Yohoho and a bottle of Rep! (subSPUF Skull and Shackles)

Game Master Rynjin

Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.

Impositions:

Disgraceful Impositions:

Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.

Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.

Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.

Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.

Despicable Impositions:

5: Lashings!: Your ship's speed doubles for 1 day.

5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.

10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.

10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.


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Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Slickjaw begins gathering CRAFS.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Jrahk tries to shake down some coconuts from the trees.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Jrahk begins shaking a tree.

A number of coconuts fall out of the tree, as does a CRAF.

This CRAF is much larger than the other CRAFS littering the area.

This CRAF is larger than Slickjaw, and two of his buddies have also dropped out of nearby trees and are closing in on Jrahk and the gang.

Initiative?


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

damn server resettting and deleting my posts

Ace consults with his turtle-spirit sword guardian on where, if anywhere, are there water on the island.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Talk to your turtle sword later dude

Initiative?: 1d20 + 1 ⇒ (13) + 1 = 14


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Initiative: 1d20 + 5 ⇒ (12) + 5 = 17


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

dammit my timing sucks

init.: 1d20 + 4 ⇒ (18) + 4 = 22

RNG pls, give me the good rolls for actual combat


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Ha no.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Slickjaw tries to remember everything he knows about crabs and the strange and mysterious ease with which their shells can be converted into +5 agile daggers. Or just crab lore.

Kn. CRAFS (Nature I guess): 1d20 + 3 ⇒ (17) + 3 = 20


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Giant Coconut CRAFS are very big CRAFS.

They're known for nipping people with their pincers, and grabbing right on to you, just like regular CRAFS.

Except unlike regular CRAFS they can kill people if they're not careful, and can climb real good (but swim not so well).

2d20 ⇒ (8, 10) = 18

Cyrdic: 1d20 + 3 ⇒ (2) + 3 = 5

Initiative Order:

Ace
Slickjaw
CRAF
Jrahk
CRAF
CRAF
Cyrdic

Edit: Forgot CRAF numbah tree.

1d20 + 1 ⇒ (16) + 1 = 17

Ace you're up first. I'ma fix up the map to reflect imminent CRAF-age.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace goes to the nearest crabf and skewers it.

attack: 1d20 + 4 ⇒ (14) + 4 = 18

dmg: 1d6 + 1 + 4 ⇒ (5) + 1 + 4 = 10


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ace skewers one of the CRAFS. It clacks its pincers and glares at him menacingly, as nasty juice seeps out of the hole Ace left in it.

Slickjaw. Gais, same as in the other game, you can post all at once to speed things up.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Jrahk walks up to the bottom-left kraft and slashes it with his falchion. (power attack)

Attack: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 2d4 + 10 ⇒ (4, 3) + 10 = 17

Edit: I may sometimes forget that I'm not Jack Cogitio.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Jrahk bisects a crab. On his turn.

Delicious crab meat is nowhere to be found inside the ugly mess of shell and organs.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Slickjaw slices the third crab WHICH JUST SO HAPPENS TO BE AN ANIMAL AHAHAHAHAHAHAHAHAHAHA

1d20 + 11 ⇒ (19) + 11 = 30
1d3 + 3 + 2d6 ⇒ (2) + 3 + (1, 6) = 12

CRITICAL THREAT RAPE TRAIN HAS NO BRAKES AHAHAHAHA

1d20 + 11 ⇒ (18) + 11 = 29
1d3 + 3 ⇒ (2) + 3 = 5


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Slickjaw shanks a CRAF with his magic animal killing dagger.

It staggers, but barely stays alive.

The crab nearest Jrahk lets loose with its CRAF CLAWS. But misses both times.

1d20 + 4 ⇒ (4) + 4 = 8
1d20 + 4 ⇒ (6) + 4 = 10

My bad, Jrahk, you didn't kill the crab. It's barely alive.

After being righteously skewered, all 3 of the CRAFS retreat, climbing back up into their respective trees.

Do you pursue?


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Slickjaw hurls his dagger into the succulent flesh of the nearest CRAF.

1d20 + 11 ⇒ (13) + 11 = 24
1d3 + 3 + 2d6 ⇒ (3) + 3 + (1, 5) = 12


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Jrahk furiously shakes the tree, trying to knock down the CRAHF that he failed to eviscerate.

get back here u lil s~#~


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace Mage hand's a coconut and throws it at the craf.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Slickjaw skewers the CRAF that's still on the ground.

It dies.

Jrahk shakes a nearby tree

Reflex DC 10: 1d20 + 2 ⇒ (3) + 2 = 5

The CRAF falls out and lands on its back, cracking the shell and killing it.

Falling damage: 1d6 ⇒ 5

Ace I'ma roll a ranged attack for you, but for future reference Mage Hand can't ACTUALLY throw things like that. I'll let you flavor it as such though, since it's essentially you bending over, then picking up and tossing a coconut.

1d20 + 6 ⇒ (17) + 6 = 23

1d4 ⇒ 4

Ace's coconut catches the CRAF on the side and cracks its shell. It clings to the tree, but is clearly dead.

Alas poor CRAFS we hardly knew ye.

Continuing along the beach, after a short distance the group comes upon a clearing in the jungle, where someone has cleared space and planted fields of corn. However, the fields look very overgrown, as if someone was tending them but has long since stopped.

Forward through the cornfield seems to be the only viable path, as following the beach leads to a cliff on one side and the sea on the other. The path through the cornfield looks to be hard to follow, however.

Survival check to follow it without getting lost in the corn.

The corn stalks are fully grown, and the corn actually appears to be ripe and edible, if not the best looking.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Survival: 1d20 + 6 ⇒ (17) + 6 = 23

Jrahk grabs a few ears of corn and devours them whole.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

hehehehe
With a strange glint in his eyes, Ace tells the group to grab as much corn as they can.

Ace then casts burning hands at the corn, giggling like children on Christmas morning.

he than explains "It would be easier to see where we are going if its clear, right?"


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Slickjaw absolutely totally without any doubt retrieves his knife.

When he notices Ace about to cast a spell, he lunges over and tackles Ace, while yelling "DON'T!"


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Slickjaw wrote:

Slickjaw absolutely totally without any doubt retrieves his knife.

When he notices Ace about to cast a spell, he lunges over and tackles Ace, while yelling "DON'T!"

Ace stops for a minute.

he than explains "It would be easier to see where we are going if its clear, right?"


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Jrahk notices Ace doing the chanty-hand-wavy thing spellcasters are known to do, and glares at him suspiciously.

"You are...wizard?"


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Well, technically, I am a magus, someone who specializes in both physical training and magical training. Do you have any problems about it?"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Jrahk is clearly able to find and follow the path, making Ace's efforts unnecessary. Though he can still scorch some corn if he so pleases.

Continue your conversation though, just making that bit clear for y'all.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Jrahk sighs and shakes his head disapprovingly.

"Strong fighting should not mix with sneaky magic. Like oil and water. I hope you are at least strong fighter."


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"I can go with a fair fight when necessary..." retorts Ace while igniting(sparks) and swinging around random corncobs like torches nonchalantly.

He does so without starting unwanted fires.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Jrahk looks unimpressed, but continues following the path without another word.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

"He's a half-decent fighter, I guess. But we don't wanna burn this corn down - it's food."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Spoiler:
1d20 + 5 ⇒ (17) + 5 = 22
1d20 + 4 ⇒ (2) + 4 = 6
1d20 + 7 ⇒ (2) + 7 = 9
1d20 + 7 ⇒ (15) + 7 = 22

The group continues through the cornfield.

After a while, they come across a scarecrow, topped with a severed head and swarming with flies.

What do? Continue on, investigate, poke it with a stick?


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Jrahk walks right past the scarecrow without even looking at it.

I'm not havin' none a' that.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace mutters "I wonder if this is a sign for more of those hideous undead creatures..."

he than shakes his head and walks on, muttering "better keep our guards up...."


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Great idea: nobody detect magic and let's just turn our back on the scarecrow. (Read: detect magic. Do it from a distance.)


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

whatever

after a fair distance (~30 feet) urning around, Ace casts detect magic.

"Play it safe, play it safe.......", he mutters under his breath.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You detect no magic.

Edit: Correction, Ace does detect a faint magical aura very close by him. On closer inspection, he finds a corpse with a potion of water breathing in what's left of its belt pouch, and a belt buckle worth 25 gp.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Spoiler:
1d4 ⇒ 2

1d20 + 5 ⇒ (9) + 5 = 14

1d20 + 5 ⇒ (13) + 5 = 18

For Slickjaw's Eyes Only:
Slickjaw notices a quite large insectile creature pop out of the ground next to him, though the rest of the party is unaware due to the tall cornstalks.

It snaps at him as it pops out of the ground, mandibles flinging drops of saliva everywhere that smoke and hiss as they hit the ground, but Slickjaw manages to hop out of the way at the very last second.

Do with this info what you will. Kn. Arcana or Nature can identify it.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Shiny shiny I like" says Ace as he scampers over by the corpse and loots it.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

FANCY THAT AN ANIMAL

Arcana: 1d20 + 6 ⇒ (11) + 6 = 17


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

"Look out, ya bloomin idiots! There's an acid-droolin' Ankheg over here!"

Slickjaw stabs the beastie.

1d20 + 9 ⇒ (19) + 9 = 28
1d3 + 1 ⇒ (1) + 1 = 2

SOLDIER UPDATE CONFIRMED.

1d20 + 9 ⇒ (17) + 9 = 26
1d3 + 1 ⇒ (3) + 1 = 4

Someone get into flanking. Also, Ace - I need to borrow that potion (I can transcribe spells from potions).


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"huh what where?"

I guess we roll initiative?

init.: 1d20 + 4 ⇒ (5) + 4 = 9

Ill give it to you after the battle


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Initiative: 1d20 + 5 ⇒ (12) + 5 = 17

Thanks.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Okay, so, Initiative I guess Cube.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Initiative: 1d20 + 1 ⇒ (7) + 1 = 8


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

1d20 ⇒ 11

1d20 + 3 ⇒ (4) + 3 = 7

Initiative Order:

Slickjaw
Ankheg
Ace
Jrahk
Cyrdic

Slickjaw crits the beast in the face, putting a long scratch in its carapace but leaving it seemingly unharmed for the most part.

The creature retaliates on its tiny prey, crushing him between its powerful mandibles. Worse, it latches onto him and doesn't let go restricting Slickjaw's movement. It quivers in anticipation.

Slickjaw takes 13 damage and is now Grappled.

1d20 + 5 ⇒ (15) + 5 = 20

2d6 + 1d4 + 4 ⇒ (5, 3) + (1) + 4 = 13

1d20 + 11 ⇒ (9) + 11 = 20

Ace and Jrahk.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Jrahk lets loose a savage battle cry, and furiously slashes at the beast from behind.

rage, power attack
1d20 + 10 ⇒ (5) + 10 = 15
2d4 + 12 ⇒ (1, 4) + 12 = 17


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Forgot one thing, there's 20% concealment because of the CORN.

Ankheg: 1d100 ⇒ 85

He still hits.

Jrahk: 1d100 ⇒ 47

Jrahk hits too.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

More like CORNcealment, amirite? :D


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace shouts "Im coming for you little green dude." and slashes with his Scimitar

atk: 1d20 + 2 ⇒ (5) + 2 = 7

dmg: 1d6 + 1 + 4 ⇒ (5) + 1 + 4 = 10

He than strikes again, branding a large "A" onto the creature.

atk: 1d20 + 2 ⇒ (20) + 2 = 22
ITS SUPER EFFECTIVE
atk: 1d20 + 2 ⇒ (6) + 2 = 8
or not

dmg: 1d6 + 1 + 4 ⇒ (5) + 1 + 4 = 10

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