
The drone at his feet lets out a low mechanical click, almost in agreement.

GM Valen |

As the party views the holographic image of the alien species, it is interrupted by a notification of an incoming transmission being received from the planet.
The starship’s video screen shows a strikingly pale humanoid face with short-cropped black hair and black bulging eyes.
Any native to the Pact Worlds recognizes the creature as a verthani, a native of the Pact World planet.
"Greetings." The verthani says cordially by way of introduction. "I am Dr. Monsylkis, one of the scientists stationed here on Icefront’s southern hemisphere. Your vessel was detected in proximity to the planet, but I must admit that we were not expecting any shipments or visitors."
"Icefront has no natural satellites," she continues. "And the planet's surface can be quite hostile to most forms of life due to its extreme seasonal climates, which has currently frozen one-half of the planet. As such, this system is not frequented by merchant vessels or other forms of routine travel. Yet, if I am to assume that your arrival here is no accident, then you are undoubtedly already well-versed as to planet's hydrosphere and geomorphic configurations."
"May I inquire as to your mission or your interests in the planet?"
Dr. Monsylkis appears to be extremely interested in speaking with scientifically literate visitors, who displays knowledge about the planet, its ecosystem, or its inhabitants. A PC may attempt to impress the verthani by competently citing such topics with a successful Diplomacy, Life Science, or Physical Science check.

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Stell volunteers to accept the transmission and try to make a good impression. She speaks Verthani in case that helps.
"Greetings, Doctor Monsylkis. I am Stell Z-Lin. We have traveled here from the Pact Worlds on a mission of exploration. We have an interest in cataloging the resources of this place for our database of potential planets for refuge in case of emergency. We have noted the strong axial tilt and the corresponding range of weather conditions. So far, our scans show a native hunter-gatherer species, as well as a strange concentration of cold. Since either could represent a threat, we'd like to do a threat assessment of both the fauna and the weather patterns. Where are you right now and who do you represent?"
"Oh, and you should know that while we were in the drift, we detected another vessel, although we could never get a clear reading for long enough to identify it. You might keep scanning for ships."
Diplomacy: 1d20 + 15 ⇒ (8) + 15 = 23
If anyone with skill in either of the science skills wants to chime in, it might push that result up a bit, if the GM allows.
Since she was not being truthful about the team mission, I suppose a bluff roll is in order.
Bluff, Skill Expertise: 1d20 + 16 + 1d6 ⇒ (12) + 16 + (1) = 29
She taps out a message on her console to the other team members, <We should do scans for other ships also, in case we were followed. Can we locate where the doctor's transmission is coming from?>

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Seldszar nods at Stell’s request and starts adjusting the sensors, scanning for any signs of flying creatures or ships in the area. At the same time, he refocuses the scans on the strange cold zone. The energy readings coming from it could be a hidden transmission station or some kind of power source, buried beneath the storm and masked by the weather.

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"We weren't aware this planet had native people," says Chip, "though of course that's not entirely surprising. We weren't expecting to find you, though."
They were aware of the unfortunate possibility, assuming she's with Frozen Trove, but Chip had been hoping that was unnecessary caution.
"This planet may not suit our needs, but we've traveled a long time and so we'd still like to take a look. Get out of the ship for a bit, at least. Of course, most of our information is old or comes from estimation from long range--I wonder, doctor, if you could verify some of our information for us? Let me review what we think we know, here..."
Physical Science: 1d20 + 12 ⇒ (7) + 12 = 19

GM Valen |

"Where are you right now and who do you represent?"
"Oh, and you should know that while we were in the drift, we detected another vessel, although we could never get a clear reading for long enough to identify it. You might keep scanning for ships."
"I am broadcasting from my research station here on the surface of Icefront," Dr. Monsylkis responds. "We are here as part of a research grant funded by an agricultural development nonprofit called Winterharvest."
"As for other vessels, we have not detected any other than your own."
"This planet may not suit our needs, but we've traveled a long time and so we'd still like to take a look. Get out of the ship for a bit, at least. Of course, most of our information is old or comes from estimation from long range--I wonder, doctor, if you could verify some of our information for us? Let me review what we think we know, here..."
"What you have conveyed appears to be somewhat limited and rudimentary..." The doctor notes before her voice is drowned out as the speakers of the starship’s comm unit suddenly shriek with feedback. The signal from the surface is lost.
The feedback noise is joined an audio alert from the ship’s sensors, which have detected an unknown starship emerging from the Drift.
The cacophony is soon joined by the flash of red klaxons and the blare of sirens alerting the Starfinders that weapons systems have locked onto the Drake!
?: 3d6 + 5 ⇒ (2, 6, 2) + 5 = 15
As the Science Officer successfully made at least two of the Computers checks during the Drift transit to Icefront, the party's aware of the potential threat and the PC acting as Pilot may choose to change the facing of the Drake (green) as it currently appears on the map on Slides.
In addition, the PCs gain a +1 bonus on all skill checks made during the combat, a result of readying for a potential ambush.
A MYSTERIOUS ASSAILANT! - Starship Combat Round One Begins!
Engineering Phase Begins!
Engineering to Boost Weapons: 1d20 + 13 ⇒ (10) + 13 = 23
PC Pilot may orient ship facing in present hex. PC Engineer may take action.
Helm Phase Begins!
Pilot for Initiative: 1d20 + 13 ⇒ (16) + 13 = 29
PC Pilot may roll Initiative; if the result meets or exceeds a 29, the PC Pilot may move the Drake (green) and post a Pilot action.
You identify the vessel as some sort of unknown transport.
UNKNOWN STARSHIP TIER 6
Speed 6; Maneuverability average (turn 2); Drift 1
If the result of the Computers check exceeds a DC 19, then you may open the spoiler below:
AC 20; TL 21
HP 85; DT —; CT/b] 17
[b]Shields medium 90 (forward 25, starboard 20, port 20, aft 25)
Power Core Pulse Red (175 PCU)
If the result of the Computers check exceeds a DC 23, then you may open the spoiler below:
Attack (forward) maser (6d10), vandal rocket (4d8 plus drones)
Vandal Rocket The unknown starship’s forward tracking weapon functions identically to a high explosive missile launcher, except that pieces of the rocket’s shrapnel animate into drones that continue to rend the target ship if it successfully deals hull damage. Each successive gunnery phase, the struck starship takes 1d4 damage to its Hull Points until the drones are either forcibly removed during the engineering phase with an Engineering check (DC 15 + 2 × the engineer’s starship’s tier) or shaken off by the pilot during the helm phase with a successful barrel roll, flip and burn, or flyby stunt. Multiple rocket strikes cannot increase this continual damage beyond 1d4 per round.
If the result of the Computers check exceeds a DC 28, then you may open the spoiler below:
Attack (aft) gyrolaser (1d8)
If the result of the Computers check exceeds a DC 33, then you may open the spoiler below:
Attack (turret) linked coilguns (8d4)

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Piloting: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15
You mean I should post actions if I don't beat 29, right? Since losing Initiative means you maneuver first.
"Uh, let's see. They're already in firing range, so... and we don't have a starboard weapon, so we want to circle around..."
Chip tries to keep the attacking starship in the Drake's forward firing arc while circling around to the right so they don't get flanked. He tries to do so without being too obvious about where he's going, to be more evasive.
Action: Evade Piloting: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23 Success, +2 to AC and TL

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BATTLE STATIONS!
Pilot - Chip (take a +2 from the trinode for initiative)
Gunner 1 - Seld (+2 Trinode)
Gunner 2 - Stel (+2 Trinode)
Gunner 3 - Dirk (Be prepared to swap in for Seldszar)
Science - Seldszar - Minor Crew Action - Visual Identification.
Gunners for this round - Stel, Dirk. Both take +2 for TRINODE.
--------------------
Science 1d20 + 16 ⇒ (18) + 16 = 34
With calm focus and expert precision, Seldszar integrates himself into the Drake’s systems, weaving code as circuits light up beneath his fingers. He drives a focused assault through the enemy’s ECM, fishing for information, secrets. Data floods in power packs, comms, weapon systems arrays, even internal layouts all laid bare before him. Seldszar seems cruelly satisfied - “Their ship’s an open book, and I’m already on the last chapter.”
UNKNOWN STARSHIP TIER 6
Speed 6; Maneuverability average (turn 2); Drift 1
AC 20; TL 21
HP 85; DT —; CT/b] 17
Shields medium 90 (forward 25, starboard 20, port 20, aft 25)
Power Core Pulse Red (175 PCU)Attack (forward) maser (6d10), vandal rocket (4d8 plus drones)
Vandal Rocket The unknown starship’s forward tracking weapon functions identically to a high explosive missile launcher, except that pieces of the rocket’s shrapnel animate into drones that continue to rend the target ship if it successfully deals hull damage. Each successive gunnery phase, the struck starship takes 1d4 damage to its Hull Points until the drones are either forcibly removed during the engineering phase with an Engineering check (DC 15 + 2 × the engineer’s starship’s tier) or shaken off by the pilot during the helm phase with a successful barrel roll, flip and burn, or flyby stunt. Multiple rocket strikes cannot increase this continual damage beyond 1d4 per round.Attack (aft) gyrolaser (1d8)
Attack (turret)] linked coilguns (8d4)

GM Valen |

You mean I should post actions if I don't beat 29, right? Since losing Initiative means you maneuver first.
Correct.
Helm Phase Cont'd
The unknown ship advances, then turns to put the Drake within its forward firing arc!
Piloting to Evade: 1d20 + 18 + 1 ⇒ (6) + 18 + 1 = 25
Intimidate to Vandal Rocket gunner: 1d20 + 9 ⇒ (19) + 9 = 28
Gunnery Phase Begins!
PC Gunners may take their actions.

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Stell assumes control of the forward particle beam. I'm assuming our best gunner, Seldszar will be in the turret. Dirk can take the other forward gun, the coilgun.
"Let's ventilate this trouble maker," she calls out and fires.
Gunnery, computer: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14
Particle Beam: 8d6 ⇒ (4, 4, 6, 5, 5, 3, 6, 4) = 37

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Dirk runs to one of the turrets.
attack: 1d20 + 8 ⇒ (4) + 8 = 12
damage: 4d4 ⇒ (2, 4, 4, 3) = 13
"Negative...just impacted on the surface!"

GM Valen |

Gunnery Phase Cont'd
Gunnery (forward) maser: 1d20 + 11 ⇒ (3) + 11 = 14
Damage (maser) w/divert: 6d10 ⇒ (6, 9, 5, 6, 4, 7) = 37
The maser misses
Gunnery (forward) w/Demand: 1d20 + 11 + 4 ⇒ (19) + 11 + 4 = 34
Damage (vandal rocket) w/divert plus drones: 4d8 ⇒ (6, 8, 4, 8) = 26
The unknown vessel and the Drake exchange fire. The salvo from the Drake misses its targets as the starship evades the maser. However, a vandal rocket blasts through the shields of the Drake, dropping them and damaging the hull.
A piece of the rocket’s shrapnel animates into drones that continue to rend the hull of the Drake!
The drones can be removed during the engineering phase with a successful Engineering check or shaken off by the pilot during the helm phase with a successful barrel roll, flip and burn, or flyby stunt.
Status of Drake updated on Slides.
A MYSTERIOUS ASSAILANT! - Starship Combat Round Two Begins!
Engineering Phase Begins!
Engineering to Boost Weapons: 1d20 + 13 ⇒ (19) + 13 = 32
PC Engineer may take action.
Helm Phase Begins!
Unknown Ship, Pilot for Initiative: 1d20 + 15 ⇒ (2) + 15 = 17
PC Pilot may roll Initiative; if the result fails to meet or exceed a 17, the PC Pilot may move the Drake (green) and post a Pilot action.

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BATTLE STATIONS!
Pilot - Chip (take a +2 from the trinode for initiative)(Evade action? Our AC is a bit low at 19)
Gunner 1 - Seld (+2 Trinode)
Gunner 2 - Stel (+2 Trinode)
Engineer - Dirk (please fix shields - rebalance should be ok.)
Gunners for this round - Seldszar, Stel. Both take +2 for TRINODE.

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Piloting: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13
Evade Piloting: 1d20 + 9 + 1 + 2 ⇒ (14) + 9 + 1 + 2 = 26 Success
Chip does not have a good read on what the enemy pilot is trying to accomplish, but he does manage to fly pretty evasively as he attempts to circle around them.

GM Valen |

Apologies for the delay. I have 4 kids and 1 crazy summer.
Engineer Phase Cont'd
PC Engineer may act
Helm Phase Cont'd
The unknown ship pursues the Drake, evading while keeping the Starfinder ship within its forward firing arc.
Piloting to Evade: 1d20 + 18 + 1 ⇒ (7) + 18 + 1 = 26
Diplomacy to Vandal Rocket gunner: 1d20 + 4 ⇒ (10) + 4 = 14
PC Captain may act
Unknown ship location updated on map on Slides.
[ooc]Gunnery Phase Begins!
PC Gunner(s) may act