Wrath of the (un)Righteous

Game Master ManiaINC

Cultists. Chaos. Complimentary tea.


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How about a Geisha that washed out of Geisha school?


Otm-Shank wrote:
On another not, I'm shocked we haven't seen a Geisha yet :P

I mentioned having wanted to submit one in one of the first few posts. :P But I'm already in a WOTR game. But yeah, I'm surprised no one else mentioned it. It seems perfect for this.


This is probably one of the, what, two or three situations in which the geisha is actually a relevant archetype?


The problem is that the archetype is arguably somewhat weak. The fluff is great, so I think it would be used in a lot more games if it were more like the Archaeologist (Though now with the Investigator class, that will likely be phased out).


Yeah, Geisha doesn't exactly inspire from a mechanics standpoint. I think the Archaeologist will be hanging around even after the Investigator comes out though. Bard spells vs Extracts is a pretty big difference that will likely keep a few people lining up.


Sir Riven the Jovial wrote:

An Antipaladin has already been submitted.

THERE CAN BE ONLY ONE!!

I challenge you to a tea ceremony! At dawn, twenty paces, to the death!

Lol, no need for a tea deathmatch. I will alter my submission to cleric. Will post him whe I get home from work. 'Gorbag Teamacher' Cleric of our lord of tea!


Hmmmm, might just grant all bards the 'Tea Ceremony' ability for free...


Man, I just checked the Oracle Mysteries a second time. Amazingly, there is no Tea Mystery.


Otm-Shank wrote:
Yeah, Geisha doesn't exactly inspire from a mechanics standpoint. I think the Archaeologist will be hanging around even after the Investigator comes out though. Bard spells vs Extracts is a pretty big difference that will likely keep a few people lining up.

You are probably right on that. But for the Bard/Rogue character-type, I think we will see a shift.

Anyway, at the risk of derailing the thread, the real problem that I have with the Geisha archetype is the Feat. Trading armor proficiency for more weapons is alright with me, because it fits the spirit of the character, and frankly, you shouldn't be standing in melee range with this thing anyway. Tea ceremony is neat, fluffwise. I'd have to do out the math to see if it's worth it, but being able to use Inspire before the fight and have it last through is pretty awesome - provided it's a campaign such that you sometimes know when that's going to happen. But Scribe Scroll is just worthless.


More hastes to toss down thus freeing up slots for other stuff? More heroisms/great heroisms..


By the way, the rulebook somehow fails to mention an Order of the Tea Leaf so I used the rules of Order of the Cockatrice in its stead.


So I'm suffering from a bit of a dilemma, I'd like to try out a bloodrager or perhaps a brawler because they are new and interesting...

On the other hand, I have an idea to make a Drunken Brute Barbarian and replace alcohol fueled rages with tea fueled ones! This seems too good to pass up really!

I've talked myself into it. I'll be presenting an angry, tea addicted warrior tonight or tomorrow!


Hmmm, if I throw a character together for this, will I be stuck in the Tea Party?

Shadow Lodge

All this Tea makes me want to do something for this, and the name Teagan just seems perfect...


BAD! No cookies!


Tea hee!


Hmmm, I think that my character will be from the county of Grey. My father was the Earl.


Allow me to submit Athiss, brewer of magically enhanced teas ((Alchemist)) for consideration. If selected, I'll make an alias and do those types of board related things.

Short version: Slightly insane Tiefling Alchemist who will drink anything he can get in his mouth.

Long version is in the spoilers.

Creation and Advancement Choices:

Point breakdown:
14 str - 5
13 dex - 3
15 int - 7

Most/all levels will be in Alchemist. Athiss may take a level or two in barbarian as well, to represent his unpredictable and poorly disciplined nature.

Athiss will generally take the +1/2 bomb damage favored class option when gaining class levels in Alchemist.

General philosophy: Melee alchemist. He will normally use the mutagen to increase his strength and go in swinging.

Notable discovery plans: Spontaneous Healing, Preserve Organs (L6), Force Bomb (L8), Mummification (L10),

Mythic Path: Champion

Sheet:

Athiss

Male Tiefling Alchemist 1 Age 86

CE Medium Outsider (Native)

Init +2; Senses Darkvsion 60'; Perception +4
Favored Class: Alchemist. L1: +1/2 bomb damage
--------------------
DEFENSE
--------------------

AC 14/16, touch 12, flat-footed 12/14 (+ 2 dex, + 2armor, +2 natural under mutagen)

HP 8 (1d8+0)

Fort +2, Ref +4, Will +0

--------------------
OFFENSE
--------------------

Speed 30 ft.

Melee
Cold Iron Morningstar +2 (1d8+2/x2/Blunt and Piercing)
Cold Iron Morningstar (strength mutagen) +4 (1d8+4/x2/Blunt and Piercing)
Sickle +2 (1d6+2/x2/slashing/trip)
Sickle (strength mutagen) +4 (1d6+4/x2/slashing/trip)
Silver Dagger +2 (1d4+1/10'/19-20/x2/Piercing or slashing)
Silver Dagger +4 (strength Mutagen) (1d4+3/19-20/x2/Piercing or slashing)
Ranged
Silver Dagger +2 (1d4+1/10'/19-20/x2/Piercing or slashing)
Bomb +3 (1d6+3/20'/x2/fire (reflex DC(13)) - splash damage 4
Bomb (point blank shot) +4 (1d6+4/20'/x2/fire (reflex DC(13)) - splash damage 4

Space 5 ft., Reach 5 ft.

--------------------
SPECIAL ABILITIES
--------------------
Alchemy
bomb (4x/day) 1d6
mutagen
Extracts per day L1: 2

--------------------
STATISTICS
--------------------

Str 14, Dex 15, Con 10, Int 17, Wis 10, Cha 8

Base Atk +0; CMB +2 (2 str); CMD 14 (2 str, 2 dex)

Drawback:

Paranoid - Anyone who attempts an aid another action of any type to assist you must succeed at a DC 15 check instead of the normal DC 10 check.

Traits:

Stolen Fury (Campaign) - You were forced to take part in a demonic ritual as a youth after having been captured by cultists. Whatever the ritual’s purpose may have been, it didn’t work out the

way your captors envisioned—rather than corrupting your soul, you absorbed the ritual’s energy and made it your own before you escaped to safety. Ever since, you’ve been haunted by strange nightmares about

the ritual, and have long felt that the energies it bathed you in have changed you. Recently, those energies have changed— it’s as if you’ve finally managed to come to terms with your past and have turned

the ritual’s aftereffects to your advantage, following the old adage of what doesn’t kill you makes you stronger. You’ve been unable to learn more about the ritual or what it was for, but the question

lingers in the back of your head to this day. This nagging has instilled in you a fury against demonkind. Today, when you face demons in combat, those energies bolster your fury, granting you a +2 trait

bonus on all combat maneuver checks against demons. Associated Mythic Path: Champion. Multiple Characters: You and any other PC who takes this trait were all part of the same ritual, and it was only by

working together that you managed to escape—further, the support of your fellow ritual survivors has played a key role in your coming to terms with it, and you retain a close bond of friendship (or perhaps

a friendly rivalry) to this day.
Accelerated Drinker (Combat) -You may drink a potion as a move action instead of a standard action as long as you start your

turn with the potion in your hand.

Feats:
brew potion: An alchemist can brew potions of any formulae he knows (up to 3rd level), using his alchemist

level as his caster level. The spell must be one that can be made into a potion.
throw anything: +1 to hit with thrown splash weapons, add int modifier to damage
Point-Blank Shot: +1 to attack and damage on targets in 30'

Skills:
7 ranks

Acrobatics +2 (2 dex)
Appraise +3 (3 int)
Bluff -1 (-1 cha)
Climb +2 (2 str)
Craft (alchemy) +8 (1 rank, 1 level, 3 int, 3 class)
Diplomacy -1 (-1 cha)
Disable Device +2 (2 dex)
Disguise -1 (-1 cha)
Escape Artist +2 (2 dex)
Fly +2 (2 dex)
Handle Animal -1 (-1 cha)
Heal
Intimidate -1 (-1 cha)
Knowledge(Arcana) +7 (1 rank, 3 class, 3 int)
Knowledge(Nature) +3 (3 int)
Linguistics +3 (3 int)
Perception +4 (1 rank, class)
Perform (-1 cha)
Profession (Brewer) +4 (1 rank, 3 class)
Ride +2 (2 dex)
Sense Motive
Sleight of Hand +2 (2 dex)
Spellcraft +7 (1 rank, 3 class, 3 int)
Stealth +2 (2 dex)
Survival +4 (1 rank, 3 class)
Swim +2 (2 str)
Use Magic Device +3 (1 rank, 3 class, -1 cha)

Racial Modifiers:
Weapon and Armor Proficiencies: Simple weapons, light armor, bombs
Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.
Darkvision: Tieflings can see perfectly in the dark for up to 60 feet.
Fiendish Sprinter: Some tieflings have feet that are more bestial than human. Athiss's feet end in sharp, hooked talons which give him a good purchase on the ground. Whether their feet resemble

those of a clawed predator or are the cloven hooves common to many of their kind, tieflings with this trait gain a 10-foot racial bonus to their speed when using the charge, run, or withdraw actions.
Prehensile Tail: Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small,

stowed objects carried on their persons as a swift action.
Spell-like ability: Tieflings can use darkness once per day as a spell-like ability. The caster level for this ability equals the tiefling's class level.

Languages:
Abyssal, Common, Draconic, Elven, Infernal

Formula Book:
L1: Cure Light Wounds, Disguise Self, Endure Elements, Shock Shield, Truestrike

--------------------
GEAR/POSSESSIONS
--------------------

Location: On Person

Leather Armor (15 lb)
Cold Iron Morningstar (6 lb)
Sickle (2 lb)
Silver Dagger (1 lb)
Alchemist's Kit (14lb, less the torches)
-Alchemy Crafting Kit
-Backpack
-Bedroll
-Belt Pouch
-Flint and Steel
-Ink
-Ink Pen
-Iron Pot
-Mess Kit
-Trail rations (5)
-Waterskin
Formula Book (3 lb)
Tea Leaves (2 lbs)
Traveler's Outfit (5 lbs)
Bandolier

Carrying Capacity Light: 58lbs. Medium: 116lbs. Heavy: 175lbs.

Money: 9 GP 6 SP 5 CP

Total Weight: 47 lbs.
===================================================

Background:

Some people have easy lives. Those people know that they will always have something to eat and a roof over their heads. We call these people princes, kings, or bishops,

For most peope, however, life is hard. People need to worry about whether their crops will grow, if their children will be sick, or if they will befall tragic accidents. These are the common people of

the world.

For a very few special individuals, life is almost impossible. Athiss is one of these people. Born of a human man and a female demon, he was rejected by his demonic peers as being too unsuitable for

living in the Abyss. Instead, he is exiled to the Worldwound. Even there, he can get no peace because his hairy appearance, tail, and clawed feet mean he cannot easilly hide in the ranks of human

cultists.

Living on the fringes of society, Athiss has long survived by stealing from others or by using items that have been thrown away. By chance, Athiss surprised a small merchant train that was traveling on

the borders of the worldwound. Desparate for food, he attacked the merchants under the cover of darkness. Unfortunately for Athiss, this shipment was a shipment of tea for the little known Demon Lord,

Debilis. The caravan guards fought back and captured Athiss, subjecting him to various tortures including forcing him to drink teas brewed from the recipes of Debilis. In an unexpected turn of events,

the concoctions that Athiss was forced to drink gave him strength and abilities beyond what he expected. Athiss used these new powers to escape from the cultists but he was permanently bonded to Debilis.

Ever since his captivity, Athiss has been constantly on the move, looking for new flavors of tea to brew and new things to make into tea.

He ended up in Kenabres on one of these trips, following the rumor that the crusaders had tea leaves imported from far away.

Personality:

Athiss is very smart and has spent a lot of time perfecting his brewing skills. Years of isolation have caused him to be paranoid, bordering on insane. He often talks to himself or inanimate objects and

occasionally hears responses from them.

Often going for days or weeks at a time with nothing other than tea to drink, he will eat anything that appears to be vaguely food-like. Rotten or spoiled food is no exception to this rule.

Description:

Ht: 6' 2"
Wt: 175 lbs
Age: 86
Hair: Dark brown to black, heavy body hair covers his whole body.
Eyes: Red
Skin: Dark tan
Feet: Clawed
Tail: Long and prehensile

teapot:

Teapot of chaos. Athiss drinks from it regularly.


Quick note on the teapots: remember that I'm the one who'll decide who gets which.


I know about the teapots. My note on that was a suggestion/wish/in-character appropriate recommendation.

Glad to see you noticed that :)


Alright, Otm-Shank here with my mostly fleshed out submission.

Iskarl is a savage tiefling warrior who through unusual circumstance has come to believe that his father is none other than Debilis, Demon Lord of Tea!

I have a few more pieces of gear to purchase for him but otherwise I think Iskarl is finished.

Let me know if you have any thoughts/suggestions!


Note to anyone: Don't forget that you must have EXACTLY 1 trait, 1 campaign trait, and 1 flaw. The flaw does NOT grant an additional trait.


Ah yes, I was meaning to ask you about that. For a drawback I was thinking of taking Attached as a drawback and using Debilis' Teapot as the object.

It makes sense thematically but I'm worried the Teapot might have something of plot armor and thus would kind of be cheating in that regard. What is your take on the issue?


How close is this campaign going to be to the real WotR? I have a RL friend that wants to run the campaign and do not want to spoil it.

----

My character idea I would put forth would be:

Half-elf druid(treesinger)
--> Companion is a Treant birthed from a destroyed tea tree.

For years, the druid has followed the path of neutrality in this land of extremes. He has tended a small grove growing the finest teas in the north. He does not make much, but enough to live off of. His patrons include most of the noble houses of the north.

A few months ago, his grove was overrun. However, it was not by hordes from the Worldwound, but rather by a bunch of self-righteous pompous knights and their cocky Taldan lord. This group decided that the tea grove was a prime place to make camp and train. In the process, they chopped down the trees and destroyed the careful balance that the druid had spent years creating.

The end result was that the druid went pretty mad. Despising those who had destroyed his grove, he turned to those they fought. It did not take long for him to find Debillis, the Tea Lord. Shortly thereafter, he acquired a new companion, not a beast as he had before, but a twisted mockery of a tea tree. A treant created from one of the trees that the Taldan forces had destroyed.


Iskarl: Yes attached would work.

Tirion: Hmmm, you might want to pass on this one; I obviously can't run the AP exactly as written, but for the most part the major npcs, enemies, plot events are going to follow the original. That being said, in the semi-likely event that we do get derailed, I won't go all railroady but try to let things take their natural course.


Thanks - if anyone else wants to steal my semi-psychotic tree hugging druid, feel free to do so.


Sorry! Fixed the traits and added a drawback.


Good, good. I'll post a current submission list to get an idea of where we're at tomorrow, by which time I should also be able to gauge when I'll be closing recruitment. Any lurkers should come out of hiding...


Lurkity lurk.

I actually have a character concept in mind that doesn't require any particular class to work, so I'll wait for the list before starting to build a character.


Registering my interest. Will work on something tomorrow, this sounds awesome :D


ManiaINC wrote:
Note to anyone: Don't forget that you must have EXACTLY 1 trait, 1 campaign trait, and 1 flaw. The flaw does NOT grant an additional trait.

I misread this originally. I thought we got one normal trait and one campaign trait (which you were going to alter to suit the game).

I have deleted Dangerously Curious to make room for a campaign trait. Probably going with Exposed to Awfulness.

Looking forward to seeing the selections.


In the end I decided that they kind of work well enough as they are (also I've realized that they're tied up with the plot later on but haven't read far enough to know how). If anyone wants to tweak their trait a bit their free to do so, otherwise the traits stand.


Here's what the current pool of applicants looks like:
While I've group the submissions by campaign trait and associated mythic path, I'm not necessarily going to make a party with four different traits.

Complete Submissions:

[Stolen Fury: Champion]
Athiss - Tiefling Alchemist
Fizzletrip Crabsplatter - Goblin Cavalier
Iskarl, Steeped Warrior - Tiefling Barbarian
Jukka - Hobgoblin Fighter Edit: Unless I missed it, I think Jukka is missing a background.

[Riftwarden Orphan: Archmage]
Cole - Human Wizard
Kaloo Narvian - Gnome Sorcerer

[Exposed to Awfulness: Guardian]
Sir Riven the Jovial - Aasimar Antipaladin

Incomplete Submissions:

Deirdre Scarletrose - Bard (needs crunch)
Marconis D'Monius - Human Sorcerer (needs to replace one trait with a campaign trait)

Expressed Interest with Concept:

Lord Thasmudyan - Warpriest
Edward Sobel - Summoner
Irnk, Dead-Eye's Prodigal - Goblin Alchemist

I'll probably close recruitment either this coming weekend or this next week. I'm going to hold off on a concrete date until I know when I have the beginning of the adventure prepped, so that we can jump right in as soon as characters get picked.


Sip. Sip.


Jukka used to be a low-ranking member of a hobgoblin tribe who was kicked out for being too lazy and pathetic for them. Jukka of course doesn't blame himself, he whipped and yelled at the slaves like any good hobgoblin should but after 15 minutes of whipping always wanted a pot of tea. This was unacceptable to hobgoblins who demanded at least an hour of whipping and hated tea. TEA! Hobgoblins drink rotgut and liked it.

After one to many times slacking off and drinking tea, which lead to some slaves escaping, Jukka was given a head-start before he was hunted down. Grabbing his favorite weapons and tea, along with a trenchcoat and hat, Jukka had the bright idea to run into a human city and hide. Hopefully, he find find a job as a jailor where he can sit around a lot and drink tea.(Plus whip prisoners, since he does like that as well.)


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Alright, here is the sheet for my idea, Lunthus.

Purchased in the Holds of Belkzen by a traveling tea merchant (& hidden cultist of Debilis), Lunthus soon found himself inducted into the arcane mysteries of the boiled leaf, the simmered frond, the steeped root & other, even less well-known techniques by which one converts base water and dried organic matter into the divine nectar of his most sublime majesty Debilis, Lord of Tea. Lunthus first tasks as his master's slave, was as the 'appreciative' recipient of new tea blends, some of which were very...
interesting, in their effects, particularly their effects upon the mind...
As time went on & Lunthus proved himself an able apprentice as well as servant, his master entrusted him with more and more of the Teamaker's secrets. Soon Lunthus learned not only the secret of those teas which opened one's consciousness to a heightened awareness of reality, but also those teas which were not for consumption by 'mere mortals' but rather to be shared with reality itself, to spread their warmth across the world (or at least a small part of it...)
Not long thereafter, Lunthus & his master began their journey to aid in their Lord's 'Great Work', spreading the word of Tea to the bewildered & bedraggled masses dispossessed by the Worldwound. Unfortunately, Lunthus' master was no better at traversing the hinterlands surrounding the Worldwound than he was & the two of them soon found themselves deep within that blasted realm itself, where their fate was all but sealed.
Had it not been for the aid of a mysterious woman. Though she was unable to rescue his master, Lunthus' own small stature & nimble form allowed him the chance to wriggle free of the bonds which held him. A chance he made best use of, only spurred on by the shrieks of betrayed rage & agony as his master met his end at the fiend's 'tender' mercies.
Following what he thought was the trail of the mysterious woman, Lunthus soon found himself face-to-face with a Crusader patrol from Kenabres & only his abject terrified gibbering (& the last of a very nice brew of tea) convinced them he was not only not a minion of demons but possibly a worthwhile addition to the dregs of Kenabres society.


I will provide tonight. Tomorrow at worst


My internet is currently dying a slow and painful death, so I might go missing in action for a bit, but the characters are looking good so far.


I've never done PbP but I would totally give this one a try if I weren't already playing in a RL WotR campaign ;_;

That being said, I look forward to reading this - good luck, everyone!


Hey, hey everyone!

Anyone still around?

I've decided to close recruitment this Tuesday at 12 o'clock noon (EST), so get those characters finished up (if need be). Last minute submissions are acceptable as long as they don't come in two seconds before the deadline.

Can't wait to start the campaign!


Adventure Path Charter Subscriber

Having the chance to be a bad guy and not be the GM?

Mahahahahahamaajhahahahahahaha

Well, a chance any way, let us know, oh Dark Horse!


This sounds interesting. Would like to put in Krog for consideration.


Definitely still here.


Jukka very much wants tea.


Good, good, glad to see you're all still here.

Krog needs some background for him to be considered, as well one of his traits to be replaced with a flaw.


Dear (Lesser) Lord Debilis,

I must admit that for a moment here and there during my journey to this wretched backwater of a town I actually had doubts about your master plan. After all, why would you pluck your greatest cultist from Vudra, home to the finest teas on the material plane, and send her halfway around the globe to this land where they somehow find it acceptable to drink beverages made from grapes, grain, and fermented mammoth milk. You would be appalled to observe how the unwashed throngs guzzle tankards of these foul fluids. Sigh.

And their taverns...disgusting! They aren't even clean. Where are the pillows? The incense? The handsome slaves with their shaved and oiled chests waiting on my every whim. Of course, I would never acquiesce to permit one of these filthy, hairy barbarians into even the basest tea room in the royal palace. I'm sure they would scratch the tigerwood floors with their unfashionable boots. They'd probably turn the high Vudran tea ceremony into a drinking contest.

But of course looking out from the city wall this very morning, I recognized your true genius. Vudra was too easy. You needed Princess Nisha Balasubramanium for a much more difficult task. After all, while the five acres of tea plantations covering the great kingdom of Kamatakayanamir offer many challenges for your loyal servant Princess Nisha, they pale in comparison to this Worldwound. I'm sure you've recognized my many qualifications to be your next herald, but this offers the perfect opportunity to groom me for the task.

There beyond the river stand thousands of acres, just waiting for us to cultivate. That pathetic bug Deskari has merely been unknowingly fulfilling your brilliant plan. By releasing the Abyss upon these lands, he has merely been preparing for our vast plantations of tea to be seeded, watered and harvested. All that remains is for us to exterminate the insect. It's almost too easy. I eagerly await your signal to begin.

Your loyal servant,

Princess Nisha Balasubramanium

Background:

Princess Nisha Balasubramanium is the most pampered royal from the great Vudran kingdom of Kamatakayanamir - all five acres of it. She delights in deriding her servants and slaves from the lap of luxury, but is struggling with her recent transplant to the backwater human town of Kenabres at the behest of (Lesser) Demon Lord Debilis. Nonetheless, she is convinced that she has now divined her lord's master plan and she eagerly awaits the next step in the plan.

Timezone:

US Central time

Posting Frequency:

Typically 1-2 times a day

Concept:

I'm 99% sure I'm going Court Bard/Trickster, but might dual path that with Marshal or Archmage. While I would dearly love to grab the tea ceremony ability, it is sadly incompatible with the court bard archetype and that fits Nisha's nature far too well. Nonetheless, I shall make sure she is fully invested in the Perform (Tea Ceremony) skill as all respectable royals of Kamatakayanamir would be.


I'd like to remove Athiss from consideration. I don't think I'm going to have the amount of time and effort required to do this correctly right now.

Thanks for the entertaining recruitment and idea though. I really like the character that was spawned out of it an hope to be able to use him again.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Just a reminder, Lunthus still awaits his Divine (Demonic, he gets the two confused...) master's will.


Is recruitment closed for this game? I'd like to submit something for approval, but will need some time (I think I can get something up within 24 hours).


Iskarl is still very much interested in a family reunion!

Arzani, I believe you have just over 24 hours until recruitment closes actually. Should be close but we have faith in you!

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