Yohoho and a bottle of Rep! (subSPUF Skull and Shackles)

Game Master Rynjin

Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.

Impositions:

Disgraceful Impositions:

Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.

Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.

Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.

Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.

Despicable Impositions:

5: Lashings!: Your ship's speed doubles for 1 day.

5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.

10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.

10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.


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Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Jrahk is an Orc. He never dropped.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

I'll take that potion anyway, though. =)


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Dammit, fine.

As he hands the potion to Jrahk, Slickjaw ninjas the thing out of the coat pocket.

1d20 + 10 ⇒ (17) + 10 = 27


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

It's a Ring of Swimming.

Yay!


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Initiative:

Creature
Ace
Slickjaw
Cyrdic
Flies
Jrahk

My bad, forgot it was "my" turn.

The creature steps out of the way, going outside the cabin and crouching down near the edge of the gate, watching the ensuing fight with great interest.

Cyrdic, not knowing what else to do, swipes at the cloud of flies.

His weapon, unfortunately, has no effect. He seems to catch some of them but the sheer number of flies in the swarm means that he might as well be trying to slay the ocean.

Ace, clarify, do you still fire off your Burning Hands? I will warn you, you'll probably kill Jrahk if you do, but Color Spray will have 0 effect on both of these guys, and can still potentially catch Jrahk.

The swarm buzzes, picking its target at random by who smells the tastiest.

1d3 ⇒ 1

1 is Slickjaw, 2 is Cyrdic, 3 is Jrahk.

It moves in on him, surrounding him as hundreds of biting flies take a bite of him at once.

2d6 ⇒ (1, 3) = 4

4 damage to Slickjaw, who is now Bleeding, and needs to make a Fort save.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace tells Jrahk to get out of the way, or he'll get burned again, waiting until he moves to fire off the burning hands at the flies.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ace does so, though forgets to roll damage again.

Ace is going to hit Slickjaw now though (since Jrahk goes after the flies, and you're delaying until after Jrahk).

Acceptable losses?

Potential damage:

3d4 ⇒ (4, 2, 4) = 10 15 vs the swarm.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

why am I so forgetful lately, but that's a good damage roll, Ill take it, knowing my luck, Ill probably get 3 ones.

"Oi slick, you too or you'll be roast goblin!"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Slick, Reflex save.

1d20 + 3 ⇒ (3) + 3 = 6

Failure for Swarm it takes full damage. Not dead. Back to the top.

The undead creature looks with interest as Ace casts his spell, idly carving the wood of the fence with his sharp claws.

Initiative:

Creature
Slickjaw
Cyrdic
Flies
Jrahk
Ace

Slickjaw, yer up.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Sensing that the time for slashing things is over, Jrahk reluctantly steps out of the cabin.

"Ok, mage-us. Do your flaming spell."


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

MAXIMUM JUKES

1d20 + 8 ⇒ (12) + 8 = 20

Slickjaw dodges out of the flies and hurls a flask of alchemical fire to break in the swarm's midsts.

1d20 + 9 ⇒ (10) + 9 = 19
1d6 + 3 ⇒ (1) + 3 = 4


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

6 more damage to the swarm. Slickjaw takes 5 Fire damage from Burning Hands and 1 damage from Bleed. 6 damage total. Also, you never made that Fort save I asked for, unless you did and I didn't notice because you don't label your rolls a lot of the time.

1d6 ⇒ 6

Cyrdic shrugs and stays out of things. It's obvious he can't hurt the swarm.

FLY TIME!

1d3 ⇒ 1

The flies home in on Ace, tasty morsel that he is.

2d6 ⇒ (2, 5) = 7

Ace takes 7 damage and is Bleeding. He also needs to make a Fort save.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

fortress: 1d20 + 5 ⇒ (9) + 5 = 14


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED
Slickjaw wrote:

Glog dammit cube. Also, I never got a fort save. Was that deliberate?

**Fort save for 22**

EDIT: Oh wait, wrong save. Yeah, I gotta make one.

Slickjaw hurls another flask of alchemical fire at the flies.

1d20 + 9 ⇒ (13) + 9 = 22
1d6 + 3 ⇒ (3) + 3 = 6

Fort: 1d20 + 5 ⇒ (12) + 5 = 17


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace says "If we ever see another rotten body part swarming with flies on this god-forsaken island, I'm burning it without question."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You're both good, cool. And it was Ace's turn.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace swats at the flies with his scrimitar, then does so again, leaving a faint glowing "A" in the air.

atk: 1d20 + 2 ⇒ (7) + 2 = 9

dmg: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11

atk2: 1d20 + 2 ⇒ (12) + 2 = 14

dmg2: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Diminutive and fine swarms are immune to weapon damage buddy.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yeah, everything weapon related is nada.

Slickjaw again.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

d'oh!


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

It's 'kay. Nobody made a Knowledge: Nature check anyway so technically Ace didn't know that even if you had.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

KNOWLEDGE CHECKS ARE FOR NERDS AND SPELLCASTERS


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Common sense is for non-barbarians, eh?

Slickjaw hurls another flask of Alchemist's Fire into the midst of the swarm.

1d20 + 9 ⇒ (14) + 9 = 23
1d6 + 3 ⇒ (5) + 3 = 8

Also, have they been taking the after burn damage?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Forgot burn damage.

The swarm of flies disperses, most of its members burnt to a crisp.

Combat over, what do?


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Dude wants food, I think we should go CRAF hunting.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

CRAFS

Also,

Rynjin wrote:

Runner up for worst player goes to a friend of mine whose character for every game (not just Pathfinder) is always Jack or some racial variant thereof (like Jrahk for his Orc).

IT'S NOT EVEN HIS REAL NAME ARGLE BARGLE


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

what they said gather crabs, and what would happen if a team without someone with area effect attacks encounters a swarm?


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

ded


You know, I was just starting to think I should stop with the whole Jack thing.

Thanks for convincing me otherwise. B)


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Err, gais.

He doesn't eat CRAFS.

He's a humanitarian.

Oh also a team without AoE against swarms has 2 options.

1.) Run.

2.) Die.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Are Grindylows sufficiently humanlike for his tastes?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

P'raps.

He seemed perfectly willing to eat Slickjaw a moment ago, and they're anatomically similar.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Racist jerk. Also, maybe a delicious taste of level up maybe?


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

A curious, unfamiliar sensation takes hold of Jrahk's mind: the formation of an idea.

Jrahk turns to his companions. "We go to cove. We bring back grind-lows for corpse-man to eat."


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Crap, he's showing initiative.

"Uh, sure."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You JUST leveled up, brah. I'm not doing EXP. If I was, you wouldn't get much extra for this anyway, not enough to push you over the edge I mean.

The creature looks at you hungrily a syou depart.

"Hurry back! Or I may have to resort back to Plan A!" he says.

It doesn't take long to reach the cove from the lodge. Cliffs ring the water, which looks quite deep in some places (almost 50 feet in the center by your estimate). There is no apparent way down besides climbing or jumping, though it looks as though a proper dive into the water will allow you to jump down safely.

The grindylows no longer appear to be present.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

but i need infusions :(((((((

Dammit. Slickjaw goes maximum stealth mode and steals into the cave while keeping an eye out for traps.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

...How are you getting into the cave?


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Slickjaw downs a dexterity mutagen and jumps into the water.

Athletics: 1d20 + 12 ⇒ (1) + 12 = 13
Swim: 1d20 + 8 ⇒ (11) + 8 = 19


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace throws a rock down there to see if anything will be startled/react by/to it.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Slickjaw slithers out of the water, shaking off the pain with a hiss, and steals into cave after downing a blend extract.

Also evidently I can take 10 on that acrobatics so no damage.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

2d3 ⇒ (1, 1) = 2

4d6 ⇒ (6, 5, 5, 6) = 22

Slickjaw jumps off into the water, going for a perfect dive.

Unfortunately, he doesn't quite get it, belly flopping into the water 80 feet below.

2 nonlethal, 22 lethal damage Slickjaw.

He makes it, doing the smart thing and going for the sure thing instead of the variable.

Ace's rock, however, clonks into the back of his head immediately afterward.

Slickjaw takes 1 nonlethal damage.

Nothing else is startled by it.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Jrahk climbs down the cliff, taking care not to put his weight on any unstable d20s.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace ponders about running back to the corpse-man to see if it has any rope, but upon seeing his comrades go down, he follow.

I guess a take 10 or take 20 or whatever they are called


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

So lessee, double move every round it'll take you 3 rounds to hit the bottom. Gotcher.

Cyrdic follows you.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

I'll be gone for the weekend - I may be able to make brief posts, but probably not. I might be able to post again Sunday afternoon or evening. Sorry, guys.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Traitor!


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

dammit jay


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Nevermind I'm back. What now?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I'm assuming once at the bottom you enter the cave?

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