Yohoho and a bottle of Rep! (subSPUF Skull and Shackles)

Game Master Rynjin

Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.

Impositions:

Disgraceful Impositions:

Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.

Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.

Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.

Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.

Despicable Impositions:

5: Lashings!: Your ship's speed doubles for 1 day.

5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.

10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.

10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.


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Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

"Not technically, no... but yeah, I kinda can. Also, who says 'invis'? What are we, 'professional' adventurers?"

Slickjaw half-crouches, then turns and face Ace and Cyrdic.

"Can ya'll look away? Just for a second?"


HP: 41/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

Cyrdic rolls his eyes and turns around.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

BAKE STAYB.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"alrighty than"

*turns around*


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Hastily quaffing a blend extract, Slickjaw slinks to the shack and peeks inside.

Stealth: 1d20 + 23 ⇒ (7) + 23 = 30
Perception: 1d20 + 5 ⇒ (4) + 5 = 9


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Slickjaw slinks into the tent, and finds 3 creatures scattered around the area.

See the map on Roll20 for details. If you have Kn. Religion you may identify them.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Can you at least describe them to me so I can tell if they look friendly or dangerous or whatever? Nvm saw the Roll20 pictures they're not friendly.

Still utterly silent, Slickjaw slips outside and informs Cyrdic and Ace of what he saw.

As he pulls out two flasks of alchemical fire to give to Cyrdic and Ace, Slickjaw says, "I can go in there and open with a flask of alchemical fire, then bolt out. When they follow, you and Ace put a flask in the doorway. Sound good?"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Psssst. Ace.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Alright, but if those guys are resistant to fire, I guess we have to prepared for melee combat, than."


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

"Alright. Hide, then look away again for like 10 seconds."

Once they are finished, Slickjaw then goes back to the doorway (stealthily) and checks to see if he can get all of them with one flask.

Is there any way I can throw two flasks at once? Like, with a penalty by treating it as TWF or something?

Stealth: 1d20 + 23 ⇒ (6) + 23 = 29

I swear if I roll like this in the fight...


HP: 41/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

Yes, you can. Keep in mind that without the Feat, you're looking at -4 main hand and -8 offhand

"Sounds like a plan." says Cyrdic.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"I have a bad feeling about this, but what else can we do?"


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Slickjaw slips in, furtively glances about, and hurls a flask of alchemical fire at the closest thingy.

1d20 + 6 ⇒ (5) + 6 = 11
1d6 + 3 ⇒ (1) + 3 = 4

Initiative: 1d20 + 5 ⇒ (15) + 5 = 20

When possible, Slickjaw downs a Strength mutagen. Also, I think these things are a) undead and b) don't have super much HP.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

3d20 ⇒ (12, 7, 10) = 29

Ace roll Initiative too.

Cyrdic: 1d20 + 3 ⇒ (5) + 3 = 8

Likely Initiative Order:

Slickjaw
Undead
Ace (on an average roll)
Undead
Undead
Cyrdic


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Since I'm probably winning iniative.

Before heading outside, Slickjaw hurls a second flask at the same creature.

1d20 + 6 ⇒ (15) + 6 = 21
1d6 + 3 ⇒ (2) + 3 = 5

He then jukes outside and hides near the door.

Stealth: 1d20 + 19 ⇒ (7) + 19 = 26 Nvm.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

1d2 + 2 ⇒ (1) + 2 = 3

That's not what the thing had, but still a failure so okay. Post monster ate my post when I previewed it.

The creature gets hit in the face by both flasks, and shrieks in fury, failing to stop the flames from spreading.

Angry, but afraid, it flops on the ground to douse the flames.

IIRC, full round action and they go out. Correct me if I'm wrong.

Edit: Incorrect. Rolling damage.

1d6 ⇒ 6


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Correct'ed out of thread.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

init.: 1d20 + 4 ⇒ (5) + 4 = 9

sorry for lateness

when its his turn, Ace goes up to the tent and pitches in a bottle.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I was right on the placement, wrong on the roll. =p

Roll to-hit and damage (1d6).


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

hit: 1d20 ⇒ 8

1d6 ⇒ 2

what would the +x for the dice roll be?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ranged attack, so BaB+Dex. You hit.

Ace's attack takes the flaming undead in the face, melting through its skull and ending its thrashing permanently.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

oh right, undead, I can cast "disrupt undead" than


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You could have indeed. Now, to be clear, you would have had to step into teh tent to hit that one. Is that okay?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Assuming it is because I don't think the outcome will be any different otherwise.

The creatures cackle with glee as the fresh meat walks into their abode, and they charge at him.

"C'mere, MEAT!" one of them yells as it bites at Ace.

1d20 + 5 ⇒ (8) + 5 = 13

"YUMMY!" yells the other, also biting at him.

1d20 + 5 ⇒ (4) + 5 = 9

Both miss in their excitement, doing little more than slobbering all over Ace.

They are both adjacent to you now, so you'll need two Concentration checks to cast any spell unless you 5 ft. step back.


HP: 41/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

Cyrdic runs in after his friend, and slashes his sword at the nearest one, cutting it clean in two.

1d20 + 6 ⇒ (14) + 6 = 20
2d6 + 9 ⇒ (6, 6) + 9 = 21

Slickjawawawawawaw


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Sighing, Slickjaw follows Cyrdic and stabs the only remaining thingy.

1d20 + 9 ⇒ (14) + 9 = 23
1d3 + 1 ⇒ (1) + 1 = 2


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The creature shrieks in pain, but seems mostly unharmed by the puny attack. It does, however, glare at Slickjaw, its gaze promising doom, recognizing him as the one that set ablaze its companion.

Ace.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace proceeds to take his scimitar and lunge at the creature.

atk: 1d20 + 4 ⇒ (4) + 4 = 8

dmg: 1d6 + 1 + 4 ⇒ (3) + 1 + 4 = 8
dervish+ +1 scrimi

RNG pls


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The undead smiles at Ace's failure and then unloads on Slickjaw.

1d20 + 3 ⇒ (1) + 3 = 4
1d20 + 3 ⇒ (6) + 3 = 9
1d20 + 3 ⇒ (8) + 3 = 11

So has anyone here rolled above an 8 more than once in the last week or whut


HP: 41/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

Cyrdic moves up and slashes at the creature, but misses.

1d20 + 6 ⇒ (4) + 6 = 10

Slickjaw and then Ace again.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

I've two fifteens, otherwise nothing above a 10.

Calmly juking the undead abomination, Slickjaw moves into flanking and stabs it again.

Acrobatics: 1d20 + 10 ⇒ (3) + 10 = 13 I have to get through the thingy's square with acrobatics, right?

1d20 + 9 ⇒ (13) + 9 = 22
1d3 + 1 + 2d6 ⇒ (3) + 1 + (5, 4) = 13


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yeah. I'm assuming you went the long way because the DC is 5 lower...but ya still missed it by one. You provoke.

The Ghoul snaps at Slickjaw again, but misses because it sucks all the dick.

1d20 + 3 ⇒ (9) + 3 = 12

FACK. It's not like I wanna kill you guys but landing a hit would be nice every once in a while

Slickjaw nimbly ducks behind it and jabs it with his sword, dropping it to the ground, lifeless.

Combat over.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"what were those things?"


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

"Bloody hell, Iunno. Old Man Bones never made any bastard like that."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

So, to the looting?


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Sure.
Slickjaw looks around for any loot.


Infamy: 34| Disrepute: 15| Plunder: 0| Ship HP: 57/1200| AC 12| Hardness 5| Race Score +9

The group digs through the piles of refuse and looks around, before eventually entering a back room of sorts (really just another section of the tent partitioned off with cloth).

The back room contains a number of things, besides the copious amounts of revealing clothing scattered around.

-A leather hip flask (emblazoned with a crocodile) which contains a Potion of Cure Moderate Wounds.

-Three daggers (one of which is Masterwork).

-6 flasks of Alchemist's Fire in a chest.

-2 BARRELS of perfume (worth 25 gp each).

-A wedding dress inlaid with rubies and pearls (worth 400 gp).

-A whalebone corset with mother of pearl inlays (20 GP).

-12 silver hatpins, with obsidian gems (worth 5 gp)

-Assorted jewels worth a total of 307 gp.

-One Unconscious Orc.

Note: You don't technically have any of the gold to your inventory until you can get somewhere and sell this stuff.

However, since you won't be able to buy anything until that happens anyway, add 261 gp to your inventory (783 divided by 3).


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace pokes at/checks the Orc to see if it is alive.
I guess a perception check?

prec.: 1d20 + 4 ⇒ (12) + 4 = 16


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

He is alive, just sleeping.

Wake him, Y/N?


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace tries to wake him to see if the group can get a new minion/companion.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The orc wakes up, startled, and says...


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

"You...not want to eat me?"


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Dont worry, my toothy friend, the bad people are taken care of, we wont harm you in any way, we would like to know why you are on this island, though."


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

While the two ignoramuses make friends, Slickjaw picks up the alchemical fire and the masterwork dagger.

I'd probably better say something...

"Uh.. What's your name?"


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

"I am Jrahk. Was left here by captain, said he didn't need me anymore. Pale men find me, say they will eat me. I try to fight them, but they move too fast and capture me."

Jrahk stands up and stretches. "And who are you?"


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

"M'names Slickjaw."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Lemme know when y'all are ready to move on.

Oh, and I almost forgot.

You guys find evidence that these creatures used to be the ship's whores of a ship called the Infernus, but find no real details beyond that.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

"I can join you, maybe? I am good at killing many things."

yeah let's goooo! I wanna do pirate things!


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

"Sure, yeah, whatever."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The newly formed squad move onward, finally making their way out of the muck of the Mire.

After a bit of walking, they make it to another beach, the one visible from the boat that would have made a safe landing point.

Towering palm trees stretch along a white sand beach for a mile or so, each around 50 feet high and crowned with a wide canopy of palms brimming with coconuts. Shattered coconuts litter the beach beneath three of the trees.

Coconut crabs scuttle around the area, most too tiny to make much of a meal, much less pose a threat to formidable adventurers such as yourselves.

Move forward, explore, catch some crabs for food? None of the above, insert action here?

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