Yohoho and a bottle of Rep! (subSPUF Skull and Shackles)

Game Master Rynjin

Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.

Impositions:

Disgraceful Impositions:

Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.

Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.

Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.

Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.

Despicable Impositions:

5: Lashings!: Your ship's speed doubles for 1 day.

5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.

10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.

10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.


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Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

Nodding a bit, Cyrdic stands up. "Lead the way, let's do this. Everyone, good luck. Hopefully when all this is over, this ship'll be a bit of a nicer place."


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

"I doubt they're in bed right now, Cyrdic, much less asleep."


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

I was kinda under the impression that it was later...seeing as I went to sleep in my last post. My bad.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Okay. Makes sense. RYNJIN. Do any of the pirates want any weapons? If so, tell me and we'll just say Slick got them before going to sleep. Also, has Plugg been assigning people to watch?

At roughly one O'clock, Slickjaw wakes up and goes to wake the others.


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10
Slickjaw wrote:

Also, has Plugg been assigning people to watch?

NOW you ask this?!


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

They should still have cutlasses from the boarding. Pretty hard to disarm a pirate when you've armed them, especially when you want to keep half of them armed anyway.

And ya should've asked about guards earlier. =)

The group enacts their plan, stealing through the night. The upper deck appears to be unguarded, save for Owlbear standing watch outside Plugg's door.

Sneaky sneaky/talky talky?


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

Cyrdic moves out into the open slightly, so that Owlbear can see that it's him. Before Owlbear can say anything, he speaks just loud enough that Owlbear can hear him-"Owlbear, I need you to be very, very quiet. Don't make a noise, okay? I need you to come over here very quietly, and then you can play with your crabs if you want. But you have to be very very quiet-don't talk or make a sound. Can you do that? Shhh, buddy. Shhhh."

Please be quiet, Owlbear, please...oh Besmara help us.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

After downing a blend extract and a dexterity mutagen, Slickjaw slips by Owlbear to the door behind him.

Assuming I don't ever need to roll for Owlbear.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Owlbear puts his hands to his lips with a great big smile and loudly goes "Shhhhhhh!" as he shuffles to the side of the deck as Slickjaw sneaks in.

Slickjaw:
Plugg snores loudly and rolls over, but does not wake.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Slickjaw checks if he can see any traps.

Perception: 1d20 + 3 ⇒ (1) + 3 = 4

Assuming he sees nothing, he stealthily approaches Plugg.

Stealth: 1d20 + 25 ⇒ (13) + 25 = 38

He then checks for traps again.

Perception: 1d20 + 3 ⇒ (8) + 3 = 11


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Plugg continues to snore away, oblivious to the small goblin, moving like a shadow through his quarters.

Oh, I forgot to make this clear, Owlbear doesn't go very far, really. He's chained to the wall and can only move about 15 feet in any given direction.


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

Oh, he's chained to the wall...what the hell. As soon as Plugg's dead, we're getting him out of there. Let's just hope Slickjaw's okay, he's sure as hell sneaky, but if Plugg gets ahold of him...he should just hurry up already. Cyrdic looks around to make sure they're still alone in the hall, then looks at Lucy and raises his eyebrow, wordlessly asking if she's okay.

Perception: 1d20 + 6 ⇒ (8) + 6 = 14


21 HP, 9 Rage rounds

Lucy catches Cyrdic's glance and nods, also in silence.

She then freezes, as Fipps opens the door to the Officer's Quarters and sleepily stumbles up the deck.

He doesn't appear to notice anyone as of yet as he stomps his way to te erailing and unties his trousers, letting loose a golden stream into the ocean below as he rubs his bleary eyes with one hand.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

No tears, Plugg. Only dreams.

Wraithlike, Slickjaw crouches over the sleeping Plug, and plunges his magic dagger into Plugg's throat. Squeal now, pig.

Coup de Grace: 2d3 + 2 + 1d6 ⇒ (3, 1) + 2 + (2) = 8

Can I stab him again?


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

Crap, just we needed...Fipps. Where the hell is Slickjaw?

Cyrdic tries to hear if anything's going on in Plugg's cabin.

Perception: 1d20 + 6 ⇒ (2) + 6 = 8

...Nothing. Not sure if that's good or not. And I'm sure as hell not going in to check.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Plugg takes the dagger to the throat, and his eyes shoot open, filled with rage.

Fort save: 1d20 + 6 ⇒ (18) + 6 = 24

With surprising speed he tumbles out of his hammock and draws his sword.

Dex check: 1d20 + 3 ⇒ (2) + 3 = 5

"YOU!" he screeches, almost incoherent, and swings his cutlass at Slickjaw.

1d20 + 10 ⇒ (12) + 10 = 22
1d6 + 6 ⇒ (1) + 6 = 7

7 damage to Slickjaw.

I don't believe I ever provided a picture of Plugg. Here, have one.

On the deck, Fipps turns around with a bleary "Huh?", spilling piss all over the deck around him.

"Wha's goin' on?" he says, noticing Cyrdic, Lucy, and Owlbear.

Initiatives, pls.


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

Cyrdic jumps a little at the shriek coming from inside, then mentally sighs a bit at the commotion coming out of the room. Well, this could've gone better. Looking at Lucy with raised eyebrows, he turns back to Fipps and wearily says "Nothing, we're...dude, you're getting piss freaking everywhere. Over the side, buddy. Over the side."

Initiative: 1d20 + 3 ⇒ (11) + 3 = 14


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

1d20 + 3 ⇒ (18) + 3 = 21
1d20 + 1 ⇒ (12) + 1 = 13


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

im not in this, right?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You're around. You never said where you were. If you wanna be out there with Cyrdic you can be.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Wouldn't Plugg have to roll for the concealment provided by darkness?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Honestly? I was hoping to avoid using the lighting rules for anything other than pitch black because they just get confusing a lot of the time (especially when it comes to drawing battle maps, which will happen later). It's a bit of a double edged sword or boon here. It can impact your enemies, and you equally.On the one hand, it nullifies one of the advantages of low-light and your Darkvision (though leaves the others intact), but on the other it means everybody else in the party isn't going to have to roll 20% concealment every time you're in a cave, unlit building, or outside at night, though true your enemies will gain that boon as well.

I've never really used those rules because A.) I don't like them a whole lot and B.) I've NEVER used them (every GM I've played under has handwaved them similar to this way) and so often forget they even exist. If y'all want to use them, I can implement them from here on out, but if you have no preference I'll leave it be.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Spitting with fury, Slickjaw flips out, hurling two flasks of alchemical fire at Plugg (one, if they don't stack) as he exits the cabin and gets as far from the door as possible. He also triggers his regeneration.

There was a glitch with roll saving when I refreshed after Rynjin's post, but the too-hit comes out as a 15 or something.

damage: 1d6 + 3 ⇒ (3) + 3 = 6
Initiative: 1d20 + 7 ⇒ (20) + 7 = 27


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Almost forgot some Initiative.

Owlbear: 1d20 - 1 ⇒ (7) - 1 = 6

Lucy: 1d20 + 2 ⇒ (4) + 2 = 6

Initiative Order minus Ace:

Slickjaw
Plugg
Cyrdic
Fipps
Lucy
Owlbear


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Slickjaw bolts far enough to put Cyrdic and Owlbear between him and Plugg as he readies a masterword dagger in each hand.

"Owlbear! Plugg's gone crazy - you have to stop him from destroying me!"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I made a goof. Plugg didn't hit Slickjaw because he couldn't have drawn and swung as he got out of the hammock, only drawn (it's not an actual movement, just a Move action). My bad. Ignore that part, Slickjaw add back those 7 HP.

Plugg roars in pain and anger as the vial of fire hits him in the face.

Rubbing his eyes he notices Slickjaw slip around the corner, and charges out as well, coming out right behind Cyrdic and Owlbear.

"Owlbear, ye idiot, GET THEM!" he roars, and turns his back on the friendly simpleton, scanning the area fro Slickjaw.

1d20 + 4 ⇒ (2) + 4 = 6

Not finding him, he looks around some more, and notices Cyrdic standing there next to his door.

"What are ye doin' on deck after hours, eh!?!?" he screeches, half insane with rage, and pushes Cyrdic, shoving him toward the railing.

1d20 + 9 ⇒ (9) + 9 = 18

Cyrdic, you are pushed back 5 feet. You are now 5 feet away from the boat, and 10 feet away from the railing behind it.

You're up unless Ace rolls higher.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Then I won't use the regen.

Slickjaw hides under the southerly escape boat.

Stealth: 1d20 + 21 - 10 ⇒ (7) + 21 - 10 = 18


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

ah what the heck

1d20 + 4 ⇒ (12) + 4 = 16

Ace stays at his post until needed.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

I'm pretty sure you're needed, mate.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yeah, Ace you're up.

Initiative Order:

Slickjaw
Plugg
Ace
Cyrdic
Fipps
Lucy
Owlbear


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Try and color spray Plugg.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Walking down the hall, Ace whistles sharply at Plugg to distract him and fires off a stream of colour.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

What hall? Anyway...

1d20 + 2 ⇒ (4) + 2 = 6

Plugg is Stunned for 1 round.

Cyrdic, your turn.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

LAY DOWN THE MEGA-EST BEATDOWN IN 5EVR


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Alroighty. He's unarmed, you can Sneak Attack him, you get a +4 bonus on Combat Maneuvers, and his AC is shot. Get 'im everyone, he's pretty much toast.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

For when my turn comes around since I'll be gone tonight and exhausted tomorrow.

Slickjaw bolts out of hiding to stab at Plugg's weak spots.

Attack: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 1d3 + 1 + 1d6 ⇒ (2) + 1 + (1) = 4

If anyone can do some sort of combat maneuver to him to cripple him - like stabbing out his eyes or hamstringing him or whatever, do it. I've got a bad CMB, so I won't try.

Also, if Plugg dropped his weapon, get it out of his reach.


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

Sorry guys, I've been sick for the past few days and I've basically been tied up in bed.

Cyrdic summons his soulknife, scoots forward a bit and swings as hard as he can at Plugg.

Outrage + Power Attack

Attack Roll: 1d20 + 7 ⇒ (5) + 7 = 12
Damage (If Applicable): 2d6 + 10 ⇒ (1, 6) + 10 = 17


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

S'cool. I've been kinda busy for the last few days anyway.

Cyrdic hits Plugg as hard as he can, psychic blade digging deeply into his shoulder, just below the neck.

Plugg reels back, but otherwise does not react to the blow.

Fipps gapes at the scene and runs to the other side of the deck, screaming at the top of his lungs and banging on the door to teh officer's quarters.

"Mutiny! Mutiny on the deck! Them troublemakers is attacking the Cap'n!"

Soon afterwards, a stream of pirates pours out onto the deck, the whole crew, friends and foes alike drawn by the noise, either as an alarm or a signal for action.

Lucy leading the charge, your loyal crew members stall most of the rest of the crew, save Scourge who races to Plugg's side, drawing his wicked looking handaxe as he does so.

"I knew ye was trouble the moment I laid eyes on ye! Keep yer 'ands off Cap'n Plugg!" he screams, preparing for battle, and trying to cover his master.

Initiative: 1d20 + 6 ⇒ (10) + 6 = 16

On the other side of the deck, the battle rages. Lucy laying into the enemy with abandon, ripping into people with her giant blade, Riza calmly standing at a distance, slashing at the enemy with her elongated pike, Kroop darting in at opportune times, hamstringing people with his cleaver so that batter fighters can finish them off, and everyone doing their part to wipe the other side off the face of the earth.

I will be resolving all of these mini combats later, but not at the moment.


Draconic Human. Hero Points 2/3

Owlbear looks from Plugg to Cyrdic, torn between his friendship with Cyrdic and his great fear of Plugg.

"Cyrdic, what do I do?" he asks, putting his fate in his friend's hands.

Owlbear delays until he's given orders. Talking is a Free action you can take even when it's not your turn, so basically just make a post whenever.

Just to clarify, Plugg's action takes place after everything else, and Owlbear's cry for orders and Slickjaw's actions. It's Ace's turn now, barring Owlbear un-delaying at any point between his own "action" and Ace's turn, which he will do so if Cyrdic tells him to do something.

Initiative Order:

Slickjaw
Plugg
Scourge
Ace
Cyrdic
Owlbear

Damage Dealt:

Plugg: 29
Scourge: 0


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

Cyrdic's eyes narrow dangerously. "Owlbear...you don't have to be afraid of them anymore. We're gonna make them pay. If you want...you can help."


Draconic Human. Hero Points 2/3

Owlbear hesitates for a moment more, but decides to trust his friend.

He roars and heaves up his club, moving forward to swing it down at Plugg's head in an overhand chop.

1d20 + 4 ⇒ (17) + 4 = 21
1d6 + 5 ⇒ (6) + 5 = 11

Spoiler:

Plugg: 40
Scourge: 0


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Is Slickjaw flanking scourge?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yes. You're flanking with Cyrdic.

'Kay. I believe we've reached the point already where a battlemap is a necessity. I'm going to be making an S&S Roll20 game, and invite y'all to it so I can put maps in detail up.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

While you do that...

Slickjaw shanks Plugg again before withdrawing to his hiding place under the boat (assuming that they are distracted enough to attempt sneak).

Attack: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d3 + 1d6 + 1 ⇒ (2) + (3) + 1 = 6


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Plugg reels, bleeding profusely, and comes to his senses.

He screams in fear and begins running away, towards the starboard boat, screaming behind him.

"Scourge, get over here and release this last knot, we need to go!"

Withdraw action, meaning he doesn't provoke from Slickjaw or Owlbear, but he leaves another of Cyrdic's squares on the way.

2d6 + 10 ⇒ (4, 1) + 10 = 15

Unfortunately, Plugg doesn't make it far. Cyrdic whips around and shoves his sword through the man's neck, dropping him to the ground. He's still breathing, but only barely.

Scourge stares at Plugg's body, dismayed.

"Ye've killed 'im!" Scourge cries. After a moment, he speaks again "Wait a minute..."

Diving to the ground beside Plugg, he goes through his pockets, digging through them until he finds what he needs.

"Aha!" he shouts, pulling out a vial, which he promptly shoves into Plugg's mouth.

2d8 + 3 ⇒ (5, 1) + 3 = 9

But to little avail. Plugg looks slightly better, but is still down for the count.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Actually, let me resolve that now, just to see what's going to happen.

Cyrdic attack roll Outrage Power Attack: 1d20 + 7 ⇒ (16) + 7 = 23

'Kay. Plugg's dead. Let me rewrite that other post.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Okay then. Ace, you're up.


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

As his blade drives deep into Plugg's neck, Cyrdic lets out a savage scream of exultation as blood gushes over him. "Hey Slickjaw, take notes-THAT'S how you slit a guy's throat!" Then, turning to Scourge, he points his slightly glowing, blood-drenched blade at him and yells "GET HIM!!!" at the top of his voice. As he begins to run back into the fray, he calls back to Owlbear-"Owlbear, feel free to bash Plugg on the head some more if you want to!"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

To clarify, Plugg is down, not dead. The reason I made a separate post for Cyrdic's AoO was because I'd already made a roll in that post, that later I realized Scourge didn't need to/couldn't make it anyway, and I didn't want to shaft Cyrdic by giving him that roll.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Cyrdic, you've got the best intimidate/diplomacy - tell 'em to surrender.

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