Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.
Impositions:
Disgraceful Impositions:
Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.
Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.
Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.
Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.
Despicable Impositions:
5: Lashings!: Your ship's speed doubles for 1 day.
5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.
10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.
10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Ace gets angry, curses Slick's abandonment, and takes a breath before swimming down and slashing the little monsters, attacking twice and leaving glowing "A"s on their bodies
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
With this many gindryewhers around, I think its a proper dungeon/challenge room or something.
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Well, like I said, I dun goofed. The average height of the water is 5 feet or so, low enough for y'all to slosh through if need be...besides Slickjaw. Hazards of being size Small. But honestly? It'd be a good idea to fall back a bit. You came into this woefully unprepared and never healed yourselves. Take a day to rest, blow a lot of your Extracts on healing and such, and then come back at full strength. Up to you though. This is not un-doable in your current state, but it could be mighty difficult.
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Slickjaw makes it across the cave area with little incident.
On the other end is a little "door" made of fetishes and string. Some of the fetishes particularly stand out among the drab feathers, string, and colored seaweed.
A hammerhead shark skull with a hunk of driftwood shoved through it's eye sockets/nose, a carved walrus tusk inlaid with gold, and a harp that appears to be made from the jaw of a killer whale.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Yes. Ace's Initiative was higher. His first attack hit (he doesn't get a second attack because he moved, you need to start remembering that Doop), and he killed it.
Ace is retroactively saved!
With all the Grindylows dead, Ace has some time to look around. One thing of note that stands out is the "leader" Grindylow that Jrahk decapitated, who is wearing a very distinctive hat, Sandra's tricorne.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Ace takes the hat, and puts it on. waiting for the others.
Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0
Jrahk finally makes it to the cave with Ace. He sighs in disappointment at the additional bodies in the water, realizing that he missed out on a fight.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Ace surprised with the hats power, takes it off and stares it intensely.
spellcraft:1d20 + 8 ⇒ (6) + 8 = 14
after that, he puts it back on, liking the powers it bestows.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Ace also asks the Orc if he has any healing potions.
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
It is a minor magic item known as Besmara's Tricorne.
It grants the user a bit of better capability in the art of sailing and swimming. +2 Profession: Sailor and Swim.
If you're a follower of Besmara, it also has another ability. Once per day you can shout the command word and throw it down, transforming it into a small ship's boat, such as the jolly boat you came in on.
The boat comes equipped with a single sail, two oars, and enough space for 12 passengers and crew. It lasts for 8 hours, at which point anyone still inside will be dumped out. It can be ended prematurely by speaking another command word.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Ace mutters "Hmm, Sandra's Besmara hat, if only Cyridic was still here to see this"
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
You drag the corpses back to the undead creature.
He chows down...quite messily and with great relish and when he finally finishes he gives you a grin, pieces of entrails still hanging off of his sharp teeth.
Having done so, he belches and then begins to talk.
"Thank you. I was quite hungry." he says with a grin.
"My name is Arron Ivy, formerly of the good ship Infernus, pleased to meet you."
He leans back and grabs a leftover grindylow tentacle to munch on slowly, and explains how he came to be here.
He was a sailor on a Chelish From Cheliax ship called the Infernus (so were the other creatures you killed earlier, they were the ship's whores). The ship ran aground on Bonewrack Isle, and things quickly went south.
The captain of the Infernus was transporting a small pack of ghouls, which he used as shock troops. The mosquitoes and botflies on the island quickly started becoming carriers of the disease Ghoul Fever once they started feeding on the undead things...and the results you've already seen. It transformed most of the crew into Ghouls after killing them, and the rest were killed and eaten by either their Ghoul-ified crewmates or the natural fauna.
Ivy himself survived for a while, as you saw with the corn field he planted and the warning heads he staked out (former crew members all), but eventually his luck ran out. He was infected with Ghoul Fever, and tried t take his own life. Unfortunately the Chelish Hangman's Collar he used wasn't set properly, and so didn't snap his neck OR properly choke him, and so he died of the disease and rose as a ghoul. Or, as some might recognize, a Ghast, a more powerful version of a Ghoul which can emit a sickening stench to debilitate their prey.
Jrahk coming so close afforded him his only opportunity to break free, and the rest you know.
"So...," he says, picking his teeth "You've got a ship, have you? And you've shown you're willing to scratch my back, so why don't I return the favor?" he grins and brandishes his sharp and bloody claws.
"I'll help you finish doing whatever it is you're doing on this island, in exchange for a trip off of it. I can stay or go as I please, depending on how much you interest me. Keep me fed with this infernal hunger of mine and I could be quite the asset to you..."
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Ace takes a potion of cure mod. wounds, and drinks it.
Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED
"Do we head back to the ship now? Have we got everything they need?"
Turning to Ivy, Slickjaw says "A few questions. Are you still coordinated enough to man a boat? Can you swim? How fast can you run? Do you need to breath?"
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
here we go
Ace does what slick wishes, and hands him the flask.
heal:2d8 + 3 ⇒ (2, 7) + 3 = 12
not so bad
"Do you know where is a food, asides from your conr, on this island?"
Ghast (Appears as a pale skinned Elf) Alchemist 5 (Beastmorph Vivisectionist) HP: 60/60| AC: 27 FF 23 Touch: 14| Fort +8 Ref +8 Will +5 (CN +4)| Init +4 (+9 AP)
Ivy looks at Slickjaw and attempt to answer his rapid fire questions.
"I was coordinated enough to do a backflip off a man's shoulder and land perfectly balanced while hanging by my neck from a rope, so what do you think? Yes I can swim, I can run just as fast as anyone, and no I don't need to breathe."
At Ace's question, Ivy looks at him like he's retarded pensively.
"I dunno...right there?" he says, pointing towards the spring you broke into the compound to access in the first place.
"Not sure, really. I doubt you'd be fond of Grindylow and man flesh. The corn may be your best bet, though the Grindylows could have fish or something stockpiled for all I know.
So you're saying "Screw it" to rescuing Sandra I take it?
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
"Hey Mr Ivy, you know anything going on with that cove/cave over there?" asks Ace, pointing to the cove they emerged from.
"I do believe that there are still quite a few gingerdoes in there that you can eat"
Ghast (Appears as a pale skinned Elf) Alchemist 5 (Beastmorph Vivisectionist) HP: 60/60| AC: 27 FF 23 Touch: 14| Fort +8 Ref +8 Will +5 (CN +4)| Init +4 (+9 AP)
"You mean Grindylows?" he says, scathingly.
"I thought you were supposed to be an arcanist of some kind. I was under the impression that you had to be intelligent for that. Guess I was wrong."
After he finishes insulting Ace, he replies to his question.
"Yes, I'd imagine there's quite a few left in there. It's their home, after all. I'm not quite hungry again. Yet. But I did agree to help you, so I'll go wherever you wish me."
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
"Right, Grindylows, I can never remember that word"
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Only one of the items is magical, the piece of driftwood jammed through the shark's skull is a Wand of Mirror Image.
The rest of the items (skull, tusk, and orca harp) are merely valuable, though on closer inspection the walrus has a map of the Shackles carved into it.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
"Ooh, nice, a Wand of mirror image, I think it can be handy at times" said Ace as he examines the driftwood.