Yohoho and a bottle of Rep! (subSPUF Skull and Shackles)

Game Master Rynjin

Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.

Impositions:

Disgraceful Impositions:

Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.

Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.

Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.

Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.

Despicable Impositions:

5: Lashings!: Your ship's speed doubles for 1 day.

5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.

10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.

10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.


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Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace than casts detect magic to see what the surroundings is like.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The surroundings are devoid of magic (barring your allies there).


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

> Ace: Look through the spyglass


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ace sees a nice little cove off in the distance.

A pair of grindylows (the creatures from the ship) can be seen cavorting in the water, just having a grand ol' time, splashing about.

Upon closer inspection, one of the grindylows seems to be wearing a hat...one that looks suspiciously like the tricorne Sandra is always seen wearing.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"If only some sort of device that could shoot a metal projectile at a high velocity via an explosion which could kill enemies at range could be invented...."

If we are going to the cove, I think we should rest up first


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

"Let's get some rest."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

It's getting on toward evening by now, so yeah it's a good time to rest up.

You can close the compound door and spend the night quite safely.

1d100 ⇒ 78

Nothing untoward happens in the night. Next morning, aaand what do?


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Slickjaw checks through the telescope again.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

A different set of grindylows is walking around down there, they appear to be coming from some sort of cave.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"I guess we should get a move on to that cave, allons-y"

"Since the cave is guarded , I suppose that would be where the master/king ginderlwhatchucallems lives"


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

"Yes. We go now."


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

"I'll take point."

Say when I need to roll stealth.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Honestly it's easier if I just assume you Take 10 unless there's a scenario where that wouldn't be feasible. Most things can't see you eve on a 20 so it doesn't matter a whole lot. If you prefer rolling, just roll when you declare you're attempting Stealth and I'll remember (or you'll remind me of) the roll.

Oh, and I found a picture of what you were fighting in the trees that kicked y'all's asses.

Here.

Also, did anyone ever actually check out what was inside the lodge? Like the actual cabin/house/building thing. I don't remember anyone saying they did.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

"Almost forgot..."

Slickjaw checks out the lodge. Stealthily.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

AND THEN A SKELETON POPPED OUT. JK.

Inside is a sinle large chamber, crowded with furniture, most likely looted from a ship. A nice bed, a writing desk, cooking gear, etc., along with several barrels of food...by the smell of which are quite rotten.

Flies swarm all over the room, but especially around the center, where a hooded man hangs from the ceiling by a length of chain, gently swaying in the breeze from the outside.

On the writing desk lies what appears to be a journal, and various treasures littler the area, draped over furniture and such.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace pops his head up behind the goblin.

"Seriously now, what the hell is with all the bodies and flies, its like a plague"


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

TREASURE(S) YOU SAY?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yes, treasures. Do you retrieve them?


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace climbs back down, saying "If you want to catch some horrendous disease by going in that putrid dump, that's your problem."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You notice as you deliberate that the flies seem to be converging on each other, very slowly.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

eh it's probably fine


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Screw this I'm outta here"

[S]Ace: Abscond


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Nobody use detect magic or anything.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

No way, son, I aint goin back to that dump, but detect magic has a range of 60 feet, so there

Once at a far enough distance, Ace tries to identify if there is anything magical in the shack.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

There appears to be a magical aura coming from the pocket of one of the outfits draped over a chair.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace calls up "Im detecting something magical in a coat pocket or something, over one of the chairs, could be dangerous, or not, I can see if someone brings it down."


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Jrahk gives no f%@#s about the fly situation and marches right through the swarm to grab the outfit Ace was talking about.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

...Well, maybe third time's the charm.

Jrahk marches into the room, ignoring the gathering swarm to go after the coat.

Make me a Fort save please.

He snatches it up and starts back when the corpse in the middle of the room begins to move!

With lightning quickness it wraps its legs around Jrahk's neck.

But rather than choking him, it uses Jrahk's body as leverage to reach up off the ground and grab the chain, freeing itself from the collar that holds the creature to the ceiling.

It drops to the ground, landing with catlike grace and grins at the group.

"Hello, people. Welcome to my humble abode." it says with a thick Chelish accent.

"It's been SO LONG SINCE I'VE EATEN!" it screams, and adopts a ready stance next to Jrahk as the swarm of flies begins to buzz ominously.

1d20 + 4 ⇒ (14) + 4 = 18
1d20 + 4 ⇒ (11) + 4 = 15

Initiative?

1d20 + 1 ⇒ (8) + 1 = 9
1d20 + 4 ⇒ (17) + 4 = 21


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

I WAS LURED BY THE SHINY

ctf_2fort: 1d20 + 7 ⇒ (3) + 7 = 10

arena_initiative: 1d20 + 1 ⇒ (2) + 1 = 3


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"I warned you about the flies bro!!! I told you dog!" shouts Ace as he climbs back up.

init: 1d20 + 4 ⇒ (14) + 4 = 18

I guess I would be a turn or two late, than...


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Initiative: 1d20 + 5 ⇒ (8) + 5 = 13

That orc was fine last time...

Slickjaw hurls a flask of Alchemist's Fire at the creature. I think that kills the flies as well.

1d20 + 9 ⇒ (18) + 9 = 27
1d6 + 3 ⇒ (4) + 3 = 7


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Initiative Order:

Creature
Ace
Slickjaw
Cyrdic
Flies
Jrahk

Cyrdic: 1d20 + 3 ⇒ (6) + 3 = 9

Jrahk begins to hack and cough from the stench surrounding the creature, becoming Sickened. Slickjaw will too on his turn.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The creature licks its lips and lashes out at Jrahk with its claws.

1d20 + 5 ⇒ (11) + 5 = 16

1d6 + 3 ⇒ (6) + 3 = 9

1d20 + 5 ⇒ (17) + 5 = 22

1d6 + 3 ⇒ (3) + 3 = 6

15 damage, make a Fort save. I think that takes you back below 0 again but I'm not sure.

Content that it's damaged Jrahk, it quickly sidesteps toward Slickjaw, snapping at him with its sharp teeth.

1d20 + 5 ⇒ (2) + 5 = 7

Ace, you're up. Also, make a Fort save.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Yeah, -8. Drat.

2fort_egypt: 1d20 + 7 ⇒ (17) + 7 = 24


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

fort: 1d20 + 5 ⇒ (15) + 5 = 20

Ace lets loose with billowing flames to cleanse them.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Two Fort saves, Cube.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Two more, or one in addition to the one I just made? Ehh, have two.

1fort 2fort: 1d20 + 7 ⇒ (15) + 7 = 22
REDfort BLUfort: 1d20 + 7 ⇒ (5) + 7 = 12


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Aw s~+$ I think I accidentally burnt Jarkah


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

PLEASE TO BE STOP SETTING THE ORC ON FIRE MUCH THANK


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

is it too late to retcon it into a PK flash or color flash or whatever it is?

if not, ace whistles at the creature and flies to get their attention, than casts color flash

Im just worried about burning mr orc, but if the rolls arnt for burning just carry on with burning hands


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Just one, you're good. How many HP did you have? Nobody said they healed you so I assume you only had 6? Plus 3 from sleeping equals 9?


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

It was 7 after sleeping, actually.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ah. You're in the negatives again then. -8.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Glog dammit cube. Also, I never got a fort save. Was that deliberate?

Fort: 1d20 + 5 ⇒ (17) + 5 = 22


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

HEY REMEMBER WHEN I ASKED FOR HEALS AND YOU WERE LIKE "you'll be fine"?


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

You'll be fine.

Yelling at the creature, Slickjaw says "Wait! You can talk, you can damn well think!"

"I have a proposition for you. Y'see, I work on a pirate ship. If you kill us, well, you're stranded here. If you join us, you'll have a sustainable food supply - our enemies. In edition, I'm a scientist - I'd love to study you, potentially enhance you. Wouldn't mithril bones be sweet?"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Interesting tack. Gimme a Diplomacy check.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Oh snap.

1d20 - 2 ⇒ (1) - 2 = -1

Well, it doesn't like me, but if it's a logical idea, wouldn't it at least hear me out? I mean, if it's rational enough to even allow a diplomacy check...


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Basically you need to convince him that you're not stranded here for one thing. But this particular breed of undead has a potentially compatible alignment, and he's smarter than everyone in this party so...cease of hostilities for a moment may be able to be arranged.

"So damned hungry...haven't eaten in weeks..." he says, licking his lips again.

"I'll tell you what," he manages to say with supreme force of will "Bring me some fresh meat and maybe we can talk.".

He tries to adopt a non-threatening posture but begins shaking. He has to visibly hold himself back from attacking you again, repeatedly half-lunging forward and then stopping himself.

"I doubt you'll be able to convince my 'friends' though...I suppose I win either way." he says with a nasty grin.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

"Deal. Jrahk, get up. Jrahk? Dammit."

Slickjaw administers a potion of cure moderate wounds to the beefy orc.

2d8 + 3 ⇒ (7, 8) + 3 = 18

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