|1 person marked this as a favorite.|
I've had it with that Deskari! The bastard has an ego bigger than the damned Worldwound! This is the last, and I mean LAST time I let the oversized cricket tramp all over my private demiplane and ruin my precious tea gardens. I mean it's not like we're on different teams; we even share the same domains! And yes, I absolutely did pick mine first, so I am not, as that ignorant fool so unintelligently claimed 'jacking his style.' I honestly don't see what he has against me, tea can be just as evil and destructive as his silly locust plagues - after all, I know plenty of tyrants who drink lots of tea. And who do you think supplies them? Me!
Anyways, I've finally decided to do something about all this. I've notified all of my remaining cultists - all four of them - and sent them to the Worldwound to fight in the crusades. That's right! A demon cult fighting for the forces of good! That'll surely put another notch in Deskari's mandibles. Not only that, but I've entrusted them my four most POWERFUL artifacts, so naturally, this should be quite an easy job. Today, I may be a simple demon, but tomorrow I shall have Deskari bowing before my evil forces of goodness! Or good forces of evil? Good and/or evil forces of good/evilness? Oh pah! Whatever it is, I'll have my REVENGE!
-Debilis, Lesser [in title, but NOT in evilness] Demon Lord of Tea
Hey there chums! Who's up for some Wrath of the Righteous? But wait, it's been overdone you say? I agree, but has it ever been done with... the last few cultists of a barely competent demon lord? I think not! I'm looking for four players to play your classic gang of end-the-world cultists... attempting as best they can to take on the role of classic save-the-world type heroes. So read on if you're up for a thrilling battle between the forces of evil and... well... more evil.
The Teapot of Chaos
The Tea of Chaos will, when drunk, have a completely random effect upon the drinker. What the effect will be - not even Debilis himself knows. Use at your own risk.
The Teapot of Destruction
The Tea of Destruction is highly volatile when mixed with any other substance, dangerously flamable, and extremely alcoholic. It tastes delicious though!
The Teapot of Evil
The Tea of Evil will cause anyone who drinks it or anything it is poured on to temporarily radiate a strong evil aura. Strong prank potential.
The Teapot of War
The Tea of War is just regular tea. Nobody should ever have to go to battle without tea.
I'll leave recruitment open for a good week or so, at which point I'll select four characters. In addition to character and backstory, leave your timezone and posting frequency (I'll commit to one post per day minimum on weekdays, but if possible I'll try for more).
|Sir Riven the Jovial|
Oh goddammit I want in on this so bad!!!
Here's my submission. Let me know if there's anything that needs changing. I've left the traits section unfinished for now. I need to look into the player's guide.
If you aren't keen on the Lord of Darkness archetype, I can drop it. I just really love the roleplaying potential the alternate abilities give.
|Debilis, Demon Lord of Tea|
Okay. Stats for Jukka, hobgoblin guard and slacker who likes a nice pot o' tea after some mayhem.
Full Name : Jukka
Classes/Levels Fighter 1 ( Critical Hit Confirmation)
Special Abilities :
Occupation : Thug
Strength 15 (+2)
Dexterity 16 (+3)
Constitution 16 (+3)
Intelligence 8 (-2)
Height: 6'4" Weight: Hair: Bald Eyes: Black
Favored Class: Fighter
Hit Points: 13
AC: 18 ( +5 armor shield)/Touch 13/FF 15)
Saves: Fort +5 Ref +3 Will +0
Falchion +4 2d4+2 18-20/x2
Dagger +3 1d4+2 19-20/x2
Scale Mail (50)
4 days rations (4)
Silk rope (10)
Skills: Perception (1+3) 4
Feats: Weppon Focus (Falchion), Improved Initiative
Traits: Stolen Fury(+2 all CMB against demons),Axe to Grind(+1 Damage against threatened foes),Untrained(Only knows Dungeoneering)
Darkvision 60 feet
+2 Dex +2 Con
Level 1: +1/2 Crit hit confirmation with falchions
Jukka is a low-ranking guard of a Debilis cult because he was too pathetic to fit into normal hobgoblin society. he has gained an
appriciation for tea and likes to sit down with a nice cup after some mayham. While evil, he is a slacker and thinks it
is too much effort to do really nasty stuff beyond base bullying unless ordered to or really riled up.
Aw man, I have a great character idea for this, but I'm already in a Wrath of the Righteous game.
Well, up for grabs if anyone wants it:
I'm thinking take the "Teapot of War", to just have normal tea. Use feminine wiles and tea to build trust. No go ahead and test it. It's not poisoned. There's nothing wrong with it. And truly there isn't. But the second you're bringing the tea up to your lips, she gets you with a hidden blade. Heavy spell usage in combat, a lot of knowledge and skills, but incredibly slight and weak martially. I think it would be a ton of fun. Being one of the last cultists of this god, appearing weak and docile, but not everything being as it seems.
The characters don't have to be super silly, in fact it might be interesting to see how a serious cultist would be able to meet Debilis' ridiculous demands.
The tone of the campaign is probably going to end up part silly and part serious. The idea that a group of inexorably evil characters would just instantly switch over to fighting for the forces of good at the demand of the least intimidating demon lord injects a certain automatic element of silliness into the campaign. That being said, Wrath of the Righteous still has some serious themes to it.
|Debilis, Demon Lord of Tea|
|Irnk, Dead-Eye's Prodigal|
Expect something from me later tonight or early tomorrow.
I'm thinking Goblin Martial Artist...
Has anyone else come up with a concept including either the Champion or Trickster Mythic Path traits?
edit: Scratch the Martial Artist. I had briefly forgotten just how much fun playing a Goblin Alchemist is...
|Scott Williams 16|
Character of Scarletrose:
My father was an adventurer and a pirate. He was dashing, handsome and charming.
My mother was a tavern Wench. Some say the most beautiful girl in all the shackles. She could have any men but in the end she chose my father.
When they finally got married and I was born my father purchased the tavern my mother used to work at and became a tavern keeper, he wanted to stay close to the family.
I was raised in this wonderful place in the shackles where all the young pirates and the adventurers passed through.
As a kit I was admiring all those handsome men, all those free willed women. I always seen them sitting around the table, order a pint of beer each and make a toast to Cayden Cailean. It seemed fun.
I was picturing myself a few years later as a Priestress of Cayden, beautiful and admired by all of them, the main celebrant of all the parties. And maybe one day me and my handsome young pirate of choice would take a ship, become pirates and I would live a life full of adventures as a pirate queen.
When I turned 16 I finally approached some priests of the church of Cayden and shared with them my desire to enter the church.
They were very welcoming, and kind, and funny. They offered to discuss the matter in the tavern with a pint of beer.
I never had beer before. Despite being the daughter of a tavern keeper my dad never let me. He wasn't against that of course, he simply told me I could start drinking when I was older.
Well, I was 16, I was making plans about my future, I was clearily old enough.
So I ordered my pint and I drank gulp after gulp until I reached half my glass.
That was the most horrible experience in my entire life.
My throat was burning, I spat my drink on the table and the taste... that was the most foul taste I ever experienced in my entire life.
The priest were laughing at me, the whole tavern were laughing at me.
I pulled myself together and smiled while I tried my best not to cry, I don't know if I succeeded in that.
The priest said they would consider my introduction to the clergy. Even then I knew I would never ever hear from them again.
The days after I tried everything. Wine, Mead, Ale, Cider, Rum, Vodka.
It was not the beverage, it's the alcohol itself. I couldn't stand it. Not the taste, not the burning sensation.
My whole dream was shattered. Cayden priests drinks. They drink a lot.
And pirates too. I knew they would never follow a pirate queen that can't drink.
I started to hate Alcohol. So I changed my perspective. I couldn't become a priestess of wine and beer. What would be the opposite of that?
Who could share my thirst for vengeance against all drinkers?
In my research I came across Debilis, Demon Lord of Tea.
I did enjoy tea, and I was in a foul mood. The destructive Demon lord of tea was exactly what I was looking for.
So I became a bandit, I was very popular in the tavern among the rugged outlaws when I was planning my genial robbery at the distillery.
Everything was going smoothly, I had a lot of men, they forced their way in. I had the vile brew master dragged out in order to witness his vile creation as my men burned it down to the ground. But the flames never rose.
After a long waiting I checked on them. They were drinking the whole time.
Disaster after disaster I finally found a few kindred spirits, sons of abusive alcoholic fathers who shared my hatred.
We targeted the biggest distillery in the shackles. And this time we managed to burn it to the ground.
We let the brew master escape to tell the whole world that the "Cabal of Bliss de bilis" was just starting, and soon all the pirates of the Shackle would drink nothing but tea.
I expected some groan maybe, a little disappointment from ignorant people who didn't knew how much tea is better than rum.
What I didn't expect was becoming the number one target of every pirate of the Shackles. I had a price on my head, courtesy of the brew master.
a hundred barrels of Rum for my head. And people were eager to hunt me down for that disgusting beverage.
I had to leave the Shackles. I escaped as a stowaway in a cargo of mead.
I disembarked on Avistan sick to my stomach and covered with the stench of that vile liquor.
I was saved but my followers were killed, all 3 of them, I heard they drowned them in barrels of beer.
Since I survived I felt closer to my lord. I'm sure he spared my life for a higher purpose.
I studied many books on demonology since then and I found a new purpose.
I will be Debilis loyal servant, I will try to be worthy of his attention. I will ask him to turn me in a beautiful succubus and one day I will return to the Shackles.
The mortals will be unable to resist me and all of them will worship my beauty, just as I dreamed when I was a kid.
And they will all change in order to please me.
I will have my horde of dashing and handsome pirates, and they will all drink tea...
About the character:
Deridre will be a bard. I don't know yet if I'll use any strange archetype.
The part about wanting to become a Succubus is actually viable and is described in "Book of the Damned Vol. 2: Lords of chaos" Pag. 45
Of course ... Deirdre will try, that doesn't mean she will succeed or that the results will be anything near what she expect (nonetheless, playing her as a succubus or even half succubus would be great)
About the seriousness of the character... I will play it seriously.
But I think the silliness will ensue just as a result of her idiotic crusade to get rid of all the alcohol in the shackles, and possibly in the world.
|Scott Williams 16|
After the death of his parents, Cole lost everything. To young to have any memories of them but one. His father standing tall, casting a mighty spell that reduced his enemies to cinders. Wether a true memory or made up, it is his guiding force. Shuffled from one foster home to another cole was always pushed around by the stronger and bigger kids, turning him to books and study. He quietly nursed his wrath in the back rooms and libraries, learning ways inflict hurt on any creature and learning that not speaking is as good as casting invisibility.
One day he found an old tome. Within, the pages aged from time, he found some hand written notes, one about Debilis and tea. Following the instructions, he expected to bring forth something delightful. And tea.
It did not go as expected. Hilarity ensued. But, there was very good tea, so an alliance was forged! Given plans and shape for his wrath and arcane might, Cole grins quietly about the long game ahead. That and the screams. And the tea, musn't forget the tea.
Male Human Wizard Evocation Specialist ( Admixture)
CE Medium Humanoid
Init +6; Senses Perception -1 (+1 with familiar)
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 9 (d6 +2 Con +1 favored class per level)
Fort +2, Ref +2, Will +1
Speed 30 ft.
Base Atk +0; CMB -1; CMD 11
Melee: Other PCs: Attack +?, Damage ? (crit: x?)
Ranged: Ray of Frost (25 ft): Attack +2 touch, Damage 1d3 +1 (crit: x2)
Str 7, Dex 14, Con 14, Int 19, Wis 8, Cha 8
Languages: Abyssal, Common, Celestial, Draconic, Infernal
Skills: 6 ranks per level
Opposition Schools: Enchantment, Necromancy
Feats: Scribe Scroll, Spell Focus (Evocation), Spell Specialization (Burning Hands)
Traits: Magical Linage (Fireball), Rift Warden Orphan
Draw Back: Power Hungry
0 level spells know All
1st Level : Mage Armor, Obscuring Mist, Burning Hands, Feather Fall, Enlarge Person, Grease, Color Spray
Normal Spell Load Out
0 Ray of Frost, Prestidigition, Detect Magic
1st Obscuring Mist, Burning Hands x2 (Dc 16 3d4+1
Intense Spells +1/2 Wizard Level (min 1) to evocation spells
Versatile Evocation x7/day Change evocation damage to one other type
Greensting Scorpion CR 1/4
N Tiny vermin
Init +3; Senses darkvision 60 ft.; Perception +4
AC 19, touch 15, flat-footed 15 (+3 Dex, +4 natural, +2 size)
hp 4 (1d8)
Fort +2, Ref +3, Will +2
Speed 30 ft.
Melee sting +5 (1d2–4 plus poison)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks poison
Str 3, Dex 16, Con 10, Int 6, Wis 10, Cha 2
Base Atk +0; CMB +1; CMD 7 (19 vs. trip)
Feats Weapon FinesseB
Skills Climb +7, Perception +4, Stealth +15; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth
A greensting scorpion familiar grants a +4 bonus on Initiative checks so long as the familiar is within 1 mile of the spellcaster. A greensting scorpion familiar loses the mindless trait and has an Intelligence score appropriate for its master's level.
Sting—injury; save Fort DC 10; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save. The save DC is Constitution-based.
Improved Evasion, Share spells, Empathic link
|Scott Williams 16|
Yep, still going mythic. Fate got a little mixed up when deciding on the next batch of mythic heroes.
As long as your character's got character (if you get what I mean), I'm fine with a bit of munchkining, but remember that powerful heroes draw the attention of more powerful foes.
As well it should, oh Dark Horse!
Dotting for interest. Would love to have a NE(chaotic tendencies) Druid, possibly a blight druid. I know that the guidelines say no druids, just wondering if the rules are hard and fast. The druid would be slightly demented and bent on destruction after the Crusaders destroyed her carefully planted tea grove.
If not, might go with a Monk(martial artist).
Hmmm, I can't seem to find the ACG playtest anywhere, would anyone be so kind as to point me in its direction?
In other news, Tirion has been so kind as to create a Tea Domain, which I have altered slightly and am making available for anyone allowed to take domains (including via the trait).
Brew Magical Tea: At 1st level you gain an altered version of the Brew Potion feat which allows you to craft magical teas. Magical cost 3/4 the crafting price of their potion equivalents, however they must be served hot and in a proper teacup, making them unsuitable for middle-of-combat use.
Too hot tea? Not for me! (Ex): At 6th level, you gain resist fire 10 and your tongue is never burned by tea which is too hot. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to fire. (same as Fire Domain)
1st level - Spray of Tea --> You conjure tea within your mouth to spit at your enemies. Identical to Color Spray.
2nd level - Teattoo --> Turn your magical teas into tattoos. Somehow. Identical to Tattoo Potion save that it works only for magical teas.
3rd level - Steamy Tea Form --> Discorporate into the steam from tea. Identical to Gaseous Form.
4th level - Tea Pit --> Conjure of pit of piping hot tea to scald your enemies in. Identical to Acid Pit save that it does fire damage instead.
5th level - Symbol of Sleepytime Tea --> Create a soothing symbol infused with sleep-inducing tea leaves. Identical to Symbol of Sleep.
6th level - Plague Tea Fumes --> Overwhelm your enemies with noxious tea fumes. Identical to Plague Storm.
7th level - Damn Good Tea --> Summon some of the best damn tea in the world. Identical to Waves of Ecstasy.
8th level - Horrid Brewing --> Brew tea by extracting moisture from the bodies of your foes. Identical to Horrid Wilting.
9th level - Storm of Tea --> Call down a tea storm of vengeance to decimate everything in its path. Identical to Storm of Vengeance with some modifications.
Lol - It just seemed that we needed a Tea Domain for this campaign.
**I had originally proposed Pyrotechnics for level 2, because I figured that tea needed fire. Teatoo is cool though.**
The fun part was trying to think up reasons for each of the spells. ManiaINC did a good job cleaning up my reasons (and adding a few when I ran out of creativity).
You are correct it is difficult to locate via google, I've tracked down the links for you though :
Given the number of full casters seen thus far I'm thinking a Bloodrager would be immensely fun to play. Let me know what you think?
If you'd rather not mess with it I'll happily throw something else appropriately hilarious together.
Trenchcoats and Fedoras.
You expect something else for the minions of the Demon Lord of Tea?
Basically. Any disguises are up to you, meaning that those who can't disguise themselves may have to simply roleplay their way out of any awkward and/or hilarious situations arising from their monstrous natures. Also with the theme of redemption being strong in this AP and the precarious state of the crusades, I figure that most folks won't be outright hostile to monsters fighting with instead of against them. Not to mention that Debilis does have some talent (as can be discerned from the artifacts) in disguising alignments.
Also just checked out the ACG playtest and it certainly presents some interesting new options. I've decided to allow players to submit ACG characters. The Swashbuckler, of course, is not allowed, as we're going with zero guns.
Swashbuckler actually has nothing to do with guns. Instead, they use the Grit stuff from the Gunslinger (I think, I actually never even read the gunslinger), and instead have a finesse fighter who specializes in one-handed piercing weapons. The Grit is converted to Panache which gives the Swashbuckler several fun and interesting abilities.
|Sir Riven the Jovial|