Yohoho and a bottle of Rep! (subSPUF Skull and Shackles)

Game Master Rynjin

Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.

Impositions:

Disgraceful Impositions:

Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.

Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.

Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.

Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.

Despicable Impositions:

5: Lashings!: Your ship's speed doubles for 1 day.

5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.

10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.

10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.


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Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

With a hiss of frustration, slickjaw heads back to the "jolly boat".


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Just to be clear, guys, you are out of combat now. Act as you will.

Slickjaw swims as fast as he can back to the jolly boat, making it just as his Extract wears off.

Bright side: You can get the rest of Scourge's gear if you like, and he has a waterproof coat to keep you dry.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Slickjaw wraps himself in Scourge's coat, keeping Scourge's body on board for company.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace goes up to the rest of the crew, and asks nicely "I think we should slow the ship so the little green guy can catch up, so lets raise the sails so this thing can stop."

" I dont think anyone here wants to punish each other if we do something wrong, so even if someone did fail at something, just try again, no worries."

"Lucy, Cyrdic, and Owlbear, since you guys are the strongest people, mind if you guys drop the anchor after the ship slows down?"


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

As the boat disappears into the darkness, Cyrdic runs up to the survivors of the battle. "Okay guys, we're not out of this yet. Scourge took off in a boat, and Slickjaw went after him. We have to try and find them before that storm hits. Let's get moving, we probably don't have much time."


"Aye, I've no objections. I guess the little booger did pull his weight around here. And not like we're in any real hurry, y'know?"

"Any o' the rest o' ye got a problem with that?" Kroop yells over his shoulder.

He gets a chorus of nays in response.

"All right then, let's be gettin' to work before we lose 'im!"

Currently, Kroop has settled into the leader position (by virtue of being the last remaining Officer), but he will defer to you guys if you try to take charge.

The crew works frantically to get the boat slowed down, but it's almost 15 minutes before they're able to get organized to their stations, get the jobs done, and the boat slowed down.

Were you planning on turning around, or just slowing up for Slickjaw?


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

Either or, whichever would get Slick back with us quicker.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Honestly? Probably sitting still. The chances of you turning around and finding him, in the dark, with a storm brewing, when he's a bit over 5 miles away at this point, are astronomical. Both from a realistic standpoint and a metagame one, either forging ahead or sitting where you are will be your best bets.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Slickjaw goes through the pocket's on Scourge's jacket, hoping to maybe find an extra ham sandwich or something.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Slickjaw finds no food in Scourge's jacket, but given the dietary habits of his race, that's not to say there's no food on Scourge...


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Well, that's a good point... uh oh, talking to myself again.

Slickjaw cuts himself some delicious steaks from Scourge, and reaches into his alchemical pack for some salt.

Let's home he's got some fat on him.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Slickjaw also takes the rest of Scourge's stuff, with the exception of the bow and arrows.

Also, what feat should I take?


Infamy: 34| Disrepute: 15| Plunder: 0| Ship HP: 57/1200| AC 12| Hardness 5| Race Score +9

Moving ahead. I'm assuming you looted Plugg's body, so here's what he had on him:

-His cutlass, a Tidewater Cutlass. It is a +1 cutlass, that can cast Hydraulic Push once per day.

Full Description:

Slot none; Price 3,395 gp; Weight 4 lbs.

DESCRIPTION The blade of this +1 cutlass (Pirates of the Inner Sea 18) is spotted with rust, and its basket hilt is cast in the likeness of a grinning skull. Once per day, a tidewater cutlass can be used to cast hydraulic push.
Tidewater cutlasses are not uncommon weapons among the pirates of the Shackles, at least for those who can afford to buy one or who manage to loot one from someone who can. Mr. Plugg acquired his cutlass from a seasoned old tar aboard the Wormwood who had the temerity to point out the first mate’s insecurities, and was beaten to death for his impudence. When more traditional discipline techniques prove ineffective, Mr. Plugg has been know to use his tidewater cutlass to “accidentally” push impertinent sailors overboard to drown in the Wormwood’s wake.

-A Masterwork Cat o' Nine Tails

-A light crossbow
-10 bolts
-3 Screaming Bolts
-+1 Amulet of Natural Armor
-+1 Bracers of Armor
-Shackles of Compliance
-Leather drinking cup
-210 gp

Divide that as you will. Gold shares are 52.5 per person (including party fund), I'm currently going ahead and assuming that instead of keeping that 5 silver you drop the "leftovers" in the party fund so it gets an even 54.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

So I took craft wondrous items, so if ya'll need anything ask me an I can try to make it for ya. Also, if you don't mind, could I take those bracers? I'll pay you in some magic crap or whatever.

Slickjaw, bored out of his mind, begins work on a Formula Alembic as he uses his miniburner to cook some ScourgeJerky.


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

I'd love to take either the amulet or the bracers. Whichever would work best for me, really.

EDIT: Just saw Slickjaw's post, if you want you can have the bracers and I'll hang onto the amulet.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Just a reminder, not sleeping is wery badt. Fatigued for the whole day, SLickjaw and Ace can't renew spells, etc. It's like 1 AM now, it'll be 2 AM by the time you finish your thingy Slickjaw.

The wind picks up and rain begins to fall, steadily growing in power over the next few hours.

And the Bracers are worthless for anyone wearing armor, mostly. They'll add +1 to your Touch AC, and AC vs incorporeal attacks, but won't stack with armor.

If Doop decides he wants to be a Kensai, they'll be good for him. Speaking of archetypes, we need to discuss how we're going to handle your Black Blade showing up...


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Ok then, keep 'em for Doop. Also, Slick gets us much sleep as he can.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The next morning, as you are sorting through the loot, Ace's hand brushes against Plugg's cutlass.

Immediately, he is transported to the middle of the ocean, standing atop the crashing waves with no visible means of support.

In front of him stands a gigantic turtle-like creature, water streaming off of it in endless torrents.

It opens its mouth and speaks with a language sounding like nothing more than dancing waves, swift river currents, and pouring rain.

Ace recognizes it as Aquan.

"I am Golubriol." the creature says to Ace "The spirit of this blade."

"I've waited ever so long for a worthy wielder, one I could reveal myself to. That horrid man who used me before could not even have understood me had I chosen to."

"I sense that you have a good heart, for all the events you've been drawn into of late. Will you take me?" he asks, and waits patiently for an answer.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

These two things can go on concurrently.

By mid-morning, the storm has reached the Man's Promise in full. It begins to be tossed on the waves, and all hands are needed on deck just to keep the ship afloat.

Same deal as the last storm, everyone's doing Rigger work, etc. There's no threat of punishment this time since you mutinied a mite earlier than I expected, so I see no reason to roll the checks.

To even the most novice sailor, it is obvious the ship is being blown far off course.

The crew works hard, even Kroop coming up from the kitchens to put his hand to working, short handed as you are.

About noon, the sky lightens somewhat, just for a few minutes, and a number of dark shapes become visible. Islets and coral reefs dot the area around you.

Soon afterward, the storm picks up again, almost doubling its ferocity over the morning's already terrible onslaught.

I need Perception checks from you guys at a -7 penalty.

Spoiler:

1d20 + 14 ⇒ (16) + 14 = 30
1d20 + 14 ⇒ (3) + 14 = 17
1d20 + 14 ⇒ (6) + 14 = 20
1d20 + 14 ⇒ (19) + 14 = 33
1d20 + 14 ⇒ (3) + 14 = 17
1d20 + 14 ⇒ (15) + 14 = 29


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

I'm working on finishing up my level-up, but I'm good to move on whenever.

1d20 ⇒ 3

"Hey, has anyone seen Ace? I haven't seen him around in a while...where on earth could he be?" Disregard >_>


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

No no, he's out there doing work with you guys and stuff. This conversation happens basically instantaneously (at the speed of thought) so it's not going to interrupt anything, really.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Around ten, Slickjaw wakes up, stretches, and yawns.

Well, what shall we do? What do you think, Dead Scourge?

Slickjaw reaches out and moves Scourge's jaw up and down, a task made somewhat more difficult (at first) by the beginnings of rigor mortis. "I think you should probably find a way to purify water."

Lucky that I'm an alchemist, eh?

"Yeah, it sure is!

Since Slick is an alchemist, I'm assuming he has some way to purify water, and Scourge's corpse will provide food...

Slickjaw, remembering his shiny new formula alembic, goes to work on converting his blur, cure moderate wounds, haste, and barkskin potions into pure, condensed knowledge.

I autopass the spellcraft check to learn them when I take 10. So, that costs me a total 160 gold pieces.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

No taking 10, and I doubt you'll have time for all that, bud. You're in the middle of the storm of the century too. Sorry I forgot to include you in the post.

Slickjaw wakes up just as the storm is starting to hit its peak. He has just enough time to prepare his Extracts for the day, before his little boat is tossed and turned like it doesn't weigh a thing.

A few hours later, he's so far managed to stay afloat, but his boat is taking on water, sloshed over the sides by the roiling waves.

Thankfully, he remains on the fringes of the storm, pulled along in its wake, but not getting hit by the brunt of the wind and rain, which would surely have capsized his little jolly boat long since.

There's a short lull in the storm, during which Slickjaw notices something. It appears to be another goblin, treading water and looking at the boat in desperation, waving its arms above its head to get Slickjaw's attention.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Yelling out in Goblin, Slickjaw says "Oi! Get over here you soggy git! I've got some fresh man meat and - dammit, you need help don't you ya dirty grudder!" (that's a sort of cheerful goblin insult unless you say it to a non-goblin then it's srsbsns)

After downing a touch of the sea extract, Slickjaw sheds some of his stuff to go rescue the goblin.

Perception (to see if he's real): 1d20 + 2 ⇒ (1) + 2 = 3

On second thought, Slickjaw gets back in his boat after setting barely a toe in the water.

"You can tread water, you can swim! Get over here, but first state your intentions!"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The goblin bobs his head in thanks and waves at Slickjaw as he clumsily paddles towards him.

The goblin is now right next to your boat.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

"What's your name and whaddaya want? And how do I know you're not some sort of dastardly luretrapthing?"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Aboard the Man's Promise, all goes well (though rough) for a few hours more.

The crew stops for a break, happier than they can remember being in a long while, despite the storm. They all smile at each other, until Rosie's voice cuts through the darkness.

"Hey! Has anyone seen Conchobar? I can't see him anywhere!"

Riza's voice follows not soon after.

"Colin! Where are you?"

----------------------------------------------------------------

The goblin grins as widely as he can and lets out a bubbling, burbling speech.

It then nimbly hops out of the water, propelled by something, and lands in the boat.

Slickjaw notices, to his horror, that the creature's bottom half is made up of a number of writhing tentacles, which wrap around his feet and knock him to the ground, as the creature reaches back and pulls a nasty looking spear off its back, grinning all the while.

1d20 + 18 ⇒ (9) + 18 = 27

----------------------------------------------------------------

All over the Man's Promise, similar creatures appear, climbing from the water and landing on deck, trying to grab onto other crew members and drag them over the side.

Six, total, they brutally attack.

Everyone, roll Initiative.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Jimmies thoroughly unrustled, Slickjaw raises an eyebrow.

1d20 + 5 ⇒ (2) + 5 = 7


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Slickjaw enemy: 1d20 + 2 ⇒ (9) + 2 = 11

Man's Promise enemy: 1d20 + 2 ⇒ (13) + 2 = 15
Man's Promise enemy: 1d20 + 2 ⇒ (12) + 2 = 14
Man's Promise enemy: 1d20 + 2 ⇒ (13) + 2 = 15
Man's Promise enemy: 1d20 + 2 ⇒ (11) + 2 = 13
Man's Promise enemy: 1d20 + 2 ⇒ (12) + 2 = 14
Man's Promise enemy: 1d20 + 2 ⇒ (10) + 2 = 12

Slickjaw also hears a thump from behind him, and catches another Grindylow stealing away with Scourge's corpse, giving him a cheeky wave as he slips back into the water.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

"Hmm. That's a shame. Well, bring it, you slimy squid."

For when it's Slick's turn.

Attack: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 1d3 + 1 ⇒ (3) + 1 = 4


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Well, I will be pleased to serve you, Mr. Golubriol"

I cant think of anything else to say


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yeah, that's why I just left it hanging. Couldn't tell if you had anything you wanted to say or not.

"Serve ME?" Golubriol laughs uproariously.

"Since when is a sword the master in a relationship?" he says, and sends you back to your body.

Well assuming you don't change alignment or go cross to his purpose (which is a mystery to you currently) and he mind whammy's you with his Ego.

Note: You sword is sentient, and can communicate telepathically with you. I find it to be fun to make a separate character profile for things like that and hold conversations with them every now and then, you might too. Could at least bring you out of your shell. =)

And now back to our regularly scheduled programming. ROLL FOR INITIATIVE, SUCKAS!


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

initative: 1d20 + 4 ⇒ (8) + 4 = 12

"Alight, squid-for-brains, lets do this"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Once again, the clarification, you never went anywhere. The conversation was in your head, telepathic, and took no time. It was just an attempt to give you an opportunity to RP with your new sword. You went through the rest of the day as normal.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Oh and if anyone has Kn. Dungeoneering, now's the time to use it.

The creature straddles Slickjaw and jabs at him, tearing through the meat on his arm, then lunges forward with his wide open mouth.

1d20 + 3 ⇒ (15) + 3 = 18
1d20 - 2 ⇒ (8) - 2 = 6

1d6 + 1 ⇒ (2) + 1 = 3

It reels back when Slickjaw retaliates, but stays on its "feet".

Slickjaw's turn again for this fight, still need Noosheetive from Cyrdic.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Sighing, Slickjaw gets up and stabs the creature again.

Attack: 1d20 + 9 ⇒ (20) + 9 = 29
SOLDIER UPDATE CONFIRMED: 1d20 + 9 ⇒ (16) + 9 = 25
Damage: 2d3 + 2 ⇒ (2, 2) + 2 = 6


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Slickjaw growls and slashes with his dagger, severing the thing's tentacles. As it thrashes in pain, Slickjaw jumps on it, and buries his dagger to the hilt in its head, and twists, silencing its cries completely.

Initiative: 1d20 + 2 ⇒ (12) + 2 = 14

Unfortunately, his triumph is short lived, as his boat begins rocking back and forth, as if something is trying to tip him over.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

After downing a potion of cure light wounds, Slickjaw consumes a strength mutagen, takes a breath, and slides into the water to deal with the annoyance.

Healing: 1d8 + 3 ⇒ (8) + 3 = 11

Attack: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 1d3 + 3 ⇒ (1) + 3 = 4


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

All of a sudden, the rocking ceases, and soon afterwards a thumping starts up under your boat.

1d20 + 2 ⇒ (6) + 2 = 8

1d6 + 1 ⇒ (1) + 1 = 2
1d6 + 1 ⇒ (2) + 1 = 3

Slickjaw turn order:

Creature
Creature
Slickjaw


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Slickjaw takes a breath and swims into the water and shanks the creature.

Attack: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 1d3 + 3 ⇒ (3) + 3 = 6


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

1 minute too late to edit the old one. Assume Slick is always stabbing with the dagger so as not to take the -2 to slashing/bludgeoning when underwater.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

My usual assumption is that weapons are used in their most favorable manner (barring X or Y damage types vs DR unless you specify).

Slickjaw dives into the water and stabs one of the creatures right in the heart, dropping it instantly.

The second one retaliates swiftly, but misses the nimble goblin.

1d20 + 3 ⇒ (11) + 3 = 14
1d20 - 2 ⇒ (1) - 2 = -1


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Somehow slithering through the water, Slickjaw stabs the second creature.

Attack: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d3 + 3 ⇒ (1) + 3 = 4


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

He heavily wounds, but does not kill the creature.

It, fearing for its life, hisses and launches itself through the water at monstrous speed, leaving a trail of bubbles behind it as it does so.

When the bubbles clear, Slickjaw sees the creature as a tiny speck in the distance, ending up almost 200 feet away in such a short amount of time.


Oh and nobody else probably cares, but I found a profile picture that actually IS Kroop so you can see his beautiful mug now when I post as him. =p


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Decided to find a new avatar since Slickjaw doesn't use bombs as well.

After crawling back onto his boat, Slickjaw begins work on converting his potions into PURE KNOWLEDGE as he ruminates on how to get back to the Man's Promise.

Do as many as Slickjaw has time for, starting with Blur, then Barkskin, then Haste, then finally Cure Moderate Wounds


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Total time taken: 9 hours, GP taken: 210 gp. Deduct that from your total

Slickjaw works for the rest of the day, having little else to do as his boat drifts, pulled in the wake of the storm (though barely touched by it at this point.

He begins to grow ever more thirsty, mouth parched and lips chapped, and despairs of getting out of this situation alive.

At dusk, however, hope strikes in the form of an island off in the distance, one large enough that it COULD support a wellspring of fresh water.

It appears to be a little over a mile away, and the wind is driving the boat towards it. At this rate, it should be within reach by the time night falls.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Slickjaw stealthily searches for water.

Stealth: 1d20 + 19 ⇒ (11) + 19 = 30
Survival: 1d20 + 4 ⇒ (6) + 4 = 10


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Slickjaw comes ashore in the jolly boat near an old fishing village. Most of the crude mud and straw huts have collapsed, as the village is obviously long since abandoned.

A small well of fresh water, dirty, but better than seawater, sits in the middle of the village.

A crude mud path, somewhat overgrown by weeds, leads out into the nearby swamp.

And we've reached the limit of what I want to do before the rest of the party catches up.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Can I at least start item crafting?

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