Wrath of the (un)Righteous

Game Master ManiaINC

Cultists. Chaos. Complimentary tea.


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Yep, just over 24 hours.

And tell Lunthus not to worry, although I haven't posted it here, I do have a current and updated submission list saved on my computer.


Here is Ungorotol, Gillman Seer of Time

Long Stat Block:

Ungorotol
Male Riverfolk Gillman Seer (Oracle of Time) 1
CE Medium humanoid (aquatic)
Init +2, Senses clouded vision (30 feet), darkvision, Perception -1 (+2 to avoid surprise, +2 detect invisible or incorporeal)
-----DEFENSES-----
AC 16, touch 12, flat-footed 14 (+2 Dex, +4 armor)
hp 12 (1d8+3+1)
Fort +3, Ref +2, Will +1 (+2 vs non-aboleth enchantments, -2 vs aboleth spells, -2 against charm and compulsion where power is offered)
Vulnerable fire
-----OFFENSE-----
Speed 30 ft, swim 30 ft.
Melee longspear +0 (1d8) or ritual knife +0 (1d4)
Spell-like Abilities (CL 1st, concentration +4)
1/day - doom
Oracle Spells Known (CL 1st, concentration +4)
1st (4/day) - diagnose disease, murderous command(DC 14)
0 - bleed, detect magic, detect poison, guidance
-----STATISTICS-----
Str 10, Con 16, Dex 14, Int 10, Wis 8, Cha 16
Base Atk +0; CMB +0; CMD 12
Feats Extra Revelation
Skills Know (arcana) +4, Know (history) +4, Know (planes) +4, Know (religion) +4
Traits
Touched By Divinity: Imbued with greater power by the tea ceremony of Debilis, Ungorotol can cast doom once per day as a spell-like ability.
Spirit Sense: Attuned to the spiritual world, Ungorotol has +2 trait bonus on Perception skill checks to avoid being surprised and detect invisible or incorporeal creatures.
Power-Hungry: With the world of forbidden knowledge slowly opening up to him, Ungorotol is greedy for more. He suffers -2 penalty on Will saving throws against charm and compulsion effects if power is promised.
Languages Aboleth, Common
SQ amphibious, enchantment resistant, normal speed, vulnerability to fire
Favored Class (Oracle) 1st level (+1 hitpoint)
Combat Gear
Gear longspear (walking staff), ritual knife (dagger), lamellar leather, ceremonial robes
-----FEATS AND SPECIAL ABILITIES-----
Amphibious (Racial) Ungorotol can breathe both water and air.
Clouded Vision (Ex) Ungorotol has limited physical sight, and cannot see anything beyond 30 feet, but he can see as though he has darkvision.
Enchantment Resistant (Racial) Ungorotol has a +2 racial saving throw bonus against non-aboleth enchantment spells and effects, but suffers -2 penalty on saving throws against spells from aboleth sources.
Knowledge of the Ages (Su) Ungorotol can retry any Knowledge skill check he made within the past minute, gaining a +3 insight bonus on the skill check. He may use this ability 3 times per day.
Natural Divination (Ex) Ungorotol can read entrails of a freshly killed animal or humanoid to gain a +3 insight bonus on one saving throw. By observing the flight patterns of birds, he may apply a +10 competence bonus on one skill check. Spitting on the groud and making swirlds in the mud, he gains a +4 insight bonus on one initiative check. Making a natural divination requires 10 minutes, and the bonus only applies to a check within the next 24 hours. Natural divination can be used once per day.
Normal Speed (Racial) Ungorotol can swim at a speed of 30 feet, in addition to normal land movement of 30 feet. He can move in water without making swim skill checks, and always treats Swim as a class skill.
Vulnerability to Fire (Racial) Ungorotol takes an additional 50% damage from fire spells and attacks.

Background, Description, Personality:

Description:
The scent of decaying tea leaves is the first sign of Ungorotol's presence, his appearance is even more barbaric. The gillman's green skin is slimy with oil and water, which stain into the black and purple ceremonial robes he wears over bulky armor composed of strips of crocodile skin, expertly stitched together into a lamellar formation. His eyes are clouded over, as though by thick cataracts, a white film glazes over them in a disturbing manner for those unused to such an appearance. He grips a decorative staff and guides himself along the ground or into the water if it is nearby. Those who notice such things will realize the staff contains a sharp blade at one end, as it is really a longspear. A wicked ritual knife is tucked into the belt of the robe.

Personality:
Ungorotol is greedy, vain, and ambitious. He hungers for knowledge above all, knowledge of the future especially, and has found that he is a channel for such knowledge under the right circumstances. He wishes to serve Debilis in an effort to further his own power and knowledge. He can be quick to anger, and is very impatient. Having a sense of the things that are coming, he has not yet learned to be patient for them to arrive in their own time. Or perhaps he simply refuses to accept the temporal difference. He works tirelessly to further his own views of time, to control it, bend it to his will, to make Debilis's future world come to fruition.

Background:
Gillmen have a tough time of it, and even when they accept the mores and laws of a more acceptable society, they are usually thrust to the edge of that society and become an underclass. Even within this squallor, however, there are some gillmen that are born with defects and disgusting imperfections that cause them to be thrust away from the gillmen altogether. Ungorotol (Aboleth for "Slimetrail") is one of these. Born without sight, and the unsightly white film over his eyes that never completely retracted, Ungorotol was quickly outcast. Even his own parents refused to acknowledge him. Without family, Ungorotol had to learn to survive in a much harsher world. A hag servant of the Dark Lord Debilis found him eating toads and raw tea leaves from her watery garden, but she sensed something dark and powerful rising within him. A sense of coming greatness for the Demon Debilis. She taught him everything she could regarding the tea ceremonies of the Demon Lord, of the vile and spiritual world that existed just outside of normal perceptions. Being blind, Ungorotol at first did not understand, but began to pick up on spiritual sensitive energy thanks to her teachings. Over time, this developed even further. The hag made a potion using one of her own eyes in an attempt to heal Ungorotol of his blindness, for her own dark purposes that Ungorotol does not even understand to this day. It did not work completely, but it gave Ungorotol the Sight. Ever since then, Ungorotol has devoted himself to the path of prophecy, the clues in the sky, earth, and water, that all lead to a fate even greater than he could possibly imagine. But his imagination is growing. The world might one day be completely covered by tea gardens.

Liberty's Edge

Pathfinder Starfinder Roleplaying Game Subscriber

Definitely want to try for this haven't done an evil campaign before and this sounds fun! Character coming in a bit!


Less than 24 hours remain! Once submission closes I'll post the chosen 4 later that night. The gameplay thread will be up by then as well, so introductions can begin immediately.


Here's my submission for your peruse; Please tell me if I forgot to include something.

Background:

The childhood of Morgan van Bokhoven was surprisingly boring, considering the short distance to the Worldwound from where he lived. With the only remarkable thing in his life was being bullied for being a half-elf and his surname, it was no wonder that one day the young half-elf decided to leave Kenabres and go join the cult of Deskari.

Needless to say, the cultist didn't take the twelve-year old would-be-cultist too seriously, and he surely would have been sarcified if it weren't for a strange woman who dragged him out of the cultists' hideout and back to Kenabres.

Never one to give up easily, Morgan decided to cut out the middleman and contact the Lord of the Locust Host directly. Through sheer dumb luck, he managed to complete a ritual that would surely conjured the demon lord himself into Kenabres and spelled doom for Golarion, if it weren't for a bag of tea that he had forgotten to remove from the room before attempting the ritual.

Due to this mistake, the ritual didn't summon Deskari, but instead the considerably less-menacing form of Debilis, the demon lord of tea. Throughly pissed by being ignored by Deskari, Morgan decided to join forces with the other demon lord instead; After all, they both liked tea and didn't like Deskari.

Years passed by without further contact between the two, and Morgan mostly forgot the whole demon-summoning episode. However, one day a familiar face appeared into his cup of tea, announcing that the time for revegne was at hand. Morgan was reclutant at first to abandon his lucrative career of shooting arrows into lumberjacks' faces, (some druids pay for doing stuff like that) but in the end decided that shooting arrows into Deskari's face might be even more fun.

Stats:

Male half-elf Ranger 1
CE Medium humanoid (human, elf)
Init +3; Senses Low-light vision; Perception +7
-Defense---------------------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 11 (1d10+1)
Fort +2, Ref +5, Will +1; (+2 against enchantments)
Immunity to sleep effects.
-Offense---------------------------------
Spd 30 ft.
Melee Longsword +2 (1d8+1/19-20x2)
Ranged Longbow +4 (1d8/x3)
-Statistics------------------------------
Str 12, Dex 16, Con 10, Int 12, Wis 13, Cha 13
Base Atk +1; CMB +2; CMD 14
Feats: Point-Blank Shot, Skill Focus (Bluff)
Skills (ACP -1): Bluff +4, Intimidate +5, Handle Animal +5, Knowledge (Nature) +5, Perception +7, Stealth +7, Survival +5, Swim +4.
Traits: Ambitious, Chance Encounter, Pride (flaw)
Languages: Common, Elven, Abyssal
Combat Gear: Longbow, Longsword Studded Leather, 60gp.
Other Gear: TBA
Special Abilities: Favored Enemy: Humanoid (Human) +2, Track, Wild Empathy.


I don't that there are any submissions guilty of this, but I'll say it one more time just in case because I don't want anyone to be disqualified over such a small issue: don't forget the campaign trait and flaw, both of these will be important to the campaign.


Oops, missed the part about needing a Drawback!

I went with Power Hungry. (duh!)

Everything should be ready to go with Sir Riven now.

Edit: Man, I totally misread the traits entry. I shorted myself a regular trait too. I went with Trap Finder. Who needs a rogue when the Antipaladin can disable traps and open doors?!


ManiaINC wrote:

[b][i]Dear Diary,

I've had it with that Deskari!

SNIP

That is an epic-level post! Being British myself and very much a tea appreciator, I just wanted to say how much fun I had reading it :D

Sounds like it will be a blast, am sure you'll get a good, er, oh sorry, erm 'moderately evil' amount of applications ;)

Tea domain is great!

Dotting to follow the humorous posts :)


Recruitment is CLOSED!

Thanks to all those who applied, you can expect the final decision later tonight!


Excellent! Good luck to all, may the tea be with you!


Good luck to everyone, may you get two lumps of sugar into your tea before the devil knows you're there.


Sugar? No true worshiper of the great Debilis would put sugar into their tea! Honey all the way!


Honey just collects at the bottom of the cup. I have very strong opinions on honey and tea! Very strong!


It seems we already have a theological schism brewing.


I think we should have the ones that put sugar Orthodox Debilites
and the ones who put honey Reformed Debilites.
Considering Debilis has a grand total of 4 followers that would make 2 follower per schism.
Of course unless there is some heretic that puts milk in his tea.


Well everyone, it's been a tough decision and I had to put the axe to a lot of good submissions. By no means am I an expert at selecting players, but I hope I've created a solid and fun group. Best wishes to all those who applied and may you all be blessed with plenty of tea in the future.

The final roster is:

Iskarl, Steeped Warrior
Kaloo Narvian
Sir Riven the Jovial
Ungorotol

The four of you can head over to the discussion and gameplay tabs and begin to introduce yourselves. Congratulations! And sorry that it took so long, I was busy preparing an extra special introduction!


So sad. I was very much looking forward to teaching the heathens about brewing your tea in proper milk and adding sugar and spices!

Good luck everyone! If you find you need another participant keep me in mind. The Princess had a long journey to Mendev and it is possible she was just delayed :)


Good luck and may the tea leaves never be scorched!

We must of course follow this thread closely!


"I knew it, our lord of tea could never refuse his own flesh and blood!"

Wow, thank you kindly!
It's been great reading all the awesome submissions. Good luck in all your other games guys!

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