Yohoho and a bottle of Rep! (subSPUF Skull and Shackles)

Game Master Rynjin

Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.

Impositions:

Disgraceful Impositions:

Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.

Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.

Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.

Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.

Despicable Impositions:

5: Lashings!: Your ship's speed doubles for 1 day.

5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.

10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.

10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.


8,201 to 8,213 of 8,213 << first < prev | 155 | 156 | 157 | 158 | 159 | 160 | 161 | 162 | 163 | 164 | 165 | next > last >>

M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"Excellent. We can use that, surely."

Did we already sell plunder?


As was asked previously, are you sure you want to sell the Plunder? The whole point of taking this ship was to use this rum to supply your Feast with plenty of booze.


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

Did we already sell the non-booze plunder?


There wasn't any. Small smuggling ship, they tend to be pretty light on cargo. Unless you mean what you have saved up?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ye what we had saved up


So, Plunder is sold at 130% value, meaning from this sale you get 13, 000 gp. -1 for the crew share = 12, 000 gp to start.
--------------------------------------------
Presumably, you sell off a bunch of junk as well.

-A scepter (300 gp)
-Coral statuette (125 gp)
-9 diamonds (900 gp)
-500 gp
-a ruby-studded scepter worth 400 gp, a silver tea set worth 75 gp, a gold ring worth 50 gp, two diamonds worth 500 gp each, three sapphires worth 250 gp each, eight fire opals worth 100 gp each, 12 aquamarines worth 50 gp each, 1,754 gp, 2,319 sp, and 6,438 cp. (5725 gp value)
-Assorted Treasures (5, 576 gp value)
-A bigass diamond (1000 gp)
-A jeweled headdress(800 gp)
-A jade necklace (350 gp)
-A darkwood mask, carved to look like the face of a Skum (100 gp)

Divided by 2 = 7, 688 gp
--------------------------------
I am assuming you don't want any of this:

-+2 Leather Armor
-+2 Shortsword
-+1 Pistol
-Spellbook
-43 gp
-Misc basic equipment (component pouch, thieves tools, etc.)

Besides maybe the spellbook, I'll get a list up later.

Total/2 (minus spellbook) = 7, 071.5 gp
------------------------------------------------

Or any of this:

-A Ring of Sustenance
+2 Shortsword (Large Dagger)
-Net of Snaring
+1 Glamered Elven Chain
+1 Keen Cutlass
-Cloak of Resistance +2
-Headband of Mental Prowess +2 (Int and Cha, adds ranks in Bluff)
-Gloves of Swimming and Climbing
-a Helm of Comprehend Languages and Read Magic
-a Ring of Improved Swimming.
-a Rod of Wonder

Total/2 = 51, 870 gp

-------------------------------

I am assuming you will keep:

-All consumables
-Pearl of Power III

Should there be no objections, this will be a final total of 78, 630 gp

Making everyone's INDIVIDUAL SHARE 15, 726 gp

Post any purchases in DISCUSSION.


Now that money matters are largely settled, where to next?


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

Back to the island, I guess. We've gotta get this booze locked up somewhere before the crew drinks it all!

But first, it seems like Krom and Gremory have some, ahem, "character development" to go through on the way there. I think the two of us could do that via PMs, so as not to slow the game down, and to preserve some of the mystery for everyone else. What do you think, Smashomancer?


Just remember to wrap it up. There are worse things than scurvy on the high seas.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

What else is our cleric here for? Yeah, I'm cool with that. Although as a fair warning: Krom may not get exactly what he wants. It'll be close though, nothing weird.


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

Krom is open to trying new things. Anyway, I'm more interested in the broad strokes of how it would go down, than in the dirty details. Who makes the first move? Do they make a point of not letting the crew know what they're up to? That kinda thing.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Oh keeping it classy? I like it. I'm currently being buried under the second half of winter, so I have plenty of time. Krom would probably have to go first though.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul examines Fargo's spellbook with detect magic.

8,201 to 8,213 of 8,213 << first < prev | 155 | 156 | 157 | 158 | 159 | 160 | 161 | 162 | 163 | 164 | 165 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Yohoho and a bottle of Rep! (subSPUF Skull and Shackles) All Messageboards

Want to post a reply? Sign in.