Yohoho and a bottle of Rep! (subSPUF Skull and Shackles)

Game Master Rynjin

Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.

Impositions:

Disgraceful Impositions:

Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.

Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.

Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.

Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.

Despicable Impositions:

5: Lashings!: Your ship's speed doubles for 1 day.

5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.

10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.

10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.


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Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Aquan? Water Elementals and...thassaboutit.

Cyrdic fills up his pot, and Slickjaw snags another 3.

After the group gets done with their fourth dives, however, things get a bit hectic.

Attracted by the splashing, a pair of creatures rise up from the depths, looking like a cross between a lobster and an eel, they wave their pincers menacingly and advance to the shallows.

Initiative, and you need Kn. Dungeoneering to identify them.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

but i dont think anyone invested in dungeoneering

initiative: 1d20 + 4 ⇒ (17) + 4 = 21


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

Yeah, I don't think anyone had that... great.

Initiative: 1d20 + 2 ⇒ (12) + 2 = 14


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Initiative: 1d20 + 5 ⇒ (3) + 5 = 8


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Given how common they are around these parts, and their cultural "significance" I'd allow a Kn. Local check to identify what they are, but not their weaknesses and abilities and such.

1d20 + 5 ⇒ (2) + 5 = 7
1d20 + 5 ⇒ (11) + 5 = 16


Female Tiefling Barbarian (Invulnerable Rager) 7 [rage] | HP 55/69 [76/90] | DR 3/- | AC 22 [-2], FF 19 [-2], Touch 13 [-2] | Fort 7 [10] Ref 5 Will 4 | Init 6 | CMD 25 [27] | Perception 12 Sense Motive 2

Initiative: 1d20 + 2 ⇒ (7) + 2 = 9


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Turn Order:

Ace
???
Cyrdic
Lucy
???
Slickjaw

Ace, looks like you're up first. What do?


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace starts off the battle with the color spray/flash.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

1d20 + 4 ⇒ (8) + 4 = 12
1d20 + 4 ⇒ (18) + 4 = 22

The Reeflcaw makes a move towards Ace, but is flashed by his brilliant colors, and flops over on the ground, unconscious and stunned.

2d4 ⇒ (1, 2) = 3
1d4 ⇒ 1

It's unconscious for 3 rounds, stunned and blinded for one, and stunned for 1. Total rounds unable to act: 5

Cyrdic and Lucy?


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

Cyrdic summons his soulblade, and swings at the thing that hadn't been stunned by Ace's beam of fabulousness.

Attack Roll: 1d20 + 6 ⇒ (9) + 6 = 15
Damage (If Applicable): 2d6 + 6 ⇒ (1, 6) + 6 = 13


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Cyrdic takes a swing at the creature, and jabs straight through its brain!

The creature starts spasming wildly, flailing its claws at Cyrdic!

1d20 + 2 ⇒ (3) + 2 = 5
1d20 + 2 ⇒ (13) + 2 = 15

But misses both times, and flops to the ground.


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

I'm just posting this in case the other guys post during the night, feel free to insert wherever/whenever it's actually needed. Also, do a Google Images search for Reefclaw, these things look AWESOME.

As Cyrdic's sword slammed through the brain of the creature, a surge of savage joy went through him, a feeling akin to the one someone might get after dropping an enormous pile of rocks onto a pack of wild dogs, killing them instantly. As the corpse thrashed in its death throes, Cyrdic dispelled his soulknife. Seeing that the other creature was completely incapacitated (and looked like it would be for quite some time), he made sure his pot was safely stored in his bag. Then he reached into the shallow water and grabbed the body of the creature.

Best case scenario, it's some sort of mythical creature and I can get a s##!load of money for this corpse. Worst case, I can still try to stuff it and hang it on the wall in my quarters. This thing looks freaking badass. Setting the body on his shoulder, he began making his way out towards the ship. As he did, he called behind him-"Do what you want with the other guy, I'll go ahead with this stuff. He doesn't look like he's going to be much of a problem anyways..."


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

when are we gunna get xp for fights?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I thought I mentioned way back when we started this that I wasn't doing EXP? Too much of a hassle for the most part. APs have specific guidelines that say "The PCs should be level X by the time they get to/do Y". You'll level at that point, which isn't too much longer.

The fight over, effectively, the party can easily retrieve the crabs they need, and can head back whenever they feel like it.

Are y'all finishing off and taking the other one too?


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace slices the other one's throat, and brings it back to the ship's cook to see if it is edible.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Half of the images I saw for reefclaws were Kaiju-sized.


Female Tiefling Barbarian (Invulnerable Rager) 7 [rage] | HP 55/69 [76/90] | DR 3/- | AC 22 [-2], FF 19 [-2], Touch 13 [-2] | Fort 7 [10] Ref 5 Will 4 | Init 6 | CMD 25 [27] | Perception 12 Sense Motive 2

"Oh, damn. Not even letting me get a slash in? Boring."

totally not because I haven't been on nope not one bit


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Slickjaw wrote:
Half of the images I saw for reefclaws were Kaiju-sized.

There's a bigass one in Rise of the Runelords(?) called Meatclaw, that's why.

The group brings their mostly full crab pots and the creatures back to the Wormwood.

They hand them off to Kroop, who looks at the creatures with a raised eyebrow.

"Ye caught some Reeflcaws? Hold on a minute, I'll be right back."

Kroop disappears for about 10 minutes and comes back with a small bowl with a bit of meat in it.

"Follow me."

He takes you over to Captain Harrigan's door and knocks.

"Cap'n? I've got a little preview of dinner for ye that ye might wanna sample."

Harrigan comes out a few moments later.

"What is it, Kroop? It better be good."

Kroop give shim a gaptoothed smile.

"I think ye'll definitely like this 'un Cap'n Harrigan. These four caught us a pair o' reefclaws when they was out divin' fer crabs."

Harrigan's eyes light up and he lets out a big grin, showing off his shiny gold tooth.

"Reeflcaw? Well, color me impressed. Lemme have a taste o' that, Kroop."

He takes a bite of the thick meat and lets out appreciative noises.

"Good. Cook me up some more of that along with the crab. Let the officers 'ave a taste too, along with these four."

He thinks for a moment and says "Wait here fer a moment."

Harrigan disappears into his room and you can hear the sounds of rustling through his trunk.

"Here, take this too. Reefclaw is a delicacy in these parts, and I've got a tooth for it."

"Besides, I think ye'll need it afore Sourge is done with ye again!" he guffaws loudly before waving his hand in dismissal and going back into his room, closing and relocking the door.

He gives you a potion of Cure Moderate Wounds.

At the evening meal, you're given a piece of the reefclaw and some crab to go along with the rest of your dinner, by way of thank you for the hard work.

Got any Night actions you wanna take?


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Slickjaw gets all rested up.


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

Cyrdic went up to Rosie and sat down next to her. "Hey, how're you feeling? You alright after the other day? You know...Conchobar was really worried about you. Seems like he cares for you an awful lot, you know? I dunno...just thought you'd want to know-when you went over, Conchobar was the first person to try and take action. He's not a really bad guy, all things considered..."

Without waiting for an answer, Cyrdic got up and walked back to his bunk. He had been in a foul mood for the past few days, and as he stalked back to his bed to sleep, it finally hit him just why he was so mad. The other day was the first time I asked someone having anything to do with Besmara for help in years...he realized. As he thought this, the old, familiar rush of anger and grief came back. The question that he had repeated to himself like a mantra for the past decade-He was a priest of Besmara...why would she let him get killed by pirates, of all things? It just doesn't make sense. Cyrdic shook his head, trying to clear his mind.

Slipping into bed, Cyrdic closed his eyes and listened to the creak of the ship around him. To his surprise, he had found that he was...content. At least, he was happier than he had been in the past ten years. His life might be in constant danger, but at least he knew where he stood here. Before he went to sleep, he did something that he hadn't done in years-he prayed to Besmara. "Hey. You didn't have to save him the other day. But I saw him repairing the sails during the storm, looking pretty much good as new. At least until they beat him nearly to death again. But anyways...thanks for that, I guess. I saw Fipps glaring at me again today, I might have to take care of that. Unless you do something like, I don't know...make him trip down the stairs and break his neck? Aww, who am I kidding. You didn't do anything for my dad, and ol' Antun liked you a whole hell of a lot better than I did. So...whatever."

Settling back onto his pillow, Cyrdic was slightly surprised to find tears silently streaming down his face. Before he drifted off completely, he quietly murmured one last thing. "Oh, and if Cyndric's there...tell him I said happy birthday, would you? He would've been 17 today. Love you, you little s+@#."


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace, having nothing else to do, rests up.


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Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Rynjin I swear if you don't catch on to Alex's thingy by now I will hang you.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The group goes to sleep, and wakes up rested.

The next morning, the group wakes up and climbs the stairs from belowdecks, and they hear a loud crashing noise.

Fipps yells loudly.

"Dammit who did that?"

He comes running up the stairs frantically with a broken fiddle in his hands.

"Mah neck, ye broke my neck! Which one of ye broke me neck I swear I'll kill ye!" he yells frantically.

From there, the day proceeds uneventfully, as do the next three. The only thing of note is that Rosie seems to have taken Cyrdic's words to heart, at leasta little. She's testing the waters with Conchobar, and he seems to be in a much less foul mood all the time because of it.

Same deal, if you have any business to attend to, tell me.

After a full 2 weeks on the Wormwood, the new crew members finally have to go through a classic bit of pirate training: Boarding school.

All of the new recruits (you four, along with Rosie, Conchobar, Sandara, and Cogward) are excused from work, as Riaris Krine stumps out onto the deck, peg leg adding to the intimidation factor she tries to go for.

"Alright ye lilylivered f$!!weasels it's time for ye to learn somethin' useful. Usin' a grappling hook is a vital skill for ye useless sacks of s+$~ to learn, so here's how we're gonna do it. I'm gonna take you out two at a time on the jollyboat and ye're gonna grapple the ship and then do your damnedest to make yer way across the boat while these four gentlemen" she gestures to Fipps and his flunkies "Do THEIR damnedest to knock ye off into the water, where hopefully you'll learn your lesson and I won't have to see your soggy ass go through it again."

"Well? Don't just stand there with your thumb up your ass ye c$~&%@@+#&s, you and you hop to it so we can get this done before sundown." she points to Ace and Lucy as she speaks.

They get in the boat, Riaris spewing profanity laden encouragements for you to row all the way, and at about 40 feet out she tells you to stop.

"Now all ye need to do is throw yer grapple, snag it on the railing, and then climb across. Should be simple enough even for a pair of s@++ fer brains like ye two. Now GET ON WITH IT before me c&$! dries up in this damned heat."

You need ranged attack at a -6 penalty because of distance. Your target AC is 5, so keep going until you hit that number. Then I want you to make Climb checks until you get 4 successes (you won't fall off if you fail here, it just determines how long it takes you).

Spoiler:

Ace:

1d20 ⇒ 6
1d20 ⇒ 8
1d20 ⇒ 18
1d20 ⇒ 10

Lucy:

1d20 ⇒ 4
1d20 ⇒ 7
1d20 ⇒ 8
1d20 ⇒ 17

Ace also needs to make one Reflex save, and so does Lucy.


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

Cyrdic, still a bit miffed about the events of the other day (You-damn-it, Bessie, you're worse than a freaking genie...) nevertheless throws his hook at the railing and gets to work.

Ranged Attack: 1d20 - 3 ⇒ (13) - 3 = 10

Climb: 1d20 + 6 ⇒ (5) + 6 = 11
Climb: 1d20 + 6 ⇒ (9) + 6 = 15
Climb: 1d20 + 6 ⇒ (13) + 6 = 19
Climb: 1d20 + 6 ⇒ (3) + 6 = 9
Climb: 1d20 + 6 ⇒ (9) + 6 = 15
Climb: 1d20 + 6 ⇒ (11) + 6 = 17


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Ranged attack : 1d20 - 1 ⇒ (11) - 1 = 10

Climb: 1d20 ⇒ 5
Climb: 1d20 ⇒ 18
Climb: 1d20 ⇒ 8
Climb: 1d20 ⇒ 16
Climb: 1d20 ⇒ 18


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

reflexes: 1d20 + 4 ⇒ (6) + 4 = 10

ranged: 1d20 - 2 ⇒ (6) - 2 = 4
round 2
ranged: 1d20 - 2 ⇒ (10) - 2 = 8
round 3
ranged: 1d20 - 2 ⇒ (19) - 2 = 17

climb: 1d20 + 1 ⇒ (7) + 1 = 8
climb: 1d20 + 1 ⇒ (8) + 1 = 9
climb: 1d20 + 1 ⇒ (12) + 1 = 13
climb: 1d20 + 1 ⇒ (14) + 1 = 15

fukkin RNG
climb: 1d20 + 1 ⇒ (1) + 1 = 2
climb: 1d20 + 1 ⇒ (2) + 1 = 3
climb: 1d20 + 1 ⇒ (9) + 1 = 10
climb: 1d20 + 1 ⇒ (19) + 1 = 20
climb: 1d20 + 1 ⇒ (14) + 1 = 15


Female Tiefling Barbarian (Invulnerable Rager) 7 [rage] | HP 55/69 [76/90] | DR 3/- | AC 22 [-2], FF 19 [-2], Touch 13 [-2] | Fort 7 [10] Ref 5 Will 4 | Init 6 | CMD 25 [27] | Perception 12 Sense Motive 2

Reflex Save: 1d20 + 2 ⇒ (14) + 2 = 16

Ranged: 1d20 - 4 ⇒ (6) - 4 = 2

Ranged: 1d20 - 4 ⇒ (14) - 4 = 10

Climb: 1d20 + 8 ⇒ (8) + 8 = 16

Climb: 1d20 + 8 ⇒ (15) + 8 = 23

Climb: 1d20 + 8 ⇒ (2) + 8 = 10

Climb: 1d20 + 8 ⇒ (5) + 8 = 13


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Despite some rough patches where they couldn't get their footing, Ace and Lucy both make it across on their first try, albeit slowly and taking two hits each from flying boots, hunks of wood, and other garbage.

Krine takes out Rosie and Cogward next, followed by Conchobar and Sandara, before finally coming down to Cyrdic and Slickjaw, who make it across a good deal quicker, but still not as fast as Krine would like. Still, she deems them passable, and practice makes perfect, so all of you are passed along.

She gives Cyrdic an appraising look.

"Well, ye're still bloody hopeless, but a bit less than your friends here, if only by a hair than that little 'un." she says cryptically.

The Rest of Lucy's Climb Rolls:
1d20 + 8 ⇒ (17) + 8 = 25
1d20 + 8 ⇒ (3) + 8 = 11
1d20 + 8 ⇒ (4) + 8 = 12
1d20 + 8 ⇒ (2) + 8 = 10
1d20 + 8 ⇒ (14) + 8 = 22

Rest of Lucy/Ace Attack rolls:

Ace: 6d20 ⇒ (14, 20, 10, 14, 5, 13) = 76

Lucy: 5d20 ⇒ (11, 9, 18, 4, 13) = 55

Reflex saves:

1d20 + 4 ⇒ (11) + 4 = 15

1d20 + 2 ⇒ (12) + 2 = 14

1d20 ⇒ 17

Cyrdic/Slick Attack Rolls:

6d20 ⇒ (4, 8, 6, 18, 16, 10) = 62

6d20 ⇒ (4, 3, 14, 10, 3, 2) = 36

1d20 + 4 ⇒ (16) + 4 = 20
1d20 + 4 ⇒ (13) + 4 = 17


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The next few days pass peacefully...but there is a clear polarizing taking place among the crew.

The group of newbies has mostly stuck together, but the rest of the crew seems to have joined up with Plugg, and Cogward has abandoned his "class" as well, huffing that they're nothing but trouble and will only hold him back.

Plugg starts harassing you even more, assigning the worst possible duties every day, punishing the slightest mistakes and sending all of you (including Rosie, Conchobar, Sandara, and anyone else you consider friends) to bed tired and in pain like clockwork. Each of you has received whippings so often now that they seem almost commonplace, and Sandara's intervention is the only thing that has kept many of you alive through the ordeals.

On their 19th day aboard the Wormwood, Slickjaw is assigned to the bilges. On the way there, he bumps into Plugg and Scourge.

With barely restrained glee they pat him down and remove his hidden dagger and his cestus, his hanbo hidden far away from him in his locker.

"Tsk tsk, you know none of the crew is allowed weapons, ye little snot. We'll let you off with a warning, this time. Be on yer way, afore I change my mind."

When Slickjaw reaches the bilges, there are two other pirates down there working already.

Make me a Perception check.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Perception: 1d20 + 4 ⇒ (18) + 4 = 22

Since I'm wearing pickpocket's clothes, can I roll to attempt to keep my dagger?

If so, Sleight of Hand: 1d20 + 11 ⇒ (4) + 11 = 15


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ah, yes. Forgot about that.

1d20 + 1 ⇒ (18) + 1 = 19
1d20 + 2 ⇒ (1) + 2 = 3

I was hoping you'd make that. =/

As Slickjaw looks around the bilges, he notices that the other two pirates are carrying daggers quite openly.

I will give you one shot here or it could get nasty. Stealth, and then Sleight of Hand to snatch one of the daggers.


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

"So basically, whenever I really want to, I can just concentrate a bit and bam-instant weapon. Sword, battleaxe, warhammer, pretty much anything I can think of, really. I've been able to do it since I was a kid, my dad said I was a 'Soulknife' or something like that. It's come in handy though, I'm more or less always armed," says Cyrdic to an enraptured Conchobar and Owlbear as they work hauling goods back and forth just belowdecks. Lowering his voice a bit, he mutters to them "And let me tell you-these days, it's making me really happy to be able to do it...the way things have been going around here, I'd hate to be left alone with pretty much anyone without a weapon."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Owlbear looks at Cyrdic with a vacant grin on his face.

"Show?" he asks, as politely as he can muster.

Conchobar strokes his goatee.

"I too would be quite interested in seeing your trick, if you don't mind." he says.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Slickjaw slams back a Str mutagen and a Blend extract as he goes downstairs.

Stealth: 1d20 + 22 ⇒ (15) + 22 = 37
Sleight of Hand: 1d20 + 9 ⇒ (18) + 9 = 27


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Slickjaw snatches a dagger from the belt of one of the pirates.

"Where is that little bastard? He was supposed to be here 5 minutes ago?"

"No clue. Not like it matters. If he doesn't show up for work he's done for anyway, Scourge will whip him until he croaks like the little frog he is."


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Sleight of Hand to steal the other knife.
Sleight of Hand: 1d20 + 9 ⇒ (15) + 9 = 24


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Great success. Now what?

Slickjaw quietly lifts the other knife.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Slickjaw slips back up to the base of the stairs (with the knives concealed), and says "'Morning, gents."

Sleight of Hand to conceal knives: 1d20 + 11 ⇒ (11) + 11 = 22


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The two pirates jump, startled.

"'Bout time ye got down here ye lazy runt." one of them grumbles.


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

Cyrdic smiles a bit. "Sure, I guess I can show you guys. Just gonna make sure the coast is clear...don't want anyone dropping in on us. Don't think that'd be very good, eh?"

Perception: 1d20 + 5 ⇒ (14) + 5 = 19

I'm going to bed now, but if I don't see/hear anyone, Cyrdic summons his blade (2-handed) to show them, just making it take the form of a greatsword. He'll show it off for a few moments, but will quickly dispel it-you can't be too careful. And if he does see or hear someone hostile nearby, he doesn't want to do it at all.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Owlbear claps loudly and laughs, while Conchobar looks suitably impressed.

"Very good. Could be QUITE useful in the coming days..."

Unrelated to Cyrdic:
1d20 ⇒ 4
1d20 ⇒ 6


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Slickjaw goes to the pumps, while keeping an eye on them.

Perception: 1d20 + 4 ⇒ (8) + 4 = 12
Sense Motive: 1d20 ⇒ 3


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The two pirates not so stealthily move closer to Slickjaw, who is oblivious to their hostile intent until they shout "Get 'im!" and reach for their daggers.

Which they are quite confused to see are no longer on their belts.

1d20 + 2 ⇒ (6) + 2 = 8
1d20 + 2 ⇒ (5) + 2 = 7

Initiative?


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Initiative: 1d20 + 5 ⇒ (5) + 5 = 10

Slipping both knives into his hands, Slickjaw yells "Back the f@%+ off before I cut off your g&~#!!ned dicks and f@#+ing feed it to the sharks, you f$*#*!-a**@&$ ganking sons of b+$*@es!"

plz no not the banhammer


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The two pirates look at the little goblin with the knives, and then at each other.

They start conferencing for a moment.

"Well he does have our knives..."

"Yeah but hes so TINY!"

"Good point. So here's what we do..." he slips into an inaudible whisper at that point.

They turn to Slickjaw with smug looks on their faces and prepare to move in.

Combat has officially started. Your move.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Due to mutagen, I've got AC 20.

Slickjaw attempts to ninja around the pirates and get to the stairs.

Acrobatics: 1d20 + 9 ⇒ (13) + 9 = 22


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Slickjaw slips nimbly around the pirates and gets to the foot of the stairs.

The two pirates splash forward, one after another.

The foremost pirate leaps at Slickjaw, trying to wrap his arms around him, while the other tries to snatch back one of the knives.

1d20 + 4 ⇒ (10) + 4 = 14
1d20 + 4 ⇒ (8) + 4 = 12

The foremost one falls back, failing to grab him as he gets sliced across the face and neck by the dagger.

The second, shaken by his friend's injury and the threat of a waving dagger, moves his arm away at the last minute to avoid being cut, failing to disarm the goblin.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Slickjaw will only use one dagger.
Attack Roll: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
AoO Roll: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d4 + 2 ⇒ (4) + 2 = 6


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Previous post retroactive.

His voice deadly quiet, Slickjaw says "Trust me, you don't want to try that again."

Total Defense for +4 dodge bonus to AC.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Stubbornly, the second one advances again.

"He's just a little guy, pick yourself up!" he screams.

The first man groggily advances again, warily trying to avoid the daggers, while the second man goes to snatch one again.

1d20 + 4 ⇒ (6) + 4 = 10
1d20 + 4 ⇒ (20) + 4 = 24

The first one fails his Grapple, but the second one pulls off a surprisingly adept maneuver, kicking the dagger out of Slickjaw's hands and juggling it off his knee into his hand.

"I've got ye now." he says with a smile.

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