Yohoho and a bottle of Rep! (subSPUF Skull and Shackles)

Game Master Rynjin

Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.

Impositions:

Disgraceful Impositions:

Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.

Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.

Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.

Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.

Despicable Impositions:

5: Lashings!: Your ship's speed doubles for 1 day.

5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.

10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.

10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.


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Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Not with the time you have, no.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

That's concerning.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

F#~~ing s$@$ f@~*ing assballs this rollback sucks.

Recap:

Initiative Order:

Riza
Creature x5
Ace
Rosie

Riza smoked a b*%#& with her Pike, then closed to melee range while whipping out her swords.

Ace unleashed a Burning Hands at 3 of the mofos, but didn't roll damage. Two of them failed their saves, one passed.

5d4 ⇒ (2, 4, 3, 1, 4) = 14

They all dayed. Roll ya damage next time.

Rosie took a spear to the arm.

She didn't take too kindly to that neither.

1d20 + 6 ⇒ (20) + 6 = 26
1d20 + 6 ⇒ (16) + 6 = 22

Hory sheet.

3d4 + 15 ⇒ (3, 3, 2) + 15 = 23

Rosie straight up ganks one of the ugly mothers by choppin' it right in half and then kicking the bleeding pieces while they're down, the filthy bastiches.

Riza strikes with one of her shortswords and drops the last one of 'em like a baws.

1d20 + 5 ⇒ (17) + 5 = 22
1d20 + 5 ⇒ (4) + 5 = 9

1d6 + 3 ⇒ (3) + 3 = 6

New Initiative Order:

Smoked Dead B%*!#es x 6
Everyone else

Combat over.

Peace out biznizzles.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

I got a 9, but it got rolled back


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Wow, they're almost as good at fighting as Slickjaw is.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The battle over, Kroop calls the crew together for a roll call.

As expected, Colin does not answer. He doesn't appear to be anywhere on the ship.

However, you DO find Conchobar, unconscious on the ground near the railing. Clutched in his hand is a holy symbol of Besmara, and Sandara is nowhere to be found.

It takes a while for Conchobar to be woken up, and when questioned he explains what happened.

"Those things -grindylows, if I recall- slipped over the railing and grabbed hold of Sandara with their tentacles, pulling her overboard. I tried to grab hold of her, but all I could get a grip on was her necklace. It held for a bit, but after a moment the chain ripped. I'm sorry everyone, I couldn't save her. I don't remember much after that, something conked me on the head pretty hard." he looks down at the floor, obviously devastated by this turn of events, as Rosie strokes his hair lovingly.

The day is beginning to lighten, the storm abating, as Conchobar tells his story. All looks well, until a loud *CRAAACK* resounds through the air, and the ship comes to a grinding halt, throwing most everyone to the ground or into a wall.

The crew look at each other and rush topside to have a look.

"Ah, S!+~." yells Rosie, who's looking over the starboard side of the boat.

"We hit a damned reef, guys, storm must've blown us over here. There's a biga%+ h&~% in the boat." she swears some more and kicks the railing. That's a hole, dammit, it's not a dirty word.

The crew does some more examinations belowdecks.

Give me a Craft: Ships or Profession: Engineering or Sailor check, guys.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

After filling his flask from the well and finding a relatively safe place, Slickjaw begins scanning the horizon for boats as he runs his potions through the formula alembic.

Perception: 1d20 + 4 ⇒ (1) + 4 = 5

Take 20.

After a while, Slickjaw spots a speck on the horizon.

A boat... Let's start a fire.

Slickjaw starts a low-smoke fire, shielding it from the sides so as not to be visible from the rest of the island. He then goes to hide somewhere nearby.

Stealth: 1d20 + 19 ⇒ (15) + 19 = 34


Screw the check I wanna move on. All yo crew can Take 10 and make this DC.

Kroop examines the hole.

"Well, we got good news, and we got bad news. Good news is, the ship's not gonna sink. Yet. Bad news is, it WILL sink eventually if we try to keep goin', even if we run the bilges all day and night. We gotta sit here and patch the ship, and it'll take a couple of days. Worse news is, that cracked barrel over there was the last of our water, and a bunch of our food has been soaked in seawater."

"We're also missing two of our crew members, and we're undermanned as it is. I'm not sure we can keep this ship running in tip-top with what we've got."

"So...I need volunteers. Some of us have to stay and patch up that hole, but we need someone to take the other jolly boat and head to the island to get some water. If you find any sign of Colin and Sandara, all's the better."

"Any volunteers?"


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

I HAVE A +1 TRAIT BONUS TO CRAFT (CARPENTRY) AHAHAHAHAHAHAHA


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

Cyrdic had been training belowdecks with Owlbear when the creatures attacked, and the two of them only realized that something was amiss when the boat lurched to a stop. Feeling horrible that he hadn't been around to save Sandara (or Colin), Cyrdic immediately volunteers to go onto the island.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace, wanting to stick with people he is more familiar with, goes with Cyrdic on the dinghy.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The two pile in the boat and shove off.

As they approach the island, they can tell there are not many safe places to land the boat, only two that they can see.

One appears to be an old, dilapidated fishing village. A smouldering fire burns near the coast.

The other, a nice beach with palm trees.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Can Slickjaw see them? Nvm, answered out-of-thread.

Slickjaw, still hiding, calls to them from the island.

"C'mere, ya buggers!"


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace ponders for a minute, and declares "If we're going to get some water, I think the village has a chance of having a well, lets go there."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Oh, almost forgot.

Map.

C1 is the ship, C3 is the village, C6 (on the other side) is the beach.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

How many extracts would slick have Alembic'd and transcribed by now?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Let's just say all of them, it doesn't really matter a whole lot since you can't use any of them.


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

"Do you hear anything? Sounds like someone's shouting...anyways, I think you're right-we should definitely check the village out first. Even if they don't have water, maybe someone'll be there who can help us."

Cyrdic starts rowing the boat towards the village.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

After about 15 minutes, the two reach the island.

And who do they find standing by the bonfire than...Slickjaw!

Both groan simultaneously, sure they were rid of the little green bastard walk up to him, and ask what happened.

He catches them up on the events of the previous few days, and explains the situation.

Upon inspecting the well, the newly reunited crew notice that it is almost dried up from years of neglect and Slickjaw's recent use, a bucket of water dropped into the well only comes up half full, and half of that is mud. They'll have to search elsewhere for water.

Feel free to talk amongst yourselves and whatnot, and pick where you wanna look around next. This is just a catch-up post.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

"What now? Head south, look for a river or spring or something? Maybe I could jury-rig a distillery..."


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"go ahead, Ill go see if there is anything to eat, or anything that can help us on this island"

Ace goes around the village, looking for anything useful, while casting detect magic.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ace finds jack diddly doodly besides mud and straw.

You see everything Slickjaw saw up there earlier.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Well, I guess we have to find some fresh water for the rest of the crew,

that or we can tell them to stay on the island for now, until we think of something."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Fak it, I wanna pirate

"I agree. Let's get going."

Where go?


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

I guess we just wander around the island, looking for streams/rivers


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

'Kay. I'll just pick the nearest location to you then unless Slickjaw has an idea. Remember, I posted the map earlier so you can pick a number and say "We go here" and it'll be fine.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Start with C4? Also, Ace - you got something like dancing lights or whatever so they can know s'all good?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I almost forgot. Slickjaw, make me two Fort saves. No, it's not from the water before you ask.

The group heads forward onto the path away from the village. The ground soon becomes swampy, and the day becomes full of gloom.

After a while, the pathway slips suddenly into a large green bog. Remnants of an old wooden bridge cross the bog, but only short timber platforms on either side remain, leaving just the pilings jutting from the mud.

You notice that the tree canopy seems hick enough to support your weight if you can climb up there, and the wooden pilings left over from the bridge seems sturdy enough to leap on.

Alternatively, to the west the bog ends at a cliff. You could possibly climb up it and go the long way around.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Fort: 1d20 + 5 ⇒ (8) + 5 = 13
Fort: 1d20 + 5 ⇒ (9) + 5 = 14


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You're good.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Lets go across, Allons-y!"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You hopping the pilings? Gimme Acrobatics checks.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

acrobatics: 1d20 + 4 ⇒ (3) + 4 = 7

acrobatics: 1d20 + 4 ⇒ (17) + 4 = 21

acrobatics: 1d20 + 4 ⇒ (19) + 4 = 23

how many do we need?


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Acrobatic: 1d20 + 10 ⇒ (12) + 10 = 22
Acrobatic: 1d20 + 10 ⇒ (11) + 10 = 21
Acrobatic: 1d20 + 10 ⇒ (10) + 10 = 20


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Just the one, since you rolled a 7. On a side note you messed up one of your skills. You can't have 4 ranks in Perception at 3rd level (you're capped at your level for ranks in a skill). So you have a free skill point to put elsewhere.

Ace leaps onto the first piling, but loses his balance and tumbles off into the bog.

As if they were waiting for such an event two frogs, each the size of a man, leap out of the muck!

They both shoot their tongues at Ace from a distance, and one latches on, pulling Ace towards him!

1d20 + 3 ⇒ (13) + 3 = 16

1d20 + 3 ⇒ (9) + 3 = 12

Grapple Tongue: 1d20 + 7 ⇒ (19) + 7 = 26

You are Prone in the bog, and also Grappled by the tongue.. The entire area is difficult terrain. Roll Initiative. The frog that has you is 5 feet away, the other is 15.

2d20 ⇒ (18, 20) = 38

Spoiler:

Frog 1 (20)
Frog 2 (19, has Ace)


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

1d20 + 5 ⇒ (5) + 5 = 10

Slickjaw downs a strength mutagen.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Noted.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

aw s@&!, grappling

1d20 + 4 ⇒ (20) + 4 = 24


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

OP.


HP: 41/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

1d20 + 3 ⇒ (4) + 3 = 7


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Nice Initiative Ace, you're up first. Make your turn count. =)

Initiative Order:

Ace
Frog 1
Frog 2 (Has Ace)
Slickjaw
Curdic


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace strikes the flybreath with his scrimitar, while using shocking grasp, then goes in a second time.

atk: 1d20 + 2 ⇒ (14) + 2 = 16

dmg. elect: 3d6 ⇒ (4, 6, 1) = 11

dmg, sword: 1d6 ⇒ 4

atk2: 1d20 + 2 ⇒ (8) + 2 = 10

dmg2: 1d6 ⇒ 1

conc: 1d20 + 5 ⇒ (11) + 5 = 16

conc2: 1d20 + 5 ⇒ (12) + 5 = 17
He misses the second pass around.

d'oh


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ace's spell fizzles, but he manages to strike the frog holding him on the nose, cutting a deep gash and sending blood flying everywhere.

Unfortunately, this just serves to piss the frogs off.

The first one chomps at Ace, and clamps its gummy maw onto his shoulder, crushing him slightly.

1d20 + 3 ⇒ (10) + 3 = 13
1d6 + 2 ⇒ (4) + 2 = 6

6 damage to Ace.

Even worse, the frog grappling with him yanks him closer, and then swallows him whole!

1d20 + 7 ⇒ (7) + 7 = 14
1d4 ⇒ 1

Another 1 damage, 7 damage total.

You are now Swallowed. You're basically still Grappled, and can try to escape the Grapple either with an opposed CMB check or Escape Artist, or if you have a Light Slashing or Piercing weapon, cut your way out of the thing's stomach.

Spoiler:

Frog 1: 15/15
Frog 2: 10/15

Slickjaw, your friend has been swallowed. What do?


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Friend?

Moments before he quaffs his mutagen, Slickjaw sees Ace get swallered and calmly hops of the pillar and severely messes up the frog with his animal bane dagger.

1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19 Remove the +2 if they aren't animals (So 17).
1d3 + 1 + 2 + 2d6 ⇒ (2) + 1 + 2 + (5, 1) = 11 Remove the +2 and the 2d6 if they aren't animals (So 3).


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Slickjaw hops down into the bog and slices the frog open, his dagger hungrily drinking its blood.

Ace tumbles out of the resultant gash, dirty and covered in blood, but with no further harm.


HP: 41/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

Cyrdic also hops down, and swings his mind blade at the remaining frog, felling it in a single blow.

1d20 + 6 ⇒ (16) + 6 = 22

2d6 + 9 ⇒ (4, 2) + 9 = 15

Combat over good jerb.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Spoiler:
[diceMSwarmChance]1d100[/dice]

The three continue through the swamp, hopping on pilings and wading through the muck.

After a while, you reach a clearing, where a huge tree stands tall, draped with some sort of huge tent covered in lurid faces, painted onto the canvas and bark, and both are decorated with humanoid body parts and carpets of swarming insects.

The air is foul here, a gagging stench permeating the entire area.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace casts detect magic to see if there could be magical danger about.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

He detects nothing.

Though Detect Magic wouldn't let you determine magical danger anyway, just that there is magic there in the first place.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"I dont sense anything..."

"Hey, Slick, you can go invis, right? mind if you go and see what is in that shack?"

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